• Title/Summary/Keyword: Creativity improvement

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Meta-analysis of the Effects of Gifted-mathematics programs on Creativity Improvement (수학영재프로그램이 창의성 향상에 미치는 효과 메타분석)

  • Cho, Yun-Hee;Ko, Ho kyoung
    • Journal of Science Education
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    • v.41 no.3
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    • pp.499-518
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    • 2017
  • In this study, the meta-analysis technique was applied to investigate the effectiveness of gifted-mathematics programs on development of creativity. Studies conducted the outcomes form the 20 studies were used for meta-analysis. Research questions are as follows; first, what is the overall effect size of the gifted mathematics programs on development of mathematical creativity. Second, what are effect sizes of sub-group(fluency, flexibility, originality) analysis. Third, compare the effect sizes of those in compliance with the grade and the class type. Results from data analysis are as follows. First, the overall effect size for studies related the gifted-mathematical programs was .66, which is high. Second, it was found that each sub-group differed from its effect on learning outcomes. Fluency(.76) was the highest of all, which was followed by flexibility(.60) and originality(.50) in a row. Lastly, the overall effect size for gifted elementary school students related the gifted-mathematical programs was .69, which is high than gifted middle school students was .46.

Study on Improving of Creativity of Gifted Students using the Project-based Task (프로젝트 수행 활동을 통한 영재들의 창의성 신장에 대한 연구)

  • Yang, Hee-Sun;Hong, Jin-Gu;Shim, Kew-Cheol
    • Journal of Gifted/Talented Education
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    • v.18 no.1
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    • pp.111-137
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    • 2008
  • The purpose of this study is to develop learning materials and teaching model for the gifted, and to examine the improvement of creativity of them in middle schools. Subjects were 126 gifted students, who were the 7th or 8th graders and have been taught in gifted classes of the adjacent Education Institute for the gifted of Boryeong Education Districts, Chungnam Province Office Of Education. Divisions of gifted Classes were logical reasoning, mathematics, foreign language, science. After the instruction of project-based task, gifted students had improved creativity. Especially, instruction using project-based task was more effective on scientifically gifted students. Most gifted students were satisfied with the instruction using project-based task, and attractive in it. Finally, it was suggested that the instruction using project-based task should be actively used for the gifted students.

Effect of data visualization using scratch on improvement of creativity of preliminary coding instructors (스크래치를 활용한 데이터 시각화 활동이 예비 코딩 강사의 창의성 향상에 미치는 효과)

  • Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.309-320
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    • 2017
  • In this study, we developed the activity program for data visualization utilizing scratch and applied it to preliminary coding instructors and then verified its effect. The activity program was developed based on the procedure of ADDIE model based on the result of preliminary requirement analysis conducted for 20 teachers of computer elementary school incumbent primary school. The developed program was organized by "${\bigcirc}{\bigcirc}$Center for Creative Economy and Innovation" and a total of 21 hours set lectures and practical training for 4 weeks for 3 hours each 3 times per week in "Youth Coding Project" held at "${\bigcirc}{\bigcirc}$University" It applied to time. Application of the program In order to verify the effect on creativity, Torrance Tests of Creative Thinking Figures A and B were introduced and pre- and post tests were carried out. As a result of the verification, it was found that the educational program developed in this research is effective for improving the creativity of the preliminary coding instructors.

Effects of SW Education Using Robots on Computational Thinking, Creativity, Academic Interest and Collaborative Skill (로봇 활용 SW교육이 초등학생의 컴퓨팅 사고력, 창의성, 학업흥미, 협업능력에 미치는 효과)

  • Lee, Jeongmin;Park, Hyeonkyeong;Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.9-21
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    • 2018
  • The purpose of this study is to examine the effects of SW education using robots on Computational Thinking, Creativity, Academic Interest and Collaborative skill. In order to achieve the purpose, SW education using robots was conducted to 88 students in 5th grade in Seoul. After collecting data, we examined mean differences using matched pair t-test. The results indicated that the SW education using robots is associated with significant improvements in Computational Thinking, Creativity and Academic Interest while Collaborative skill is not associated with significant improvement. This research investigated the effects of the SW education using robots and expanded the understanding of the SW education using robots. In addition, this study provides several implications with regard to suggesting the direction to go further of SW education using robots.

