• 제목/요약/키워드: Coordinate Extraction

검색결과 126건 처리시간 0.028초

스테레오 시각 정보를 이용한 4각보행 로보트의 3차원 위치 및 자세 검출 (3-D Positioning Using Stereo Vision and Guide-Mark Pattern For A Quadruped Walking Robot)

  • 윤정남;권호열;서일홍
    • 대한전자공학회논문지
    • /
    • 제27권8호
    • /
    • pp.1188-1200
    • /
    • 1990
  • In this paper, the 3-D positioning problem for a quadruped walking robot is investigated. In order to determine the robot's exterior position and orentation in a worls coordinate system, a stereo 3-D positioning algorithm is proposed. The proposed algorithm uses a Guide-Mark Pattern (GMP) specialy designed for fast and reliable extraction of 3-D robot position information from the uncontrolled working environment. Some experimental results along with error analysis and several means of reducing the effects of vision processing error in the proposed algorithm are disscussed.

  • PDF

Luminance Change Independent 3D Snail Tracking

  • Dewi, Primastuti;Choi, Yoen-Seok;Chon, Tae-Soo;Cha, Eui-Young
    • 한국정보통신학회:학술대회논문집
    • /
    • 한국해양정보통신학회 2010년도 추계학술대회
    • /
    • pp.175-178
    • /
    • 2010
  • Slow movement of snail can be a benefit since it means less speed of tracking is required to get accurate movement track, but in the other side it is difficult to extract the object because the snail is almost as static as the background. In this paper, we present a technique to track the snail by using one of its common characteristic, dark color of its shell. The technique needs to be robust to illumination change since the experiment is usually to observe the movement of snail both at bright and dim condition. Snail position coordinate in 3D space is calculated using orthogonal stereo vision which combines the information from two images taken from cameras at the top and in front of the aquarium. Experimental results show this technique does not need prior background image extraction and robust to gradual or sudden illumination change.

  • PDF

Automatic Face Identification System Using Adaptive Face Region Detection and Facial Feature Vector Classification

  • Kim, Jung-Hoon;Do, Kyeong-Hoon;Lee, Eung-Joo
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2002년도 ITC-CSCC -2
    • /
    • pp.1252-1255
    • /
    • 2002
  • In this paper, face recognition algorithm, by using skin color information of HSI color coordinate collected from face images, elliptical mask, fratures of face including eyes, nose and mouth, and geometrical feature vectors of face and facial angles, is proposed. The proposed algorithm improved face region extraction efficacy by using HSI information relatively similar to human's visual system along with color tone information about skin colors of face, elliptical mask and intensity information. Moreover, it improved face recognition efficacy with using feature information of eyes, nose and mouth, and Θ1(ACRED), Θ2(AMRED) and Θ 3(ANRED), which are geometrical face angles of face. In the proposed algorithm, it enables exact face reading by using color tone information, elliptical mask, brightness information and structural characteristic angle together, not like using only brightness information in existing algorithm. Moreover, it uses structural related value of characteristics and certain vectors together for the recognition method.

  • PDF

전십자 인대 재건을 위한 인체 슬관절의 굴신 운동 해석 (An Analysis of Human Knee Joint Motion for Anterior Cruciate Ligament reconstruction)

  • 문병영;손권;박정홍;서정탁
    • 대한기계학회:학술대회논문집
    • /
    • 대한기계학회 2003년도 춘계학술대회
    • /
    • pp.929-934
    • /
    • 2003
  • Three dimensional joint motion data were obtained using precise magnetic sensors and X-ray. Six metal markers were inserted on the femur and the tibia to set the coordinate system. Two magnetic position sensors were used to record motion data and these positions were transformed into the knee motion. The quadriceps muscle was extended in an automatic manner by an extraction machine. Results of the knee motion were the same as the clinical data. The proposed method is found to be reasonable in describing the knee motion so that these motion data can be used to simulate the normal knee joint.

  • PDF

인체 무릎 관절의 굴신 운동 해석 기법 (A Method to Describe and Analyze Human Knee Joint Motion)

  • 문병영;손권;박정홍;서정탁
    • 한국정밀공학회지
    • /
    • 제20권10호
    • /
    • pp.233-239
    • /
    • 2003
  • Three dimensional joint motion data were obtained using X-ray and precise magnetic sensors. Six metal markers were inserted on the femur and the tibia to set the coordinate system. Two magnetic position sensors were used to record motion data and these positions were transformed into the knee motion. The quadriceps muscle was extended in an automatic manner by an extraction machine. Results of the knee joint motion were the same as the clinical data. The proposed method is found to be reasonable in describing the knee motion so that these motion data can be used to simulate the normal knee joint.

