• Title/Summary/Keyword: Content design

Search Result 4,626, Processing Time 0.031 seconds

Implement of Mobile Learning Contents using u-smart tourist information2.0 (u-스마트 관광정보2.0를 이용한 모바일 학습 콘텐츠 구현)

  • Sun, Su-Kyun;Lee, Seung-Woo
    • Journal of Digital Convergence
    • /
    • v.13 no.9
    • /
    • pp.243-250
    • /
    • 2015
  • Mobile learning content implementing is IT tourism convergence study that IT convergence IT and tourism. Learning to increase the effectiveness of mobile learning content for each learning module, It proposed u-smart tourist information 2.0 systems. Mobile learning content, implementation is u-smart tourist information 2.0 can use the system. Convergence/integration of design patterns and XML is so interesting to students. This is the maximum benefit which is taught classes for each learning module divided into learning the Design Pattern NCS. As a result, the learner. In particular, attendance has come out better the effect of learning and improved. Another advantage is tourism, information content information quality mobile learning content for and construct a tourist information content that you can do in real time. Also, mobile learning content, implementation in the next NCS expected to use a lot of help in learning. This study is the result of increased learning the analysis of the lessons learned. Implement mobile learning content gives fun and interesting to the learner to ten design process using the u-Smart Tourist Information class 2.0.

Design of Web Content Model (웹 컨텐트 저장소)

  • Abbass, Onytra;Koo, Heung-Seo
    • Annual Conference of KIPS
    • /
    • 2002.11c
    • /
    • pp.1915-1918
    • /
    • 2002
  • Managing semistructured data needs fine granularity such as markup elements. XML has major effect in managing web content, it enables content reusability, enriches information with metadata, ensures valid document links, etc. We introduce our content model as an integrated work which handles content objects as controllable units. The paper concerns on modeling news site and how the content is classified due to the site structure, aggregated content and reusability. The model stores instance XML document into relation database using fragmentation strategy.

  • PDF

Comparative Navigation system for Experiencing 3D Digital Archives of Cultural Heritage

  • Oh, S.Y.;Yeo, W.H.
    • Korean Journal of Computational Design and Engineering
    • /
    • v.12 no.1
    • /
    • pp.15-26
    • /
    • 2007
  • We have developed a method that enables a user to better understand and enjoy the contents of 3D digital archives, thereby enhancing the user's experience. The system's interactive interface, built using virtual reality technology, enables the user to "walk through" the archives, comparing two or the same content at different points in time. For example, a user can compare the proposed design for a building with the actual building and can compare the states of restoration of a cultural heritage site over time. This ability to perform multilateral comparisons enables the user to clarify the relationship between contents, the influence of one content on another, and the causal relationship between contents. Testing of a prototype system for a 3D digital archive of cultural heritage sites showed that it worked smoothly and that the users could easily operate the navigation system.

Optimum Mix Design of Concrete (콘크리트 용도별 최적배합을 위한 연구)

  • 이병덕;양우석;안태성
    • Proceedings of the Korea Concrete Institute Conference
    • /
    • 1999.04a
    • /
    • pp.209-214
    • /
    • 1999
  • Strength provisions in Korea Concrete Institute code are more conservative that those in ACI code by increasing load factors and decreasing capacity reduction factors. Cement content of mix design in construction field is usually higher than the modified for standard deviation because of rigorous inspection. Higher cement content increases not only strengths but also heat of hydration, shrinkage and brittleness which are not beneficial. To reduce and optimize the cement content in current mix design of Korean Highway Corporation, properties of fresh and hardened concrete for 16 different mix proportions have been investigated. It is found that the chemical admixture and cement of current mix proportions for highway construction are somewhat higher than the optimum amount. Therefore, the optimum mix design for 16 different purposes has been proposed.

  • PDF

A Study on the Scalability of Design Content Using Pixel Art

  • Qianqian Jiang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.15 no.4
    • /
    • pp.160-165
    • /
    • 2023
  • The pixel art style evolved from the shortcomings of computer image display technology has gradually transformed from a technical limitation into a widely recognized form of artistic expression since development in the early 20th century. This study analyzes the application and characteristics of the expandability of pixel art style design content in sub industries such as physical goods, environmental design, website design, digital art and illustration in the design field. It aims to explore the visual expression and sustainable development form of pixel art style under the development of new media technology that contradicts traditional technological concepts. The research results show that although the pixel art style generally pursues external visual features such as pixelated visual effects, sawtooth and matrix arrangements, its expansion in the art field shows a unique diversity of visual expressions. It has become an important means to convey nostalgic emotions and cultural values. Through this research, we hope to inspire more academic researchers and technology practitioners to explore the development potential of the pixel art style in emerging fields and promote its innovative application in design practice.

A Content Analysis of Design Management Studies from 1989 to 2005

  • Kim, Yu-Jin;Chung, Kyung-Won
    • Archives of design research
    • /
    • v.20 no.2 s.70
    • /
    • pp.117-128
    • /
    • 2007
  • Design management has become a critical facet of corporate management for leveraging strategic and competitive advantages. In order to identify the pattern and the development of design management studies, we investigated contents of the periodical journals published by Design Management Institute (DMI): the Design Management Review and the Academic Review. An in-depth analysis was performed on 64 themes, 722 articles, and 704 authors of these two journals between 1989 and 2005, and the primary research topics and authorship patterns were identified. Based on these findings, several directions for advancing design management studies were suggested.

