• Title/Summary/Keyword: Creative structure

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Personality-based Career Attitudes of Nursing Students (간호대학생의 직업인성에 대한 주관성 연구)

  • Kim Boon-Han;Kim Yoon-Sook
    • Journal of Korean Academy of Nursing
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    • v.35 no.3
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    • pp.503-513
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    • 2005
  • Purpose: The purpose of this study was to explore the structure and characteristics of nursing college students' personality-based career attitudes. Method: A Q-methodology was used to identify factors in nursing students' personality-based career attitudes. A Q sample was collected from in-depth and objective interviews and literature reviews. A P sample consisted of 27 nursing students. Result: Results revealed three factors: Deliberateness-oriented, Positive-oriented, and Negative-oriented. The 'Deliberateness-oriented' factor was characterized by preference of logical and objective ways in evaluation and trying to seek deep relationships with only a small number of people. The 'Positive-oriented' factor showed creative, autonomous and sociable traits and put value on extensive interpersonal relations. The 'Negative-oriented' factor focused on possibility and enjoyed artistic actions. All 3 factors were negative in NGO or political activities. Conclusion: Based on this result, curriculum development for nursing students should give students a variety of experiences. These findings will be the basic data for finding appropriate positions within the work place for nursing students and help them select appropriate careers for their own personality types.

An Empirical Study on Evaluation Criteria of Projection Mapping Videos in Terms of Public Design (공공디자인에 있어 프로젝션 매핑영상의 평가요소에 관한 실증적 연구)

  • Lee, Young Woo
    • Journal of Korea Multimedia Society
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    • v.18 no.8
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    • pp.950-959
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    • 2015
  • The necessity of an empirical study on how projection mapping videos are evaluated from consumers' point of view has arisen, as they can lead to visual pollution if factors including spatial characteristics around the structure and details of the contents are not taken into consideration. This study aims to evaluate projection mapping videos and elucidate the question on whether evaluation criteria positively influence the satisfaction level or not. Above all, five evaluation criteria including artistry, creativity, identity, immersion and usefulness were deducted and a hypothesis from preceding research "each evaluation criteria will positively(+) influence the satisfaction level of projection mapping video" has been established. In order to test the hypothesis, big domestic department stores which screened projection mapping videos were selected and a verification experiment has been conducted with ordinary citizens as subjects. In the result of the experiment, among the five evaluation criteria, artistry, creativity, and usefulness were chosen, while identity and immersion were dismissed. The result verifies that if useful information is provided in forms of interesting contents produced with distinctive ideas and creative methods, it will satisfy the consumers as attractive public design.

A Study on Woven Designs Utilizing Weave Technique (이중적 기법에 의한 직물 디자인 연구)

  • 한상혜
    • Archives of design research
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    • v.13
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    • pp.123-137
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    • 1996
  • Weaving, is an ideal subject for study to designer who is concerned with interrelationship between art and technology. Double cloth is a two layered fabric that can be woven on the loom with more than 4 harnesses, is often used to produce special woven fabric such as double width fabric or reverse pattern fabric, etc, in textile industry. Because of the attractive characteristic of two layered structure, double cloth technique can be applied as expressive media in fiber art requiring aesthetics and creativty. in the work, the concept, types, and characteristics of double weave have been studied through literature survey and sample production and the potential characteristics of this technique is, especially, emphasized by analysing the representative works of artists specilized in a double weave. Double weave technique can provide various images or forms throught the variation of structures and expressive styles and therefore suggests another characteristic expression creative means for weaver to develope.

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The Meaning of Pastiehe in the Postmodern Fashion (포스트모던패션에 표현된 혼성모방)

  • 진경옥;박민여
    • Journal of the Korean Society of Costume
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    • v.50 no.5
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    • pp.143-157
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    • 2000
  • The pastiche is one of the most unique characteristics in the post-modern period. The pastiche fashion design is an intentional imitation expressed by deconstructivity of the design. It has become the major creation method of post-modern fashion by expressing the image from the variety and creativity. The concept of imitation in pastiche is the important fashion subject which lead the dynamics and creativities of fashion when It has freshness and spiritual energy. The values of creative area of pastiche are as fellows - firstly, it provides the delightness through the disharmony by being released from the restraint and stress of the restricted society. Secondly, the characteristics of restoration generated by development and reproduced from imitation has become an origin of creation. Thirdly, the boundary between subculture and high-class culture would be dismantled and the elements of these culture are mixed to become a unique image through its abundance and compromise vague public culture. Fourthly, the pastiche fashion dismantles the basic structure of clothes to endow avant-garde esthetic appreciation. Fifthly, the folklore fashion representing the culture of minority and neighboring countries would become a new destroying the historically fixed clue. sixthly, the reinterpretation of pastiche fashion discovers the new regulations and beauties from Imitation to provides tow Important elements of post-capitalism fashion, dynamics and creativity. Lastly the consistent adaptation of image of fashion design with strong technical and theoretical basis can establish new fashions of this era with its unique creativeness.

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Study on Optimal Design and Analysis of Worm Gear Reducer for High Place Operation Car (고소작업차용 웜기어 감속기의 최적설계 및 해석에 관한 연구)

  • Kim, Tae Hyun;Jang, Jeong Hwan;Lee, Dong Gyu;Kim, Lae Sung;Lyu, Sung-Ki
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.14 no.6
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    • pp.98-103
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    • 2015
  • Swing reducers are widely used in special vehicles that have swing motions. Generally, compact swing reducers were constituted by a worm gear pair. Worm gears are one of the most important technical devices for transmitting torque between spatially crossed axes. Due to their high transmission ratio and compact structure, they are widely used in power transmission applications where high reduction is required. This paper presented approaches to improve the transmission efficiency and assembling performance of 3.5 ton class worm gear swing reducers. Worm wheel and the case of swing reducers were optimized and certified by a finite element method. Finally, an actual swing reducer was processed and assembled to test the performance.

