• 제목/요약/키워드: Creative Imagination

검색결과 125건 처리시간 0.019초

미래교육을 위한 상상력: Vygotsky의 이론 및 정서와의 관계를 중심으로 (An Imagination for Future of Education: Based on Vygotsky's Theory and Emotional Relation)

  • 박지원;김회용
    • 한국교육학연구
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    • 제23권2호
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    • pp.31-53
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    • 2017
  • 이 연구는 Vygotsky를 바탕으로 상상력교육의 가능성을 확보하고 정서와의 관련성 속에서 그 교육적 의미를 탐색하는 데에 목적이 있다. 상상력은 창의력과 더불어 미래역량의 중요한 한 가지 요소이다. 그러나 상상력에 대한 교육의 개입에는 큰 딜레마가 있다. 상상력이 자연 발생적이며 따라서 아동에게 특화되어 있는 신비한 능력이라고 간주할 경우, 교육은 자연스러운 상상력이 발현되고 보전되도록 그 과정에 최대한 개입하지 않아야하기 때문이다. 이러한 생각에는 상상력을 아동기의 미발달된 사고과정과 연결시킨 Piaget의 영향이 자리 잡고 있다. 발달심리학자 Vygotsky는 인간정신에 대한 Piaget의 내재적 발생론에 대항하여 사회 문화적 발생론을 주장한다. 그는 창조를 통한 사회문화적 상호작용이 인간의 가장 큰 특성이며, 이 과정에 경험적 질료를 종합하여 새로운 이미지를 창출하는 '상상력'이 핵심적으로 관여한다고 보았다. 그는 상상력이 아동기에 국한되지 않고 문화적 경험에 따라 끊임없이 발달함을 밝혀냄으로써 상상력교육의 가능성과 중요성을 일깨워주었다. 특히 Vygotsky에게 창조적 상상력의 본질은 외적 생산보다는 인간의 정서를 표현하고 다루는 기능에 있으며 이는 미래교육에 중요한 의미를 가진다. 미래사회는 종전의 이성중심사회와 달리 지식과 도덕에서 감정의 요소가 부각되며 교육에서 정서와 깊은 관련을 가진 상상력의 역할을 요청하며 이에 적합한 교육적 개입을 요구한다.

<포켓몬GO>의 인기요인과 스토리텔링 분석 (Analysis on the Popularity and Storytelling of Pokomon GO)

  • 이재홍
    • 한국게임학회 논문지
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    • 제16권5호
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    • pp.159-168
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    • 2016
  • <포켓몬GO>는 나이언틱랩스와 닌텐도가 협력하여 만든 증강현실게임이다. 이 게임은 위치 정보, 스마트폰의 영상인식 기술, GPS의 위치 추적 기술 등이 응용되는 증강현실기술과 <포켓몬스터>라는 걸출한 IP가 융합되어 만들어진 새로운 형태의 AR형 RPG다. <포켓몬GO>가 세계적으로 주목 받고 있는 성공요인은 AR기술과의 융합에 있지만, 그보다 더 중요한 것은 20년 동안 스토리를 성장시켜 온 <포켓몬스터>의 활용에 있다는 사실을 확인하였다. 따라서 <포켓몬GO>의 인기요인은 전통문화원형을 활용한 인문학적 상상력과 AR게임기술의 공학적 상상력이 어우러지는 융합콘텐츠의 성공적인 스토리텔링의 결과라는 사실을 인식할 수 있었다.

일러스트레이션의 표현형식에 대한 어린이의 상상력 유형 분석 (Analysis of Children's Imagination Pattern in Expressive Methods of Illustration)

  • 유동관
    • 한국콘텐츠학회논문지
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    • 제14권12호
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    • pp.629-638
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    • 2014
  • 본 연구의 목적은 일러스트레이션의 표현형식에 대한 어린이의 상상 활동 유형과 언어반응의 유형에서 상상적 반응의 차이를 연구, 분석함으로써 어린이의 꿈과 상상력을 증대시킬 수 있는 표현방법의 기초자료로 활용되는데 그 의미를 두었다. 연구대상은 6~7세 어린이 253명을 대상으로 하였으며, 2차에 걸쳐 실시한 실증조사에서 활용한 연구도구는 단순한 형태의 화면, 직접적, 사실적 표현의 화면, 단순, 생략된 형태의 화면, 간접적, 은유적 표현의 화면 등 4가지 유형으로 구분하였다. 연구결과 제시된 연구도구에서 상상 활동 유형 및 언어반응의 유형에서 다양성의 차이가 나타났다. 특히 단순, 생략된 형태의 화면 및 간접적, 은유적 표현의 화면이 단순한 형태의 화면 및 직접적, 사실적 표현의 화면에 비해 상상 활동 유형에서 구성적 상상, 창작적 상상반응이 높게 나타났으며, 언어반응의 유형에서 상상적 반응이 높게 나타나 어린이의 꿈과 환상을 자극하고 상상력을 높이는데 긍정적인 영향을 미치는 것을 알 수 있었다.

