• 제목/요약/키워드: Content tracking

검색결과 163건 처리시간 0.025초

MUVIS: Multi-Source Video Streaming Service over WLANs

  • Li Danjue;Chuah Chen-Nee;Cheung Gene;Yoo S. J. Ben
    • Journal of Communications and Networks
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    • 제7권2호
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    • pp.144-156
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    • 2005
  • Video streaming over wireless networks is challenging due to node mobility and high channel error rate. In this paper, we propose a multi-source video streaming (MUVIS) system to support high quality video streaming service over IEEE 802.1l-based wireless networks. We begin by collocating a streaming proxy with the wireless access point to help leverage both the media server and peers in the WLAN. By tracking the peer mobility patterns and performing content discovery among peers, we construct a multi-source sender group and stream video using a rate-distortion optimized scheme. We formulate such a multi-source streaming scenario as a combinatorial packet scheduling problem and introduce the concept of asynchronous clocks to decouple the problem into three steps. First, we decide the membership of the multisource sender group based on the mobility pattern tracking, available video content in each peer and the bandwidth each peer allocates to the multi-source streaming service. Then, we select one sender from the sender group in each optimization instance using asynchronous clocks. Finally, we apply the point-to-point rate-distortion optimization framework between the selected sender-receiver pair. In addition, we implement two different caching strategies, simple caching simple fetching (SCSF) and distortion minimized smart caching (DMSC), in the proxy to investigate the effect of caching on the streaming performance. To design more realistic simulation models, we use the empirical results from corporate wireless networks to generate node mobility. Simulation results show that our proposed multi-source streaming scheme has better performance than the traditional server-only streaming scheme and that proxy-based caching can potentially improve video streaming performance.

고압절연용 실리콘고무의 전기특성 및 물성에 관한 연구 (Electrical and Mechanical Properties of Silicone Rubber for High Voltage Insulation)

  • 이준호;지원영
    • Elastomers and Composites
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    • 제37권2호
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    • pp.115-123
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    • 2002
  • 고압애자용 실리콘 고무를 제조하기 위해 사용되는 polydimethylsiloxane(PDMS)의 vinyl기 함량과 실리카의 종류가 전기특성 및 물성에 미치는 영향을 연구하였다. 실리콘 폴리머의 비닐함량이 증가함에 따라 가교밀도와 경도가 높아졌으며 이로 인해 인장강도, 체적저항 및 트래킹 특성이 증가하였다. 건식실리카로 보강된 실리콘 고무가 습식실리카로 보강된 실리콘 고무보다 전기적 특성 및 물성이 우수하였으며 이는 실리카에 존재하는 수분의 함량에 영향을 받는 것을 알 수 있었다.

Performance Evaluation of ARCore Anchors According to Camera Tracking

  • Shinhyup Lee;Leehwan Hwang;Seunghyun Lee;Taewook Kim;Soonchul Kwon
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.215-222
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    • 2023
  • Augmented reality (AR), which integrates virtual media into reality, is increasingly utilized across various industrial sectors, thanks to advancements in 3D graphics and mobile device technologies. The IT industry is thus carrying out active R&D activities about AR platforms. Google plays a significant role in the AR landscape, with a focus on ARCore services. An essential aspect of ARCore is the use of anchors, which serve as reference points that help maintain the position and orientation of virtual objects within the physical environment. However, if the accuracy of anchor positioning is suboptimal when running AR content, it can significantly diminish the user's immersive experience. We are to assess the performance of these anchors in this study. To conduct the performance evaluation, virtual 3D objects, matching the shape and size of real-world objects, we strategically positioned ourselves to overlap with their physical counterparts. Images of both real and virtual objects were captured from five distinct camera trajectories, and ARCore's performance was analyzed by examining the difference between these captured images.