A Study on the Expression of Visual Image in Fashion Illustration (1980년대 이후 패션일러스트레이션의 시각적 이미지 표현방법 분석(제1보))

  • 유영선;박민여
    • Journal of the Korean Society of Clothing and Textiles
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    • v.25 no.4
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    • pp.783-794
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    • 2001
  • This research focuses its study on the expressions of the visual images of the fashion illustration as a part of visual art and utilizes it to formulate the theoretical basis. Main findings of our research are as follows: The structure of communications in the fashion illustration is based on the four elements. They are the expression of the texture, drawings, composition, and the human body and dress. The characteristics in expression of texture level in fashion illustration can be the expression of creative texture in pattern or crease, and also can be expressed as various collage and photomontage by computer graphics. Secondly, the analysis on the characteristics of the drawings show that the drawing skills are imagination and sequential drawings. Thirdly, the characteristics of composition method are mainly shown as the application of plane composition which was previously used in avant-garde arts. Fourthly, most of the human body in the fashion illustrations are shown as the results of simplification, exaggeration and deformation in human body and also expressed or analyzed by the method of the body modification. Based on the above findings of this research we conclude that the way of expression in the fashion illustration is very similar in its composition as in visual art. However, they also show differences between the two in expression method or the method for the image development in specific expressions.

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Deconstructive Features of Headdress Found in Jean Paul Gaultier's Collection (Jean Paul Gaultier 컬렉션에 나타난 헤드드레스의 해체적 특성)

  • Kim, Sun-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.5
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    • pp.489-500
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    • 2012
  • This work surveys the trend and dissolution characteristics in headdress that appear in Jean Paul Gaultier's collection. Along with a related literature review, a total of 903 headdress pieces shown in collections 40 times (excluding the common caps and hats) were analyzed, covering from 2001S/S to 2010 F/W of Jean Paul Gaultier's Haute Couture and Pret-a-Porter. The headdress trend indicated in his collections was divided into such subgroup forms of folklore, usage of natural things, usage of artificial things, religion, retro, scarf, variations in headgear, mask and veil, atypical type and abstract. Such an expression tendency was so unique and mixed characteristic that it was hard to define its form and structure thanks to enlargement and exaggeration, extremity in ornaments, and use of foreign materials, which led to creative dynamics. Gaultier's headdress also reflected the following characteristics: first, expression of difference indicative of time deconstruction; second, uncertainty of meanings via deconstruction; third, text interactivity via deconstruction of gender and material adopted; fourth, decentralization through dissolution of the Orient and the Occident.

A Study on the Design and Pattern Applying Men's Coat of 18th and 19th Century (18, 19세기 남성 코트를 응용한 디자인과 패턴 연구)

  • An, Hyun-Joo
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.2
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    • pp.145-157
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    • 2006
  • The purpose of this study is to suggest new designs and patterns for men's coat by deconstructing and restructuring 18th and 19th century men's coat. In the postmodern society, the reinterpretation of the past fashion trends or items through extensive historical investigation has been frequently used as new design motifs and the new source of creative fashion design. Especially in the contemporary society, as multifarious forms and presentations are emphasized even in the men's fashion, it is urgently required more than ever to do thorough and extensive research for the design and structure of men's fashion. Therefore, through historical research on men's fashion, the 18th and 19th century men's coat, which is generally considered to be the most developed one in the concept and shape of 'coat,' has been reinterpreted and deconstructed to make new design for men's coat which corresponds to the trends and sensibility of contemporary fashion. In addition to this, to facilitate practical use of this new design by fashion public, the plane patterns for the actual production of these coat designs were presented.

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A Study on the Layout Planning in Elementary School Library as General Information Center (종합정보센터로서 초등학교도서관 배치계획에 대한 연구)

  • Heo, Young-Hwan;Lee, Sang-Ho
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.225-232
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    • 2007
  • Elementary education is the most fundamental education phase to cultivate a minimum natural quality for basic people life. Because elementary school is a very important step to be a base of lifelong education, it has to lead students to develop a capability of information utilization and rear the ability of self-leading study. Accordingly the elementary school library must be made and managed to cope with a new environment of education and information, as well as it must be a appropriate facilities for the contents of the 7th course of study : The aim of the 7th course of study is to rear the autonomous and creative Korean who lead the age of globalization and information-oriented. It is an ideal that the school library has a separate building for itself as the general information center but it is not easy to do in our conditions. Accordingly when it Is located in a school house, it has to be at the center within easy access of other related rooms such as a classroom and school house. Therefor making a plan and designing a school building, the school library has to be considered preferentially as a main facilities in order to make a school to accept the future.

Development of Facial Animation Generator on CGS System (CGS 시스템의 페이셜 애니메이션 발상단계 개발)

  • Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.14 no.6
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    • pp.813-823
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    • 2011
  • This study is to suggest the facial animation methodology for that 3D character animators can use CGS system effectively during on their stage which they create ideas and use repeating a process of facial animation, it has suggested the CGS(Character Generation System) that is a creative idea generation methodology identified and complemented the problem of the existing computerized idea generation, in addition, this research being extended on the article vol.13, no.7, "CGS System based on Three-Dimensional Character Modeling II (Part2: About Digital Process)," on Korea Multimedia Society in July 2010 issue, Through the preceding study on 3D character facial expression according to character's feelings as an anatomical structure and the case study on character expressions of theatrical animation, this study is expected to have effectives as one method for maximization of facial animation and idea generation ability.