• 제목/요약/키워드: Convergence Platform

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성층권 비행선을 이용한 이동통신 시스템의 outage확률 및 simulation에 관한 연구 (A Study on the Outage Probability and Simulation for Mobile Communication System using Stratospheric Platform)

  • 김혜영;고봉진
    • 융합신호처리학회 학술대회논문집
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    • 한국신호처리시스템학회 2000년도 하계종합학술대회논문집
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    • pp.37-40
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    • 2000
  • This paper represented the analytic results of outage probability, considering the effect of Rician fading, Interference and Interference-reduction techniques and simulated, when cellular system was constructed by using Stratospheric platform, one of the next generation wireless communication infras which provides high speed multimedia services.

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웹툰플랫폼 성공요인에서 도출한 플랫폼 정부 활성화 방안 (Government as a Platform Revitalization Strategy Derived from Webtoon Platform Success Factors)

  • 서형준
    • 디지털융복합연구
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    • 제19권10호
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    • pp.1-13
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    • 2021
  • 본 연구는 플랫폼 정부를 차세대 정부 모델로 상정하고, 국내의 대표적인 플랫폼 비즈니스 성공 모델인 웹툰플랫폼의 성공요인으로부터 플랫폼 정부의 활성화 방안을 도출하고자 하였다. 특히 네이버웹툰의 사례를 중심으로 플랫폼 전략의 핵심요소에 따라 성공요인을 도출하였다. 첫째, 플랫폼 인프라 측면에서 기존의 강력한 포털사이트의 플랫폼 기반에 구축되어 이용자를 모으기 용이하고, 로그인 없이 웹툰을 이용하는 등 플랫폼의 접근성을 제고 하였다. 둘째, 이해관계자 참여 측면에서 웹툰 무료제공으로 이용자를 모았고, PPS라는 수익모델을 통해 웹툰 창작자에 대한 인센티브를 제공하고, 다른 이해관계자와 연결시키는 등 매개자 역할을 수행하였다. 셋째, 산출물 생산 측면에서 웹툰 하단에 피드백을 실시간으로 제공하여 이용자들이 웹툰제작에 영향을 끼칠수 있도록 하였다. 그리고 인큐베이팅 시스템을 통해 이용자도 언제든 직접 웹툰을 제작할 수 있도록 하였다. 또한 PPS를 통해 2차 산출물 생산을 지원하여, 웹툰에 한정되지 않는 다양한 콘텐츠 생산을 가능케 하였다. 네이버웹툰 사례를 통해 도출된 성공요인에 라 국내 플랫폼 정부의 활성화 방안을 제시하였다.

사례 연구를 통한 스마트 시티 플랫폼의 서비스를 위한 참조 모델 (Reference Model for the Service of Smart City Platform through Case Study)

  • 김영수;문형진
    • 디지털융복합연구
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    • 제19권8호
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    • pp.241-247
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    • 2021
  • 도시 발전에 따른 부작용들을 해결하기 위한 한 방안으로 도시에 정보 통신 기술이 융합된 스마트 시티를 구축하고 있다. 스마트 시티 플랫폼은 스마트 시티 서비스의 개발 및 통합을 지원해야 한다. 따라서 스마트 플랫폼이 지원해야 하는 기반 기술과 기능적 및 비 기능적 요구 사항을 분석하였다. 스마트 시티 플랫폼이 지원하는 기반 기술로 사물 인터넷, 클라우드 컴퓨팅, 빅 데이터 및 사이버-물리 시스템의 4가지 범주로 분류하고 구현 가능한 기능적 및 비 기능적 요구 사항과 스마트 시티 플랫폼의 참조 모델을 도출했다. 스마트 시티 플랫폼의 참조 모델은 도시관리자에게 특정 도시 문제를 해결하기 위한 기능적 또는 비 기능적 요구 사항에 따른 기반 기술의 투자와 서비스 개발 범위에 대한 의사 결정에 활용하고. 플랫폼 개발자에게 스마트 시티 구축을 위한 소프트웨어 플랫폼의 기능적 및 비 기능적 요구 사항과 구현 기술을 식별하고 결정하는 가이드라인을 제공한다.

