• Title/Summary/Keyword: Content-based Method

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A Characteristic Value Extraction Method for Content-Based Image Retrieval using Morphological Spatial Frequency

  • Jinwoo Eo;Lee, Dongjin
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.42-45
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    • 2002
  • A novel characteristic value extraction method based on morphological spatial frequency is proposed. Morphological spatial frequency defined by morphological pattern distribution function is introduced. Superiority of the method was proved for various images by experiment. Furthermore the fact that the proposed method does not need threshold to obtain binary image provides its applicability to content-based image retrieval.

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Research of Adaptive Transformation Method Based on Webpage Semantic Features for Small-Screen Terminals

  • Li, Hao;Liu, Qingtang;Hu, Min;Zhu, Xiaoliang
    • ETRI Journal
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    • v.35 no.5
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    • pp.900-910
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    • 2013
  • Small-screen mobile terminals have difficulty accessing existing Web resources designed for large-screen devices. This paper presents an adaptive transformation method based on webpage semantic features to solve this problem. According to the text density and link density features of the webpages, the webpages are divided into two types: index and content. Our method uses an index-based webpage transformation algorithm and a content-based webpage transformation algorithm. Experiment results demonstrate that our adaptive transformation method is not dependent on specific software and webpage templates, and it is capable of enhancing Web content adaptation on small-screen terminals.

Designing Programming Curriculum for Developing Programming Pedagogical Content Knowledge of Pre-service Informatics Teachers (예비교사의 프로그래밍 교수내용지식 향상을 위한 프로그래밍 교육프로그램 설계)

  • An, Sangjin;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.1-10
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    • 2016
  • This study is for developing a programming education course to improve pre-service teachers' pedagogical content knowledge(PCK) of programming education. A 40-hour training course was designed with App Inventor, a block-based mobile programming environment, and with problem-based learning method and project-based learning method. After the curriculum was adopted to 12 undergraduate students, the effect of education was tested with a programming PCK questionnaire. As a result, after a 20-hour problem-based learning class, overall score and teaching method score were enhanced significantly. After another 20-hour project-based learning class, content knowledge, teaching method, and curriculum score were improved.

Content Based Mesh Motion Estimation in Moving Pictures (동영상에서의 내용기반 메쉬를 이용한 모션 예측)

  • 김형진;이동규;이두수
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.35-38
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    • 2000
  • The method of Content-based Triangular Mesh Image representation in moving pictures makes better performance in prediction error ratio and visual efficiency than that of classical block matching. Specially if background and objects can be separated from image, the objects are designed by Irregular mesh. In this case this irregular mesh design has an advantage of increasing video coding efficiency. This paper presents the techniques of mesh generation, motion estimation using these mesh, uses image warping transform such as Affine transform for image reconstruction, and evaluates the content based mesh design through computer simulation.

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A Novle Method for Efficient Mobile AR Service in Edge Mesh Network

  • Choi, Seyun;Shim, Woosung;Hong, Sukjun;Kim, Hoijun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.22-29
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    • 2022
  • Recently, with the development of mobile computing power, mobile-based VR and AR services are being developed. Due to network performance and computing power constraints, VR and AR services using large-capacity 3D content have limitations. A study on an efficient 3D content load method for a mobile device is required. The conventional method downloads all 3D content used for AR services at the same time. In this paper, we propose an active 3D content load according to the user's track. The proposed method is a partitioned 3D object load. Edge servers were installed for each area and connected through the MESH network. Partitioned load the required 3D object in the area referring to the user's location. The location is identified through the edge server information of the connected AP. The performance of the proposed method and the conventional method was compared. As a result of the comparison, the proposed method showed a stable Mobile AR Service. The results of this study, it is expected to contribute to the activation of edge server-based AR mobile services.

Main Content Extraction from Web Pages Based on Node Characteristics

  • Liu, Qingtang;Shao, Mingbo;Wu, Linjing;Zhao, Gang;Fan, Guilin;Li, Jun
    • Journal of Computing Science and Engineering
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    • v.11 no.2
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    • pp.39-48
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    • 2017
  • Main content extraction of web pages is widely used in search engines, web content aggregation and mobile Internet browsing. However, a mass of irrelevant information such as advertisement, irrelevant navigation and trash information is included in web pages. Such irrelevant information reduces the efficiency of web content processing in content-based applications. The purpose of this paper is to propose an automatic main content extraction method of web pages. In this method, we use two indicators to describe characteristics of web pages: text density and hyperlink density. According to continuous distribution of similar content on a page, we use an estimation algorithm to judge if a node is a content node or a noisy node based on characteristics of the node and neighboring nodes. This algorithm enables us to filter advertisement nodes and irrelevant navigation. Experimental results on 10 news websites revealed that our algorithm could achieve a 96.34% average acceptable rate.

