• 제목/요약/키워드: Convergence Paradigm

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융합화 문화변화에 따른 패션 패러다임 특성 연구 (A Study on the Characteristics of Fashion Paradigm According to Changing Convergence Culture)

  • 김미현
    • 복식
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    • 제56권7호
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    • pp.101-114
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    • 2006
  • The purpose of this study was to delve into the features of paradigm in conjunction with changing convergence culture in the 21st century's knowledge-based society, the influence of convergence paradigm on fashion, and changes in convergence culture. After identifying the features of the paradigm of knowledge-based society in association with changing convergence culture, the characteristics of fashion paradigm were examined in con=junction with the characteristics of the paradigm, and the convergence phenomena of modern fashion were investigated to figure out fashion trends. The findings of the study were as follows: According to the features of ubiquitous technology based on the theories of Mark Weiser and other futurologists, the characteristics of changing convergence culture in knowledge-based society could be classified into invisibility, relationship and materialized virtuality. When relevant theories were reviewed, invisibility, relationship and materialized virtuality are identified as the unique features of the paradigm of changing convergence culture in knowledge-based society. But those characteristics aren't separate concepts. Instead, they are being connected and fused together, thanks to universalized digital technology and ubiquitous technology. Changing convergence culture has brought a change to fashion paradigm as well. There is a type of design that lets all the characteristics stand out, and another design fuses just some of them together conceptually or formally. That is, fashion paradigm is marked by a combination of invisibility, relationship and an embodiment of virtual reality to be in line with changes in convergence culture.

현대 패션에서 보여지는 컨버전스 문화 현상에 관한 연구 (A Study of the Cultural Convergence Phenomenon in Contemporary Fashion)

  • 김미현
    • 대한가정학회지
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    • 제46권4호
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    • pp.61-69
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    • 2008
  • The definition of convergence employed in this study is a sociocultural phenomenon where different patterns, genres or fields coexist along with the existence of a knowledge based society. The focus of this study was centered on identifying the characteristics of contemporary fashion paradigm in association with changing cultural convergence according to the theories of Mark Weiser and other futurologists. The purpose of this study was to delve into the features of this paradigm in conjunction with changing cultural convergence in 21st century's knowledge-based society, and the influence of convergence paradigm on fashion. After identifying the features of knowledge-based society paradigm in association with changing cultural convergence, the characteristics of the fashion paradigm in order to ascertain and analyze fashion trends. Conclusions based on analyzed data indicate that in a knowledge-based society, paradigm change resulting from convergence phenomena contributes to facilitating the dissolution of fashion from other fields and its fusion with other areas.

산림정책융합에 관한 연구 : 산림이용·개발 및 보전의 융합패러다임으로의 변화 (A Study on the Policy Convergence of Forest Policy : A Paradigm Sift to Convergence between Forest Development and Preservation)

  • 장제원;박용성
    • 디지털융복합연구
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    • 제13권6호
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    • pp.13-28
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    • 2015
  • 산림의 경제적 가치의 중요성에 따라 산림이용과 개발의 패러다임이 산림정책의 지배적 패러다임으로 등장하였다. 산림이 웰니스의 중요한 수단으로 인식되면서 이용과 보전의 융합이 모색되었고 산림정책의 패러다임도 산림을 이용한 휴양, 복지 및 웰니스(wellness) 등 새로운 정책가치들을 지향하게 되었다. 따라서 본 연구는 산림정책에 새로운 가치들이 어떻게 융합되었는지를 컨텐츠 분석과 네트워크 분석이 결합된 텍스트 네트워크 분석을 통해 분석하고자 하였다. 분석결과에 따르면, 제4차 산림기본계획에 비해 제5차 산림기본계획에서는 임산물 생산에서 벗어나 산림이용과 산림휴양기능이 강화된 것으로 분석되었다. 산림을 통한 치유, 건강, 산림의 복지적인 기능 등에 대한 정책과 산림이용과 보전이 융합된 경영기반 마련에는 미흡한 것으로 나타났으며 한국의 산림정책에서 지속가능한 융합패러다임이 보이고 있다. 정책적 함의로서 국가산림기본계획 수립에 있어 산림이용과 보전을 융합할 수 있는 정책역량의 강화가 필요하다는 점을 제시할 수 있다.

