• 제목/요약/키워드: Creative structure

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Groping of a New Evaluation Method using the Knowledge State Analysis in the Selective Examination of Scientifical Gifted (과학영재 선발시험에서 지식상태 분석법을 통한 새로운 평가 방법 모색)

  • Park, Sang-Tae;Byun, Du-Won;Yuk, Keun-Cheol;Jung, Jum-Soon
    • Journal of Gifted/Talented Education
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    • v.15 no.1
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    • pp.37-48
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    • 2005
  • Comparing to the other subject, the relationship among physics contents is strong from the perspective of knowledge order as grades go up. That is, The things already that students learned, are learning and will learn are closed related from grade to grade. We expect students to be proactive and creative in studying physics, which is the goal of 21th century, analyzing their knowledge structure based on the knowledge order through assessment. Especially, using computer system, we provide students with substantial feedback for the assessment as well as objective validity is increased along with speedy and exact process in a bid to help students' mathematical understanding grow. This paper seeks to analyze the data from assessment applying knowledge spaces of the scientifical gifted in selective examination and to applicate on development of evaluation method.

Language-Independent Word Acquisition Method Using a State-Transition Model

  • Xu, Bin;Yamagishi, Naohide;Suzuki, Makoto;Goto, Masayuki
    • Industrial Engineering and Management Systems
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    • v.15 no.3
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    • pp.224-230
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    • 2016
  • The use of new words, numerous spoken languages, and abbreviations on the Internet is extensive. As such, automatically acquiring words for the purpose of analyzing Internet content is very difficult. In a previous study, we proposed a method for Japanese word segmentation using character N-grams. The previously proposed method is based on a simple state-transition model that is established under the assumption that the input document is described based on four states (denoted as A, B, C, and D) specified beforehand: state A represents words (nouns, verbs, etc.); state B represents statement separators (punctuation marks, conjunctions, etc.); state C represents postpositions (namely, words that follow nouns); and state D represents prepositions (namely, words that precede nouns). According to this state-transition model, based on the states applied to each pseudo-word, we search the document from beginning to end for an accessible pattern. In other words, the process of this transition detects some words during the search. In the present paper, we perform experiments based on the proposed word acquisition algorithm using Japanese and Chinese newspaper articles. These articles were obtained from Japan's Kyoto University and the Chinese People's Daily. The proposed method does not depend on the language structure. If text documents are expressed in Unicode the proposed method can, using the same algorithm, obtain words in Japanese and Chinese, which do not contain spaces between words. Hence, we demonstrate that the proposed method is language independent.

A Research on Expressional Directing Methods for Film and Video - Focused on the of Expression derived from Spatial Characteristics of the Filming Zone - (영상 표현 연출 방법에 관한 연구 - 촬영 공간의 형태적 특성에 기인하는 이미지 표현을 중심으로 -)

  • Yoo, Taek-Sang
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.217-228
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    • 2006
  • It is obvious that the characteristics of the media are related with the visual expression found in film and video shots. It can be assumed that there would be unavoidable distortion when the space and objects are being framed into an image by the camera and that unavoidable distortion can be utilized for creative expression. Therefore the relationship among the shape of filming zone, the structure of the image, and the strategies of disposition of camera, actors, and objects were studied in accordance with expressional attempts found in film and video images. The classified cases of the expressions found in film and video was studied from the view of the dispositions and movements of the physical elements such as camera, actors, and objects which made the designated expression possible. Finally the organization of method to arrange of the elements used for film within film zone was resulted as the expressional directing methods for filming. Later the usefulness of the method was tested by the application of the method in educational procedure and the evaluation of the analysis of the students' results.