Design and Implementation of a Clip-Based Video Retrieval System Supporting Internet Services (인터넷 서비스를 지원하는 클립 기반 비디오 검색 시스템의 설계 및 구현)

  • 양명섭;이윤채
    • Journal of Internet Computing and Services
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    • v.2 no.1
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    • pp.49-61
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    • 2001
  • Internet has been becoming widely popular and making rapid progress and network technologies is showing extension in data transmission speeds. Rapid and convenient multimedia services supplied with high quality and high speed are being needed, This paper treats of the design and implement method of clip-based video retrieval system on the world-wide-web environments. The implemented system consists of the content-based indexing system supporting convenient services for video contents providers and the web-based retrieval system in order to make it easy and various information retrieval for users on the world-wide-web. Three important methods were used in the content-based indexing system. Key frame extracting method by dividing video data, clip file creation method by clustering related information and video database build method by using clip unit, In web-based retrieval system, retrieval method by using a key word, two dimension browsing method of key frame and real-time display method of the clip were used. As a result. the proposed methodologies showed a usefulness of video content providing. and provided an easy method for searching intented video content.

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Tracking and Interaction Based on Hybrid Sensing for Virtual Environments

  • Jo, Dongsik;Kim, Yongwan;Cho, Eunji;Kim, Daehwan;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • v.35 no.2
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    • pp.356-359
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    • 2013
  • We present a method for tracking and interaction based on hybrid sensing for virtual environments. The proposed method is applied to motion tracking of whole areas, including the user's occlusion space, for a high-precision interaction. For real-time motion tracking surrounding a user, we estimate each joint position in the human body using a combination of a depth sensor and a wand-type physical user interface, which is necessary to convert gyroscope and acceleration values into positional data. Additionally, we construct virtual contents and evaluate the validity of results related to hybrid sensing-based whole-body tracking of human motion methods used to compensate for the occluded areas.

An Effective Similarity Measure for Content-Based Image Retrieval using MPEG-7 Dominant Color Descriptor (내용기반 이미지 검색을 위한 MPEG-7 우위컬러 기술자의 효과적인 유사도)

  • Lee, Jong-Won;Nang, Jong-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.8
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    • pp.837-841
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    • 2010
  • This paper proposes an effective similarity measure for content-based image retrieval using MPEG-7 DCD. The proposed method can measure the similarity of images with the percentage of dominant colors extracted from images. As the result of experiments, we achieved a significant improvement of 18.92% with global DCD and 47.22% with local DCD in ANMRR than the result by QHDM. This result shows that the proposed method is an effective similarity measure for content-based image retrieval. Especially, our method is useful for region-based image retrieval.

Mix Design of High Performance Concrete (고성능콘크리트의 배합설계)

  • Jung Yong-Wook;Lee Seung-Han;Yun Yong-Ho
    • Proceedings of the Korea Concrete Institute Conference
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    • 2005.05b
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    • pp.73-76
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    • 2005
  • This study aims to suggest a simple and convenient design for a mix proportion method for high performance concrete by determining the optimum fine aggregate ratio and minimum binder content based on the maximum density theory. The mix design method introduced in this study adopted the optimum fine aggregate ratio with a minimum void and binder content higher than the minimum binder content level. The research results reveal that the method helps to reduce trial and error in the mixing process and is a convenient way of producing high performance concrete with self filler ability. In an experiment based on the mix proportion method, when aggregate with the fine aggregation ratio of 41$\%$ was used, the minimum binder content of high performance concrete was 470kg/$m^{3}$ and maximum aggregate capacity was $0.657m^{3}/m^{3}$. In addition, in mixing high performance concrete, the optimal slump flow to meet filler ability was 65$\pm$5cm, V load flow speed ranged from 0.5 to 1.5.

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