• 제목/요약/키워드: Creating a role

검색결과 631건 처리시간 0.067초

The Role of Training and Absorptive Capacity in Mediating Human Capital Dimensions and Organizational Performance: Evidence from Pakistan

  • BHUTTO, Sana Arz;JAMAL, Yasir;RAFIQ, Asim;MEHMOOD, Kashif;HUSSAIN, Munir;ALI, Amjad
    • The Journal of Asian Finance, Economics and Business
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    • 제8권12호
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    • pp.473-484
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    • 2021
  • This study aims to examine the role of training and absorptive capacity as a mediator to examine the impact of human capital dimensions on the performance of an organization. This study employs the quantitative approach for analysis. A sample of 208 respondents was collected from the textile factories based in Karachi and Faisalabad. Data was analyzed using the PLS-SEM technique. PLS-SEM algorithm was used to check the validity and reliability of the data. PLS-SEM bootstrapping was used for studying the impact. The results show that the skills have an insignificant impact on organizational performance. Education and skills have an insignificant indirect impact on the performance of an organization. The research findings show that the human capital dimensions are full and partially mediated via absorptive capacity and training. The findings revealed that if we implement one by one dimension of human capital then it will not cause any increase in the organization's performance but if we implement all dimensions then it results in optimal performance. Thus, this study suggests adopting effective training techniques and creating absorptive capacity in an organization to increase the performance of an organization. The findings of this study significantly contribute to the existing body of knowledge.

Evolution and Historical Review of Music in Mass Media

  • Kang-iL Um;Jiyoung Jung
    • International Journal of Advanced Culture Technology
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    • 제12권3호
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    • pp.370-379
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    • 2024
  • In this paper, we explore the historical development and revolutionary impact of music in mass media across various forms, including radio, television, film, and digital platforms. The evolution of music in mass media reflects significant technological and cultural shifts over the past century. From the early days of radio to the advent of digital streaming, music has played a crucial role in shaping the types of mass media. Early radio broadcasts in the 1920s relied on live performances and recordings to captivate audiences, establishing music as a central element of media content. The rise of television in the 1950s brought new opportunities for music integration, with theme songs, variety shows, and music videos becoming staples of TV programming. The film industry further revolutionized the use of music, with iconic scores enhancing cinematic storytelling and emotional depth. The digital revolution of the late 20th century introduced new formats and services, expanding access to music and transforming consumption patterns. Recently, streaming platforms and social media allow for personalized music experiences and direct artist-fan interactions. Through an analysis of technological advancements, this study highlights the integral role of music in enhancing narrative, evoking emotions, and creating cultural identities. We present our understanding of this evolution to provide insights into future trends and potential innovations in the integration of music with mass media, including the use of artificial intelligence and virtual reality to create immersive auditory experiences.

A Study on Role of Mathematics/Statistics in IT Fields

  • Lee, Seung-Woo
    • Journal of the Korean Data and Information Science Society
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    • 제19권4호
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    • pp.1397-1408
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    • 2008
  • Mathematics develops the ability to solve a problem and the spirit of inquiry by logical thinking, and statistics develops the ability to making a decision scientifically or rationally by various data processing techniques. Even though mathematics is a compulsory subject in most of IT-related departments, the reality of Korean education is serious. This research studies on the necessity of mathematics/statistics education for a person studying IT and analyzes the contents of mathematics/statistics among IT-related subjects. And the research makes a plan for specializing IT-related departments by use of specialized education programs using mathematics/statistics and examines a development plan in the short or long term period for connectivity with mathematics/statistics fields. This connectivity between IT-related departments and mathematics/statistics in the 21st century would certainly contribute to creating more practical or technical knowledge.

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"동의보감(東醫寶鑑)" 목록(目錄) 중 '기(氣)' 자(字)가 포함된 병증(病證)에 대한 연구 (Study of Qi-pattern and Syndrom in Donguibogam)

  • 이선구
    • 동의생리병리학회지
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    • 제26권4호
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    • pp.427-431
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    • 2012
  • Pattern identification is the process of overall analysis of clinical data to determine the location, cause and nature of a patient's disease and achieving a diagnosis of a pattern and syndrome. In Korean medicine, Pattern identification is very important act. In order to get good Pattern identification act is important to understand the Pattern and syndrom concept. In this studies, I would like to know Qi-Patten and syndrom means in Donguibogam. So, I looking for analysis that could be associated with the Qi-pattern and syndrom in Donguibogam. As a result, Qi-pattern and syndrom related to the Jeongjisang(情志傷). Jeongjisang(情志傷) is used in referring to illness related to unhealthy emotions. It also refers to illness where Jeongji(情志) plays a role in creating a more direct cause of illness in the larger pathogenic process.