산업용 서보 구동 시스템을 위한 자동 P/PI 속도 제어기 설계 (Automatic P/PI speed controller design for industry servo drives)

  • 배상규;석줄기;김경태;이동춘
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2003년도 춘계학술대회 논문집 전기기기 및 에너지변환시스템부문
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    • pp.179-181
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    • 2003
  • Conventional P/PI speed controller of today's servo drives should be manually tuned the controller switching set-point by trial-and-errors, which may translate the drive system down-time and loss of productivity. The adjustable drive performance is heavily dependent on the qualify of the expert knowledge and becomes inadequate in applications where the operating conditions change in a wide range, i.e., tracking command, cceleration/deceleration time, and load disturbances. In this paper, the demands on simple controls/setup are discussed for industry servo drives. Analyzing the frequency content of motor torque command, P/PI control mode switching is automatically peformed with some prior knowledge of the mechanical dynamics. The dynamic performance of the proposed scheme assures a desired tracking response curve with minimal oscillation and settling time over the whole operating conditions. For comprehensive comparison of traditional P/PI control scheme, extensive test is carried out on actual servo system.

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혼합현실 기술 연구개발 동향 및 전망 (Survey on Mixed Reality R&D)

  • 이상국
    • 한국컴퓨터그래픽스학회논문지
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    • 제13권2호
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    • pp.1-15
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    • 2007
  • 본 논문에서는 혼합현실 기술과 관련된 국내 외의 최근 연구개발 동향과 사례들을 살펴보고, 사용된 기술내용과 기술적 한계 극복을 위한 발전 방향을 논한다. 혼합현실 기술은 실 세계와 가상 세계를 실시간으로 혼합하여 사용자에게 제공함으로써 정보 사용의 효율성과 효과성을 극대화하는 기술이며, 이는 향후 IT 기술 전분야의 발전과 변화에 많은 영향을 줄 '주목해야 할 기술'이다. 혼합현실 기술이 사용자들에게 쉽게 받아들여지고, 보다 적극적으로 널리 활용되기 위해서는 HMD(Head Mount Display), 트래킹 시스템, 실시간 랜더링 및 정합 등 기술적 한계의 극복과 혼합현실에 특화된 사용자 상호작용 기술 개발 및 응용 서비스 창출 그리고 사회적인 용인 한계의 극복 등이 요구된다.

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유리섬유 보강재를 이용한 재활용 아스팔트 혼합물의 물리적 특성에 관한 연구 (A Study on the Physical Properties of Recycled Asphalt Mixtures Using Glass Fiber Reinforcement)

  • 박기수;유평준
    • 한국도로학회논문집
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    • 제20권4호
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    • pp.27-34
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    • 2018
  • PURPOSES : The objective of this study is to evaluate the physical properties of recycled asphalt mixtures reinforced with glass fiber. METHODS : Firstly, mixing design was conducted on recycled asphalt mixture for use of 50% recycled aggregate. Various laboratory tests were performed on four types of recycled asphalt mixtures with different glass fiber content to evaluate the physical properties. The laboratory tests include indirect tensile strength test, dynamic modulus test, Hamburg wheel tracking test and tensile-strength ratio to evaluate cracks, rutting and moisture resistance of mixtures. RESULTS : The indirect tensile strength of fiber reinforced glass increased about 139.4%. As a result of comparing the master curves obtained by the dynamic modulus test, the elasticity was low in the low temperature region and high in the high temperature region when the glass fiber was reinforced. The glass fiber contents of PEGS 0.3%, Micro PPGF 0.1% and Macro PPGF 0.3% showed the highest moisture resistance and rutting resistance. CONCLUSIONS : The test results show that use of glass fiber reinforcement can increase the resistance to cracking, rutting, and moisture damage of asphalt mixtures. It is also necessary to validate the long-term performance of recycled asphalt mixtures with glass fiber using full scale pavement testing and field trial construction.

