• Title/Summary/Keyword: Control UI

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The Improvement of Mouse-Keyboard Control UI for 3D VR Contents (3차원 VR 콘텐츠의 마우스-키보드 조작 UI 개선)

  • Roh Hwan-Bum;Seo Jong-Hwan
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.184-192
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    • 2005
  • The best way to express space effectively on internet is to use 3D VR(Virtual Reality) contents. But it is too difficult to control the 3D VR space with the 2D device. So the content makers cannot solve this problem easily. Besides they define the UI control in their own subjective way which makes the users confused. The purpose of this study is to present the grounds for the Control UI standardization by studying the deriving improvement direction. First of all, we categorize current control UI designs for space-VR on web service by controlling method features into three Types. Next we itemize the main improvement direction that is based on our analysis. First, the UI design that maintains for a typical 2D Input Device method to help the beginner users. Secondly, the concise UI that allows users to Immerse easily in VR. Thirdly, the control level construction that satisfies both users who are skillful at 3D games and users who have little experience with these devices. In this way, we propose the most suitable control UI model that satisfies these improvement directions. We expect the result of our study to serve as an important basis for the standardization of VR services.

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A Study on the UI Design of Stick-type Intergrated Remote Controller for Domestic Use (가정용 스틱형 통합리모콘의 UI 디자인 연구)

  • Kang, Mi-Ryoung;Yoo, Yeon-Sik
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.235-246
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    • 2007
  • The study aims to design an integrated remote controller, which is an increasingly essential device in the home, for more convenient use. For this purpose, an alternative user interface (UI) design was developed by applying the user interface system of a popular existing product to an integrated remote control highly usable and easy to learn for domestic use, and the usability was evaluated. For the existing popular product, a cellular phone was selected, the operation method of which is similar to the stick-type integrated remote control for which the user interface design was to be developed in this research. Common characteristics of the UI of the selected cellular phone were derived and the characteristics were applied as much as possible to the design of a stick-type integrated remote control. The prototype of the alternative design, which was simulated with Flash, went through two pilot tests for further improvement before making the final experimental prototype. Based on the results, prototype buttons that improved the feeling of use in terms of physical operation and feedback were made, and the usability of the new UI design of a stick-type integrated remote control for domestic use were evaluated with 41 university students in their 20s. According to the results of the experiment, the newly designed stick-type integrated remote control based on the UI of an existing product may improve the usability of remote controls and the outcome of this study is expected to provide a good model for R&D of new UI designs of stick-type integrated remote controls for domestic use.

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A Study on the UI/UX Design of Object Control Application Using Wireless Communication (무선통신을 이용한 사물 제어 어플리케이션의 UI/UX 디자인에 관한 연구)

  • Kang, Hee-Ra
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.281-286
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    • 2018
  • In recent days, when the development in smartphones has made it common to operate objects by using them, this study aimed to present a guideline for the UI/UX designs for applications which are necessary for operating various objects through the wireless communication technology. To suggest the application guideline, existing object control application case studies were analyzed, and based on this investigation the object control application UI/UX design guidelines were proposed. This study classified the types of wireless connections used by smartphones (LTE, Wi-Fi, Bluetooth, NCF, RFID) and analyzed the necessary design factors for operating objects by each type. Based on such analysis, this study presented the design sequence, factors, and methods for the UI/UX guidelines of applications. First, the method of connection was selected; second, the control device was selected. This new direction for designing smartphone applications for operating objects will likely help systemize the design process and enable the user to operate the object more intuitively. In future research, case studies will be designed applying the guidelines suggested from this study.

A study on control of generators based on SMPS (SMPS 기반 발전기 제어 시스템에 관한 연구)

  • Jeong, Yang-Kwon;Um, Tae-Hyoun;Kim, Gi-Hoon;Choi, Hyung-Ju
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.1
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    • pp.107-115
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    • 2012
  • This study incorporates welders and generators needed to use it and welder generators to be used as is to configure the system. Thus in order to propose an integrated system to prevent the rapid charging process to manage the power state information, system configuration is the most important. Therefore, the battery charging output port, the main input and output control ports, the generator control port, a warning alarm buzzer, UI switch input, EXT power output, check the battery status input, battery charge and discharge current, UI input control switch, generator status, the main power input and output, the output voltage, EXT warning output, DEBUG communication, UI display unit, an external input ADC units with a focus on generator control system was implemented.

Urinary Incontinence: Prevalence and Knowledge Among Community-Dwelling Korean Women Aged 55 and Over

  • Kim, Jin-Sun;Lee, Eun-Hyun;Park, Hyung-Cheol
    • Journal of Korean Academy of Nursing
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    • v.34 no.4
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    • pp.609-616
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    • 2004
  • Purpose. The prevalence of urinary incontinence (UI) among community-dwelling older women in Korea is not well known. This study examined the prevalence of UI and UI-related knowledge among community-dwelling Korean women aged 55 and over. Method. A cross-sectional descriptive-correlational study was conducted. Data were collected from 276 women aged 55 and over in a metropolitan city using a structured questionnaire. Result. Of 276 respondents, 28.3% (n=78) reported experiencing UI. More than 50% of respondents incorrectly agreed with the statement that UI is the result of normal aging, with only 20.9% realizing that there is an exercise that can control urine leaks when one coughs, sneezes, or laughs. Older women who had sought treatment had higher mean score for UI-related knowledge. Conclusion. This study revealed substantial misconception about UI among community dwelling older women, demonstrating that comprehensive educational programs need to be developed to increase knowledge of UI.

