• 제목/요약/키워드: Creative Potential

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Human Capital as a Development Factor for Cultural and Creative Industries

  • Horban, Yurii;Dolbenko, Tetiana;Yaroshenko, Tetiana;Sokol, Oleksandr;Miatenko, Nataliia
    • International Journal of Computer Science & Network Security
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    • 제21권12spc호
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    • pp.604-610
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    • 2021
  • Human capital is the defining value of the national economy under market conditions. The manifestation of human capital is realized as an intellectual and creative capital, theoretically grounded and proven. The realization of intellectual capital is realized through the research creativity of scientists and researchers, and creative capital is manifested through artists and thinkers. Accordingly, creativity in market conditions forms a separate source of income and is an essential article in the formation of the GDP of the national economy. This research aims to analyze human capital from the perspective of cultural and creative industries. Research methods: systematization; comparative analysis of individual indicators of advanced countries of the world on the training system; statistical, taking into account macroeconomic indicators to assess the level of national creativity potential; system and logical analysis; method of information synthesis. Research results. The structural and quantitative composition of the factors of intellectual and creative capital formation has been systematized. The article proves that the unique properties of human capital, knowledge, creativity, experience and professional skills are the push factors of creativity development of the national economy and provide the priority development of creative and cultural industry that allows generating the added value on the national scale. The functions of creativity in the sphere of cultural industries are highlighted. It is noted that education and creativity of both intellectual and creative capital are the forming basis. The research of the world's advanced countries on the creativity index has pointed out the Netherlands as the leading country in the quantitative measurement of creativity. The economic development factors of the Netherlands were analyzed from the position of economic creativity, which allowed the formation of a two-factor model providing priority development of creativity in the cultural and creative industries.

로봇 활용 프로그래밍 학습이 창의적 문제해결성향에 미치는 영향 (The Effects of a Robot Based Programming Learning on Learners' Creative Problem Solving Potential)

  • 이은경;이영준
    • 대한공업교육학회지
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    • 제33권2호
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    • pp.120-136
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    • 2008
  • 로봇과 같은 물리적인 객체와 교육용 프로그래밍 언어를 통합한 실체적 프로그래밍 지원 도구는 일반적인 문제해결력 신장 뿐 아니라, 창의적 사고 발현에 유용한 도구이다. 즉, 학습자가 설계한 문제해결과정을 가상의 시뮬레이션이 아닌 물리적 객체를 통해 시뮬레이션 하는 경험을 제공해 줌으로써, 사전지식이나 문제해결과정에 대한 고정관념을 최소화할 수 있는 기회를 제공한다. 이러한 경험은 새로운 해법을 꾸준히 탐색하고 능동적으로 환경을 변경하고자 하는 창의적 사고 유발에 효과적이다. 따라서 본 연구에서는 로봇을 활용한 프로그래밍 교수 학습 프로그램을 개발하여 이를 대학교 프로그래밍 입문 과정의 초보 학습자들에게 적용하였고, 로봇 활용 프로그래밍 학습이 학습자들의 창의적 문제해결성향 증진에 유의미한 영향을 주었음을 확인하였다. 특히 창의적 문제해결성향을 구성하는 3가지 하위요인 중 인지적 요인이 통제집단에 비해 유의미하게 높게 나타났다. 인지적 요인은 일반적인 문제해결력 뿐 아니라 창의성을 설명하는 문제인지 및 표상, 확산적 사고 등의 개념을 포함하고 있다. 따라서 이러한 결과는 로봇 활용 실체적 프로그래밍 학습이 학습자의 창의적 문제해결력 향상에 긍정적인 요인으로 작용할 수 있음을 의미한다. 또한 집단별 사전 사후 창의적 문제해결성향 향상 정도를 분석한 결과, 로봇 활용 프로그래밍 학습 집단은 인지적 요인, 정의적 요인, 지식구성 요인 모두에서 유의미한 향상을 보였다. 이러한 결과는 로봇 프로그래밍 학습을 위한 교수 전략들이 문제해결력 뿐 아니라, 동기와 같은 정의적 요인 모두에 유의미한 영향을 끼친 것으로 해석할 수 있다.

Fashion, addressing the new body - The body, fashion and art -

  • Park, Shinmi
    • 복식문화연구
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    • 제20권5호
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    • pp.782-798
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    • 2012
  • The research aim is to analyze the attributes of fashion as an object of art, and to examine its potential and status as an art of body space. This paper explains the relationship between these two disciplines by focusing on the body as the foundation of fashion and art's concepts, and discusses the intrinsic properties and the approach to the creation of fashion which is expressed through the body. The research begins by analyzing the sociologists thoughts on the body and extracts the characteristics of fashion as a practice of a new art field from the perspective of body creating space. It explains that fashion can most easily transform the body and that this, along with the body itself, possesses the element of creating body space. Fashion is a new avenue for understanding the body that not only includes the human figure but also its movement and spirit approached as a creative activity. The paper will show that fashion chosen as an art activity expresses the changeable and ambiguous body and embraces an unlimited potential of creative activity. This expands the creative field by managing both the inner and outer space of the body. Historical examination, literature review and overview of development of reference materials will establish the theory.

