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디지털 콘텐츠 유통 플랫폼에서의 리더십 확보 전략 - 개방형 혁신 이론을 중심으로 - (The strategy for securing leadership in digital contents distributing platform Focusing on open innovation theory)

  • 최훈;이용설
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 춘계학술대회
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    • pp.612-614
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    • 2022
  • 2019년 말부터 지속된 언택트 시대의 장기화는 문화콘텐츠를 디지털 형태로 제공하는 유통 플랫폼들의 확산을 더욱 가속화시켰다. 디지털 콘텐츠 유통 플랫폼들은 문화콘텐츠 기획, 생산, 유통의 중심축으로서 시장에서 치열하게 경쟁하고 있다. 본 연구에서는 디지털 콘텐츠 유통 플랫폼들의 경쟁 요소로서 개방형 혁신 이론을 적용하여 콘텐츠의 다중언어화 관점에서 경쟁력을 확보할 수 있는지 가늠한다.

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Lycopene Content and Fruit Morphology of Red, Pink, Orange, and Yellow Fleshed Watermelon (Citrullus lanatus) Germplasm Collections

  • Noh, Jae-Jong;Hur, On-Sook;Ro, Na-Young;Lee, Jae-Eun;Hwang, Ae-Jin;Kim, Bit-Sam;Rhee, Ju-hee;Yi, Jung Yoon;Kim, Ji Hyun;Lee, Ho-Sun;Sung, Jung-Sook;Kim, Myung-Kon;Assefa, Awraris Derbie
    • 한국자원식물학회지
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    • 제33권6호
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    • pp.624-637
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    • 2020
  • High-quality and high-phytonutrient watermelon fruits have strong market opportunities besides their health related benefits. Hence, investigating quality and nutritional related traits of watermelon genetic resources could provide important baseline data in breeding for increased lycopene content thereby increasing the marketability of watermelon. To this end, we have examined some fruit morphological traits and lycopene content of 105 genetic resources. Seeds, originally obtained from 22+ countries, were obtained from the National Agrobiodiversity Center, Jeonju, South Korea, grown in an experimental field and harvested at a fully mature stage. The size of pistil scar (SPS), the width of stripes (WS), weight of fruit (WF), length of fruit (LF), width of fruit (WIF), the thickness of pericarp (TP), soluble solids content (SSC), fruit shape in longitudinal section, ground color of skin, the intensity of the green color of skin, fruit shape at the apical part, grooving distribution, conspicuousness of stripes, and main color of the flesh were recorded on the field and inside laboratory and the lycopene was measured using spectrophotometric and HPLC methods. Watermelon fruits have shown a diverse morphological characters. Red and pink fleshed fruits dominated in the entire collections. Fruits with higher thickness of rind were found to exhibit less soluble solid content (SSC). Korean origin fruits were characterized by intermediate SSC while the United States of America (USA), Russia (RUS), Tajikistan (TJK), Turkmenistan (TKM), Taiwan (TWN), and Uruguay (URY) originated fruits had the highest SSC. The lycopene content varied between 41.37 and 182.82 ㎍/g, 2.81 and 163.72 ㎍/g, and 3.54 and 255.47 ㎍/g using HPLC, UV-Vis spectrophotometer, and microplate reader spectrophotometer, respectively. Red- and pink-fleshed fruits had the highest levels of lycopene content compared to the yellow- and orange-fleshed. Lycopene content had a significant positive correlation with SSC, however, no correlations were detected between lycopene and other quantitative fruit morphological characters. Our study demonstrated high diversity exists in fruit morphological traits and lycopene content of the germplasm collections which provide beneficial baseline data for a future breeding program and utilization of watermelon germplasm collections in gene banks for the maintenance and improvement of the current levels of production, marketability, and health-related benefit of watermelon fruits.

