• Title/Summary/Keyword: Creative Form

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A Study on the Development of Digital Space Design Process Using User′s Motion Data (사용자 모션데이터를 활용한 디지털 공간디자인 프로세스 개발에 관한 연구)

  • 안신욱;박혜경
    • Korean Institute of Interior Design Journal
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    • v.13 no.3
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    • pp.187-196
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    • 2004
  • The purpose of this study is to develope'a digital space design process using user's motion data' through a theoretical and experimental study. In the progress of developing a developing of design process, this study was concentrated on searching a digital method applying user's interactive reflections. As introducing a concept of space form being generated by user's experiences, we proposed'a digital design process using user's motion data'. In the experimental stage, user's motion data were extracted and transferred as digital information by user behavior analysis, optical motion capture system, immersive VR system, 3D softwares com computer programming. As the result of this study, another useful digital design process was embodied by building up a digital form-transforming method using 3D softwares providing internal algorithm. This study would be meaningful in terms of attempting a creative and interactive digital space design method, avoiding dehumanization of existing ones through the theoretical study and the experimental approach.

A Study on the characteristics of Philippe Starck's furniture design (필립 스탁의 가구디자인 특성에 관한 연구)

  • Park, So-La
    • Korean Institute of Interior Design Journal
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    • v.17 no.1
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    • pp.162-169
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    • 2008
  • Philippe Starck is a famous french designer known for his creative works in all aspects of life from architectural space to product design. Especially, in regard to furniture, he designed more than 250 works with various design characteristics. This study therefore aims to examinate the characteristics of furniture designed by Philippe Starck through assessment of his design background and philosophy, evaluation of fifty or so of his works in terms of their function, form, material, and emotions, and lastly through a chronological analysis. As a result from this study, following various results are drawn as design characteristic through forty six representative cases: 1) possibility of fabrication and transformation 2) multi-function or optional function for user 3) pursuit of simplicity using the characteristic of singular material or mono block and immateriality 4) emotional approach in design 5) non-design method such as use of archetype or historical form.

A New Team Forming Method in Engineering Design Course

  • Kim, Jongwan
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.243-248
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    • 2017
  • In a basic engineering design class, first year engineering department students learn about engineering design relevant theories and carry out simple projects in teams. By doing a group project in this subject, students develop basic skills such as creativity, teamwork, communication, and problem solving. Before, class proceeded in a way where teams were randomly configured in the beginning of semester and students began working on their project immediately. However, this research introduces a new method where at the beginning of the semester, students are assigned group assignments. Teammates are randomly chosen and constantly switched so that students get a chance to work with different people and experience diverse styles and characteristics. Then, they autonomously form into teams with people they work best and carry out their project. We present the behavior of a monkey robot that recognizes emotions as a case of applying the proposed method. The feedback from the students suggest that this proposed team forming method serves to be effective especially since students who were not aware of other students' characteristics can get to know one another better and form a productive team.

A STUDY ON THE FORMAL DEVELOPMENT OF KOREAN POLICEMAN'S HEADGEAR (한국경찰모자의 형태개발에 관한연구)

  • 강병석
    • Journal of the Korean Society of Costume
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    • v.27
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    • pp.173-188
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    • 1996
  • The purpose of this study is to present the form of Korean policeman's headgear which is endowed with traditional Korean characters and a creative property that has distinctive from other headgears. The investigation was carried out through the researh of policeman's headgears in foreign countries such as United Kingdom France Belgium Italy germany and Japan. The dom-estic investigation was carried out through the Focused Group Interview and analysis on the domestic policeman's service and headgear. Lastly the research into the characteristic of Korean traditional headgear's from was carried out. Consequently two types of policeman's head-gear hat and cap were newly developed and the system of practical use was suggested. The results of this study were as follows: 1. Through the use of traditional and formal elements of Korean ancient headgears korean policeman's headgears were improved in distinc-tion and dignity. 2. Through the use of unisexual form police-man's headgears were improved in uniformity. 3. Through the use of transformal accessories policeman's headgear were improved in simplified system. 4. Through the use of newly formed and lighten weighted materials policeman's head-gears were improved in functionability.

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Environment Design Process Based on Systems Approach (체계적 접근방법에 의한 환경설계과정에 대한 고찰)

  • 이재익
    • Archives of design research
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    • v.2 no.1
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    • pp.99-106
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    • 1989
  • Environmental designers face a wide range of problems to be solved in their day-to-day works. The scale and number of problems and so enormous that designers should be a way out to meet these complex situation. Lately, environmental design process based on systems a.pproach is chosen for design methodology. It is a very complicated procedure with many alternatives. It is a evolutionary process that establishes the solution of a series of problems. This study attempt to tell the designer how to find design solution to problems and how to organize form as solution problems. The model of this design process is largely composed of three phases; Phase I : Problem definition and existing system analysis. Phase II : design goals and objectives, design criteria Phase III : creative process of design form.

