• 제목/요약/키워드: Context Information Service

검색결과 955건 처리시간 0.03초

Application of Cost-Volume-Profit Analysis in Decision-Making by Public Universities in Vietnam

  • LE, Oanh Thi Tu;TRAN, Phong Thi Thu;TRAN, Thuan Van;NGUYEN, Cong Van
    • The Journal of Asian Finance, Economics and Business
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    • 제7권6호
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    • pp.305-316
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    • 2020
  • This paper aims to examine the application of cost-volume-profit (CVP) analysis by public universities in Vietnam. In the context where Vietnam is gradually transferring financial autonomy to public universities, the conduct of a CVP analysis in relation to these public universities is particularly urgent. Research samples were collected in 2018 and 2019 by surveying Vietnamese public universities. After collection, the data is synthesized by excel file, conformity check, data cleansing and data analysis on SPSS software by tools such as Frequency statistics, price statistics, and means. The results show that: (1) universities used the CVP analysis in decision-making, (2) information related to the CVP analysis used for decision-making by administrators remained simplistic and lacked cost-control details, and (3) the application of the CVP analysis by university administrators for decision-making was neither comprehensive nor coordinated. The findings also show that, given the current conditions in Vietnam, increasing the governance in public universities is essential, as is contributing to reducing costs, increasing universities'income, providing the best service to students, and improving the quality of training. The study calls for the flexible application of the CVP analysis, which will provide information to help managers at Vietnamese public universities make the best decisions.

서울시 공공도서관 문화프로그램의 실태 및 운영에 관한 연구 (A Study on the Cultural Programs of Public Libraries in Seoul)

  • 조찬식
    • 한국문헌정보학회지
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    • 제42권2호
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    • pp.171-188
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    • 2008
  • 사회의 발전에 따른 공공도서관의 존재와 그 기능의 중요성이 부각되면서 공공도서관에서 이루어지는 문화프로그램에 대한 관심이 증가하고 있다. 이에 본 연구는 공공도서관 문화프로그램의 실태를 파악하고 그 운영을 분석하기 위하여, 첫째 공공도서관 문화프로그램의 이론적 중요성을 살펴보고, 현재 서울시 공공도서관에서 실시되는 문화프로그램을 웹페이지를 통하여 다양한 파도에서 조사 분석하고, 설문조사를 통하여 서울시 소재의 공공도서관 문화프로 그램의 운영실태 조사 분석하고, 그 결과를 바탕으로 바람직한 공공도서관 문화프로그램의 방향을 제시함으로써, 공공도서관 문화프로그램과 그 운영에 대한 이해를 증진시키는 그 목적이 있다.

청소년의 도서관이용이 민주시민역량에 미치는 영향 (Effects of Library Use of Adolescents on Civic Competencies for Democratic Citizenship)

  • 김준홍
    • 한국비블리아학회지
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    • 제23권4호
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    • pp.199-217
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    • 2012
  • 한국 청소년의 균형 잡힌 민주시민역량을 조성하기 위한 지원체계 개발을 위하여 청소년이 이용하는 도서관에 주목한 연구는 희소하다. 본 연구는 청소년 민주시민역량 수준에 도서관이용이 어떠한 영향을 미치고 있는지 경험적 검증을 시도하고 그 결과의 공공정책적 함의를 모색하였다. 본 연구는 2006년 한국청소년정책연구원이 표집한 중 고등학교 1~3학년 재학생 1,386명의 표본자료 분석을 통하여 도서관 이용자들과 비이용자들 간의 민주시민역량 수준의 차이 검정과 도서관이용 경험이 민주시민역량 수준에 미치는 영향을 알아보기 위한 다중회귀분석을 실시하였다. 청소년의 도서관이용 경험은 인식적 민주시민역량에는 긍정적 효과를, 실천적 민주시민역량에는 부정적 효과를 미치고 있었다. 이를 토대로 한국 청소년의 균형적 민주시민역량 조성을 위한 지원체계의 설계와 관련하여 도서관정책 관련 제언을 하였다.

