• 제목/요약/키워드: Creativity program

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Cognitive Competency, Problem-Solving Skills and Decision-Making: A Case Study of Students' Extracurricular Activities in The Distribution Chains Sector

  • Thuc Duc TRAN;Thai Dinh TRUONG;Thong Van PHAM;Dien Huong PHAM
    • 유통과학연구
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    • 제22권2호
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    • pp.71-82
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    • 2024
  • Purpose: Despite significant research on decision-making, researchers struggle to comprehend the decision-making process. This paper aims to not only examine the relationship between problem-solving skills, cognitive competency, and decision-making but also develop measurement instruments for cognitive competency and problem-solving skills to better model decision-making. Research Design, Methodology and Approach: A cross-sectional study was conducted by surveying 292 university students in HCM City, Vietnam, via email sent randomly by Google Forms. This study identifies the conceptual framework and tests the hypotheses using a deductive approach. The SPSS program was used to evaluate the scales' reliability, and the SmartPLS program was used to assess the measurement and structural models. Results: The results show that the research model better modelled the relationship between problem-solving skills, cognitive competency, and decision-making. Although thinking ability has no direct impact on decision-making, both creativity and problem-solving skills have a positive impact on decision-making. The mediating role of problem-solving skills is also determined by the positive relationship between cognitive competency and decision-making. Conclusions: This study highlights decision-making efficiency through the cognitive process from low to high levels and provides for policymakers and managers to explain the decision-making process in a variety of sectors, such as distribution chains, marketing, and human resource distribution.

THAMS Clinic Camp 운영을 통한 융합인재 양성 방안 연구 (A Study to Train Student with Interdisciplinary Abilities through THAMS Clinic Camp)

  • 전영선;서태원
    • 공학교육연구
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    • 제18권6호
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    • pp.80-87
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    • 2015
  • The aim of this study suggest the THAMS Clinic Camp program to train the interdisciplinary students with humanistic knowledge as well as the skills to perform the scientific and engineering works. Since the future of society is required students with the ability to elicit an emotional empathy, THAMS Clinic Camp program has been planed and performed from year 2012 based on the comprehensive liberal learning. The average employment rate over the past three years of the students who participated in THAMS Clinic Camp program showed 7% better than the overall average employment rate of Andong National University. The another visible educational outcomes of the THAMS Clinic Camp program are following; i) To take place the conversion of recognition for the interdisciplinary activity by breaking down the walls between fragmented disciplines to students and ii) To provide the opportunity that students will understand the past and refocus the current to have the idea to plan for the future in the right direction.

동작과 언어를 통합한 리듬교육활동에 대한 효과 분석 (An Analysis on the Effect of Rhythm Education Activity Through Movement and Language Integration)

  • 임은애
    • 수산해양교육연구
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    • 제19권2호
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    • pp.239-255
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    • 2007
  • This paper is to develop an integrate curriculum of rhythm education activity program and to find the possibility of applying the program into actual music education field for kindergarten children. The outlook of this study is to develope a program integrating the elements of movement, language and rhythm to apply the program to 5 year old children for 6 weeks through 12 sessions, and to observe and analyze their level of rhythm creativity and rhythm reading ability.The analysis of the field observation data and recording data showed that the children achieved natural and better understanding of rhythm. Seen from the perspective of rhythm creation activity, while the integration of the elements of movement and rhythm influenced directly to enhance the level of understanding rhythm and the integration of the elements of language, rhythm helped indirectly to have better understanding rhythm through connecting the notions of rhythm and movements. However, when only rhythm and movements were combined, children tended to misunderstand the relative durations of ♩ and ♪ just as different tempos not as 2:1 duration relativity. And ♫ was too misunderstand as ♬ due to different durations of korean words when only rhythm and language were combined. To overcome the limit of understanding, all of the three elements; rhythm and movements and language should be integrated and constant auditory experiences are recommended.