조형형태론적 관점에서 살펴본 현대 패션디자인의 표현방법 연구 (The Study of Expression Methods in Modern Fashion Design from the Perspective of the Theory of Formative Form)

  • 권기영
    • 대한가정학회지
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    • 제47권3호
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    • pp.45-54
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    • 2009
  • The purpose of this study is to understand the meanings of formative methods (re-creative expressions, abstractive expressions, conceptual expressions, and adaptive expressions) as they are adapted to fashion design. Re-creative expression is the representation of real objects from nature or the environment, sometimes in a humorous or surrealistic way. Abstractive expression is the use of reconstructed forms extracted from the basic characteristics of natural things, which take on variety of appearances based on the designer’'s creativity and imagination. Conceptual expression refers to the representation of ideas, concepts, and other products of the human mind. And, adaptive expression is a method of design that is focused on function driving the form of clothing. Modern fashion design is a fluid hybrid of these various types of expression that serves as an extension of the designers’' aesthetic values.

남북한 문화콘텐츠 교류와 정책적 접근 방안 (The Cultural Contents Cooperation between South-North Korea and Its Political Assignment)

  • 이찬도
    • 통상정보연구
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    • 제9권3호
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    • pp.343-362
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    • 2007
  • Inter-Korean Economic Cooperation needs to a different strategy for developing synergy effects, suggesting they should be selected for role to the unification Korea. In the this paper, Three policy-strategies is suggested as follows. Firstly, Economic Cooperation Driving Committee of Inter-Korean Digital Cultural Content is necessary the recovering of cultual consubstantiality and the operating of business partnership in the divided peninsular. Secondly, To cultural contents cooperation between South-North Korea. the exchange of learning and information must be activated constantly. as the cultural contents is creative industrial, it needs for imagination and creative of human and understanding of a fine arts, a traditional arts. Thirdly, A policy and system is inevitable to construction of Inter Korean Cooperation Digital Contents. South-North Korea, including a North Korea having a excellent cultural heritage, must jointly recovery for cultural contents. Under social-economic system, a consumers of digital contents pay to the format creator many royalty. Therefore, We must prepare to roll out a series of new creative contents, and have competitive advantages in the global market.

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의상디자인 발상을 위한 구성선의 응용과 전개방법 (The Application and Development Method of Construction Lines for Conceptions of Clothes Design)

  • 공미란
    • 한국의류산업학회지
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    • 제10권6호
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    • pp.848-856
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    • 2008
  • In today's world where a preference for prestigious brands prevails, it's essential to have creative design conceptions rather than try simple mimicking or following in order to be recognized for creative and objective design works. In that sense, the development of clothes design using construction lines offers a great approach towards the ideas of reinterpreting and creating new designs since it creates new forms by understanding lines as signs of conception and transforming them. That approach allows a designer to improve his or her imagination, creativity and expression in a freer and richer manner, think of many original ideas through diverse changing processes, and develop the skill to visualize the ideas by incorporating geometric forms of abstract lines into clothes. When approaching the conception of clothes design from the standpoint of construction lines, you need to adopt more specific and systematic design methods instead of vague imagination to introduce simple facts or theories to a new design process. That's one of the ways you can approach clothes design easily and enhance your conception skills. The process of clothes design according to the conception of construction lines is composed of the following stages; the preparation stage involves an understanding of the principles and the entire process of clothes design conception based on construction lines; the idea stage requires a designer to make free alterations of the given basic construction lines by moving and replacing the lines and sides in diverse ways; in the creation and expression stage, the designer uses the newly reconstructed construction lines to create clothes design; and in the evaluation stage, the designer makes a presentation of his or her subjective design works and has his or her works assessed and tested in an objective fashion. In today's modern society that demands new and original globalized design, the results of the study will help to invigorate the development of new fashion design in a more systematic and practical manner by suggesting a feasible and gradual educational program for the development of design based on the technique of construction lines.