인터넷 쇼핑 사이트의 사용성 및 신뢰성과 고객 충성도간의 관계에서 인터넷 쇼핑 관여도의 조절효과 (The Moderating Effects of Internet Shopping Involvement on the Relationship between Usability, Trust of Internet Shopping Sites and Customer Loyalty)

  • 서건수
    • 한국IT서비스학회지
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    • 제7권3호
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    • pp.1-30
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    • 2008
  • This paper proposes an integrated model of customer loyalty in the context of Internet shopping based on a review of two competing perspectives - transactional and relational views. The research model suggests that the usability and trust associated with an Internet shopping site are key determinants of customer loyalty. In this paper, factors such as promotion, ease of use/navigation, and purchase facilitation are posited as major determinants of usability. Trust, on the other hand, is assumed to be influenced by the quality of communication, social shopping service, and safety level associated with an Internet shopping site. This paper also asserts that the lack of consideration for individual differences is one of the key reasons for the inconsistent and mixed research findings in user acceptance literature. In this regard, the elaboration likelihood model (ELM) is considered to be appropriate referent theory as it may theoretically explain why a particular information technology (IT) related message has varying influences on different adopters. The research model comprising 11 hypotheses was derived from and validated through a survey involving 271 university students. The partial least square(PLS) method was used to test the suitability of the research model and its hypotheses. Overall, the results suggest that the usability and trust associated with an Internet shopping site play an important role in acquiring loyal customers. In particular, the user's Internet shopping involvement is found to moderate the relationship between trust and customer loyalty.

국내의 e-Business 모델 분류 및 실태 분석 (An Analysis on the Classification and the Real Status of e-Business Model in Korea)

  • 허영호;주희엽;권혁인
    • Journal of Information Technology Applications and Management
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    • 제10권1호
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    • pp.1-17
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    • 2003
  • As the increase of internal users, there are many enterprises and organizations that regard the internal as the great ■marketing superhighway■. But the entrance of too many e-Business enterprises and shopping sites makes them to compete each other Consequently many sites are created and disappeared in the cyberspace. Although fascination and speculation surrounds the impact of the e-Business on business models via benefit-based concept, there is little evidence underlying all this speculation. This article provides on such data set. It reports on critical Issues that e-Business enterprises found salient as they browsed through e-Business model infrastructure on the world wide web, internet-based. We gathered domestic e-Business enterprise's kinds of business model during 2000∼2002 via KMAC's (Korea Management Association Consultants) K-WPI and K-WPC. We classified e-Business models as shopping mall, auction, community. value-chain, collaboration, information brokerage, advertising, Internet service, marketing that we had identified from the existing literature on business models. This study translated these models to the e-Business model context and explored their relative salience. The results suggest that e-Business manager need to think more about how they perform on the issues known to affect decision making for designing e-Business models. We offer advice for enhancing the effectiveness of business models.

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Learning Context Awareness Model based on User Feedback for Smart Home Service

  • Kwon, Seongcheol;Kim, Seyoung;Ryu, Kwang Ryel
    • 한국컴퓨터정보학회논문지
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    • 제22권7호
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    • pp.17-29
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    • 2017
  • IRecently, researches on the recognition of indoor user situations through various sensors in a smart home environment are under way. In this paper, the case study was conducted to determine the operation of the robot vacuum cleaner by inferring the user 's indoor situation through the operation of home appliances, because the indoor situation greatly affects the operation of home appliances. In order to collect learning data for indoor situation awareness model learning, we received feedbacks from user when there was a mistake about the cleaning situation. In this paper, we propose a semi-supervised learning method using user feedback data. When we receive a user feedback, we search for the labels of unlabeled data that most fit the feedbacks collected through genetic algorithm, and use this data to learn the model. In order to verify the performance of the proposed algorithm, we performed a comparison experiments with other learning algorithms in the same environment and confirmed that the performance of the proposed algorithm is better than the other algorithms.

이기종 네트워크의 효율적 관리에 연구 (Study on Effective Management of Heterogeneous Networks)

  • 조석팔
    • 정보학연구
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    • 제8권3호
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    • pp.131-142
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    • 2005
  • The principles on which the Internet was designed and has evolved were first laid out in an explicit way 20 years age. The basic principle is that in layered communications network such as the Internet, functions should always be implemented at the end systems whenever the option exists. This applies to all functions that can be implemented either in the network or at the end systems. End-to-end arguments have recently been reexamined as the Internet and its uses have evolved, and a new set of requirements has begun to emerge. In addition to these, it add a new, and perhaps more important, requirement to this list in the case of heterogeneous networks: the proliferation of unpredictable wireless networks. Wireless networks must cope with dynamic link conditions not present in wired infrastructures, which place a heavy burden on quality of service management solutions. Managing QoS in the face of constantly changing operating conditions demands dynamic management approaches that span multiple layers in the protocol stack. Such as cross-layer design approaches have recently received attention in the context of cellular and mobile special networks. This article introduce the notion of network predictability and describe its relationship to achievable QoS. This relationship is used to propose a framework for cross layer design that can be used to guide development efforts and direct investment decisions for future networks.

