• 제목/요약/키워드: Creative human resources

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창의인재육성 마스터플랜 수립을 위한 기초연구 (Research on Establishing Master Plan to Foster Creative Human Resources)

  • 서지연;김성국;변재규
    • 영재교육연구
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    • 제21권2호
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    • pp.357-372
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    • 2011
  • 본 연구는 개인의 역량 강화와 국가 경쟁력 제고에 이바지하는 창의인재육성 실현이라는 비전을 추진하기 위해, 한국적 토양과 문화를 고려한 창의인재육성의 방향성을 정립하기 위한 기초연구의 일환으로 진행하였다. 이를 위해 인문사회, 예술, 과학 영역 및 산학연 전문가 6인을 대상으로 3차에 걸친 질적 연구를 진행하였다. 그 결과 한국적 창의인재에 대한 정의와 그 요소, 이를 육성하기 위한 교육적 전략을 '융합'과 '통합'의 키워드에서 찾을 수 있었고, 세부적으로는 평생교육측면에서 창의인재육성을 어떻게 해야 할 것인가에 대해서도 연구할 수 있었다.

CSR and Governance Principles in Business Administration According to Deans of BA Schools Perspective: BA of Northern Border University as Case Study

  • AL-Ajlouni, Mahmoud Mohammad
    • International Journal of Computer Science & Network Security
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    • 제21권12호
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    • pp.219-222
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    • 2021
  • The study shed the light on the information required by Governance Principles and Corporate Social Responsibilities of human resources department from the point deans' perspectives of BA colleges during the discussion the publication of studies that academic members earlier submitted in many journals as authors of similar studies talking about business schools and CSR in Saudi Arabia universities. The study sample was the deans of business schools in northern border university and interviews were used to collect data. Findings showed that CSR in business colleges within an integrated set of research products in the human resource that he owns, support the mechanisms of social services from a purposeful pioneering and creative perspective. In addition, the success of business administration colleges in preparing these cadres depends on the college's senior leadership represented by its dean and its administrative policy to motivate academic staff and students to develop the CSR and governance.

초등학생을 위한 기후변화대응 환경디자인 STEAM 교육프로그램 개발 연구 (A Study on the Development of Environment Design STEAM Program in Coping with Climate Change for Elementary School Students)

  • 이윤희;이명아;한혜련;반자연
    • 한국실내디자인학회논문집
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    • 제25권6호
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    • pp.15-22
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    • 2016
  • Recent changes in the Korean education policies are promoting the advances in science and technology and cultivating people of convergence talent. STEAM (science, technology, engineering, art and math) educational program is Korean styled convergence program for creative competent human resources. Therefore, Therefore the aim of this study is developing convergence hand-on educational program coping with climate change for elementary school students. For development of the program, we investigated the curriculum of the elementary school about the climate change, and allocated in the creative learning standard frame. Also, we selected themes related the climate change in the curriculum and learning activity. For more effective program to build the convergence competency, we analyzed the program based on creative problem based learning process and 4 core competency(creativity, communication, convergence, caring) elements. In conclusion, the STEAM program needs to develop by school curriculum and leaner's ability. For elementary school students, the STEAM program consists with creative problem based learning process. And the convergence educational program would analyze by the creative PBL process and convergence competency elements. So, this developing program has brought the promotion of the creative convergence competent talented person for the future global environment.

A Creative Economy Development Strategy: The Case of Trenggalek Creative Network for Trenggalek Regency, Indonesia

  • AGUSTINA, Yuli;WINARNO, Agung;PRATIKTO, Heri;NARMADITYA, Bagus Shandy;FILIANTI, Filianti
    • The Journal of Asian Finance, Economics and Business
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    • 제7권12호
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    • pp.1111-1122
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    • 2020
  • The purpose of this research aims to develop the creative economy sector of rural communities in Trenggalek Regency, East Java, Indonesia by mapping the creative economy sub-sectors in Trenggalek Regency. The creative economy industry has been shown to have a positive effect on GDP in many developing countries and developed countries. In urban areas, the creative economy is often associated with the development of advanced technology, such that it is unlikely to evolve in rural communities. However, the rural environmental landscape, which not only has a wealth of creative human capital but also a cultural heritage, also encourages the growth of the creative economy sector in rural areas. This qualitative research was conducted for 60 working days through in-depth interviews, focus group discussions, observation and literature review. More precisely, first, it identified the potential of the creative economy both sectorally and regionally. Second, it identified the leading creative economy subsectors and compiled a creative economic development road map. After defining and mapping the potential of the creative economy, four of the sixteen sub-sectors of the creative economy were identified to be developed through a strategic plan for the growth of the creative economy using urban branding, innovative industrial centers and renewable resources.