Applying Problem-Based Language Learning in an Online Class: Designing a PBLL Unit

  • Abdullah, Mardziah Hayati;Chong, Larry Dwan
    • 영어어문교육
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    • 제9권spc호
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    • pp.1-17
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    • 2003
  • This paper aims to propose that Problem-Based Learning (PBL) is a method that can help meet the conditions in language learning and instruction. PBL was first used in medical education, where learners engaged in problem-solving activities that reflect the demands of real-life professional practice, thus promoting critical thinking in the content domain. The paper proposes that by applying PBL in language learning and creating situations in which learners work collaboratively on problems, the learners benefit in two respects: (i) they have the opportunity to practise the kind of thinking skills and problem-solving strategies needed in real life, and (ii) they engage in purposeful language activity with others through discussion and negotiation. The paper first provides a theoretical rationale far the use of PBL in language learning and suggests attendant changes in the role of a language instructor in a PBL context. The paper then presents an outline of the stages and components needed in designing an online PBL Unit far use in an undergraduate language class.

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A Color Coordination Support System based on Color Image

  • Lee Ji-Hyun;Qian Wei
    • 디자인학연구
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    • 제19권3호
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    • pp.155-166
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    • 2006
  • Color selection plays a vitally important role in creating impressions of individuals or companies. This is largely because colors have sensibility aspects, which relate, in part, to images and, in part, to associations. Based on theories of color harmony and sensibility ergonomics, we have developed quantitative and systematic metrics for color images. In this paper, we suggest a color coordinate system that supports color analysis and color harmony functions using color images, which can be captured by corresponding adjectival words. We focus on a prototype system for graphical logo design to exemplify our concepts. The system can be applied to a wide variety of design domains.

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Role of Sodium lon in Biodegradation of Nitroaromatic Compound by Activated Sludge and Pure Cultures

  • Jo, Kwan-Hyung
    • Environmental Sciences Bulletin of The Korean Environmental Sciences Society
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    • 제3권3호
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    • pp.169-175
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    • 1999
  • 2,4-Dinitrophenol(DNP) is a metabolic uncoupler that prevents cells from creating energy for growth and it has been suggested that the availability of sodium ions may be important in mitigating the effects of uncouplers. Accordingly, the degradation of DNP was investigated using activated sludge which had been adapted to mineralize DNP. After the acclimation of the activated sludge, the effect of sodium ions on the toxicity of high concentrations(80 to 100mg/L) of DNP was investigated over a sodium ion concentration range of 9.3$\times$10-5 to 94mM. The concentration of sodium ions in the activated sludge mixed liquor seemed to have little effect on the DNP toxicity. However, a lack of sodium in the grwoth media resulted in a reduction of the DNP degradation rate by a bacterial isolate from the activated sludge culture identified as Nocardia asteroides.

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Investigation of viewing zone parameters for full color transmission type holographic screens

  • Bahn, Ji-eun;Shin, Sang-Hun;Choi, Yong-Jin;Bobrinev, V.I.;Son, Jung-Young
    • Journal of the Optical Society of Korea
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    • 제4권1호
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    • pp.58-61
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    • 2000
  • Viewing zone shape and size perform a key role in creating viewing comfort for the viewer. The horizontal and vertical sizes of viewing zones, formed by a full color transmission type holographic screen with a stereoscopic image projection are investigated. The screens have been recorded as holograms of a narrow stripe shaped object with different width; to extend the vertical size of the viewing zone the holograms were exposed two times with the hologram shifting between exposures. The viewing zone parameters were measured as a function of the stripe width of the object and of the exit pupil size of projection optics for several holographic screens having the size of the 30 $\times$ 40 $\textrm{cm}^2$.

Distribution of BehavioralIntention: Analysis of Service Innovation, Corporate Image, and Customer Satisfaction

  • Kusuma SOYTHONG;Kittipol WISAENG
    • 유통과학연구
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    • 제21권9호
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    • pp.13-22
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    • 2023
  • Purpose: This study investigates the direct effect of service innovation and corporate image on distribution of behavioral intention and the mediating effect of customer satisfaction on these relationships. Research design, and methodology: The study was conducted through using a questionnaire as a research tool. The data were collected from 444 banking customers who used mobile banking services in Thailand. The data were analyzed through using the structural equation model (SEM). Results: The results demonstrated that service innovation and corporate image had a statistically significant effect on distribution of behavioral intention. Customer satisfaction did not mediate the relationship between service innovation and distribution of behavioral intention. On the other hand, it was found to mediate the link between corporate image and distribution of behavioral intention partially. Conclusions: These results emphasize the significance of strategic marketing practices in shaping customers' perceptions of organizational image, which can subsequently influence their satisfaction with the services. Furthermore, this study highlights the role of service innovation in creating perceived values for customers, leading to a positive attitude toward the services and a higher intention to use them.

Influence of Gender on VR Animation Viewing Experiences: from the Perspective of Comfortable Viewing Distance

  • Lin Qu
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.191-198
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    • 2023
  • In recent years, we have witnessed a growing popularity of virtual reality (VR) technology. Understanding the factors that contribute to a comfortable VR viewing experience is crucial for its successful implementation. This study specifically explored the role of gender in determining the ideal viewing distance for VR animation. To do so, we enlisted 100 participants, comprising 41 males and 59 females, and had them engage in a VR animation viewing task, during which we recorded their preferred viewing distances. Our findings revealed that there was no significant distinction between males and females regarding their favored VR animation viewing distances. These results suggest that when creating VR content, gender may not be a noteworthy factor to take into account when determining the optimal viewing distances for a comfortable experience.