국내 건축분야 3D 프린팅 시장 성숙도 기반 단계별 유통플랫폼 구축방안에 관한 연구 (A Study on the Phased Development Plan of Distribution Platform Based on 3D Printing Market Maturity in Domestic Architecture)

  • 정수매;원지선;신재영;주기범
    • 한국산업융합학회 논문집
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    • 제24권6_2호
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    • pp.849-860
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    • 2021
  • Recently, it is easy to find cases of 3D printing product, equipment, and materials in the architecture field. However, there is a lack of distribution environment where 3D printing products can be traded on an online platform or to access on-demand services in the architecture field. Therefore, in this study, a distribution platform development plan was proposed in consideration of the maturity level of the 3D printing distribution market in the domestic architecture field. For this purpose, the research was carried out as follows. First, by analyzing the case of the 3D printing distribution platform, the development stage of the distribution platform was set as three stages from the perspective of market maturity, platform development level, and sales/purchase experience level of suppliers and consumers. Second, the market maturity of the current domestic architecture field was evaluated as the first stage, and a distribution platform that could be implemented in the first stage was presented as a pilot. Third, we presented the first stage pilot, collected practical opinions on future construction plans through in-depth interviews, and presented detailed implementation plans for each stage necessary to achieve the second and third stage market maturity goals. Based on the roadmap derived from this study, it is expected that the domestic distribution platform market will grow step by step in the future and be utilized for business model development.

플랫폼 서비스 운용환경에서 빅데이터 플로우 관리를 통한 장애 상황 관리 방법 (The Method of Failure Management through Big Data Flow Management in Platform Service Operation Environment)

  • 백송기;임재현
    • 융합정보논문지
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    • 제11권5호
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    • pp.23-29
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    • 2021
  • 최근 글로벌 플랫폼 서비스사업자가 제공하는 플랫폼 서비스의 장애로 전 세계적으로 특정 콘텐츠 서비스가 불가한 상황이 발생하고, 글로벌 서비스 시장에 사회 경제적으로 상당히 큰 문제를 초래하고 있다. 플랫폼 서비스의 안정성 확보를 위해서는 지능화된 플랫폼 운용 관리가 요구된다. 또한, 플랫폼 장애를 사전에 예방하고 대응할 수 있는 지능형 관리 기술이 필요하다. 본 연구에서는 플랫폼 운용 환경에서 비정상적인 서비스 상태 및 장애를 신속하게 감지 대응하기 위한 플랫폼 빅데이터 플로우 관리 기법 및 관리 모듈 구현 방안을 제안하였다. 서비스 및 장애 상황 감시 특성 분석 결과 빅데이터 플로우 관리 기법이 장애 감시 측면에서 전통적인 네트워크 관리 방법에 비하여 비정상적인 장애 상황 감지 및 장애 대응 특성이 30%이상 개선됨을 확인하였다. 빅데이터 플로우 관리 방법의 경우 플랫폼 시스템 장애 및 비정상적인 서비스 상태를 신속하게 감지할 수 있는 장점이 있으며 AI 기반 기술과 연계시 플랫폼 관리를 지능적으로 수행하고 장애 예방보전 능력은 크게 향상될 수 있을 것으로 기대된다.

노지 밭고랑 환경 적용을 위한 자율조향 플랫폼 개발 (Development of Autonomous Steering Platforms for Upland Furrow)

  • 조용준;윤해룡;홍형길;오장석;박희창;강민수;박관형;서갑호;김순덕;이영태
    • 한국기계가공학회지
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    • 제20권9호
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    • pp.70-75
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    • 2021
  • We developed a platform that was capable of autonomous steering in a furrow environment. It was developed to autonomously control steering by recognizing the furrow using a laser distance, three-axis tilt, and temperature sensor. The performance evaluation indicated that the autonomous steering success rate was 99.17%, and it was possible to climb up to 5° on the slope. The usage time was approximately 40 h, and the maximum speed was 6.7 km/h.