Effects of Hesperidin Are Not Associated with Changes in Basal Synaptic Transmission, Theta-burst LTP, and Membrane Excitability in CA1 Neuron

  • Baek, Jin-Hee;Kim, Jae-Ick;Kaang, Bong-Kiun
    • Animal cells and systems
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    • 제13권4호
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    • pp.357-362
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    • 2009
  • Hesperidin, the most abundant polyphenolic compound found in citrus fruits, has been known to possess neuroprotective, sedative, and anticonvulsive effects on the nervous system. In a recent electrophysiological study, it was reported that hesperidin induced biphasic change in population spike amplitude in hippocampal CA1 neurons in response to both single spike stimuli and theta-burst stimulation depending on its concentration. However, the precise mechanism by which hesperidin acts on neuronal functions has not been fully elucidated. Here, using whole-cell patch-clamp recording, we revealed that hesperidin did not affect excitatory synaptic activities such as basal synaptic transmission and theta-burst LTP. Moreover, in a current injection experiment, spike number, resting membrane potential and action potential threshold also remained unchanged. Taken together, these results indicate that the effects of hesperidin on the neuronal functions such as spiking activity might not be attributable to either modification of excitatory synaptic transmissions or changes in membrane excitability in hippocampal CA1 neuron.

미디어 융합 환경 하에서 창의적인 콘텐츠 생산그룹의 구성에 관한 연구 (Constructing Content Producing Group with Creativity under Media Convergence Environments)

  • 김중규;이창훈;장영철
    • 디지털융복합연구
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    • 제7권3호
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    • pp.137-146
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    • 2009
  • This paper aims to propose a framework of content creating group with creativity under new convergence environments. The framework is built based on content concept hierarchy(deep/surface) relating with the creativity of group members. The diversity of group members(potential creativity) decrease and change into creative abilities in one unified view at each content concept hierarchy in time. To do this, three methods of building a creative group(interaction-base, direction-base, hybrid) are proposed. Cooperating processes and operators are designed to promote creative abilities in the content producing group. These cooperations are considering new media convergence industry's job road map(IPTV) and fundamental content attributes(semantic, narrative, discourse). In the framework, creative content is produced with the help of member's cultural openness, media richness and synchronicity, hierachical adaptability on dissimilarity. Deep level creativity of cognitive semiotics on moving image content is composed of psychological, transformational, situational creating abilities in the structure of group members. Designing analogy, metaphor, symbol operators help members to traverse deep structure of content concept hierarchy. Our framework has strong points to relate fundamental content deep structure with structure of content producing group and to induce creativity on cognitive structure of human being.

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A Study on the Effectiveness of Smart Education Based on Learning Ability

  • Song, JeongBeom
    • 한국컴퓨터정보학회논문지
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    • 제21권9호
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    • pp.165-176
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    • 2016
  • This study developed the learning ability-based smart education program. The effectiveness of the developed materials was investigated using the quantitative-qualitative mixed method, and the process and results of the investigation are as follows. The quantitative investigation was conducted using the non-equivalent pretest-posttest design, in which the smart education method was applied to the experimental group, while the conventional education method was applied to the control group to analyze students' creative problem-solving potential, task concentration, and the variables required for the learning activity. The results showed significantly higher performance in the experimental group over the control group. Regarding data collection in the qualitative investigation, an analysis of the class from the instructor and class consultation logs from the class analyst were collected; the comments on the experience of each class period were collected from students. The results of the analysis of the data suggest that the perception of smart education improved for the instructor, class analyst, and learners as the course progressed.

Synthesis of a PEGylated tracer for radioiodination and evaluation of potential in tumor targeting

  • Abhinav Bhise;Sushil K Dwivedi;Kiwoong Lee;Jeong Eun Lim;Subramani Rajkumar;Woonghee Lee;Seong Hwan Cho;Jeongsoo Yoo
    • 대한방사성의약품학회지
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    • 제7권2호
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    • pp.79-84
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    • 2021
  • Radiopharmaceuticals are important for tumor diagnosis and therapy. To deliver a radiotracer at the desired target excluding non-targeted tissues is difficult The development of a targeted tracer that has a good clearance profile while maintaining high biostability and biocompatibility is key to optimizing its biodistribution and transport across biological barriers. Improving the hydrophilicity of radiotracers by PEGylation can reduce serum binding, allowing the tracer to circulate without retention and reducing its affinity for non-targeted tissues. In this study, we synthesized a new benzamido tracer (SnBz-PEG36) with the introduction of a low molecular weight polyethylene glycol unit (PEG36, ~2,100 Da). The tumor targeting efficiency and biodistribution of [131I]-Bz-PEG36 or radiotracer-loaded liposomes were evaluated after their administration to normal mice or mouse tumor models including CT26 (xenograft) and 4T1 (xenograft and orthotopic). Most of the radiotracer was cleared out rapidly (1-24 h post-administration) through the kidney and there was little tumor uptake.