′유아용 창의적 행동특성 검사′의 개발을 위한 기초 연구 (A Preliminary Study of Developing the Rating Scale for Creative Characteristics of Preschoolers)

  • 이영;김수연;신혜원
    • 대한가정학회지
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    • 제40권6호
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    • pp.85-97
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    • 2002
  • The purpose of this study were to develop a rating scale for screening preschoolers' creative characteristics and to examine the validity and reliability of this scale. The subjects were 85 4-5 year olds, their mothers, and teachers in Seoul. The preliminary scale of the Rating Scale for Creative Characteristics of Preschoolers(RSCCP)'was developed as a 47-item 5-point rating scale and consisted of 5 factors. 5 factors. 5 factors were 'uniqueness=-curiosity', 'openness-humor', 'sensitivity-many interest', 'imagination-playfulness', and 'independence-perseverance'. The inter-correlations among the 5 factors ranged from .31-.71. For the criterion validity, Wallach & Kogan's Creativity Test(Foster, 1971) and children's drawing were used, and for the convergence validity, the scores rated by mothers and the scores rated by leachers were compared. Test-retest reliability was .69 and Cronbach's ${\alpha}$ ranged from .76-.90. There found no significant correlations between the RSCCP scale and the 2 criterion tests, and the paired t-test for the total scores of the scale rated by the mothers and the teachers showed no differences.

전통의 현대적 계승과 장소의 신화 사고들의 유한적 표상과 '민속건축'에 대한 소고 (Consistency of Tradition and Myth of Place Re-Thinking of a Finit Representation of Ideas and Vernacular Architecture)

  • 변태호
    • 건축역사연구
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    • 제6권1호
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    • pp.67-79
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    • 1997
  • Architecture is a shelter for society whose social pattern requires a specific form to accord with its material and spiritual needs. Providing a truly acceptable architecture requires our deeper understanding of cultural tradition - mythic values - not only because myth is an interpreted and configured form of 'thing' through man's second nature, such as his subjective and objective consciousness -'self-revelation of the absolute'- but also because, in the world of mythical imagination, a fragment of substantial reality -'thing'- becomes an equivalent mode to the signification, and emerges as 'its independent spiritual form' and 'the characteristic force of the logos.' In this sense, myth of place and myth behind tectonic form are the most essential sources for comprehending people's relationship to the world of inner and conscious experience. The recent efforts of modern architects to achieve cultural continuity should begin with re-interpretation and configulation of the myths behind describable material culture, especially artistic imagination inspired by deeper understanding of the myth of place. Myth provide artists with a creative inspiration, as they did in the past.

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미술 작품 감상 활동이 유아의 창의성 발달에 미치는 영향 (The Effect of Art Appreciation on the Development of Children's Creativity)

  • 박화윤
    • 아동학회지
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    • 제22권2호
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    • pp.277-290
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    • 2001
  • In this investigation of the effect of art appreciation on children's creativity, art appreciation activities were provided for 20 five-year-old kindergarten children over an 8-week period. Data collected with the use of the General Creativity Test for Children(Chon, 1995) were analyzed by t-test, ANCOVA and regression. Analyses revealed that the experimental group with the art appreciation activities developed a higher level of creativity on all scales of creativity, including originality, fluency, flexibility, and imagination and in all areas of physical, linguistic, and diagrammatic creativity. Boys were more creative than girls in imagination, originality and physical creativity.

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예술적 표현의 가치와 인성교육 및 치료의 효과와 적용 (The value of artistic expression and the effect application of human education and therapy)

  • 정길영
    • 교육철학
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    • 제49호
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    • pp.235-270
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    • 2013
  • The aim of this study is to make clear the significance of art education for solving problem in elementary and secondary school. These days, our students have so many negative problems in school and society, for example, school violence, group teasing, group outcasts, arrogate teacher's authority, school collapse, dehumanization get soused excessive and such like. We must support to make humanization through a normal art education and art class. Art, music, physical and literature education is a good methods for human education and mental therapy. The best art education is enlightening the children's imagination and curiosity. To enlighten. in art class at the school, teachers must think about enlightening the children's imagination and curiosity. Aesthetic experience includes creative activities and appreciative activities for human formation. The school must expend effort to increase the art class in each week, because students can change positively in aesthetic experience and aesthetic environment.