Design and Implementation of Embedded LINUX-Based System for Iris Recognition System (홍채인식 시스템을 위한 임베디드 시스템의 설계 및 구현)

  • 임철수;박병섭
    • The Journal of the Korea Contents Association
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    • v.3 no.3
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    • pp.47-54
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    • 2003
  • In this paper, we implemented embedded LNUX-based UI(User Interface) board which can be applied to Human Iris recognition product. for this purpose, we also analyzed and designed LNUX operating system and adapted boot loader, kernel, control program modules according to the developed H/W architectures. As the experimental results shows that Iris recognition system is operable and embedded LNUX-based UI board which is connected to heterogeneous system by TCP/IP protocol can both successfully send and receive data this UI board has been able to obtain high performance.

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Adaptive Transformation Engine for Remote Home Control Service using Smart Devices (스마트 단말 이용 원격 홈 제어 서비스를 위한 적응형 변환 엔진)

  • Bae, Yuseok;Park, Jongyoul
    • KIISE Transactions on Computing Practices
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    • v.20 no.11
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    • pp.592-597
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    • 2014
  • In this paper, we propose an adaptive transformation engine that provides smart devices with optimal user interfaces and media contents to their characteristics so as to conveniently control home networks remotely using smart devices in the wired and wireless home networks which various kinds of smart devices and home network devices are connected. The proposed engine dynamically transforms UI contents and transfers them using device profiles and UI transformation policies to make it suitable for smart devices. Moreover, the proposed engine offers suitable media contents for smart devices through capabilities of real-time media transcoding and streaming considering device and media profiles.

Real-time measurement management system UI development linked the Water treatment facilities Broadband Convergence Network (수처리시설용 광대역 통합망 연계형 실시간 계측 관리 시스템 UI개발)

  • Yang, Seungyoun;Kim, Jintae;Oh, Hwanjin;Lee, Minwoo
    • Journal of Satellite, Information and Communications
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    • v.10 no.4
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    • pp.83-86
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    • 2015
  • In this paper, we propose a real-tim measurement management system UI development linked the Water treatment facilities broadband Convergence Network. The sensor and the image data received by the server develop a program to interact with Web through water treatment facilities broadband convergence network. So, Separately develop UI capable of independently operating. Building a web server for remote monitoring of the transmission sensor and the image data. And Monitoring and control is possible the sensor data and image data through the Web-based UI. We can grasp the current state such as measurement time, concentration and depth of interface through the proposed real-time measurement management system UI development liked the water treatment facilities broadband convergence network. So, we can check in whether the normal operation of water treatment facilities and whether the casualties such as fire and security. As well as real time to see the information at a glance due to UI development can be raal-time monitoring of real-time measurement management system.

Design of Remote Control UI Application for Support of Silver Generation's Smartphone Uses (실버세대의 스마트폰 사용 지원을 위한 원격제어 UI 어플리케이션 설계)

  • Yu, Jae-Hyeong;Yun, Jong-Won;Han, Chang-Hee;Kwon, Myeong-Jun;Oh, Chang-Heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.709-711
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    • 2018
  • Although the supply of smartphones by the silver generation has increased in recent years, low learning, experience levels and understanding make it difficult to use them. In thid paper, we proposes remote control UI applications to support the use of smartphones by the silver generation. For the proposed application, the key features of the feature phone are arranged in a $3{\times}2$ arrangement on the Home screen to enable quick recognition and proposed application provides remote control via Node.js server and socket communication, in case of difficulties in the use of incidental function, increases the understanding and availability levels of the silver generation using smart phones by providing support through remote control.

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Game Analysis for Next Generation User Interface based on Storytelling (차세대 스토리텔링기반 유저 인터페이스를 위한 게임분석)

  • Lee, Dae-Young;Kim, Seon-Ju;Yu, Hui-Beom;Won, Sun-Jin;Sung, Jung-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.534-539
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    • 2008
  • Nowadays, UI(User Interface)'s main target area is getting larger from user's convenience oriented interface, to user's satisfaction oriented interface. In this study, we attempted 'Storytelling User Interface' for fulfillment of user's satisfaction. We analyzed UI in games, distinguished and clarified its effectiveness that conveys main contents and special features to its audience. The most important element in storytelling UI is 'Inherent Drama'. This was proved through the game analysis with Blizzard's 'Diablo', Sierra's 'Home world', Eden Games' 'Test Drive Unlimited', EA's 'Black And White', and Sony Entertainment's 'Eye Of Judgment'. And we divided storytelling elements into 3 pieces, Mood Design - that shows story's background, or traits, Natural Control - for user's feeling as a hero in the content, and Flow Directing - using animation, visual design and sound, etc. Via these elements, we can make the best use of background, icon, animation, every structures and flow in games. Finally, we embodied three pieces for putting in practice for effective improving interface.

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