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지각된 상호작용성의 매개역할이 모바일 콘텐츠 사용자의 태도 및 행동의도에 미치는 영향 (The Effect of Perceived Interactivity's Mediator Role on Mobile Contents Users' Attitude and Behavioral Intention)

  • 이성호;안중호;장정주
    • Asia pacific journal of information systems
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    • 제16권3호
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    • pp.205-227
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    • 2006
  • This study suggests major characteristics of the ubiquitous environment, which include pervasive connectivity, context awareness, and playfulness, by surveying mobile contents users. Also, this empirical study attempts to validate nine hypotheses and all the ubiquitous factors of mobile contents have positive effect on perceived interactivity. It is revealed that perceived interactivity is an intermediary factor which positively affects users' perceived performance, satisfaction and continuous use intention. Hypotheses of positive relationships among users' behavioral outcome factors are also accepted. Results show that ubiquitous characteristics of mobile contents influence the users' attitude and behavior through the intermediary role of perceived interactivity among users and messages and devices. This study contributes to the literature by presenting and empirically verifying the effect of ubiquitous factors of mobile contents and perceived interactivity on uses' attitude and behavior intention. Based on study results, user-oriented theoretical bases are provided for various mobile contents service, the issue of policy-making and business planning are addressed, and managerial implications are discussed.

Investigating Consumer Innovativeness for New Media Infusion: Role of Literacy in the Context of OTT Services in Korea

  • Park, Keon Chul;Lee, Sangmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권6호
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    • pp.1935-1952
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    • 2022
  • Consumer innovativeness plays a vital role in explaining consumer dynamics, such as adoption, usage, and behavioral intention, in the new world of disruptive online media. This empirical study aimed to examine the importance of consumer innovativeness and digital literacy in the adoption and expansion of new technology-based media services, focusing on OTT services. Extending the theory of adoption of new technologies by innovators to new media environment centered on OTT services, it examines the influence of the four dimensions of motivated consumer innovativeness on OTT service usage. The Korea Media Panel Data of 2019, where overall ICT usage and media consumption of a broad panel of respondents was collected, was used for the analysis. From the data of 10,864 respondents, 4,031 (37.1%) were found to have experience in using OTT services. To clarify the mediating effect of digital literacy on the correlations between cognitive innovativeness of consumers and their use of OTT services, Process Macro Model 4 was used. The bootstrap method was applied to reveal that all four dimensions of consumer innovativeness have a significant indirect effect on new media usage through digital literacy, thus indicating how digital literacy plays an important role in the spread of new digital services in addition to consumer innovativeness. The findings are important in that they can help in the efforts to introduce new technologies to the public and educate them to improve their digital literacy so that they can enjoy the complete experience of using these new digital products.

Retroalimentación Positiva de los Profesores Nativos de ELE

  • Choi, Hong-Joo
    • 이베로아메리카
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    • 제23권2호
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    • pp.135-178
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    • 2021
  • A teacher's talk does not make a simple delivery of information. It reflects the role of the teacher, since the language used by a teacher intervenes in a crucial way in the complex mechanisms that underlie teaching and learning of foreign languages. In this sense, the ways in which teachers give feedback have an impact on the process, not only of learning, but also of teaching. The important role of emotional factors in learning has resonated strongly in the intuition of many second and foreign language teachers. As a result, over the past three decades, research on foreign language acquisition has confirmed the hypothesis that language learning is enhanced by rapport between teacher and student. This study analyses the positive feedback given by native Spanish teachers in the context of university classes in Korea. The positive words from a language teacher are related to forming emotional factors such as motivation, attitude, interest, self-confidence, self-esteem, anxiety, and empathy, which directly influence in the acquisition of Spanish. 35 hours of oral practical classes taught by three native teachers of Colombian, Spanish and Mexican nationality were examined. According to the result, almost all the correct answers from students were corresponded with some type of positive feedback. The most frequent strategies are making a compliment, an approval, a repetition, and laughter or non-verbal cues. It is interesting to observe that teachers don't use only a single strategy to provide positive feedback, but instead combine multiple ways to enrich the positiveness of the feedback.