• 제목/요약/키워드: Crafts program

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The characteristics of contemporary Indian fashion designs using traditional handicraft - Focusing on Sabyasachi Mukherjee, Manish Malhotra, and Ritu Kumar -

  • Maurya Anudhairya Ramnath;Se Jin Kim
    • 복식문화연구
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    • 제32권2호
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    • pp.299-320
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    • 2024
  • Traditional culture contributes to the diversification of modern fashion design and the inheritance of local cultural identity. This study aims to identify the characteristics of traditional handicrafts reflected in modern fashion design in India. For this purpose, it focused on Sabyasachi Mukherjee, Manish Malhotra, and Ritu Kumar, who are currently leading the Indian fashion design field. The methodology involved conducting literature research and analyzing case studies. In the literature, the techniques of Indian traditional crafts such as embroidery, dyeing, and weaving were examined and five design elements of traditional crafts were defined. Through content analysis of 30 images from the three designers' Instagram accounts, the design characteristics of traditional handicrafts expressed in contemporary Indian fashion design were derived: cultural inheritance using traditional Indian clothing items, traditional materials and practices applied to contemporary clothing, craftsmanship that artistically improves complex details using embroidery techniques, various combinations based on the traditional meaning of colors, and narrative expression using patterns containing India's cultural identity. Incorporating these traditional handicrafts into fashion design, closely linked to everyday life, aids in conveying and enhancing their significance. The cases demonstrate the successful integration of conservation into contemporary fashion design. This study sheds light on the application of traditional culture in modern fashion design.

도시민의 농촌어메니티자원 체험욕구 분석 (An Experience Needs Analysis on the Rural Amenity Resources of Urbanites)

  • 윤희정
    • 한국조경학회지
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    • 제36권1호
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    • pp.28-37
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    • 2008
  • This study intends analyzes the experience urbanites need regarding rural amenities when visiting rural areas for leisure. For this purpose, 18 rural amenities that can be experienced at 65 traditional rural villages and are designated by the rural development administration(RDA) were selected. Based on rural amenity selection, a questionnaire survey was conducted in 10 cities with 1,052 urban residents. The cities were divided into 5 metropolitan cities(Seoul, Busan, Daegu, Kwangju and Daejeon) and 5 small cities in each province(Chuncheon, Suwon, Jeonju, Chungju and Pohang). The study results suggest that of the 18 rural amenities, urbanites want greater experience with landscape resources near water and forests, health resources related to food and traditional resources such as traditional architecture and culture. Those amenities not chosen were animals, famous people and agricultural landscapes. In addition, women indicated more experience needs than men. Specifically, women want to experience the rural amenities dealing with tradition and health. In addition, people under 40 want to experience active program related festivals(events) and arts and crafts, whereas the group over 40 prefers a non-active program, such as observing the rural landscape and planting. College graduates want to experience the landscape while college students prefer arts and crafts and festivals(events). Those with below average salaries want to experience the most rural amenities. There were no differences in experience needs between those surveyed in metropolitan cities and those in small cities. Finally, the people who visited rural areas within the last year want to experience water, plants, agricultural landscape, health and rural life resources more than other groups, and there is correlation between plans to visit rural villages and experience needs. The results of this study provide insightful information for rural planning strategies such as selection of the type of marketing segments.

지역사회 노인의 인지기능 향상 프로그램 개발에 대한 문헌적 고찰 (Literature Review on the Development of Cognitive Function Improvement Program for the Elderly in Community)

  • 이선명;채주현
    • 한국임상보건과학회지
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    • 제10권2호
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    • pp.1600-1606
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    • 2022
  • Objective: This study was to compares and analyzes programs applied to improve cognitive function in patients with mild cognitive impairment and early dementia in the community to find out their effectiveness. Methods: In this study, 12 papers were finalized by searching for "elderly", "cognitive", "community", and "program" using the database of the Research Information System (RISS), National Assembly Library, and Korean Studies Information (KISS). Results: Programs for cognitive function were in the order of cognitive stimulation program, arts and crafts, and exercise program. In the program, rather than applying the cognitive stimulation program alone, the program was operated by combining leisure or exercise, music, art, and handicraft. The time was shown to be 30 minutes. The most frequently used evaluation tool was MMSE, followed by GDS and BBS. By cognitive domain, cognitive stimulation program and memory, satisfaction in psychology, and balance ability in exercise were evaluated the most. In the cognitive area, various cognitive stimulation areas were included, and in the exercise area, basic exercise, muscle strength exercise, joint exercise, and balance exercise were applied. Conclusion: Therefore, developing a program to improve cognitive function for mild cognitive impairment, it will be possible to prepare guidelines to establish and development.

