• Title/Summary/Keyword: Creative Problem Solving Abilities

Search Result 102, Processing Time 0.021 seconds

A Study on Creative Mathematical Competition for Russian Mathematics Teachers (러시아 교사들의 창의적 수학 경진대회에 대한 연구)

  • Han, In-Ki
    • Journal of the Korean School Mathematics Society
    • /
    • v.9 no.4
    • /
    • pp.481-495
    • /
    • 2006
  • In this paper we analyze creative mathematical competition for Russian mathematics teachers, and try to find out some suggestions for developing mathematics teacher's professional abilities. For these purposes we analyze problems and result data on the creative mathematical competition(for example, mean, distribution, reliability, discrimination, difficulty), and extract some meanings related with expanding teacher's professional abilities and activating studies related with mathematical pedagogy.

  • PDF

수학 영재 판별 도구 개발 - 수학 창의적 문제 해결력 검사를 중심으로 -

  • 김홍원
    • Journal of Gifted/Talented Education
    • /
    • v.8 no.2
    • /
    • pp.69-89
    • /
    • 1998
  • The purpose of this study is to develop a test which can be used in identification of the gifted students in the area of mathematics. This study was carried out for two years from 1996. Mathematical giftedness is, in this study, regarded as a result of interaction of mathematical thinking ability, mathematical creativity, mathematical task committment, background knowledge. This study presumed that mathematical thinking ability is composed of seven thinking abilities: intuitive insights, ability for information organization, ability for visualization, ability for mathematical abstraction, inferential thinking ability(both inductive and deductive thinking abilities), generalization and application ability, and reflective thinking. This study also presupposed that mathematical creativity is composed of 3 characteristics: fluency, flexibility, originality. The test for mathematical creative problem solving ability was developed for primary, middle, and high school students. The test is composed of two parts: the first part is concentrated more on divergent thinking, while the second part is more on convergent thinking. The major targets of the test were the students whose achievement level in mathematics belong to top 15~20% in each school. The goodness of the test was examined in the aspects of reliability, validity, difficulty, and discrimination power. Cronbach $\alpha$ was in the range of .60~.75, suggesting that the test is fairly reliable. The validity of the test was examined through the correlation among the test results for mathematical creative problem solving ability, I. Q., and academic achievement scores in mathematics and through the correlation between the scores in the first part and the scores in the second part of the test for mathematical creative problem solving ability. The test was found to be very difficult for the subjects. However, the discrimination power of the test was at the acceptable level.

  • PDF

Development and Application of Elementary Science Curriculum to Enhance Creative Problem Solving Abilities (창의적 문제해결력 신장을 위한 초등과학교육과정 개발 및 적용)

  • Cho, Youn-Soon;Seong, Jin-Sook;Chae, Je-Sook;Koo, Seong-Hye
    • Journal of The Korean Association For Science Education
    • /
    • v.20 no.2
    • /
    • pp.307-328
    • /
    • 2000
  • The purpose of this study is to develop and implement an alternative elementary science curriculum to enhance creative problem solving abilities. The curriculum consisting of three main elements was developed. The three elements are content knowledge, process knowledge and creative thinking skills. The curriculum was validated by more than 10 science educators, scientists, and curriculum specialists. In order to implement the curriculum, three lessons for 5th grade were developed and taught by a problem-based-learning(PBL) method in an experimental group during the second semester. For the comparison group the ordinary lesson based on the 6th national science curriculum was taught by the same science teacher during the same period. Performance assessment was developed and used for the pre and post test. Two-way ANOVA, and T-test were used to check whether there are any significant differences between the gains of scores(pre-post test) of the two groups. The results of the test showed that the experimental group increased significantly in the total creative thinking problem solving skills, but the comparision group did not.

  • PDF

The Effects of Novel Engineering on Improvement of Creative Problem-Solving Ability (노벨 엔지니어링이 창의적 문제해결력 향상에 미치는 효과)

  • Hong, Ki-Cheon;Lee, Woo-Jin;Kim, Semin
    • Journal of Industrial Convergence
    • /
    • v.18 no.3
    • /
    • pp.83-89
    • /
    • 2020
  • This paper describes the effects of Novel Engineering(NE) on improvement of creative problem-solving abilities. We performed two classes for control and experience group. They are all 5th grade students. Core concept of the NE lesson is ecosystem and interaction with 8 hours long. We designed a lesson able to integrate subjects like Korean, Science and Practical Arts. Then we performed pre-and-post t-test on creative problem-solving ability. The experimental results showed that NE lesson has a high effects on 4 sub-elements like self conviction and independence, diffusion thinking, critical thinking and motivational component. The research showed that NE class is a good teaching-learning method to cultivate various competencies for our children. NE is a convergence learning model integrating various problem-solving paradigms ever researched. Thus we expect that NE is a foundation for convergence curriculum model to lead our children to their future and get settled to all schools.

