• Title/Summary/Keyword: Convergence Platform

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Pub/Sub-based Sensor virtualization framework for Cloud environment

  • Ullah, Mohammad Hasmat;Park, Sung-Soon;Nob, Jaechun;Kim, Gyeong Hun
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.109-119
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    • 2015
  • The interaction between wireless sensors such as Internet of Things (IoT) and Cloud is a new paradigm of communication virtualization to overcome resource and efficiency restriction. Cloud computing provides unlimited platform, resources, services and also covers almost every area of computing. On the other hand, Wireless Sensor Networks (WSN) has gained attention for their potential supports and attractive solutions such as IoT, environment monitoring, healthcare, military, critical infrastructure monitoring, home and industrial automation, transportation, business, etc. Besides, our virtual groups and social networks are in main role of information sharing. However, this sensor network lacks resource, storage capacity and computational power along with extensibility, fault-tolerance, reliability and openness. These data are not available to community groups or cloud environment for general purpose research or utilization yet. If we reduce the gap between real and virtual world by adding this WSN driven data to cloud environment and virtual communities, then it can gain a remarkable attention from all over, along with giving us the benefit in various sectors. We have proposed a Pub/Sub-based sensor virtualization framework Cloud environment. This integration provides resource, service, and storage with sensor driven data to the community. We have virtualized physical sensors as virtual sensors on cloud computing, while this middleware and virtual sensors are provisioned automatically to end users whenever they required. Our architecture provides service to end users without being concerned about its implementation details. Furthermore, we have proposed an efficient content-based event matching algorithm to analyze subscriptions and to publish proper contents in a cost-effective manner. We have evaluated our algorithm which shows better performance while comparing to that of previously proposed algorithms.

An LED Positioning Method Using Image Sensor of a Smart Device (LED 조명과 스마트 디바이스의 이미지 센서를 이용한 실내 측위 기법)

  • Kim, Jae-Hoon;Kim, Byoung-Sup;Jeon, Hyun-Min;Kang, Suk-Yon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.2
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    • pp.390-396
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    • 2015
  • The drastic growth of mobile communication and spreading of smart phone make the significant attention on Location Based Service. The one of most important things for vitalizations of LBS is the accurate estimating position for mobile object. Focusing on an image sensor deployed in smart phone, we develop a LED based positioning estimation framework. The developed approaches can strengthen the advantages of independent indoor applicability of LED. The estimation of LED based positioning is effectively applied to any indoor environment. We put a focus especially on the algorithmic framework. of image processing of smart phone. From LED lighting, we can obtain a typical signal image which contains the unique positioning information. Furthermore test-bed based on smart phone platform is practically developed and all data have been harvested from the actual measurement of test indoor area. This can approve the practical usefulness of proposed framework.

The Study of Analysis Algorithm and Wave Characteristic Control Environment for Wireless Communication (무선이동통신 제어환경에서 전파특성 및 알고리즘 분석에 관한 연구)

  • Kang, Jeong-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.4B
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    • pp.371-377
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    • 2011
  • Users of the Information Age, IT usage patterns of the wired broadband information services and various forms of the same quality wireless multimedia services are required. Changes of these times the next-generation mobile communications (IMT-Advanced) has emerged as the necessity of developing its current voice and packet data communications on the move in the high-speed 100Mbps, 1Gbps in stationary and slow data transmission rates up to fixed-mobile convergence based on needed to provide ubiquitous service platform for the realization of IMT-Advanced is the time for preparation. In particular, 3-5GHz band, focused on mobile communications can be used to secure the necessary frequency band relocated and the existing crosstalk analysis methodology developed for the services rendered, and the frequency of such results to obtain new spectrum for IMT-Advanced for the country to secure the frequency characteristics and IMT-Advanced 3-5GHz band for the radio frequency of the characterization techniques necessary to develop a national wireless communication interference and frequency-based technology acquisition and management skills were identified.

User Authentication and Key Distribution on Open IPTV System (개방형 IPTV 환경에서의 사용자 인증 및 키 분배 메커니즘)

  • Jung, Ji-Yeon;Doh, In-Shil;Chae, Ki-Joon
    • The KIPS Transactions:PartC
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    • v.18C no.4
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    • pp.227-236
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    • 2011
  • IPTV(Internet Protocol Television) is one of the typical businesses which are the convergence of Broadcast and Communication. It provides broadcasting service using IP networks. Recently, IPTV service is developed to Mobile IPTV or Open IPTV. Especially, Open IPTV uses open platform so not only service providers but also general users can provide contents to other users. Open IPTV system has many content providers, so existing security solution of IPTV cannot be adopted. In this paper, we suggest user authentication and key distribution mechanism on Open IPTV. Our proposed mechanism is based on Kerberos, so it can support distribution environment such as Open IPTV. We demonstrate that proposed mechanism can guarantee secure transmission of contents and reduce the delay of user authentication on Open IPTV system compared to other authentication mechanisms. We also compare our proposal and other mechanisms in various aspects, and analyze efficiency and safety of proposed mechanism. As a result, we insist that this mechanism satisfies the security requirements for IPTV.

An Analysis of the Transition Type of Webtoon based Snack Animation Content (웹툰 기반 스낵애니메이션 콘텐츠의 장면전환 유형 분석)

  • Kim, Suk-Rae;Kim, Kyoung-Joo
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.459-466
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    • 2019
  • In these days, the term 'snack culture' has been popularized as on of the tendency of new content consumption, and various related contents are introduced. This study is an analytical study related to the snack animation content based on the webtoon which can be considered as a representative snack culture content. The Purpose of this study is to investigate the frequency of use of transition techniques, which are importance for viewer to help to understand story by making space and time change in the moving image. To do this, I analyzed the each type of transition technique about the whole contents of NAVER's play webtoon, which is representative snack animation platform. Then I derived and contemplated the result of the analysis with a viewpoint of composition of shot. Through this process, I think this study could provide another basic data about snack animation contents which are not been studied enough yet.