컨버전스 트렌드에 의한 패션 디자인 (Convergence in Fashion Design)

  • 고현진
    • 복식
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    • 제56권7호
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    • pp.148-162
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    • 2006
  • The purpose of this study is to examine the concept of convergence which is one of the trendy issues as a new digital paradigm of Integrative thinking in 21st century, to analyze the plastic feature and internal meaning of convergence expressed in fashion design, and to grasp the cultural symbolism through this aesthetic analysis. Because there have been considerable discussions on convergence, centering on industrial product area associated with media, I will proceed my study on the basis of them. For this, the documentary study and practical case study have been executed. This study will be helpful to find a direction of future fashion design trend. Convergence in digital stage can be defined as a phenomenon which different functions of product move towards one direction for greater efficiency, and not only as a technical integration between functions of product, but also an extension of area. Convergence can be classified by their use as (1) convergence for convenient daily life (2) convergence with intelligent scientific technology (3) convergence for entertainment on the basis of sensual experience. The plasticity of convergence designs feature as a open dynamic structure which potentiate transformation and their internal meaning can be inquired such qualities as integrative multiplicity, efficiency, mobility, intelligence. Specially convergence fashion design has protection qualify resulting from wearability on body. Ultimately convergence fashion design as a future digital paradigm can be thought as both eco-friendly design and human-centered design from positive technology-based viewpoint, because it is easy to transform according to our environment, convenient to reserve, and efficient to enhance spatial usibility.

융합 R&D 기획을 위한 글로벌 연구개발 과제 정보 체계 활용: 해안 침수 관련 융합 R&D 탐색을 중심으로 (Research on utilizing global R&D funding database to plan convergence R&D project: Exploring convergence R&D related to the coastal inundation)

  • 허요섭;심위;서성호;강현무;강종석
    • 한국산업융합학회 논문집
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    • 제22권5호
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    • pp.475-481
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    • 2019
  • The paradigm of convergence R&D is shifting from the convergence of technologies to the convergence of solutions to solve the complex problems of scientific and social development. On the other hand, it is prevalent that there is a lack of convergence in our research field. Although Korea has invested heavily in fusion research and development, Korea has mainly focused on the application and development of technology, so failed to plan convergence R&D in line with the new paradigm. Therefore, in this study, we searched for convergence R&D area that is being done to solve social problems, and tried to make use of data-driven objective methods. For this purpose, we used the investment information of global R&D projects that had no retrospective properties and derived the convergence R&D area related to coastal flooding.

미디어 컨버전스 시대 애니메이션의 새로운 패러다임 변화 (New Paradigm Changes in Animation in the Era of Media Convergence)

  • 이상원
    • 한국콘텐츠학회논문지
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    • 제7권6호
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    • pp.31-43
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    • 2007
  • 최근 애니메이션 시장은 시대적 트렌드와 환경을 충족시켜 줄 수 있는 새로운 소비 형태의 애니메이션 콘텐츠를 요구하고 있다. 본 연구는 미디어 컨버전스 시대의 애니메이션 장르가 어떠한 형태로 변화하고 있는지에 대해 알아보고 미디어의 다양성에 따른 애니메이션 사례들을 분석함으로써 애니메이션의 새로운 패러다임 변화를 모색해 보는 것이 주목적이다. 연구결과, 애니메이션의 패러다임 변화를 이끄는 핵심적인 변화 요인으로, 인터넷 통신기술의 발달과 상호작용성, 미디어 특성에 따른 뉴미디어의 등장을 확인할 수 있었다. 시사점으로, 다원화 사회의 소비환경은 개인미디어를 중심으로 한 적극적인 마케팅 도입이 필요하고, 애니메이션 장르에 대한 새로운 인식이 필요하다는 점이다. 또한 애니메이션 산업은 창작기술 발달과 체험 경제적 패러다임을 바탕으로 미래의 선도 산업으로 발전 가능성이 크다는 것과 뉴미디어를 기반으로 한 애니메이션 교육이 필요하다는 점이다. 이러한 연구는 뉴미디어를 중심으로 한 창작 애니메이션의 이론적 실무적 측면에서 연구의 기초를 제공할 수 있다는 점에서 의의를 찾을 수 있을 것이다.