Social Media Marketing and Business Performance of MSMEs During the COVID-19 Pandemic

  • SYAIFULLAH, Jahid;SYAIFUDIN, Makmun;SUKENDAR, Markus Utomo;JUNAEDI, Junaedi
    • The Journal of Asian Finance, Economics and Business
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    • 제8권2호
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    • pp.523-531
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    • 2021
  • This study aims to examine the role of social media marketing on the performance of micro-, small and medium-sized enterprises (MSMEs) during the COVID-19 pandemic. This research method uses a quantitative approach and the analytical tool used is Structural Equation Modeling (SEM) based on Partial Least Square. The sampling technique used purposive sampling and the sample in this study was MSMEs who use social media for marketing. The social media used are Facebook, Instagram, and Whatsapp. The number of samples in this study was 254 MSMEs. Data collection used online questionnaires. The research findings show that the use of social media marketing is influenced by compatibility, perceived usefulness, and perceived ease-of-use. The results of this study indicate that the use of social media for marketing has a positive effect on the performance of MSMEs, especially in increasing sales, customer relationships, productivity, and creativity. This means that the better the management of social media for marketing, the better the performance of MSMEs will be. The theoretical contribution to this research is built on the TAM and UTAUT theories and their impact on social media marketing on MSMEs in developing countries that are living through the COVID-19 pandemic.

TQC 추진(推進)을 위한 VE적(的) 접근(接近) 방법(方法)에 대한 연구(硏究) (A study on the method of applying the way of VE for TQC)

  • 이회식
    • 품질경영학회지
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    • 제11권1호
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    • pp.51-57
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    • 1983
  • For an effective propulsion of TQC, it is necessary to get a suitable modeling in consideration with characteristics of system, human view and the traditional background. This method must be developed as the way of a firm top policy, considering the latest tendency of emphasizing quality of job. For this purpose it is planned to promote the synthetic use of all the managing technology on basis of the human nature and the human creativity in applying the way of function analysis to the TQC program in this paper. A characteristics of this paper is the applying not the materials or products but the functional analysis of job in value engineering to TQC program.

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MCY-Mentoring Activities by Creating and Communicating Mathematical Objects

  • Cho, Han-Hyuk;Lee, Ji-Yoon;Shin, Dong-Jo;Woo, Ahn-Sung
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제15권2호
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    • pp.141-158
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    • 2011
  • In recent years, an increasing number of viewpoints hold that students should be engaged in a learning environment where understanding and knowledge transfer take place. This study introduces Mathematics Created by You (MCY)-mentoring program, which allows students to construct artefacts that are required to learn. This program is online-based and so can be shared by several people and mathematics leaning takes place through interactions within this carefully designed environment. Also, MCY intends to provide students a series of sequential activities related to creative play, creative learning and creative inquiry based on a Constructive and interactive environment. Furthermore, a creative activity- constructing a creative product using building blocks- was presented as an example. Finally, we investigate the pedagogical implications and suggest directions for the further development.

A Case Study of Short Animation Production Using Third Party Program in University Animation Curriculum

  • Choi, Chul Young
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권4호
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    • pp.97-102
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    • 2021
  • The development of CG technology throughout the 2000s brought about a significant growth in the animation market. This phenomenon led to an increase in the number of people required by related industries, which led to an increase in the number of related majors in universities. CG application technologies are becoming more common with the advent of YouTube and virtual YouTubers, but high technology is still required for students to get a job. This situation is not easy to include both technological and creative skills in the college animation curriculum. In order to increase students' creativity, we need a lot of production experience, which requires a lot of knowledge and time if we only use tools like Maya and 3D Max. In this paper, We tried to devote more time to storytelling by minimizing the technical process required for production and proceeding with repetitive or difficult processes for content creation using third-party programs. And through the 12-week class, the experimental production process was applied to the process from planning to completion of animation works that students would submit to the advertisement contest.

교과대체형 STEAM(융합인재교육) 프로그램 개발 및 적용 후 학생들의 인식 분석 - 6학년 에너지 관련 단원을 중심으로 - (Development and Students' Perceptions after Application of a Subject Substitute STEAM Program - Focusing on Energy Unit in 6th Grade Curriculum -)