A Demand Survey on the Priority of Agricultural College Students' Core Competencies Required by Agricultural Companies: A case study on G University

  • Park, Yumin;Shin, Yong-Wook
    • 인간식물환경학회지
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    • 제24권4호
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    • pp.341-353
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    • 2021
  • Background and objective: As the agricultural industry becomes a more convergent industry, it is believed that the demand for human resources by companies will change. Therefore, a survey was conducted to investigate the human resources required by agriculture companies. Methods: In the survey on 77 agriculture companies, 98.7% of respondents answered that new employees with a college degree needed additional training to adapt to practical affairs. Results: The first priority of education was "community spirit" (22.1%) and the second priority was "convergence capability" (15.6%). The most important educational goal desired by agricultural companies was "cultivating human resources with community spirit and ethical judgment", followed by "cultivating human resources with serious communication and problem-solving skills", and "cultivating human resources with scientific thinking and unique creative imagination." Sub-competencies that companies want agricultural colleges to strengthen were "community spirit" 4.32(SD=0.96), "desirable values" 4.30 (SD = 1.05), "sympathy" 4.28 (SD = 0.95), "convergence capability" 4.16 (SD = 0.88), "creativity" 4.11 (SD = 0.83), "civic spirit" 4.10 (SD = 0.91), and "rational/critical thinking" 3.94 (SD = 1.04). There was a significant difference in sub-competencies that require reinforcement depending on the number of full-time employees. "Creativity" was most necessary in companies with less than 3 employees (4.39), and 4~7 employees (4.33), and "aesthetics"" in companies with less than 3 employees (3.94), and 4-7 employees (3.61) "Civic spirit" was most necessary in companies with 31 employees or more (4.33). Conclusion: The most important educational goal desired by companies was "cultivating human resources with community spirit and ethical judgment".

대학에서 창출하는 지적/인적자원에 대한 기업연계 플랫폼: 인문사회계열을 중심으로 (The knowledge and human resources distribution system for university-industry cooperation)

  • 박윤주
    • 지능정보연구
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    • 제20권3호
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    • pp.133-149
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    • 2014
  • 대학은 교육을 통한 인재육성과 더불어, 사회적 가치를 창출할 수 있는 새로운 지식 및 아이디어를 창출하는 것을 주요한 목적으로 한다. 이러한 지적 자원은 비단 교수들이 생산하는 논문에 국한되지 않으며, 학생들로부터 창출되는 창의적인 아이디어, 독창적 문제인식 및 솔루션을 포괄하고 있다. 대학에서 창출되는 주요한 지적자원은 학술적인 지식인 '논문', 교육적 용도의 '강의자료', 텀프로젝트, 공모전 등을 통해 창출되는 창의적 형태의 '아이디어', 그리고 법적인 지적재산권이 확보된 '특허'등이 있다. 그러나, 이러한 대학의 지적 자원은 대부분 강의실 이외의 공간으로 유통되지 못하고 있으며, 대학 내에서조차 체계적으로 관리되지 못한다. 본 연구는 인문사회계열의 대학에서 창출되는 다양한 형태의 지적 자원을 기업에 유통시키고, 이를 통하여 대학의 인적자원이 기업에 연계될 수 있도록 하는 새로운 형태의 시스템 플랫폼을 제안한다. 즉, 대학의 지적자원을 실제로 이를 활용할 기업에게 시스템적으로 유통시킬 수 있는 방안을 연구하였으며, 이와 더불어 대학에서 배출되는 우수한 인재들의 정보를 기업에 함께 전달하여, 산학연계를 공고히 할 수 있는 시스템의 플랫폼을 설계하였다. 이를 위해, 본 연구에서는 시스템의 주요 사용자인 학생 및 교수, 그리고 기업의 실무담당자 총 100명에 대한 사용자 요구도를 조사하고, 이를 토대로 대학의 지적/인적자원에 대한 유통플랫폼 및 이에 대한 그래픽 사용자 인터페이스 (Graphic User Interface) 프로토타입을 구성하였다. 마지막으로, 제안된 플랫폼을 효과적으로 운영할 수 있는 방안에 대한 정책적 시사점을 제안하였다.

창의적 체험활동 영역별 경남지역 청소년 수련시설 프로그램의 분석 (Analysis of Youth Center Programs Based on the Domains for Creative Activity)