The Effect of Education Data Visualization using Google Spreadsheet Program on improvement of creativity of Forth and Fifth Grade Students (구글 스프레드시트를 활용한 데이터 시각화 교육이 초등학교 4·5학년 학생의 창의성 향상에 미치는 효과)

  • Kim, Jungah;Kim, Minbum;Kim, Taehun;Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.4
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    • pp.293-302
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    • 2019
  • In this study, we developed the google spreadsheet education program which focuses on the education data visualization. And we applied it to forth and fifth grade students, and then verified its effect. The developed program was applied to 29 forth and fifth grade students for 36 classes in six days. Application of the program In order to verify the effect on creativity, Torrance Tests of Creative Thinking Figures A and B were introduced and pretests and post tests were carried out. As a result of the verification, it was found that the google spreadsheet education program which focuses on the education data visualization has positive effects on the creativity factors of the elementary school forth and fifth grade students.

A Study on Case of Creative Space Creation Based on the Concept of New Ruralism - Focusing on the Case of Gurye Naturaldream Park - (농촌다움 개념에 기반한 창조적 공간 조성사례 연구 - 구례 자연드림파크를 대상으로 -)

  • Yi, Dong-Yoon;Son, Yong-Hoon
    • Journal of Korean Society of Rural Planning
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    • v.28 no.3
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    • pp.111-125
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    • 2022
  • Korea's rapid urbanization caused problems, such as destruction of the rural environment, loss of traditional culture and dissolution of communities, as the continuous outflow of the population from rural areas, aging and consequent labor shortages and deterioration of the living environment were connected like a vicious cycle. In order to solve the problems of rural areas and overcome their vulnerabilities, the ultimate goal is to find a way to reintroduce the population to the rural areas. In order to be reborn as a space with rural characteristics and pluralistic functions and various potentials in a space under threat of underdevelopment and extinction, the pushing factor from rural areas is improved, and the population inflow factor to the rural areas is improved to enhance rural attractiveness, focusing on creativity among the 4Cs of New Ruralism: Conservation, Cultivation, Community, Creativity. A case study of 'Creative space in rural areas' was studied and considered. In-depth interviews were conducted with four key stakeholders, and the research results were analyzed focusing on the grounded theory method to draw implications from the background of Gurye Natural Dream Park, characteristics that can be viewed as creative spaces, and examples of creative space creation in rural areas. The 'Creative space in rural areas' is a space that can solve the current issues and problems of rural areas. In the case of Gurye Natural Dream Park, the young population of Gurye is increasing through job creation, provision of living and cultural service facilities, and improvement of the education and medical environment. In this study, the existing rural problem-solving process in this process was viewed as creativity in rural areas.

The Effects of Recruit Training with Havruta on the Satisfaction and Achievement of Trainees (하브루타를 적용한 신병훈련의 효과가 훈련병의 만족도 및 성취도에 미치는 영향)

  • Soo-Yun Kim;Dong-Hyung Lee
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.45 no.4
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    • pp.210-216
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    • 2022
  • The army is concerned about the decrease in enlistment resources due to the low birth rate and the weakening of military combat power due to the shortening of the military service period. Now, the military's quantitative growth is no longer limited and it is a time for qualitative growth. To this end, the Army has been applying the Israeli learning method Havruta to recruit training to improve the quality of training since 2019. After applying Havruta, several scholars have studied the effect of recruit training applying Havruta. As a result, it was verified that recruit training applying Havruta improves the inner motive, creativity, and military service value of trainees. This study investigated how trainees' inner motive, creativity, and military service value affect their satisfaction and achievement. In addition, it was studied whether the effect of recruit training applied with Havruta on achievement differs according to the educational background (high school graduate or higher) and military family (professional soldiers within 4th degree) of the trainees. To this end, a survey was conducted on 472 recruits, and the structural relationship between each variable and the moderating effect were analyzed using the structural equation model. As a result of the study, military service value did not affect training satisfaction. Also, there was a difference in the effect of creativity on training satisfaction according to the educational background of new recruits, and there was a difference in the effect of military service value on training satisfaction and training achievement according to military family members. The purpose of this study is to contribute to the improvement of the army's recruit training development plan and effective training system.