A Study on the Moderating Effect that Value Congruence Influences Organizational Performance

  • LEE, Joon-Pyo
    • 산경연구논집
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    • 제11권3호
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    • pp.51-62
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    • 2020
  • Purpose - This study examined the relationship between individual creativity and its related variables to observe how individual creativity contributes to organizational performance. In addition, this study strived to explore how to maximize the utilization of individual creativity and innovate the structure of the organization itself so that teams and organizations can respond more effectively to new rising trends. this study aimed to examine whether the value congruence between individuals and organizations (propensity congruence, goal congruence has a significant impact on knowledge sharing and innovation behavior as dependent variables by exerting individual creativity and synergy as independent variables. Research design, data and methodology - SPSS 24.0 program were used to analyze the data. Descriptive Statistics and correlation analysis were performed, and the reliability factor (Cronbach's α) was calculated. Afterwards, we analyzed the moderating effects of structural equation model analysis and hierarchical regression analysis. The number of samples used in the study were 309 copies. Results - First, Individual creativity had a positive effect on knowledge sharing and innovative behavior. In other words, it was confirmed that decision-making processes fused with individual creativity could create an atmosphere of knowledge sharing and transform the organization. Second, value congruence adjusted the influence of individual creativity on knowledge sharing and innovation behavior. Conclusions - First, it is important for managers to recognize the value and secure the pool of creative talents who will be a potential future basic source of organizational success and competitive advantage. Second, managers should be able to identify those with creative talents and expertise, and use them to increase their knowledge sharing performance, while also developing emotional and motivational creativity. Third, in order improve knowledge sharing performance, managers should pay attention to the emotional aspect of creativity. Fourth, managers should strive to create an environment that is beneficial for the reinforcement of individual self-management capabilities. Fifth, managers should be able to develop decision-making processes to develop potential creativity and encourage creative thinking, opinions, or solutions. Sixth, managers should promote the dissemination and integration of new knowledge based on the creative views and attitudes of team members.

창의융합인재양성을 위한 역량중심 비교과과정 개발 및 운영체계에 관한 연구 (The Development of Competency-Based Extracurricular and its Operating System for developing creative-convergent talent)

  • 김영미
    • 한국정보통신학회논문지
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    • 제20권10호
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    • pp.1987-1993
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    • 2016
  • 창의융합교육의 핵심은 학습자들로 하여금 실제로 '할 수 있는' 능력을 갖추도록 하는 것이다. 이를 위해 대학 의교육과정에 사회와 기업이 원하는 인재가 갖추어야 할 역량을 선정하고, 선정된 역량에 기반 하여 역량중심 비교과과정 체계 및 운영체계를 개발 하였다. 창의 융합 형 인재를 '협업 형 창의융합인재, 브리꼴레르'로 정의하고, 이러한 인재가 갖추어야 할 핵심역량을 TX역량으로 규정하였다. T역량은 인문소양, 분야별 전문성으로 구성하였고, X역량은 창의적 문제해결력, 융합적 사고력, 자기주도 학습역량, 협력적 리더십으로 구성하였다. 비교과영역의 과정 개발을 통하여 학습자 역량 개발을 위한 과정을 적극 제공하고 관리를 체계화하여 학생들의 교내외 활동의 참여정도 및 성과에 대하여 마일리지점수를 부여하는 운영시스템을 체계화 하였다. 본 연구는 교과영역의 제한된 틀을 넘어 학습자의 다원적 역량을 개발할 수 있는 역량기반 비교과과정 및 그 운영체계의 시한적 모델이 될 수 있으리라 본다.

A Service-Oriented Architecture for Computational Creativity

  • Veale, Tony
    • Journal of Computing Science and Engineering
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    • 제7권3호
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    • pp.159-167
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    • 2013
  • Creativity is a long cherished and widely studied aspect of human behavior that allows us to re-invent the familiar, and to imagine the new. Computational creativity (CC) is a newly burgeoning area of creativity research that brings together academics and practitioners from diverse disciplines, genres and modalities, to explore the potential of computers to be autonomously creative, or to collaborate as co-creators with people. We describe here an architecture for creative Web services that will act as a force magnifier for CC, both for academic research, and for the effective deployment of real CC applications in industry. For researchers, this service-oriented architecture supports the pooling of technologies in a robust interoperable framework, in which CC models are conceived, developed and migrated from lab settings to an industrial strength platform. Industry developers, for their part, will be able to exploit novel results of CC research in a robust, low-risk form, without having to re-implement algorithms from a quickly moving field. We illustrate the architecture with the first of a growing set of creative Web services that provide robust figurative language processing on demand.