• Title/Summary/Keyword: Creativity improvement

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The Educational Effect of Novel Engineering on Artificial Intelligence Convergence Liberal Arts Course for Pre-service Teachers (예비 교사 대상 인공지능 융합 교양교과목을 위한 노벨 엔지니어링의 교육적 효과)

  • Ji-Yun Kim;Kwihoon Kim
    • Journal of The Korean Association of Information Education
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    • v.26 no.6
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    • pp.507-515
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    • 2022
  • In this paper, a novel-engineering-based artificial intelligence liberal arts course is proposed and its effectiveness is evaluated with an emphasis on creativity confluence competency for elementary and middle school pre-service teachers in various majors. Constructing directions such as "considering the characteristics of non-major learners" and "drawing convergence with majors" were derived by analyzing related prior research, and its relationship with Novel Engineering was presented as an appropriate educational method. As a result of 45 hours of artificial intelligence education convergence liberal arts course, a statistically significant improvement in creativity confluence competency and high satisfaction were established. This study is significant because it supported the idea that novel engineering might be used as a pre-service teacher education strategy for artificial intelligence convergence education.

The roles of public libraries on the cultural development of Korea (한국의 문화발전에 대한 공공도서관의 역할)

  • 박인웅
    • Journal of Korean Library and Information Science Society
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    • v.21
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    • pp.291-323
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    • 1994
  • The Result of the study can be summarized as follows : (1) Korean culture and public library look extremely wasted equally. Judging from this fact, I believe that it is impossible for public library can contribute to development of Korean culture. (2) But, public library can contribute to development of culture in the cultural environment that mental desire is prior to physical wants. This cultural environment can be built up with reading of good books. Therefore, if class to reading education and diverse reading education programs can be activated in a large portion of the nationwide public libraries and the majority of a local resident are capable of improving their creativity power, thinking power and imaginative faculty, public library can contribute to produce such cultural circumstances. (3) Quality, culture, a human and mind receive mu6 respect in Korean Society as advanced civil, democratic and industrial society in the future. The Society will be influenced by reason and rational culture will be suitable to this society. Creativity power, thinking-power, imaginative faculty, intelligence and power of information management are demanded to the greatest degree for the development of idea and new technology in the society under the control of rational culture. So, lifelong education with library use is the most fruitful and inexpensive way for the improvement of these powers.

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School Library and Information Skills Instruction and the Task in Korean Primary School (초등학교 도서관교육과 그 과제)

  • 유소영
    • Journal of Korean Library and Information Science Society
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    • v.33 no.1
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    • pp.35-55
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    • 2002
  • The author reviewed the school library and information skills instruction. In order to fit the goal that is the enhancement of student's creativity, the instruction the author introduced is based on the learning model such as The big Six. She insisted that students can be creative, if they solve their classroom tasks by using such learning model for their entire school days because the teaming models are structured similar to human brain's thinking process and it can help the function of human information processing system. The author suggested the improvement of the conditions of school library media centers for school library and information skills instruction to meet the goal of school, that Is the creativity of students.

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Achievement Standards of Geometry According to the 2011 Revision of the National Mathematics Curriculum (2009 개정 교육과정에 따른 중학교 수학과 교육과정의 기하 성취기준에 대한 논의)

  • Lee, Hwan Cheal;Kim, Sun Hee;Ko, Ho Kyoung
    • Journal of Educational Research in Mathematics
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    • v.22 no.4
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    • pp.603-617
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    • 2012
  • The 2011 Revision of the National Mathematics Curriculum, amended based on the 2009 Curriculum version, focuses on three important issues: 1) 20% reduction of the previous curriculum contents; 2) improvement of students' creativity through mathematical processes; 3) flexible management of curriculum. Despite the importance in applications, it has not provided a manual for textbook authors and teachers. Consequently, they are likely to encounter difficulties in interpreting goals of learning achievements. This paper identifies the purposes and contents of achievement standards, and discusses how to implement it at school.

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The utilization of cooperative microteaching for pre-service mathematics teachers (중등수학 예비교사 교육에서 협동마이크로티칭의 활용 가능성 탐색)

  • Lee, BongJu;Yun, Yong Sik
    • The Mathematical Education
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    • v.53 no.3
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    • pp.399-412
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    • 2014
  • The purpose of this article is to suggest using cooperative microteaching in pre-service mathematics teachers education based on their perceptions of it after actual application case. The background of this study is that cooperative learning came into the highlight as a good method to cultivate teachers' competencies for creativity and character education as well as students' creativity and character in the mathematics classroom. 20 pre-service mathematics teachers participated in their cooperative microteaching and 16 of them responded to the survey. The collected data showed that the merits of cooperative microteaching are to ease the burden of preparing for class, to discuss how to teach mathematics, to debate what lesson is better, to receive valuable feedback form their peer, and so on. Also, it provided them with the chance for self-improvement in that they kept to make up for the week points in their teaching behavior. Meanwhile, they wanted longer time to experience their teaching and their own lesson.