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Design of Fan-shape Type PMSM for Improving Efficiency of Non-rare Earth Motor (비희토류 전동기의 효율 향상을 위한 Fan-shape type PMSM 설계 및 성능 분석)

  • Cho, Sooyoung;Ahn, Hanwoong;Ham, Sang-Hwan;Jin, Chang-Sung;Lee, Sung Gu;Lee, Ju
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.2
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    • pp.360-364
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    • 2016
  • The rare earth output is concentrated in limited number of countries including China. Also the necessity for development of non-rare earth motor is getting signified due to the rapid increase of rare earth price and resource weaponizing policies. Non-rare earth motor is generally designed as spoke type PMSM (Permanent Magnet Synchronous Motor) in order to maximize the power density. Such spoke type PMSM has advantage in concentrating the flux but demonstrates lower efficiency compared to permanent magnet using Nd (Neodymium) permanent magnet. Therefore, applications with strong necessity for efficiency need rotor structure having improved efficiency compared to spoke type PMSM. Hence, this study suggested fan-shape type PMSM with somewhat lower power density but maximized efficiency. Fan-shape type PMSM is a rotor shape demonstrating outstanding reduction of iron loss compared to existing spoke type. Thus, this study analyzed the improvement of efficiency and reduction of loss arising from the suggested shape through parameter calculation.

Morphological and Molecular Characterization of Toxocara apodemi (Nematoda: Ascarididae) from Striped Field Mice, Apodemus agrarius, in Korea

  • Kim, Hyeon Cheol;Hong, Eui Ju;Ryu, Si Yun;Park, Jinho;Cho, Jeong Gon;Yu, Do Hyeon;Chae, Joon Seok;Choi, Kyoung Seong;Park, Bae Keun
    • Parasites, Hosts and Diseases
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    • v.58 no.4
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    • pp.403-411
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    • 2020
  • Adult ascarid worms from the field mice, Apodemus agrarius, were observed with a light and scanning electron microscope, and molecularly analized with 18S rRNA gene. In the scanning electron microscope, 3 prominent labia were present in the anterior end of male and female worms, but the interlabia and gubernaculum were absent. Scanning electron micrographs showed cervical alae as vestigial organs that looked like a slightly uplifted superficial sewing stitch. Total 6 pairs of post-cloacal papillae were observed on the tail of the male worms. The tail of female worms was blunt and conical shape with a spine-like structure, mucron. The eggs were sub-globular, coated with the albuminous layer and 73 by 82 ㎛ in average size. The superficial pits of T. apodemi egg (mean 8.6×6.7 ㎛) are obviously bigger than those of Toxocara spp. The partial sequence of 18S rRNA showed the sequence homology of Toxocara canis (99.6%), Toxocara cati (99.4%), Toxascaris leonina (99.4%), and Toxocara vitulorum (99.2%). Conclusively, it was confirmed that ascarid nematodes, Toxocara apodemi, recovered from striped field mice in Korea are taxonomically conspecific relationship with genus Toxocara and genetic divergence from other Toxocara species.

Finite Series in Chosun Dynasty Mathematics (조선(朝鮮) 산학(算學)의 퇴타술)

  • Hong Sung-Sa
    • Journal for History of Mathematics
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    • v.19 no.2
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    • pp.1-24
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    • 2006
  • We study the theory of finite series in Chosun Dynasty Mathematics. We divide it into two parts by the publication of Lee Sang Hyuk(李尙爀, 1810-?)'s Ik San(翼算, 1868) and then investigate their history. The first part is examined by Gyung Sun Jing(慶善徵, 1616-?)'s Muk Sa Jib San Bub(默思集算法), Choi Suk Jung(崔錫鼎)'s Gu Su Ryak(九數略), Hong Jung Ha(洪正夏)'s Gu Il Jib(九一集), Cho Tae Gu(趙泰耉)'s Ju Su Gwan Gyun(籌書管見), Hwang Yun Suk(黃胤錫)'s San Hak Ib Mun(算學入門), Bae Sang Sul(裵相設)'s Su Gye Soe Rok and Nam Byung Gil(南秉吉), 1820-1869)'s San Hak Jung Ei(算學正義, 1867), and then conclude that the theory of finite series in the period is rather stable. Lee Sang Hyuk obtained the most creative results on the theory in his Ik San if not in whole mathematics in Chosun Dynasty. He introduced a new problem of truncated series(截積). By a new method, called the partition method(分積法), he completely solved the problem and further obtained the complete structure of finite series.