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Conceptual Design of Bridge Forms: Geometric Approach (교량형태의 개념적 설계: 기하학적 접근법)

  • Kim, Nam-Hee;Koh, Hyung-Moo;Hong, Sung-Gul
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2010.04a
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    • pp.166-169
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    • 2010
  • In early design stages structural form finding is of importance. Theses days the structural forms are forced to satisfy not only engineering criteria but also aesthetic concerns including symbolism. Geometric approach seems to provide many possibilities in generating creative forms as design alternatives for bridge structures. However, the increase in possibilities of geometric application didn't gather much attention from bridge designers who are focusing mainly on structural aspects. Prior to adopting the geometric approach, it is needed to review bridge structures in terms of geometric vocabulary. This study has proposed how to generate geometric forms of bridge structures in terms of geometric computing concepts.

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DOUBLE SERIES TRANSFORMS DERIVED FROM FOURIER-LEGENDRE THEORY

  • Campbell, John Maxwell;Chu, Wenchang
    • Communications of the Korean Mathematical Society
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    • v.37 no.2
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    • pp.551-566
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    • 2022
  • We apply Fourier-Legendre-based integration methods that had been given by Campbell in 2021, to evaluate new rational double hypergeometric sums involving ${\frac{{1}}{\pi}}$. Closed-form evaluations for dilogarithmic expressions are key to our proofs of these results. The single sums obtained from our double series are either inevaluable $_2F_1({\frac{4}{5}})$- or $_2F_1({\frac{1}{2}})$-series, or Ramanujan's 3F2(1)-series for the moments of the complete elliptic integral K. Furthermore, we make use of Ramanujan's finite sum identity for the aforementioned 3F2(1)-family to construct creative new proofs of Landau's asymptotic formula for the Landau constants.

Creativity and Academic Achievement of the scientifically gifted university students (이공계 우수 대학생 집단의 창의성과 학업 성적)

  • Chung Ji-Bum;Baek Yoon-Su;Moon Il
    • Journal of Engineering Education Research
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    • v.7 no.4
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    • pp.38-44
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    • 2004
  • The purpose of this study was to investigate the creative characteristics of the scientifically gifted university students and the relationship between creativity and introductory engineering courses. Torrance Test of Creative Thinking(TTCT) verbal and figural forms were administered to the two groups of students, scientifically gifted students and general students. The TTCT results and their first year grade point average(GPA) were analysed by t-test method and Pearson's correlation analysis. The major findings are, (1) general students group got higher scores in some factors such as flexibility of verbal form TTCT, but significant differences between the two groups were generally not found, and (2) the factors such as the originality of figural form TTCT showed small positive correlation with GPA, but the other factors were barely related to GPA.

The Study on niche creation mechanism of drama contents based on lead users - Focussing on drama Damo fandom community (드라마 콘텐츠의 리드 유저 기반 틈새 창출(niche creation) 메커니즘 연구 - 드라마 다모(茶母) 팬덤 커뮤니티를 중심으로)

  • Chang, Yong Ho;Kong, Byoung-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.5
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    • pp.2121-2130
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    • 2013
  • Based on the case study methods, the study analyzes that the countless UCC Cloud cloud is the niche creation by the lead users make process. This research show as follows. First, The Drama lovers and fan fiction writers are not only drama consumers but UCC creators/producers. By the process that the UCC and fan fiction is tailored to meet the needs of their users create fan fiction in fandom community, they create an entirely different niche from original drama. Second, the flow(drama consumption/evaluation, viewers needs/adaption, the user's creation/production) which community's creative users make sequentially coevolutes with the flow(drama information offer, intentionally supply/diffusion, derivatives production) of media companies. Third, the drama fandom community activities which is non-commercial activities form the drama ecosystem with a new paradigm, as well as form a virtuous cycle inked to the market continuously beyond fun, play, empathy.

A Study on the Self-similarity Found in Fashion Design - Focusing on the Designs of Viktor & Rolf - (패션디자인에 나타나는 자기유사성에 관한 연구 - Viktor & Rolf의 디자인을 중심으로 -)

  • Kim, Yonson
    • Journal of the Korean Society of Costume
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    • v.64 no.7
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    • pp.97-113
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    • 2014
  • The study aims to determine the significance and characteristics of self-similarity inherent in natural objects or phenomena, the existence of self-similarity in design created by fashion designers, and the traits and internal significance implied in self-similarity and their effects on fashion. The subject of the study is Viktor & Rolf, and the scope of the study is the collections created from 2001 to 2014, which include designs implemented in their early years and those unveiled in the media. Self-similarity means attributes of a fractal structure appearing without change in the original form, even after modification of scale or direction in terms of shape or phenomena. As self-similarity is applied to the arts and design sectors, it leads people to pay attention to fundamental characteristics and intrinsic forms as a factor of expressing a unique creative world. Analysis of Viktor & Rolf collections generated ribbons, overlapping/juxtaposition, side decorations and exaggerated design elements as basic units of self-similarity. These factors had self-similarity rates as high as 84%. Self-similarity was established as design elements formed in the incipient stage were repeated in a certain form, and continued for a long period of time. It served as an element that recognizes design and a fashion designer at the same time. Characteristics of self-similarity appearing in Viktor & Rolf collections can be summarized as homeostasis based on an equivalent relationship, balance based on self-organization, reducibility into essential elements, and uniqueness based on odd shapes. These characteristics influenced the pursuit of consistent brand image, the maintenance of a fashion designer's creative world, the formation of styles and the expression of a fashion designer's identity.