How to Get New Apparel Industry with Changing from Desire of Purchasing to Desire of Kansei Exchange : Part 1. An Interactive Body Model for Individual Pattern Making

  • Takatera, Masayuki;Cho, Young-Sook;Park, Hye-Jun;Shimizu, Yoshio
    • 복식문화학회:학술대회논문집
    • /
    • 복식문화학회 2005년도 Joint International Conference
    • /
    • pp.48-54
    • /
    • 2005
  • In order to mass-customize clothes, it is essential to take into account individual body shape using computerized 3D body models. This paper describes the development of an interactive body model that can be altered to match individual body perimeter, postures and depth for the purpose of computerized pattern making. Construction of the body model requires the extraction of necessary points, adjustment of coordinate points, linking of points by spline curves, control of section lengths and selectability of various hip types. Front to back depth of the model is adjusted by scaling ratio. We had a great result for controlling perimeter, posture and depth of body shapes. The results support the adaptability and potential usefulness of the posture and depth adjustable body model.

  • PDF

Discrete Wavelet Transform for Watermarking Three-Dimensional Triangular Meshes from a Kinect Sensor

  • Wibowo, Suryo Adhi;Kim, Eun Kyeong;Kim, Sungshin
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • 제14권4호
    • /
    • pp.249-255
    • /
    • 2014
  • We present a simple method to watermark three-dimensional (3D) triangular meshes that have been generated from the depth data of the Kinect sensor. In contrast to previous methods, which maintain the shape of 3D triangular meshes and decide the embedding place, requiring calculations of vertices and their neighbors, our method is based on selecting one of the coordinate axes. To maintain shape, we use discrete wavelet transform and constant regularization. We know that the watermarking system needs the information to be embedded; we used a text to provide that information. We used geometry attacks such as rotation, scales, and translation, to test the performance of this watermarking system. Performance parameters in this paper include the vertices error rate (VER) and bit error rate (BER). The results from the VER and BER indicate that using a correction term before the extraction process makes our system robust to geometry attacks.

교차 시각 스테레오 카메라 모델 해석 (Analysis of convergent looking stereo camera model)

  • 이적식
    • 전자공학회논문지B
    • /
    • 제33B권10호
    • /
    • pp.50-62
    • /
    • 1996
  • A parallel looking stereo camera was mainly used as an input sensor for digital image processing, image understanding and the extraction of 3 dimensional information. Theoretical analysis and performance evaluation are dealt in this paper for a convergent looking stereo camera model having a fixation point with the result of crossing optical axes. The quantization error, depth resolution and equidepth map due to digital pixels, and the misalignments effects of pan, tilt and roll angles are analyzed by using rhe relationship between the reference and image coordinate systems. Also horopter, epipolar lines, probability density functions of the depth error, and stereo fusion areas for the two camera models are discussed.

  • PDF

3차원 이동물체의 변위평가를 위한 스테레오 비젼시스템 설계에 관한 연구 (A Study on the Stereo Vision System Design for the Displacement Estimation of Three-Dimensional Moving Object)

  • 이주신
    • 한국통신학회논문지
    • /
    • 제15권12호
    • /
    • pp.1002-1016
    • /
    • 1990
  • 본 논문은 스테레오비젼 시스템을 설계 제작하고, 제작된 시스템을 가지고 3차원 이동물체의 변위평가 방법을 제안하였다. 이동물체의 추출은 차영상 알고리즘에 의해 추출하고, 3차원 이동물체의 기하학적인 위치좌표는 2개의 2차원 물체의 면적중심을 합성시켜 구하였다. 3차원 이동물체의 범위평가는 합성된 3차원 좌표값에 의해서 물체의 이동속도 및 거리, 이동궤적, 카메라와 물체 사이의 공간거리를 산출하여 입증하였다.

  • PDF

Soccer Image Sequences Mosaicing Using Reverse Affine Transform

  • Yoon, Ho-Sub;Jung Soh;Min, Byung-Woo;Yang, Young-Kyu
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2000년도 ITC-CSCC -2
    • /
    • pp.877-880
    • /
    • 2000
  • In this paper, we develop an algorithm of soccer image sequences mosaicing using reverse affine transform. The continuous mosaic images of soccer ground field allows the user/viewer to view a “wide picture” of the player’s actions The first step of our algorithm is to automatic detection and tracking player, ball and some lines such as center circle, sideline, penalty line and so on. For this purpose, we use the ground field extraction algorithm using color information and player and line detection algorithm using four P-rules and two L-rules. The second step is Affine transform to map the points from image to model coordinate using predefined and pre-detected four points. General Affine transformation has many holes in target image. In order to delete these holes, we use reverse Affine transform. We tested our method in real image sequence and the experimental results are given.

  • PDF