Augmented-Reality Survey: from Concept to Application

  • Kim, Soo Kyun;Kang, Shin-Jin;Choi, Yoo-Joo;Choi, Min-Hyung;Hong, Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권2호
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    • pp.982-1004
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    • 2017
  • The recent advances in the field of augmented reality (AR) have shown that the technology is a fundamental part of modern immersive interactive systems for the achievement of user engagement and a dynamic user experience. This survey paper presents the descriptions of a variety of the new AR explorations, and the issues that are relevant to the contemporary development of the fundamental technologies and applications are discussed. Most of the literature regarding the pertinent topics-taxonomy, the core tracking and sensing technologies, the hardware and software platforms, and the domain-specific applications-are then chronologically surveyed, and in varying detail, this is supplemented with the cited papers. This paper portrays the diversity of the research regarding the AR field together with an overview of the benefits and the limitations of the competing and complementary technologies.

A Study on Design and Implementation of the Ubiquitous Computing Environment-based Dynamic Smart On/Off-line Learner Tracking System

  • Lim, Hyung-Min;Jang, Kun-Won;Kim, Byung-Gi
    • Journal of Information Processing Systems
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    • 제6권4호
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    • pp.609-620
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    • 2010
  • In order to provide a tailored education for learners within the ubiquitous environment, it is critical to undertake an analysis of the learning activities of learners. For this purpose, SCORM (Sharable Contents Object Reference Model), IMS LD (Instructional Management System Learning Design) and other standards provide learning design support functions, such as, progress checks. However, in order to apply these types of standards, contents packaging is required, and due to the complicated standard dimensions, the facilitation level is lower than the work volume when developing the contents and this requires additional work when revision becomes necessary. In addition, since the learning results are managed by the server there is the problem of the OS being unable to save data when the network is cut off. In this study, a system is realized to manage the actions of learners through the event interception of a web-browser by using event hooking. Through this technique, all HTMLbased contents can be facilitated again without additional work and saving and analysis of learning results are available to improve the problems following the application of standards. Furthermore, the ubiquitous learning environment can be supported by tracking down learning results when the network is cut off.

손동작 추적 및 인식을 이용한 비디오 편집 (Video Editing using Hand Gesture Tracking and Recognition)

  • 배철수
    • 한국정보통신학회논문지
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    • 제11권1호
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    • pp.102-107
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    • 2007
  • 본 논문에서는 동작에 근거한 새로운 비디오 편집 방법을 제안한다. 강의 비디오에서 전자 슬라이드 내용을 자동으로 검출하고 비디오와 동기화한다. 각 동기화된 표제의 동작을 연속적으로 추적 및 인식한 후, 등록된 화면과 슬라이드에서 변환 내용을 찾아 동작이 일어 나는 영역을 확인한다. 인식된 동작과 등록된 지점에서 슬라이드의 정보를 추출하여 슬라이드 영역을 부분적으로 확대한다거나 원본 비디오를 자동으로 편집함으로써 비디오의 질을 향상 시킬 수가 있다. 2개의 비디오 가지고 실험한 결과 각 95.5,96.4 %의 동작 인식 결과를 얻을 수 있었다.

3D 가상현실기반의 발표훈련시스템 (Presentation Training System based on 3D Virtual Reality)

  • 정영기
    • 문화기술의 융합
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    • 제4권4호
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    • pp.309-316
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    • 2018
  • 본 연구에서는 실제와 같은 가상발표환경을 구현하여 실전에서 자신감 있게 발표할 수 있도록 도와주기 위한 3D 가상현실기반의 발표훈련시스템을 제안한다. 제안시스템은 발표자의 음성과 행동을 실시간으로 분석하여 가상공간의 청중들에게 반영되게 함으로서 사실감 있고 몰입도 높은 발표 및 면접 환경을 제공하였다. 발표자는 6DOF Tracking이 되는 HMD와 VR Controller를 착용하고 Kinect를 이용하여 가상공간 속에서의 시점 변화 및 인터랙션을 줄 수 있으며 가상공간은 사용자가 설정한 다양한 환경으로 변경이 가능하도록 하였다. 발표자는 가상공간 속에 별도로 제공되는 뷰에 표시된 프리젠테이션 파일 및 스크립트를 보며 내용 숙지 및 발표 숙달 연습을 하게 된다.