• Title/Summary/Keyword: Context Cognition

Search Result 99, Processing Time 0.028 seconds

The Life Stories of Elderly Korean Women with Urinary Incontinence: A Narrative Study Approach (한국 요실금 여성노인의 생애이야기-내러티브 분석적 접근)

  • Yih, Bong-Sook;Yi, Myung-Sun
    • Journal of Korean Academy of Nursing
    • /
    • v.39 no.2
    • /
    • pp.237-248
    • /
    • 2009
  • Purpose: The purpose of this study was to investigate the experience of urinary incontinence (UI) for elderly Korean women using a narrative approach. Methods: The data were collected using individual in-depth interviews with 15 communitydwelling elderly women who had UI for at least 1 yr. The narratives of the life stories of these women were analyzed from the actor’s perspective, motivation and purpose of actions, and action toward goal achievement. Also the narratives on UI were analyzed according to cognition, behavior, and evaluation of UI. Results: Three major types of the life stories emerged from the analysis. First, the conquest narrative type reflects active characteristics of narrators within the circumstances of the sociocultural context. Second, the patience narrative is characterized as having flexibility between self determination for goal achievement and the boundary of the sociocultural context. Lastly, the compliance narrative reflected characteristics of narrators who easily adapt their way of life to circumstances. In terms of UI, the narrators in all three types lacked awareness of UI as an illness condition. Three different reasons are specifically identified according to the narrative types. Conclusion: The results of this study indicate that the concept and the illness behaviors related to UI in elderly Korean women with UI were closely related to the way of women's lives within the sociocultural and historical context.

Effects Of Computer - Based Information Load On Market Categorization Decision: An Experiment (컴퓨터 정보의 부하가 시장분류 의사결정에 미치는 영향: 실험연구)

  • Jo, Nam-Jae
    • Asia pacific journal of information systems
    • /
    • v.4 no.2
    • /
    • pp.214-246
    • /
    • 1994
  • As the use of information technology continues to bring a dramatic increase in the amount of data available to managers, researchers have noted that having too much data can be as much of a problem as having too little. It becomes very important to understand the effects of "information explosion" on the way managers perform their work. This study examines the effect of the amount of available data on the process and outcome of thinking within a context where managers are equipped with computing tools. The purpose of this study is to better understand how managers respond cognitively to increased information availability. In this experiment with 104 MBAs three groups of subjects were asked to identify high and low potential market categories for effective direct mail sales based on three different amount of computer-based socioeconomic data designed based on existing research on cognition and information overload. Analyses of the outcomes showed that the group with medium amount of data used data and computer-based analysis tools most effectively and efficiently. We expect that the study will provide us a base to relate future MIS research to theories on cognition in such related fields as psychology and organizational behavior.

  • PDF

Perception and action: Approach to convergence on embodied cognition (지각과 행위: 체화된 인지와의 융복합적 접근)

  • Lee, Young-Lim
    • Journal of Digital Convergence
    • /
    • v.14 no.8
    • /
    • pp.555-564
    • /
    • 2016
  • Space perception is generally treated as a problem relevant to the ability to recognize objects. Alternatively, the data from shape perception studies contributes to discussions about the geometry of visual space. This geometry is generally acknowledged not to be Euclidian, but instead, elliptical, hyperbolic or affine, which is to say, something that admits the distortions found in so many shape perception studies. The purpose of this review article is to understand perceived shape and the geometry of visual space in the context of visually guided action. Thus, two prominent approaches that explain the relation between perception and action were compared. It is important to understand the fundamental information of how human perceive visual space and perform visually guided action for the convergence on embodied cognition, and further on artificial intelligence researches.

A Study on the special property in presentation of spatial factors in a landmark of a hotel lobby, which affects visual cognition (호텔 로비공간에서 시지각적 인지에 영향을 미치는 랜드마크 공간요소의 표현 특성에 관한 연구)

  • Lee, Hyo-Chang;Ha, Mi-Kyoung
    • Korean Institute of Interior Design Journal
    • /
    • v.17 no.1
    • /
    • pp.110-119
    • /
    • 2008
  • A lobby of a hotel is an important space by which the image of a hotel as a whole, the brand-identity, is determined. This study has researched and analyzed the special property in presentation of a landmark in a hotel lobby for its spatial factors, which affects visual cognition, and it is to provide information that can set out the foundation of space design for the appropriate landmark in a certain hotel lobby corresponding to the unique characteristics of a hotel. The regional range of this study includes the lobby spaces of 10 five-star hotels in Shanghai China and Seoul Korea. The types of spatial factors as landmarks and manifestation of those, which affect the visual cognition of the users are the range of context in this study. For this study, field-study and survey were both used in research. The results that have been concluded through this study are as follow. First, manifestational quality of a landmark in a hotel lobby is represented in its size, figure and contrast of 'shape', in its visibility and territory of 'space' and in its symbolic value and historical property of 'meaning', and each of those factors are related to the others. Secondly, the types of spatial factors in a landmark are displayed as being focused on the openness of the space or with large-scaled spatial factors. Light and lumination intensify the manifestation of various spatial factors in a landmark. Thirdly, each representational characteristic of spatial factors in a landmark, which are closely linked to each other should be controlled precisely in order to bring out functional and symbolic feature of a hotel lobby.