  • 임성만;채동현;김은정;현동걸;김오범;한제준
    • 대한지구과학교육학회지
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    • 제7권1호
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    • pp.119-132
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    • 2014
  • In recent years, Korea encourages teachers to do STEAM education(Science, Technology, Engineering, Arts & Mathematics), which includes Arts to STEM education to train creative science technology talent. Related to this, we developed a subject substitute STEAM program for the 6th grade students in elementary school and applied it in a field. The STEAM program which substitutes contents in curriculum related to Energy unit was developed and it was taught to twenty four sixth grade students during regular classes. During the classes, all activities of students were observed and they were written in recording notes during the observation. After all STEAM program ended, how students recognize the subject substitute STEAM program compared to general class, understand learning contents and think about the program before and after the STEAM classes were analyzed through questionnaire and interviews. The results were as follows. First, some students had difficulty in reconciling different ideas in group, creative thinking and crafts but most students liked the STEAM classes because many activities are fun and it is easy to understand. Second, learners regarded practical use of knowledge, learning different subjects together and interests as the reasons they can understand learning contents easily during STEAM program. Third, learners recognized STEAM classes are good to understand knowledge, think creative ideas and improve social skills after the STEAM classes while they showed anticipation, worry and fear before taking the classes. It is found that a subjective substitute STEAM program is helpful to increase learners' interests in learning, understand learning contents, increase creativity and have a good personality through a qualitative research.

교육용 로봇을 활용한 예비초등교사 로봇교육프로그램의 개발 및 적용 (Development of Robot Education Program for Pre-service Elementary Teachers Using Educational Robot and its Application)

  • 송의성
    • 디지털콘텐츠학회 논문지
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    • 제14권3호
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    • pp.333-341
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    • 2013
  • 로봇 교육은 창의성과 문제 해결 능력 향상에 긍정적인 영향을 미친다. 그래서 방과후 학교와 경진대회를 통해 초등학생과 학부모, 교사에게 인식과 기대가 보편화 되어있다. 그러나 교육대학의 로봇 교육은 체계적인 로봇교육프로그램의 부재로 아직 활성화되어있지 않다. 본 논문에서는 문제중심학습(PBL)과 교육용 로봇을 활용하는 예비초등교사 로봇교육프로그램을 개발하고 적용한 후 로봇 교육과 로봇교육프로그램에 대한 인식을 조사하였다. 또한 교육프로그램의 장단점과 개선 방향을 파악하기 위해 인터뷰가 수행되었다. 본 연구를 통해 얻은 결과는 로봇 교육에 대한 인식이 유의미하게 향상되고 로봇교육 프로그램의 만족도와 효과성에 긍정적임을 보여주었으며 예비교사의 로봇 교육에 대한 교육 의지를 크게 증가시킴을 알 수 있었다.

'과학 전시전 기획' 탐방 프로그램에 대한 초등 과학영재 학생의 인식에 영향을 미친 학습 경험 탐색 (Exploration on Learning Experiences Influencing Elementary Science-Gifted Students' Perceptions of a 'Planning a Science Exhibition' Field Trip Program)

  • 강민주;강훈식
    • 한국초등과학교육학회지:초등과학교육
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    • 제43권2호
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    • pp.252-268
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    • 2024
  • 이 연구에서는 '과학 전시전 기획' 탐방 프로그램을 개발한 후, 이 프로그램에 대한 초등 과학영재 학생들의 인식 및 이에 영향을 미친 학습 경험을 탐색했다. 이를 위해 수도권 소재 대학 부설 과학영재교육원에 소속된 56명의 4~6학년 초등 과학영재 학생을 선정했다. 선정한 학생을 대상으로 해당 프로그램을 적용한 후, 그 프로그램에 대한 인식을 조사하는 설문을 했다. 또한 19명의 학생을 선정하여 설문에 대한 응답을 자세히 알아보기 위한 집단 면담을 진행했다. 연구 결과, 많은 초등 과학영재 학생들은 해당 프로그램에 대해 다양한 인지적 및 정의적 측면에서 긍정적인 인식을 보였다. 일부 학생들은 해당 프로그램의 몇 가지 한계점을 지적하기도 했다. 이러한 인식에 영향을 미친 경험으로는 '창의성 발휘 경험', '비합숙 캠프형 프로젝트 학습 경험', '자기 주도적 학습 경험', '디지털 기기 활용 경험', '협업 경험'의 연계된 다섯 가지 학습 경험을 도출할 수 있었다. 이에 대한 교육적 시사점을 논했다.