디지털컨버전스 패러다임과 디지털콘텐츠 서비스 참여에 관한 연구 (A Study on the Digital Convergence Paradigm and Participation in Digital Contents Services)

  • 김연정
    • 가정과삶의질연구
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    • 제27권6호
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    • pp.243-253
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    • 2009
  • This study identifies the concept of a digital convergence paradigm, which deals with the relationship among convergence and consumer participation, digital contents services, and the culture of consumption (web 2.0). This research was conducted using a quantitative method involving focus group interviews (FGI) and literature reviews. This research examines the relationship between convergence and consumer participation and the adoption of a concept of "convergence culture", which is categorized as "collective intelligence" and "intellectual community participation". The role of the consumer has changed from one of a "consuming consumer" to that of a "collaborating consumer" and finally to the concept of a consumers as the originator of a new consumption culture. In the study, the consumption culture of web participants indicated the characteristics of funology, self-expression, life-catching, quick-tempered, immersion(arousal), sharing culture, multitasking, and cyber justice. The recognition level of networking on the "digital convergence" of the consumer was identified as that of the combination of IT(information technology); product and multi-services or alliance of industry groups(telecom, broadband, IPTV service); or the use of one source with multiple devices.

디지털 미디어 패러다임 전환에 따른 사용자 참여기반 미디어 스킨 개발 방향 및 적용 (The Direction for Developing a User Participation-based Media Skin by a Paradigm Shift of Digital Media and its Application)

  • 전병일;박재완
    • 디자인융복합연구
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    • 제14권5호
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    • pp.87-102
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    • 2015
  • 오늘날 디지털 미디어 환경은 개인화, 상호작용, 키네시스로 특정 지어진 새로운 디지털 미디어 패러다임으로 전환되고 있다. 이러한 변화에 따라 도시 환경에서 중요한 역할을 수행하는 미디어 스킨에도 변화가 요구되고 있다. 따라서 본 연구는 디지털 미디어 패러다임 전환에 따라 새로운 개념의 사용자 참여형 미디어 스킨 모듈을 제안하는 것을 목적으로 한다. 본 연구를 위해 생물학적 패러다임에 대한 이론적 고찰을 통해 개인화, 상호작용, 키네시스로 대표되는 새로운 디지털 미디어 패러다임의 특성으로부터 주요 세부 요소를 도출했다. 도출된 요소를 기반으로 미디어 스킨의 한계점을 파악하고, 이를 극복할 수 있는 새로운 디지털 미디어 패러다임 기반의 미디어 스킨을 제안했다. 본 연구에서 제안하는 미디어 스킨은 모듈 조합형 미디어 스킨으로 사용자가 쉽고 빠르게 다양한 형태의 미디어 스킨을 직접 조형할 수 있고, 지능화된 모듈 간의 상호작용을 통해 다양한 콘텐츠를 창출할 수 있다. 본 연구는 향후 미디어 스킨 개발을 위한 지침으로 공헌할 것으로 기대된다.