Precedent based design foundations for parametric design: The case of navigation and wayfinding

  • Kondyli, Vasiliki;Bhatt, Mehul;Hartmann, Timo
    • Advances in Computational Design
    • /
    • v.3 no.4
    • /
    • pp.339-366
    • /
    • 2018
  • Parametric design systems serve as powerful assistive tools in the design process by providing a flexible approach for the generation of a vast number of design alternatives. However, contemporary parametric design systems focus primarily on low-level engineering and structural forms, without an explicit means to also take into account high-level, cognitively motivated people-centred design goals. We present a precedent-based parametric design method that integrates people-centred design "precedents" rooted in empirical evidence directly within state of the art parametric design systems. As a use-case, we illustrate the general method in the context of an empirical study focusing on the multi-modal analysis of wayfinding behaviour in two large-scale healthcare environments. With this use-case, we demonstrate the manner in which: (1). a range of empirically established design precedents -e.g., pertaining to visibility and navigation- may be articulated as design constraints to be embedded directly within state of the art parametric design tools (e.g., Grasshopper); and (2). embedded design precedents lead to the (parametric) generation of a number of morphologies that satisfy people-centred design criteria (in this case, pertaining to wayfinding). Our research presents an exemplar for the integration of cognitively motivated design goals with parametric design-space exploration methods. We posit that this opens-up a range of technological challenges for the engineering and development of next-generation computer aided architecture design systems.

Philosophical Discussion on the Science of Emotion and Sensibility - Under Aspect of Sensitive Cognition - (감성과학에 대한 철학적 논의 -감성적 인식의 문제를 중심으로-)

  • 김광명
    • Science of Emotion and Sensibility
    • /
    • v.1 no.1
    • /
    • pp.3-11
    • /
    • 1998
  • In an urgent situation of interdisciplinary research and method, we feel eagerly the necessity of discussing the philosophical background of ´the science of emotion and sensibility´. If human cognitive faculties lie in split dualism of sensibility and reason, it is difficult to find out the whole image of just recognition, Therfore, it is so important that we should pursue the interrelational context between reason and sensibility through the rationalization of sensibility and the sensibilization of reason. Both reason and sensibility constitute the immanant system of knowledge, The science of sensitive cognition has lower cognitive faculty in contrast to the science of logic, but commonsense plays a rloe to expand the world knowledge which the logical cognition can not fully accomplish. it is dur task to expand the problem of sensibility from the level of humanities on the ground of the communal to the scientific objecticity, which is based on the observation of natural appearances.

  • PDF

Qualitative Study about Value Cognition and Benefits of Consumer on Culture-Art products (문화예술상품에 대한 소비자의 가치인식과 추구혜택에 관한 질적 연구)

