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A Cost-efficient IPTV Strategy of Replica Placement for $3^{rd}$ Party Content Service

  • Diaz, Maria Elizabeth Aldana;Shin, Young-Rok;Huh, Eui-Nam
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2011년도 한국컴퓨터종합학술대회논문집 Vol.38 No.1(A)
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    • pp.391-394
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    • 2011
  • 3rd party content service is a consumer-based wide selection of contents in which IPTV provider believes will enhance the service considerably extending the variety of contents to finally provide a personalized service. Therefore, the combination of 3rd party content services and the IPTV infrastructure creates a good revenue opportunity but they need to be created. IPTV offers to create personalized channels to distribute 3rd party content service. However, the cost of $3^{rd}$ party content delivery is high when the service is provided from a faraway server. IPTV provider requires an effective strategy of replica placement to minimize the cost without a tradeoff on the performance. We propose a cluster-based strategy of replica placement to find the right balance between cost and performance. The results demonstrate the achievement of an outstanding delivery time and low cost.

Cloud-Based Gaming Service Platform Supporting Multiple Devices

  • Kim, Kyoung Ill;Bae, Su Young;Lee, Dong Chun;Cho, Chang Sik;Lee, Hun Joo;Lee, Kyu Chul
    • ETRI Journal
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    • 제35권6호
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    • pp.960-968
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    • 2013
  • To implement a cloud game service platform supporting multiple users and devices based on real-time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high-performance server-generated game screen, and real-time streaming to client devices, such as low-cost PCs, smart devices, and set-top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real-time streaming. The proposed platform offers Web-based services that allow game play on smaller end devices without requiring the games to be installed locally.

공학인증 매뉴얼에서 콘텐츠 재사용을 위한 정보 아키텍처 모델링 (Modeling an Information Architecture for Content Reuse in Engineering Accreditation Manuals)

  • 구흥서
    • 전기학회논문지
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    • 제63권1호
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    • pp.150-155
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    • 2014
  • Content is often developed inconsistently in technical authoring environments, as new documents are created and existing documents are revised. The Darwin Information Typing Architecture(DITA) is an XML-based, end-to-end architecture for authoring, producing, and delivering technical documentations. The core of most advanced authoring and publishing systems is the concept of content reuse. In this paper, we describe to design and implement an authoring and producing system of different technical documentations for the accreditation programs of Engineering Education using DITA XML. It provide a content reuse method for accomplishing the improvement of content consistency and the speed-up of the production in technical documentations.

온라인게임과 G-러닝 콘텐츠 유형 및 특성 분석 (Types and Characterization of Online Game vs. G-learning Content)

  • 배재환;옥수열
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 춘계학술대회
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    • pp.621-625
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    • 2010
  • 현재 대부분의 교육용 콘텐츠는 학습자들에게 많은 배움의 기회를 제공하고 있음에도 불구하고 그 내용과 형식면에서 필연적으로 가질 수 밖에 없는 한계와 문제점으로 인하여, 이를 대체하는 새로운 차세대 교육 콘텐츠의 제작 방법에 관한 연구가 절실히 요구되고 있다. 이에 본 논문에서는 온라인게임 과 G-러닝 콘텐츠 유형 및 특성 분석을 통하여 이를 극복하고자 한다.

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QUANTITATIVE ANALYSES USING 4D MODELS - AN EXPLORATIVE STUDY

  • Rogier Jongeling;Jonghoon Kim;Claudio Mourgues;Martin Fischer;Thomas Olofsson
    • 국제학술발표논문집
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    • The 1th International Conference on Construction Engineering and Project Management
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    • pp.830-835
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    • 2005
  • 4D models help construction planners to develop and evaluate construction plans. However, current analyses using 4D models are mainly visual and limit the quantitative comparison of construction alternatives. This paper explores the usefulness of extracting quantitative information from 4D models to support time-space analyses. We use two 4D models of an industry test case to illustrate how to analyze 4D content quantitatively (i.e., work space areas and distances between concurrent activities). This paper shows how these two types of 4D content can be extracted from 4D models to support 4D-based-analysis and novel presentation of construction planning information. We suggest further research to formalize the content of 4D models to enable comparative quantitative analyses of construction planning alternatives. Formalized 4D content will enable the development of reasoning mechanisms that automate 4D-model-based analyses and provide the information content for informative presentations of construction planning information.