수공예활동을 이용한 그룹 작업치료 중재프로그램이 뇌졸중 환자의 일상생활 수행 능력과 삶의 질 향상에 미치는 효과 (Effects of Stroke Arts and Craft Group Occupational Therapy Intervention Program on Improving the Quality of Life and Activity of Daily Living)

  • 안예슬;김희
    • 재활치료과학
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    • 제7권4호
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    • pp.67-77
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    • 2018
  • 목적 : 본 연구는 수공예활동을 이용한 그룹 작업치료 중재프로그램이 뇌졸중 환자의 일상생활 수행능력과 삶의 질 향상에 미치는 효과를 알아보고자 한다. 연구방법 : 뇌졸중 환자 10명을 대상으로 진행하였으며, 두 집단 사전-사후 설계(Pretest-Posttest control group design)를 사용하였다. 실험은 사전검사 1회, 중재 10회, 사후 검사 1회로 총 12회기로 주 2회 6주간 실시하였다. 인지기능은 한국판 간이 정신상태검사 (Mini-Mental State Examinatin for Korean: MMSE-K)와 일상생활평가로 한글판 수정 바델 지수 (Korean Version of Modified Bathel Index: K-MBI)와 캐나다 작업수행 측정 (Canadian occupational performance measure: COPM)을 사용하였고, 삶의 질 평가는 한국판 세계 보건기구 삶의 질 간편형 척도(The World Health Organization Quality of life- BREF: WHOQOL-BREF)를 중재 전 후에 시행하였다. 기술통계와 비 모수 통계를 이용하여 결과분석을 하였다. 결과 : 실험군과 대조군의 사전 - 사후 결과를 비교한 결과 일상생활 활동 수행능력 부분에서 K-MBI의 점수 증진은 있었으나, 유의미한 차이는 없었다. COPM은 실험군에서만 수행도 전 후에 유의미한 차이가 있었으며, 실험군, 대조군 모두 만족도에 유의미한 차이가 있었다. WHOQOL-BREF에서 실험군에서 실험 전 후 및 집단 내에 유의미한 차이가 있었으며, 집단 간에도 유의미한 차이가 있었다. 결론 : 본 연구 결과를 통하여 뇌졸중 환자에게 수공예활동을 적용한 그룹 작업치료 중재프로그램이 작업수행능력과 삶의 질 증진에 효과가 있음을 확인 할 수 있었다.

교과대체형 STEAM(융합인재교육) 프로그램 개발 및 적용 후 학생들의 인식 분석 - 6학년 에너지 관련 단원을 중심으로 - (Development and Students' Perceptions after Application of a Subject Substitute STEAM Program - Focusing on Energy Unit in 6th Grade Curriculum -)

  • 임성만;채동현;김은정;현동걸;김오범;한제준
    • 대한지구과학교육학회지
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    • 제7권1호
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    • pp.119-132
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    • 2014
  • In recent years, Korea encourages teachers to do STEAM education(Science, Technology, Engineering, Arts & Mathematics), which includes Arts to STEM education to train creative science technology talent. Related to this, we developed a subject substitute STEAM program for the 6th grade students in elementary school and applied it in a field. The STEAM program which substitutes contents in curriculum related to Energy unit was developed and it was taught to twenty four sixth grade students during regular classes. During the classes, all activities of students were observed and they were written in recording notes during the observation. After all STEAM program ended, how students recognize the subject substitute STEAM program compared to general class, understand learning contents and think about the program before and after the STEAM classes were analyzed through questionnaire and interviews. The results were as follows. First, some students had difficulty in reconciling different ideas in group, creative thinking and crafts but most students liked the STEAM classes because many activities are fun and it is easy to understand. Second, learners regarded practical use of knowledge, learning different subjects together and interests as the reasons they can understand learning contents easily during STEAM program. Third, learners recognized STEAM classes are good to understand knowledge, think creative ideas and improve social skills after the STEAM classes while they showed anticipation, worry and fear before taking the classes. It is found that a subjective substitute STEAM program is helpful to increase learners' interests in learning, understand learning contents, increase creativity and have a good personality through a qualitative research.

Horticultural Activity Interventions and Outcomes: A Review

  • Park, Sin-Ae;Lee, A-Young;Lee, Geung-Joo;Kim, Dae-Sik;Kim, Wan Soon;Shoemaker, Candice A.;Son, Ki-Cheol
    • 원예과학기술지
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    • 제34권4호
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    • pp.513-527
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    • 2016
  • The objective of the present study was to review the current research about the outcomes of horticultural activity interventions in order to determine research trends and analyze the characteristics of horticultural activity interventions. We reviewed the literature using search engines such as the Web of Science, Proquest Dissertation and Theses, Academic Search Premier, Research Information sharing Service, and Korean National Assembly Digital Library to locate journal articles that include relevant search terms (e.g., gardening activity, gardening program, allotment garden, urban agriculture, horticultural therapy, and horticultural activity). We initially identified 14,414 journal articles that were published before April 2014 and selected 509 of the papers for review. We found that studies investigating treating children and adults 8 to 64 years old were the most common, and horticultural activities such as gardening outdoors, planting indoors, making crafts with live plants, arranging flowers, making crafts with artificial or pressed flowers, and other activities were usually combined. Short/medium term (11 to 20 sessions) horticultural activity programs were the most frequent, and most interventions were of medium duration (> 60 min to 120 min). Most of the studies focused on the psychological or emotional effects of horticultural intervention, such as its effects on emotional intelligence, self-esteem, stress, and depression. Further studies are needed to analyze the research methodology, specific outcomes, and strengths or weaknesses of studies investigating horticultural activity interventions.