  • PDF

Study on the Effectiveness of a Graphic Basic Design Course Based on Different Dimensions of Knowledge in a Flipped Classroom (다양한 지식 차원에 기반한 도형 기초 다자인 과정 플립클라스룸으로 효율성 연구)

  • Cheng, Qin;Pan, Yonghwan
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.11
    • /
    • pp.103-114
    • /
    • 2020
  • This paper's research objective is to test educational content with different dimensions of knowledge during a graphic basic design course, while also proposing teaching plans and opinions for courses in flipped classrooms as well as enhancing educational efficiency. It categorizes educational content of courses based on the dimensions of knowledge in the learning objectives of Bloom's taxonomy. 120 students are divided into four experimental groups to respectively under go flipped classroom learning by using different dimensions of knowledge involved in course content. Course pretests and post tests are used to obtain and analyze experimental data. Among this knowledge, factual and conceptual knowledge obtained during extra curricular independent learning as well as programmed and meta-cognitive knowledge obtained during in-class learning from a flipped classroom can stimulate student's learning initiative and also enhance learning efficiency. According to research results and student feedback, this paper will propose targeted categorization methods for course content and also suggest educational strategies for these courses' flipped classroom model.

What Drives Consumers' Purchase Decisions? : User- and Marketer-generated Content

  • Kim, Yu-Jin
    • Science of Emotion and Sensibility
    • /
    • v.24 no.4
    • /
    • pp.79-90
    • /
    • 2021
  • Consumers have an increasingly active role in the marketing cycle, using social media channels to create, distribute, and consume digital content. In this context, this paper investigates the impact of user- and marketer-generated content on consumer purchase intentions and the approach to designing an effective social media marketing platform. Referencing a literature review of social media marketing and consumer purchase intentions, a case study of the social media-marketing platform, 0.8L, was undertaken using both qualitative and quantitative results through content analysis and a participatory survey. First, about 450 consumer reviews for ten sunscreen products posted on the 0.8L platform were compared with products' marketer-generated content. Next, 55 subjects participated in a survey regarding purchase intentions toward moisturizing creams on the 0.8L platform. The results indicated that user-generated content (i.e., texts and photos) provided more personal experiences of the product usage process, whereas marketers focused on distinctive product photos and features. Moreover, customer reviews (particularly high volume and narrative format) had more impact on purchase decisions than marketer information in the online cosmetics market. Real users' honest reviews (both positive and negative) were found to aid companies' prompt and straightforward assessment of newly released products. In addition to the importance of customer-driven marketing practices, distinctive user experience design features of a competitive social media-marketing platform are identified to facilitate the creation and sharing of sincere customer reviews that resonate with potential buyers.

Identification Systems of Fake News Contents on Artificial Intelligence & Bigdata

  • KANG, Jangmook;LEE, Sangwon
    • International journal of advanced smart convergence
    • /
    • v.10 no.3
    • /
    • pp.122-130
    • /
    • 2021
  • This study is about an Artificial Intelligence-based fake news identification system and its methods to determine the authenticity of content distributed over the Internet. Among the news we encounter is news that an individual or organization intentionally writes something that is not true to achieve a particular purpose, so-called fake news. In this study, we intend to design a system that uses Artificial Intelligence techniques to identify fake content that exists within the news. The proposed identification model will propose a method of extracting multiple unit factors from the target content. Through this, attempts will be made to classify unit factors into different types. In addition, the design of the preprocessing process will be carried out to parse only the necessary information by analyzing the unit factor. Based on these results, we will design the part where the unit fact is analyzed using the deep learning prediction model as a predetermined unit. The model will also include a design for a database that determines the degree of fake news in the target content and stores the information in the identified unit factor through the analyzed unit factor.

Children's Education Application Design Using AR Technology (AR기술을 활용한 어린이 교육 어플리케이션 디자인)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
    • /
    • v.20 no.4
    • /
    • pp.23-28
    • /
    • 2021
  • Augmented reality is a technique for combining virtual images into real life by showing information of virtual 3D objects on top of a real-world environment (Azuma et al., 2001). This study is an augmented reality-based educational content delivery device that receives user input that selects either a preset object or a photographed object for augmented reality-based training; It includes a three-dimensional design generation unit that generates a stereoscopic model of the augmented reality environment from an object, a three-dimensional view of the scene, a disassembly process of the developing road from a three-dimensional model, and a content control unit provided by the user terminal by generating educational content including a three-dimensional model, a scene chart, a scene, a decomposition process, and a coupling process to build a coupling process from the scene to the three-dimensional model in an augmented reality environment. The next study provides a variety of educational content so that children can use AR technology as well as shapes to improve learning effectiveness. We also believe that studies are needed to quantitatively measure the efficacy of which educational content is more effective when utilizing AR technology.