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Application of Topic Modeling Techniques in Arabic Content: A Systematic Review

  • Maram Alhmiyani;Huda Alhazmi
    • International Journal of Computer Science & Network Security
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    • 제23권6호
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    • pp.1-12
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    • 2023
  • With the rapid increase of user generated data on digital platforms, the task of categorizing and classifying theses huge data has become difficult. Topic modeling is an unsupervised machine learning technique that can be used to get a summary from a large collection of documents. Topic modeling has been widely used in English content, yet the application of topic modeling in Arabic language is limited. Therefore, the aim of this paper is to provide a systematic review of the application of topic modeling algorithms in Arabic content. Using a well-known and trusted databases including ScienceDirect, IEEE Xplore, Springer Link, and Google Scholar. Considering the publication date from 2012 to 2022, we got 60 papers. After refining the papers based on predefined criteria, we resulted in 32 papers. Our result show that unfortunately the application of topic modeling techniques in Arabic content is limited.

Conceptual Retrieval of Chinese Frequently Asked Healthcare Questions

  • Liu, Rey-Long;Lin, Shu-Ling
    • International Journal of Knowledge Content Development & Technology
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    • 제5권1호
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    • pp.49-68
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    • 2015
  • Given a query (a health question), retrieval of relevant frequently asked questions (FAQs) is essential as the FAQs provide both reliable and readable information to healthcare consumers. The retrieval requires the estimation of the semantic similarity between the query and each FAQ. The similarity estimation is challenging as semantic structures of Chinese healthcare FAQs are quite different from those of the FAQs in other domains. In this paper, we propose a conceptual model for Chinese healthcare FAQs, and based on the conceptual model, present a technique ECA that estimates conceptual similarities between FAQs. Empirical evaluation shows that ECA can help various kinds of retrievers to rank relevant FAQs significantly higher. We also make ECA online to provide services for FAQ retrievers.

Eigen Value 기반의 영상검색 기법 (Eigen Value Based Image Retrieval Technique)

  • 김진용;소운영;정동석
    • 정보기술과데이타베이스저널
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    • 제6권2호
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    • pp.19-28
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    • 1999
  • Digital image and video libraries require new algorithms for the automated extraction and indexing of salient image features. Eigen values of an image provide one important cue for the discrimination of image content. In this paper we propose a new approach for automated content extraction that allows efficient database searching using eigen values. The algorithm automatically extracts eigen values from the image matrix represented by the covariance matrix for the image. We demonstrate that the eigen values representing shape information and the skewness of its distribution representing complexity provide good performance in image query response time while providing effective discriminability. We present the eigen value extraction and indexing techniques. We test the proposed algorithm of searching by eigen value and its skewness on a database of 100 images.

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Scalable Extension of HEVC for Flexible High-Quality Digital Video Content Services

  • Lee, Hahyun;Kang, Jung Won;Lee, Jinho;Choi, Jin Soo;Kim, Jinwoong;Sim, Donggyu
    • ETRI Journal
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    • 제35권6호
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    • pp.990-1000
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    • 2013
  • This paper describes the scalable extension of High Efficiency Video Coding (HEVC) to provide flexible high-quality digital video content services. The proposed scalable codec is designed on multi-loop decoding architecture to support inter-layer sample prediction and inter-layer motion parameter prediction. Inter-layer sample prediction is enabled by inserting the reconstructed picture of the reference layer (RL) into the decoded picture buffer of the enhancement layer (EL). To reduce the motion parameter redundancies between layers, the motion parameter of the RL is used as one of the candidates in merge mode and motion vector prediction in the EL. The proposed scalable extension can support scalabilities with minimum changes to the HEVC and provide average Bj${\o}$ntegaard delta bitrate gains of about 24% for spatial scalability and of about 21% for SNR scalability compared to simulcast coding with HEVC.

A Study on Object Detection in Region-of-Interest Algorithm using Adjacent Frames based Image Correction Algorithm for Interactive Building Signage

  • Lee, Jonghyeok;Choi, Jinyeong;Cha, Jaesang
    • International Journal of Internet, Broadcasting and Communication
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    • 제10권2호
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    • pp.74-78
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    • 2018
  • Recently, due to decrease hardware prices and the development of technology, analog signage has been changing to digital signage for providing content such as advertisements, videos. Furthermore, in order to provide advertisements and contents to users more effectively, technical researches are being conducted in various industries. In addition, including digital signage that uses displays, it can be seen that it provides advertisements and contents using diverse devices such as LED signage, smart pads, and smart phones. However, most digital signage is installed in one place to provide contents and provides interactivity through simple events such as manual content provision or touch. So, in this paper, we suggest a new object detection algorithm based on an adjacent frames based image correction algorithm for interactive building signage.