Application Effects of Biology Modules for Improving Science High School Students' Creativity and Scientific Thinking (과학고 학생들의 창의력과 과학적 사고력 향상을 위한 생물 실험 모듈의 적용 효과)

  • Yoon, Deog-Geun;Kim, Sung-Ha;Cha, Hee-Young;Lee, Kil-Jae;Chung, Wan-Ho
    • Journal of The Korean Association For Science Education
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    • v.24 no.3
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    • pp.556-564
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    • 2004
  • Two biology modules were developed previously for the purpose of improving creativity and scientific thinking of secondary school students. A hypothetical-deductive experimental procedure was reflected in the module when students themselves can perform a series of activities of making hypothesis and designing an experiment to solve the questions. They followed a series of scientific processes to determine some characteristics regarding plant pigments and the transport process of materials in living organisms. Four classes of 9th graders in'S' Science High School were divided into the experimental and the control group. The same contents of the modules were taught to the control group by the traditional experimental way. The students' creativity, scientific thinking, scientific inquiry skill and knowledge achievement were examined before and after the interventions. As results, the experimental groups showed more significant improvement on the areas of the students' creativity, scientific thinking, scientific inquiry skill and achievement than the control groups. Results indicated that the specially designed modules in terms of hypothetical-deductive experimental procedure were effective to improve science high school students' creativity and scientific thinking abilities.

Development and Implementation of Middle School Science Program for Fostering of Students' Creativity Through Partnerships Between University and Local Schools (창의성 계발을 위한 대학과 중등학교간 과학과 연계 프로그램의 개발 및 시범적용 연구)

  • Choi, Byung-Soon;Kim, Beom-Ki;Kang, Seong-Joo;Shin, Jae-Sup;In, Mi-Young;Shin, Ae-Kyung;Kim, Young-Shin;Jin, Jeong-Mi
    • Journal of the Korean Chemical Society
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    • v.48 no.5
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    • pp.510-518
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    • 2004
  • The purposes of this study were to find out the effectiveness of instructional program developed utilizing various strategies to foster the students creativity in science and to analyze the recognition of the students as well as the science teachers on this program for the improvement of the program. Instructional program was consisted of student's worksheet and teacher guidebook. This program was applied to 93 7th grade students for three months. Result of this study showed that the students in experimental group got higher scores than those in the control group, which implied that creativity of the students could be promoted through specially designed program. Analysis of the change of creativity of the students by science achievement showed that the degree of promotion of creativity was higher as the achievement of the students becomes higher. Recognition on this program of the students and teachers who participated in this project revealed positive in that this program was different from the instructional program they have used and that this program would make the students eager to learn and explore the phenomena they faced. Students and teachers also indicated that shortage of instructional time, too many students in class, passive attitude of the students in class discussion, and so on as the problem they have to solve in running the program.

Effects of design education program for young Children using 3D printer on creativity improvement (3D 프린터 활용 유아디자인교육 프로그램이 유아의 창의성 및 유용성 증진에 미치는 효과)

  • Jung, Ji-Hyun
    • Journal of Convergence for Information Technology
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    • v.10 no.6
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    • pp.119-127
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    • 2020
  • The purpose of this study is to verify the effect on the creativity and Usability of young Children by applying design education pro young Children gramfor using 3D printer to the kindergarten field and, through the results, to prepare a realistic way to increase the utilization of 3D printer media in infant classrooms. In order to achieve this research purpose, 38 infants aged 5 from G kindergarten located in metropolitan A are divided into each experimental group and comparative group, and from August 2017 to January 2018, data were collected through 15 experiments over a period of about 6 months. As a research tool, in the Korean version of Torrance's Creativity Test, an infant shape test and a usability test scale were used, and the data processing and analysis were conducted through technical statistical methods and covariance analysis. As a result of the study, the program using 3D printer had a statistically significant effect on promoting creativity and Usability of young Children, and in particular, it had a remarkable effect on the elaboration of creativity composition. Based on these results, discussions on the existing Nuri process, which mainly aims to cultivate creative talents, the possibility of connecting 3D printers more widely and the role of teachers were made.