FDM(Fused Deposition Modeling) 방식 3D 프린터를 이용한 불규칙한 표면 출력 (Irregular surface output using FDM (Fused Deposition Modeling) 3D printer)

  • 이정수;차경철
    • 한국결정성장학회지
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    • 제32권1호
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    • pp.33-39
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    • 2022
  • 3D 프린터 관련 특허가 만료되고 주요 기술이 공개되면서 3D 프린터 가격이 하락하면서 원하는 제품을 쉽게 찾을 수 있는 환경이 조성되고 있다. 특히 가장 저렴한 FDM(Fused Deposition Modeling) 3D 프린터가 다양한 분야에서 사용되고 있다. FDM 방식은 형상을 출력할 때 특정 조건이상에서는 지지대(Support)를 붙여야만 형상의 무너짐 없이 제작이 가능하다. 지지대를 달지 않고 형상을 출력할 때 특정 각도에서 발생하는 불규칙한 표면은 제품에 있어서는 불량이지만 예술과 공예적 측면에서는 또 다른 재미를 느낄 수 있는 요소로 활용될 수 있다고 사료된다. 본 논문에서는 이러한 불규칙한 표면을 얻기 위해 출력에 영향을 줄 수 있는 요인들을 제어하고 출력 각도만 변위요소로 실험하였다. 실험 결과 수직에서 62°~70°의 각도로 프린팅 시 필라멘트가 흘러내리지 않고 불규칙한 표면을 얻을 수 있었다. 또한 인위적으로 불규칙한 표면을 공예적인 제품에 적용해 보았다.

GSP를 활용한 한국 전통문양의 테셀레이션 작도 (Construction of Korean Traditional Tessellations via GSP(Geometer's SkechPad))

  • 계영희;김종민
    • 한국수학사학회지
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    • 제21권2호
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    • pp.71-80
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    • 2008
  • 본 논문은 기하 프로그램 GSP(Geometer's SkechPad)를 응용하여, 수학이 흥미롭고 재미있는 교과목이며, 또 다양한 영역 속에서 아름답게 활용될 수 있는 것을 보이고자, 테셀레이션의 도형을 평면기하에서 평행이동, 미끄럼반사 등으로 우리 고유의 독특한 태극무늬와 단청문양, 흉배에 사용하였던 구름무늬 등을 현대적인 감각으로 디자인 한 것을 GSP(Geometr's SkechPad) 4.0 으로 작도하였다.

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민박농가 농특산물 포장디자인 현황분석 및 개선방안 (Improvement by Survey Analysis on the Package Design for Agricultural Products of Farm Stay)

  • 채혜성;진혜련;안옥선
    • 농촌계획
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    • 제18권4호
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    • pp.141-152
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    • 2012
  • Recently the package design for agricultural product of farm stay is great interests for increasing the income of farmers and villages as it may fulfill the sensible needs of consumers who experience rural culture and farm stay. This paper presents the status of the package design for agricultural product of farm stay and proposed improvements to the package design as following; 1)to diversify the packaging capacity, 2)to develop the cultural products to applicate the traditional crafts technique, 3)to provide institutional strategies for presenting the identity of farm or village, 4)to develop the education program about package design. We sampled fifty pilot farms or villages, analyse the package design of them and questionnaire surveyed farmers and managers in order to find problems and suggest improvements.

아키비스트의 양성, 어떻게 할 것인가? (Some Thoughts on The Training of Archivists for Korean Records)

  • 김기석
    • 기록학연구
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    • 제1호
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    • pp.77-106
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    • 2000
  • This paper is propose for some guidelines in making curriculum for the training of archivists for Koran records. This paper pays special attention to the revival of the culture of record-keeping tradition of our owns. Without it's revival, a blind introduction of archival sciences based on Western civilizations can be ended up another version of cultural and academic imperialism as such in the field of the record-management of Korean records. Rapidly growing information and computer technology of our owns must be incorporated in the making of archivist training programs. It proposes that the opening of archival science major as a department at the graduate school level is in the long run essential, yet that of an associate master degree program can be in real an alternative. A training of archivists is not just to produce of a technician but a crafts(wo)man who would be in the vanguard of the renaissance of the record-keeping culture in Korea.