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Misconception of the Force in Scientifical Gifted Through the Knowledge State Analysis (지식상태 분석을 통한 과학영재들의 힘에 관한 오개념)

  • Park, Sang-Tae
    • Journal of Gifted/Talented Education
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    • v.20 no.3
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    • pp.1027-1037
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    • 2010
  • Comparing to the other subject, the relationship among physics contents is strong from the perspective of knowledge order as grades go up. That is, The things already that students learned, are learning and will learn are closed related from grade to grade. We expect students to be proactive and creative in studying physics, which is the goal of 21th century, analyzing their knowledge structure based on the knowledge order through assessment. Especially, using computer system, we provide students with substantial feedback for the assessment as well as objective validity is increased along with speedy and exact process in a bid to help students' mathematical understanding grow. This paper seeks to analyze the data from assessment applying knowledge spaces of the scientifical gifted in the force and the motion concept to applicate on teaching method.

The Proposal of a Small-Size Business Model based on a 3D Printer : Focused on Sunglasses for Children (3D 프린터를 활용한 소규모 비즈니스 모델 제안 : 유아동 선글라스를 중심으로)

  • Kim, Se-yeong;Kim, Suk-Rae
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.455-464
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    • 2018
  • Recognizing the shortage of information about business models to generate profit despite the designers' recent interest in 3D printers as a new creative tool, this study set out to make sunglasses for young children, which lacked diversity in sizes according to age due to the small market scope under the old mass production system, by taking advantage of 3D printers' strength in the small batch production of customized products and propose a practical example to be expandable as a small-size business model. For these purposes, the investigator summarized the basic information about the 3D printing technology and the basic structure of sunglasses and made a size table to manufacture sunglasses for young children by analyzing the size table for vision correction. After this series of work, the study presented final product with the production costs and demonstrated that sunglasses for young children made with a 3D printer could be a practical case expandable as a competitive small-size business model in the market.

Information-Based Urban Regeneration for Smart Education Community (스마트 교육 커뮤니티 정보기반 도시재생)

  • Kimm, Woo-Young;Seo, Boong-Kyo
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.12
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    • pp.13-20
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    • 2018
  • This research is to analyze the public cases of information facilities in terms of central circulations in multi level volumes such as atrium or court which provide visual intervention between different spaces and physical connections such as bridges. Hunt Library design balances the understood pre-existing needs with the University's emerging needs to create a forward-thinking learning environment. While clearly a contemporary structure within a traditional context of the NCSU campus, the Hunt Library provides a positive platform for influencing its surroundings. Both technical and programmatic innovations are celebrated as part of the learning experience and provide a versatile and stimulating environment for students. Public library as open spaces connecting to an interactive social domain over communities can provide variety of learning environments, or technology based labs. There are many cases of the public information spaces with dynamic networks where participants can play their roles in physical space as well as in the intellectual stimulation. In the research, new public projects provide typologies of information spaces with user oriented media. The research is to address a creative transition between the reading space and the experimental links of the integration of state-of-the-art technology is highly visible in the building's design. The user-friendly browsing system that replaces the traditional browsing with the virtual shelves classified and archived by their form, is to reduce the storage space of the public library and it is to allow more space for collaborative learning. In addition to the intelligent robot of information storages, innovative features is the large-scale visualization space that supports team experiments to carry out collaborative online works and therefore the public library's various programs is to provide visitors with more efficient participatory environment.

Analysis of User Transfer of Successful Battle Royale Games - From Player Unknown's Battleground to Fortnite (성공적인 배틀 로얄 게임에서의 사용자 이동 원인 분석 - 배틀그라운드에서 포트나이트로)

  • Song, Doo Heon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.1
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    • pp.71-76
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    • 2020
  • A battle royale game is a multiplayer video game genre that blends the survival and exploration with last-man-standing gameplay. The genre has been hot in recent years and the 'Player Unknown's Battleground' produced by Korean enterprise PUBG had been the hottest during 2017 and the first half of 2018. However, a similar battle royale game 'Fortnite' became the game of the year in 2018 and the Player Unknown's Battleground sustains the predominance only in Korea and China. In this paper, we investigate the game structure of those two games on combat, survival, farming and charging elements, We also conduct a user survey on what might be the weak point of the Player Unknown's Battleground and why they choose Fornite among users played both but currently play Fortnite. The result shows that the Player Unknown's Battleground sustains the advantage on battle elements but creative charging policy and the efficient survival elements are the reasons of choosing Fortnite between the two.