  • 최병옥
    • 수산해양교육연구
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    • 제24권4호
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    • pp.516-527
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    • 2012
  • This study analyzed the programs offered in the youth center located in Gyeongsangnam-do Province in accordance with the domains for creative activity. The creative activity, introduced through the 2009 revised national curriculum, puts an emphasis on the experiential activities to enhance the creativity of students. The creativity activity needs to be operated as intended in order to ensure that the students can grow into adults, who have creativity and good personality, by amassing a variety of experiences. For that, various human resources and physical resources of communities need to be utilized efficiently. Thus, this study explored the measures to achieve the original objectives of creativity activity by analyzing the programs - offered by the youth centers in Gyeongsangnam-do Province - based on the scope of creativity activity. The followings are the results of the analysis of 177 programs offered in 12 organizations that came under the three categories (training facilities operated directly by the Education Office, public training centers, culture center) of the youth centers located in Gyeongsangnam-do Province. Autonomous activity' comprised the highest proportion in the youth center programs of the three categories, followed by club activity. The programs associated with the 'career activity' - which most students have the highest expectations in relation to the creativity activity - comprised relatively low proportion. In conclusion, the programs offered by the youth centers in communities need to become more diversified in order to achieve the intended results of creative activity. In addition, the programs associated with the 'career activity', which student prefer the most, need to be operated in a more diversified manner with greater emphasis. Furthermore, the measures should be explored which may increase the involvement of youth education experts of community in the operations of creativity activity.

창의적 패션디자인 프로세스가 제4차 산업혁명시대 핵심역량에 미치는 영향 - 창의적 자기효능감, 협력적 자기효능감, 문제해결능력, 의사소통능력을 중심으로 - (The Influence of Creative Fashion Design Process on Core Competencies in the Fourth Industrial Revolution Era - Focusing on Creative Self-Efficacy, Self-efficacy for Group Work, Problem Solving Ability, and Communicative Ability -)

  • 최효승;손영미
    • 한국의류산업학회지
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    • 제23권1호
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    • pp.1-12
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    • 2021
  • The field of design requires creative thinking in the era of the Fourth Industrial Revolution. Advanced educational process are needed to develop creative human resources. The ability to creatively develop or cope with new things is also seen as an important core competency. Therefore, this study develops a creative fashion design process and verifies its effect on core competencies in the era of the Fourth Industrial Revolution. For this, 29 college students majoring in fashion design were selected to form an experimental group, a comparative group, and a control group. A creative fashion design program was applied in the experimental group. However, the existing fashion design program was applied to the comparative group. The corresponding sample t-test was applied as an analysis method. The analysis results are as follows. In the experimental group, creative self-efficacy, self-efficacy for group work problem solving ability, and communicative ability improved. However, only communicative ability improved in the comparative group. There was no change in the control group. We proved the value of the study based on collected results. In addition, the results of this study can be used as a basic strategy for subsequent research.

On the Role of Prefabricated Speech in L2 Acquisition Process: An Information Processing Approach

  • 부경순
    • 한국정보과학회 언어공학연구회:학술대회논문집(한글 및 한국어 정보처리)
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    • 한국정보과학회언어공학연구회 1991년도 제3회 한글 및 한국어정보처리 학술대회
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    • pp.196-208
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    • 1991
  • This study focused on the role of prefabricated speech (routines and patterns) in the L2 acquisition process. The data for this study consisted of spontaneous speech samples and various observational records of three Korean children learning English as L2 in a nursery school. The specific questions addressed here were: (1) What routines, patterns, and creative constructions did the children use? (2) What was the general trend in the three children's use of routines, patterns, and creative constructions over time? The data were collected over a period of one school year by observing the children in their school. The findings were discussed from the perspective of human information processing. This study found that prefabricated speech played a significant role in the three children's L2 acquisition. The automatic processing of prefabricated speech appeared to enable the children to reduce the burden on their information processing systems, which allowed the saved resources available for other language development activities. Also, the children's language development was evident in their increase in the use of patterns. The children were moving from heavy dependence on wholly unanalyzed routines to increased use of partly unanalyzed patterns. This increased control was the result of an increase in procedural knowledge.

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A Study on Designing an Education Cooperation Model for HRD in Asia-Pacific Region: Focusing on Education Project of APEC

  • JANG, Hwan Young;YEON, Kyung Sim
    • Educational Technology International
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    • 제21권1호
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    • pp.31-67
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    • 2020
  • The purpose of this study was to propose an education cooperation model for Human Resources Development (HRD) in Asia-Pacific region in response to environmental changes in business and industry. In order to carry out the model, this study reviewed the key features of human resources in the APEC which is a symbolic regional integration entity in Asia-Pacific region, shaped critical issues related with HRD in this region and then analyzed the trends of education cooperation projects conducted by the APEC in terms of topics, implementation methods and proposing economies of the projects. In result, this study proposed a triangular education cooperation model for HRD consisting of three elements: Voluntary Partnership, Information on Needs and Support for Cooperation. These interconnected and interdependent elements were designed to encourage actors to participate in education cooperative activities with their own willingness, produce and manage research-based information required for sustainable cooperation and support communication and connectivity among actors for effective activities. Also, this study expected that this model would make a commitment to narrowing educational divides, enhancing global-standard skills development, facilitating public and private partnership and organizing the foundation of future education for cultivating creative talents in the era of innovation for APEC members.