Development of an online robot programming education system based on Web 2.0 (웹2.0 기반의 온라인 로봇 프로그래밍 교육시스템 개발)

  • Sung, Young-Hoon;Ha, Seok-Wun
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.13-23
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    • 2010
  • In recent creativity becomes a new request in the knowledge and information age. Robot programming education is an effective teaching method for improvement of creativity. Existing robot programming tools includes text-based or GUI-based development environment. Most of programming tools provide a simple tutorial system without interactive activity for beginners. In this paper, we propose an online robot programming education system based on web2.0, which embedded collaborative code creating tool, interactive tutorial chat and video conference tool to support collaborative code creating via web 2.0. Knowledge sharing tool allows users to share their collaborative source code. Besides, it makes users gained the experience and knowledge of program designing efficiently.

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A Study on the Effectiveness of Learner-led Assessment in Software Education (소프트웨어 교육에서 학습자 주도 평가의 효과성 고찰)

  • Shin, Heenam;Ahn, Sung Hun
    • Journal of Creative Information Culture
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    • v.6 no.2
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    • pp.101-106
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    • 2020
  • In preparing for future education, the need for software education is increasing. In addition to the content of operation, the assessment portion issues have emerged as an important area in software education. In this study, we wanted to look at the effectiveness of the learner-led assessment in software education through literature research and consider what this suggests to the schooling. According to a study conducted on software education for elementary school students, the student-led assessment showed significant effects on the improvement of students' creativity, problem solving, information literacy, and increased interests in software education. Further research efforts are requested to help the schooling prepare for future education through student-led software assessment.

A study on the improvement of core competencies and its related factors of dental laboratory technology students: focusing on K university in Gangwon-do (치기공(학)과 대학생의 핵심역량 향상과 관련요인에 대한 연구: 강원지역 K 대학 중심으로 )

  • Hye-Eun Lee
    • Journal of Technologic Dentistry
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    • v.44 no.4
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    • pp.144-153
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    • 2022
  • Purpose: This study examines the influence and the relevance of personal background factors, social activity factors, and satisfaction factors for university education of college students in terms of changes in core competencies required by companies, so as to provide basic data for developing a curriculum necessary for improving core competencies. Methods: A self-administered questionnaire survey was administered to 172 college students from the Department of Dental Laboratory Technology at K University in Gangwon Province, who understood the purpose of this study and agreed to participate, from September 10, 2022 to September 30, 2022. Results: 1. The core competency scores of university students in the dental technology department for teamwork was 3.91±0.65, creativity was 3.66±0.70, challenging spirit was 3.64±0.74, professionalism was 3.54±0.74, global was 3.29±0.69. 2. To enhance the core competencies of college students in the dental technology department, it is necessary to improve the satisfaction with the curriculum through the expansion of educational infrastructure, and help in the career decision and preparation process. Conclusion: It is necessary to seek research that identifies the core competencies of dental technicians and university students based on the image of human resources desired by companies in a more diverse way and programs necessary to promote them.

A Study on Integrating Digital Application into Foreign Language Education

  • An, Jeong-Whan;Lee, Su-Chul
    • International Journal of Contents
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    • v.12 no.1
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    • pp.54-59
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    • 2016
  • The purpose of this paper is to discover how the use of digital applications can affect students' attitudes toward positive classroom participation and performance in learning a foreign language. Participants of this study were 128 students who took a foreign language class at a high school in central Korea. To find out students' perceptions and attitudes toward the effect of using a digital application for their foreign language study, online questionnaire and focus-group interview were conducted. Our research findings revealed that these students could engage in active language learning and experience learning improvement while studying a foreign language with digital applications. The improvement was possible by creating more interactive activities and quizzes. In addition, the digital application provided students immediate feedback. It gave students and teachers various motivations beyond the traditional 'chalk and talk' format of text-only-classes. This study provides an overview of the usefulness of digital application. In addition, it provides understanding for students' perceptions and involvement using digital application in a foreign language classroom.

Application Development Plan for Building Construction Courses Applied with Innovation Teaching Methods (혁신 교수법을 적용한 건축시공 학습용 애플리케이션 개발 방안)

  • Kim, Seong-Bin;Jo, Min-Jin;Kim, Jae-Yeob
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2020.11a
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    • pp.121-122
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    • 2020
  • Universities that offer architectural engineering programs in Korea are making efforts to introduce innovation teaching methods to cultivate teamwork, creativity, flexibility of thought and practical skills needed for the Fourth Industrial Revolution. However, there is a lack of specific measures to support them. In this regard, this study investigated a method of application development for building construction courses applied with the innovation teaching methods. It mainly focused on 'improvement directions for existing learning management systems' and 'online learning support plans using the innovation teaching method' as research contents. It is expected that these improvement directions can be applied to the field of education through the development of mobile and web-based applications. In the follow-up research, the development of specific software for field application will be carried out.

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