Detection and Analysis of Event-Related Potential P300 in EEG by 4-Stimulus Oddball Paradigm

  • Jang, Yun-Seok;Ryu, Soo-Ah;Park, Kyu-Chil
    • Journal of information and communication convergence engineering
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    • 제8권2호
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    • pp.234-237
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    • 2010
  • P300 component of the event-related potential(ERP) has been studied for theoretical, empirical, and clinical applications. Nowadays the 1-, 2-, and 3-stimulus oddball paradigms are used for eliciting P300 component of EEG in the auditory stimulus experiments. In this paper, we used a method to add one more stimulus to the 3-stimulus auditory paradigm. The adding stimulus has not the same volume but the same tone of the target stimulus. The 4-stimulus oddball paradigm to use two targets is used to elicit the P300 event-related potentials. In 4-stimulus oddball paradigm, an infrequent non-target (p=0.10) is presented in addition to two infrequent targets (p=0.10) and a frequent standard (p=0.70). Two target stimuli elicited a P300 component with a parietal maximum distribution. The amplitude of the P300 in target 2 was larger than that in target 1 and the latency of the P300 in target 2 was longer than that in target 1. The P300 component due to target 2 stimuli was larger than that due to target 1 stimuli. The experimental results approve that the 4-stimulus oddball paradigm can elicit P300 component clearly. The results are compared with the results of the traditional oddball paradigm.

모바일 복합 단말기 사용자 만족: 기대-불일치 접근 (User Satisfaction of Mobile Convergence Device: The Expectation and Disconfirmation Approach)

  • 이승창;서응교
    • 유통과학연구
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    • 제10권11호
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    • pp.89-99
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    • 2012
  • Purpose - Mobile devices, especially mobile terminals capable of telecommunication and wireless connectivity, are leading the advancements in consumer electronics. Digital convergence drives the functions of various devices, such as cellular phones, MP3 players, personal digital assistants, and gaming, into a single device. This trend would continue and applications such as digital audio and video streaming (including personalized content delivery mechanisms) would soon be on a handheld device. As customers want mobile convergence devices, manufacturers are driving new initiatives in the emerging mobile device market. Given the roles played by device design and service content in user satisfaction of a mobile convergence device, this study focuses on identifying and measuring the constructs for the process by which user satisfaction is achieved. This study synthesizes the expectation-disconfirmation paradigm with empirical theories in user satisfaction. Device and service levels are separated, and nine key constructs for user satisfaction of mobile convergence devices are proposed. Insight into this process could help web-based businesses to improve user satisfaction, thus enhancing the effectiveness of e-commerce for sellers and buyers. Research design, data, methodology - This study draws on three users of mobile convergence devices as examples. To test there search model and hypotheses, survey questionnaires were sent to 607 mobile device users. Mobile device users were initially identified from several members, and subjects were randomly drawn. Data from 577 survey responses were finally analyzed. The unit of measurement and analysis in this research study is at a personal level. Results - The measurements for the constructs were developed and tested in a two-phase study. In the first phase, the device and service dimensions were identified, and instruments for measuring them were developed and tested. In the second phase, using the salient dimensions of the device and service as the formulating first-order factors, instruments were developed and empirically tested to measure satisfaction of the device and service. In measuring satisfaction of mobile convergence devices, the critical tasks are to identify the key constructs of such user satisfaction and to develop validated instruments to measure them. Hence, the results of this study have immediate implications for businesses and for research in user satisfaction of mobile convergence devices. Conclusions - This study provides reliable instruments for operationalizing key constructs in the analysis of user satisfaction of mobile convergence devices within the expectation-disconfirmation paradigm. Hence, convergence device makers will be able to examine whether their websites meet their customers' expectations by examining the device aspect of the mobile convergence device customers, and the service aspect expectations and disconfirmation. Moreover, the introduction of expectation and disconfirmation constructs brings the marketing aspect of convergence devices into focus for such retailers, an aspect crucial to the effective design of websites for online businesses. In addition,this study provides the metrics required to initiate future studies on user satisfaction of mobile convergence devices.

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