Math Creative Problem Solving Ability Test for Identification of the Mathematically Gifted Middle School Students (중학교 수학 영재 판별을 위한 수학 창의적 문제해결력 검사 개발)

  • Cho, Seok-Hee;Hwang, Dong-Jou
    • Journal of Gifted/Talented Education
    • /
    • v.17 no.1
    • /
    • pp.1-26
    • /
    • 2007
  • The purpose of this study was to develop a math test for identification of the mathematically gifted on the basis of their math creative problem solving ability and to evaluate the goodness of the test. Especially, testing reliability and validity of scoring method on the basis of fluency only for evaluation of math creative problem solving ability was one of the main purposes. Ten closed math problems and 5 open math problems were developed requiring math thinking abilities such as intuitive insight, organization of information, inductive and deductive reasoning, generalization and application, and reflective thinking. The 10 closed math test items of Type I and the 5 open math test items of Type II were administered to 1,032 Grade 7 students who were recommended by their teachers as candidates for gifted education programs. Students' responses were scored by math teachers. Their responses were analyzed by BIGSTEPS and 1 parameter model of item analyses technique. The item analyses revealed that the problems were good in reliability, validity, item difficulty and item discriminating power even when creativity was scored based on the single criteria of fluency. This also confirmed that the open problems which are less-defined, less-structured and non-entrenched were good in measuring math creative problem solving ability of the candidates for math gifted education programs. In addition, it was found that the math creative problem solving tests discriminated applicants for the two different gifted educational institutions.

An educational effect analysis of a short-term TRIZ program in industry-university cooperation (산학연계 트리즈(TRIZ) 단기 프로그램의 교육적 효과 분석)

  • Han, Jiyoung;Kim, Sung-Hui
    • Journal of Engineering Education Research
    • /
    • v.19 no.2
    • /
    • pp.26-33
    • /
    • 2016
  • A camp program where the theory of inventive problem solving TRIZ is applied to real problems of the industry was developed and taught at a five-day seminar apart from the standard curriculum at a university D in Gyeonggido. This study focuses on the educational effect that the TRIZ method has on the engineering students when their creative problem solving skills are required to solve industry problems on their own with the knowledge from their courses. For five days, the students were educated about TRIZ and assigned a real industry problem "Removal of friction caused by bubble formation in water heating pipelines". By applying TRIZ to the problem, the students developed an "Air removing Air Arrester" which received the evaluation, "with understanding the system architecture and the task objective causes and formation of the problem could be handled which directly helps the company's R&D". In this case, TRIZ offers the students a guideline and knowledge on how to approach problems and as a result the students provided a practical solution. During the process, the TRIZ method instilled confidence in the students and proved to be a motivation. It becomes obvious that this short-term program has a positive effect on students' way of thinking creatively and increasing their problem-solving abilities.

The Effects of Creative Writing Program on Elementary School Students' Self-directed Learning Abilities (창의적 글쓰기 프로그램이 초등학생의 자기주도 학습능력에 미치는 영향)

  • Kim, Eun-jung;Song, Gi-Ho
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.26 no.2
    • /
    • pp.5-23
    • /
    • 2015
  • The aim of this study is to analyze the effects of the creative writing program that is one of the practical strategy of information literacy on self-directed learning abilities of elementary school students. According to the results, this program raise the average score of 33.69 points from 130.14 to 163.83 significantly in their self-directed learning abilities. Among the specific abilities of them, this program affects learning planning and evaluation capability meaningfully. But the long term continuous of learning executive is not changed significantly by this program. As the results of after interview with the students who take part in this program, the most of them respond that they could reduce their fear of writing and apply the reading and writing strategies to other subjects. So, if we teach this program with subjects consistently and use the learning strategies of information literacy, we could improve the long term continuous of learning executive.