A Study on the Establishment of Platform for Smart Campus Ecosystem (스마트 캠퍼스 생태계를 위한 플랫폼 구축에 관한 연구: 대학생 핵심역량개발과 취업지원을 중심으로)

  • Seo, Byeong-Min
    • Journal of Industrial Convergence
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    • v.17 no.3
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    • pp.39-49
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    • 2019
  • This study, as a study on building platforms for smart campus ecosystem, took an approach that reflected the needs of various stakeholders of smart campus, and focused on functions to help them strengthen their competitiveness and advance into society by focusing on the learning of the most important university student users, college life, and social connection. First, we looked at the theories related to smart campus construction through prior research, and next, through domestic and international environmental analysis and trend analysis, we designed and presented a target model for e-portfolio focusing on core competency development and support system for Industry-Academic Cooperation, and proposed the main point for continuous smart campus development model.

Android-Based Open Platform Intelligent Vehicle Services Middleware Application (안드로이드 기반의 지능형자동차 미들웨어 오픈플랫폼 서비스 응용)

  • Choi, Byung-Kwan
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.8
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    • pp.33-41
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    • 2013
  • Intelligent automobile technology and IT convergence, the development of new imaging technology media applications based on open source Android installed on tracked, wheeled smart phone application technology and the development of intelligent vehicles as a new paradigm a lot of research and development being made. Android-based intelligent automotive applications, technology, and evolved into the center of a set of various multimedia technologies move beyond the limits of the means of each of multimedia platforms, services and applications that have been developed in such a distributed environment, has been developed according to a variety of services through technology mobile terminal device technology is an absolute requirement. In this paper, SVC Codec, real-time video and graphics processing and SoC design intelligent vehicles middleware applications with monolithic system specification through Android-based design of intelligent vehicles dedicated middleware research experiments on open platforms, and provides various terminal services functions SoC based on a newly designed and standardized interface analysis techniques in this study were verified through experiments.

A Study on Aspect of Genre Differentiation in Digital Games - Focused on 'Roguelike' and 'Metroidvania' (디지털 게임의 하위 장르 분화 양상 연구 - 로그라이크, 메트로배니아를 중심으로-)

  • Ahn, Jin Kyoung
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.51-59
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    • 2018
  • The purpose of this study is to analyze genre differentiation in digital games and examine the changing characteristics of core genre elements. Especially this study focuses on the aspect that how players recognize genre differentiation based on the conceptual blending theory. The evolution of the genre does not end with decline or extinction. The genre keeps being divided into sub-genres through partial use of genre elements. The differentiation of the genre results from the principle of frame confrontation or expansion with a parent genre. Rogue-like games are differentiated from Role-playing games by frame conflict, while Metroidvania games are differentiated from Platform adventure games by frame expansion. In the former case, the core genre elements are independent and easily combined with other genres. For example, the core mechanism of Rogue-like genre like 'perma-death' or 'procedural generation' has a decisive effect on the differentiation of the game experience become an independent genre element. In the latter case of Metroidvania, the core genre elements strongly reveals context dependency and are difficult to use outside the genre convention. The core mechanism of Metroidvania is 'backtracking' in the labyrinth style map, but it could be effective genre element within the specific context like side-scrolling action-platformer.

A Study on the Necessity and Cases of Non-Face-to-Face Online Craft Education Programs (비대면 온라인 공예 교육 프로그램의 필요성과 사례 연구)

  • Jang, Ji-Su;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.277-282
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    • 2021
  • The purpose of this thesis is to suggest the direction of various online education media to be developed in the future by studying the necessity and cases of non-face-to-face online craft education programs. To this end, among the online class platforms currently operated in Korea, four places that contain craft education programs were selected and analyzed for comparison. Class101, Hobbyful, Conects-Hobby Class, and Air Klass are examples. As a result of the study, the common features and advantages of the convenience of accessing contents and the diversity of class composition were found. However, there was a limitation in that the real-time inquiry and response system was not systematically implemented in most online class platforms. In particular, as the number of users of the online class platform is gradually increasing in the untact era caused by Covid-19, continuous research and development will be required to ensure that interaction, the most important characteristic of face-to-face, can also be performed well on online platforms.

A Study on the Implementation of Digital Twin Architecture and Detailed Technology for Agriculture and Livestock Industry (농·축산 산업을 위한 디지털 트윈 아키텍처 및 세부 기술 구현에 관한 연구)

  • Jeong, Deuk-Young;Kim, Se-Han;Lee, In-Bok;Yeo, Uk-Hyeon;Lee, Sang-Yeon;Kim, Jun-Gyu;Park, Se-Jun
    • Journal of Broadcast Engineering
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    • v.26 no.4
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    • pp.398-408
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    • 2021
  • Since COVID-19, the world's food shortage population has more than doubled from 130 million to 270 million. In addition, as various issues related to the food industry such as climate change arise, the importance of agriculture and livestock is increasing. In particular, it is still difficult to utilize data generated in these field. Therefore, the objective of this study was to explain the limitations of using data based on fragmentary analysis and the necessity of Digital Twin. The additional objective was to propose an architecture and necessary technologies of a Digital Twin platform suitable for agricultural and livestock. It also proposed a Digital Twin-based service that could be used in the near future, such as labor reduction, productivity improvement, personalized consumption, transportation, and distribution by incorporating intelligent information convergence technology into facility horticulture and livestock farming.