Implementation of an Open Artificial Intelligence Platform Based on Web and Tensorflow

  • Park, Hyun-Jun;Lee, Kyounghee
    • Journal of information and communication convergence engineering
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    • 제18권3호
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    • pp.176-182
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    • 2020
  • In this paper, we propose a web-based open artificial intelligence (AI) platform which provides high convenience in input data pre-processing, artificial neural network training, and the configuration of subsequent operations according to inference results. The proposed platform has the advantages of the GUI-based environment which can be easily utilized by a user without complex installation. It consists of a web server implemented with the JavaScript Node.js library and a client running the tensorflow.js library. Using the platform, many users can simultaneously create, modify and run their projects to apply AI functionality into various smart services through an open web interface. With our implementation, we show the operability of the proposed platform. By loading a web page from the server, the client can perform GUI-based operations and display the results performed by three modules: the Input Module, the Learning Module and the Output Module. We also implement two application systems using our platform, called smart cashier and smart door, which demonstrate the platform's practicality.

플랫폼 기반의 서비스 생태계 구축을 위한 주요 속성 연구 (Platform Based of The Major Attribute Research for The Service Ecosystem Construction)

  • 권혁인;나윤빈;박종석
    • 한국IT서비스학회지
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    • 제12권4호
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    • pp.461-472
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    • 2013
  • Today, In the Service Industry are more getting a lot of convergence of IT utilization. And global IT companies are strengthening that platform based Services Ecosystems. These business in the field, Ecosystem Competitive strategy is difficult to imitate. And this strategy is generated organic Business Model that a by Competitive-Predominance to brings. In addition, the added value of the Service Industry is taken, a new type of job creation by the ripple-effect is huge. However, existing the Ecosystem Theory of Business is a lack of research on the use. Thus, Ecosystem Construction conditions is very difficult. This study is try to successful Platform Case's Analysis such as Apple, Google, Amazon, eBay's. These Ecosystems is that want to know the Major attributes. At first, would be analyzing to previous research, the Service and Knowledge Services' major attributes and Ecosystem studies' major attributes to grasp. Then, from a Group of Experts is to assess the importance. Finally, according to each Platform, examined the Correlation of Major Attributes.

AI Smart Factory Model for Integrated Management of Packaging Container Production Process

  • Kim, Chigon;Park, Deawoo
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권3호
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    • pp.148-154
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    • 2021
  • We propose the AI Smart Factory Model for integrated management of production processes in this paper .It is an integrated platform system for the production of food packaging containers, consisting of a platform system for the main producer, one or more production partner platform systems, and one or more raw material partner platform systems while each subsystem of the three systems consists of an integrated storage server platform that can be expanded infinitely with flexible systems that can extend client PCs and main servers according to size and integrated management of overall raw materials and production-related information. The hardware collects production site information in real time by using various equipment such as PLCs, on-site PCs, barcode printers, and wireless APs at the production site. MES and e-SCM data are stored in the cloud database server to ensure security and high availability of data, and accumulated as big data. It was built based on the project focused on dissemination and diffusion of the smart factory construction, advancement, and easy maintenance system promoted by the Ministry of SMEs and Startups to enhance the competitiveness of small and medium-sized enterprises (SMEs) manufacturing sites while we plan to propose this model in the paper to state funding projects for SMEs.

Best Practice of Gamification in Block Coding Learning Platform based on Virtual Reality

  • Seo Yeon Hong;Hyeon-A Park;Ji Yeong Choe;Mi Seo Choi;Janghwan Kim;R. Young Chul Kim;Chaeyun Seo
    • International Journal of Advanced Culture Technology
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    • 제12권3호
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    • pp.419-426
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    • 2024
  • Due to the government's announcement of the 2025 policy mandating coding education, there is a growing need for effective coding learning methods in elementary education. However, there are few methods available that can easily help younger students understand coding. While text-based coding and visual block coding methods exist, they have limitations. To address these issues, we propose a block coding learning platform that combines virtual reality (VR) technology with gamification elements. The traditional two dimensional (2D) block coding methods have some limitations, so this platform aims to overcome these by providing an environment where learners can intuitively understand and experience coding in a three dimensional (3D) virtual space. The primary goal is to enhance immersive, learner-centered experiences and improve creative problem-solving skills and computational thinking. This study proposes an experimental approach to demonstrate the effectiveness of a learning platform that combines VR technology with block coding. Furthermore, we expect that the VR-based platform will significantly contribute to improving the quality of education and promoting self-directed learning among students.