A Case Study on Instruction for Mathematically Gifted Children through The Application of Open-ended Problem Solving Tasks (개방형 과제를 활용한 수학 영재아 수업 사례 분석)

  • Park Hwa-Young;Kim Soo-Hwan
    • Communications of Mathematical Education
    • /
    • v.20 no.1 s.25
    • /
    • pp.117-145
    • /
    • 2006
  • Mathematically gifted children have creative curiosity about novel tasks deriving from their natural mathematical talents, aptitudes, intellectual abilities and creativities. More effect in nurturing the creative thinking found in brilliant children, letting them approach problem solving in various ways and make strategic attempts is needed. Given this perspective, it is desirable to select open-ended and atypical problems as a task for educational program for gifted children. In this paper, various types of open-ended problems were framed and based on these, teaming activities were adapted into gifted children's class. Then in the problem solving process, the characteristic of bright children's mathematical thinking ability and examples of problem solving strategies were analyzed so that suggestions about classes for bright children utilizing open-ended tasks at elementary schools could be achieved. For this, an open-ended task made of 24 inquiries was structured, the teaching procedure was made of three steps properly transforming Renzulli's Enrichment Triad Model, and 24 periods of classes were progressed according to the teaching plan. One period of class for each subcategories of mathematical thinking ability; ability of intuitional insight, systematizing information, space formation/visualization, mathematical abstraction, mathematical reasoning, and reflective thinking were chosen and analyzed regarding teaching, teaming process and products. Problem solving examples that could be anticipated through teaching and teaming process and products analysis, and creative problem solving examples were suggested, and suggestions about teaching bright children using open-ended tasks were deduced based on the analysis of the characteristic of tasks, role of the teacher, impartiality and probability of approaching through reflecting the classes. Through the case study of a mathematics class for bright children making use of open-ended tasks proved to satisfy the curiosity of the students, and was proved to be effective for providing and forming a habit of various mathematical thinking experiences by establishing atypical mathematical problem solving strategies. This study is meaningful in that it provided mathematically gifted children's problem solving procedures about open-ended problems and it made an attempt at concrete and practical case study about classes fur gifted children while most of studies on education for gifted children in this country focus on the studies on basic theories or quantitative studies.

  • PDF

Study on Development Process of Furniture Design Class by Applying Role-playing (Role-playing을 적용한 가구 디자인 수업 개발 사례 연구)

  • In, Chi Ho
    • Journal of the Korea Furniture Society
    • /
    • v.27 no.4
    • /
    • pp.280-290
    • /
    • 2016
  • In design education enhancement of design methodology and creativity can be stimulated through taking on several creative roles within an interactive and enjoyable studio course. To overcome blocks to creativity I developed a intermediate course, 'Furniture Design Studio I' at the sophomore advanced level course. Inventive thinking and a sense of aesthetic are the essential element for all studnets to grow as a professional designer. And to develop their creative thinking skill I introduced a system that utilizes each element into a role-playing type of projects. Students will be able to demonstrate their underlying creativity in a more open environment. Instead of stressing to solve a lot of complicate issues, the main focus is to allow freedom of expression and creativity. Role-playing are executed in a design studio environment rather than in a psychodrama situation. There are two different type of role-playing : Inventor and Designist (Designer + Artist). Students will be able to work in groups, incorporate problem solving into their projects and concentrate on more personal creative form developments. Through this process, students will enhance their problem solving abilities and broaden their scope for innovation. Thus increases the student's participation and creativity. Investigating the problems of domestic design education through these sort of special programs and developing systems that enhance creativity based on the results and the process methods.

Development and Effectiveness of Learning Programs on Visualization of Data for Gifted Students in Elementary School Science - Focusing on Using the Tableau Program - (초등학교 과학영재 학생을 대상으로 한 데이터 시각화 학습 프로그램 개발 및 효과 - Tableau 프로그램 활용을 중심으로 -)

  • Kim, Hyunguk
    • Journal of Korean Elementary Science Education
    • /
    • v.43 no.1
    • /
    • pp.18-34
    • /
    • 2024
  • This study aimed to examine the effects of a science-learning program based on data visualization on the science inquiry and creative problem-solving abilities of elementary school science-gifted students. Accordingly, this research developed a data visualization science-learning program using Tableau, which had twelve sessions. The subjects encompassed 61 students in three gifted classes taught by the researcher. The scientific inquiry ability test and creative problem-solving ability test modified to suit the environment and situation were given to the subjects before and after the treatment. The results confirmed that science learning based on data visualization had no significant impact on basic science inquiry skills. Among the subdomains, significant results were obtained only in the reasoning subdomain. Moreover, integrative inquiry ability was significantly affected, unlike basic inquiry abilities. Among the five subdomains, significant differences were observed in three subdomains (data conversion, data interpretation, and variable control). However, concerning the generation of hypotheses and the control of variables, students exhibited confusion regarding the process of variable control and the exact concept of hypothesis development. This study also evaluated the effects of the program's application on creative problem-solving abilities and found a significant impact. Additionally, it was significantly different in all four subdomains. The results were interpreted to be owing to the students' mastery of Tableau's features, collaborative learning through discussion and debate, and the thematic impact of the data visualization program emphasizing procedural thinking. Finally, this study presented implications for science learning based on data visualization and the future direction of education.