  • Rhee, Young-Sun;Shin, Eun-Joo
    • Asia Marketing Journal
    • /
    • v.12 no.4
    • /
    • pp.27-54
    • /
    • 2011
  • This research attempted to present the efficiency of culture marketing to the organizations producing culture-art products and to the companies utilizing art and suggest the practical viewpoints to the culture and art policy agencies. The methodology used was to take an in-depth look at the consumer value cognition and benefits of culture-art products in contemporary consumption culture from a social context by conducting a total of 12 Focus Group Interviews, consisting of 58 males and females in their 10s~50s who can represent culture-art product consumers. The culture-art products refer to the artist's spiritual, actual act of creating or to the end products with economic exchange value. They are also sense goods and merit goods that affect the mental state of consumers. By looking at culture-art products as consumer merit goods, this research examined consumer value cognition of culture-art products based on the characteristics culture-art products. As a result, this research determined that consumers view culture-art products largely as 'aesthetic and sensuous merit goods', 'actual and individual merit goods', and 'social public property'. As 'aesthetic and sensuous merit goods', culture-art products are considered as the products of an artist's creative activities; as 'social public property', culture-art products have a public value in terms of ownership; and as 'actual and individual merit goods', culture-art products act on the spirit and reality of a consumer in terms of consumption. As a result of analyzing the benefits of culture-art products based on the above-mentioned consumer value cognition, it was observed that the benefits of culture-art-product consumption are chiefly divided into 'aesthetic character-oriented', 'social relationships-oriented', and 'individual benefits-oriented' depending on how consumers see culture-art products. A 3-conceptional structures model was constructed according to the relationship between consumer value cognition of culture-art products and the benefits. This research revealed that consumers who pursue the aesthetic value or sense of beauty as the central reason experience culture-art products themselves, enjoy intellectual quests, and pursue their satisfaction by expressing affection for and interests in culture-art products. On the other hand, consumers who pursue social value as the central reason as a means of communication by perceiving culture-art products as a public property of society, pursue sympathy with people close to them through the symbolic power of culture-art product consumption or the joy of self-display. Consumers who perceive art products as spiritual and actual merit goods and pursue consumer value as a central reason want to express their own personality, develop themselves, and differentiate themselves or identify themselves with others in the context of social relations for the ultimate goal of living a happy and satisfied life while pursuing to satisfy imminent and actual necessities as emotional stability and rest. The fact that culture-art product benefits could vary according to how a consumer perceives them implies that consumer value cognition of culture-art products and their benefits significant affect consumers' decision in choosing and consuming various culture-art products. It turned out that such benefits from the consumption of culture-art products reflect the complex contemporary consumption culture of rational consumption, symbolic consumption, experiential consumption, and social reflective consumption. This research identified conceptional structures of consumer value cognition on culture-art products and benefits that can be used for studying and understanding culture-art products consumers who pursue a variety of consumption values. They can also be used by private companies in utilizing art, as well as by national agencies in enhancing the population's quality of life. However, since this research could only conceptually grasp consumer perception of culture-art products and reveal the dimension of classification due to its own limitations arising from characteristic investigation, quantitative data on the benefits of culture-art product consumers should be measured in future studies through a quantitative investigation, while using the value cognition of culture-art products and the individual characteristics of consumers as variables based on this research.

  • PDF

Mental-state Talks of Mothers with 2-year-olds in Pretense/Role-play and Book Reading Contexts (만 2세 영아의 어머니가 가상/역할 놀이와 책읽기 맥락에서 사용하는 정신 상태 용어)

  • Kim, Hee Jin
    • Korean Journal of Childcare and Education
    • /
    • v.10 no.2
    • /
    • pp.133-151
    • /
    • 2014
  • The purpose of this study was to examine maternal mental-state talks while mothers and their 2-year-old children interacted in two contexts which were pretense/role-play and shared book reading contexts. Thirty-six dyads of mothers and their 2-year-old children participated in this study. The results showed that the mothers made more references to mental-state in the pretense/role-ply context than in the book reading context, but the ratio of using the three types of mental state talks(i.e., desire, feeling, and cognition) did not vary with the contexts. The most frequently used mental-state talk by the mothers was 'desire' in both contexts and the tendency to use the three types of mental-state talks in the two contexts was related. The results of this study suggest implications for providing useful information on the role of mothers in the development of children's theory of mind.

Attributes and Methods for Information Visualization according as Cognitive Features of STA(Short-term Attractive) Information (STA(Short-term Attractive) 정보의 인지특성에 따른 시각화 속성과 정보 표현)

  • Han, Ji-Ae
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.10
    • /
    • pp.483-491
    • /
    • 2016
  • This study aims to consider the display method of the STA information that holds aesthetic cultural distinctiveness with the capability of immediate recognition of information in the relationship between the exposed time and the degree of cognition. As an consideration on the display method of information in an efficient way according as 'information attributes', the purpose of this study is to identify the visualization attributes of the STA information and to seek out display methods accordingly. Based on the information design and cognitive psychology, the cognitive features of the STA information have been identified and four visualization attributes of the STA information have been found based on the preceding studies on the information attributes in line with the relationship between exposure frequency and the level of awareness. In terms of information recognition, a metaphor, metonymy, use of indexical image and context, rhetoric, and Mnemonic have been proposed as major display methods for 'Understandable' and 'Conciseness', which are the major visualization attributes of the STA information while humor, parody, distinctiveness, friendliness, kitsch, formative beauty and newness have been suggested as the major display methods of 'Relevance' and 'Valuable', which are the major visualization attributes from the perspective of sensitive perception of information. Based on the results of this study, I'm planning to come up with display methods and to proceed with analyzing the relationship of the degree of cognition in association with context.

A Novel Way of Safety Awareness on the Walking with Single Sensor (단일 센서 이벤트 기반 옥외활동 안전 식별 방안)

  • Suh, Dong-Hyok;Oh, Young-Hwan
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.11 no.2
    • /
    • pp.197-202
    • /
    • 2016
  • This study suggests a novel way of safety cognition with single sensor. It is beneficial to make the most of the 3-axis acceleration sensor for context inference. It has remarkable advantages that size is too small and less malfunction or error. This study shows the calculation of the common life safety through the events data from the 3-axis acceleration sensor only. That includes the analyzation of the volume of energy and converting quantitative numerical value.