애니메이션에 나타난 문화원형에 관한 고찰: 한·일간 비교를 중심으로 (Basic Study on the Animation Culture Prototype: A Comparison of Korea and Japan)

  • 김윤호
    • 국제지역연구
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    • 제16권2호
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    • pp.73-94
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    • 2012
  • 일본의 문화콘텐츠는 전 세계적으로 지명도가 높으며, 그 중에서도 애니메이션은 아니메라는 이름하에 폭 넓은 마니아층을 형성하고 있다. 한국의 애니메이션이 영화나 드라마 등에 비해 상대적으로 일본에 뒤쳐져 있는 현실을 감안할 때, 일본의 애니메이션이 자국 내 전통문화를 현대적으로 재해석하여 전 세계인에게 사랑받고 있는 현상을 파악하고, 이를 우리나라 실정에 맞추어 접목하는 노력이 요구된다. 세계를 지배하는 문화콘텐츠를 분석해보면 하나같이 해당 문화권의 근본적 속성을 강하게 지니고 있으며, 반드시 그 속에는 문화원형적 요소가 잠재되어 있다. 구체적으로 살펴보면 세상에 존재하는 모든 문화의 근원은 원형과 맞닿아 있다. 즉 가치 있고 글로벌하게 통용될 수 있는 문화콘텐츠를 발굴하기 위해서는 해당 국가(지역의 문화원형에 대한 심층적이고 체계적인 연구가 필요하다. 본 연구는 애니메이션에 나타난 한·일 간의 문화원형 콘텐츠에 대해 비교·분석하는 것을 목적으로 한다. 이를 위해 첫째, 한국의 애니메이션(호피와 차돌바위, 흥부와 놀부, 난중일기, 오세암)에 나타난 문화원형 콘텐츠를 분석하였다. 둘째, 일본의 애니메이션(모노노케 히메, 폼포코 너구리대작전, 센과 치히로의 행방불명, 겐지이야기 천년기)에 나타난 문화원형 콘텐츠를 분석하였다. 마지막으로 양국의 애니메이션에 나타난 문화원형 콘텐츠(건축, 회화, 의상, 음악, 무용·춤, 전통 행동양식, 신·신화적 요소)의 노출 빈도수 비교를 통해 양국 애니메이션에 나타난 문화원형 콘텐츠의 공통점과 차이점을 분석하였다. 한편, 본 연구의 결과물이 양국의 문화원형에 기초를 둔 글로벌화된 애니메이션 콘텐츠의 창작소재를 개발하기 위한 기초자료로서 제공되길 기대한다.

블록체인 기반 CCN 콘텐츠 인증 기술 (A Blockchain-Based Content Authentication Scheme for CCN)

  • 김대엽
    • 정보보호학회논문지
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    • 제28권4호
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    • pp.975-985
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    • 2018
  • 미래 인터넷 기술 중 하나인 ICN은 콘텐츠 소스에게 집중되는 콘텐츠 요청을 다수의 노드들이 분산 처리함으로써, 콘텐츠 소스의 주변 네트워크에서 발생하는 네트워크 병목 현상을 해결하고, 서비스 시스템이나 네트워크의 운영 상태와 상관없이 지속적으로 콘텐츠를 배포할 수 있다는 장점을 갖고 있다. 특히, CCN은 네트워크 노드에 콘텐츠 임시 저장 기능을 구현하고, 콘텐츠 요청 패킷의 전송 경로 상에 있는 중간 네트워크 노드가 직접 콘텐츠 요청에 응답할 수 있도록 제안되었다. 그러나 이와 같이 분산된 불특정 노드로부터 콘텐츠가 전송될 경우, 사용자가 실제 콘텐츠 제공 노드를 인증할 수 없기 때문에 공격자의 불법적인 서비스 개입 및 악의적인 콘텐츠 변경을 통한 다양한 해킹 공격에 취약할 수 있다. 이러한 문제점을 해결하기 위하여 CCN은 콘텐츠 인증 기능을 제안하고 있다. 본 논문에서는 CCN의 콘텐츠 인증 기술의 문제점을 분석하고 블록체인을 이용하여 이를 개선할 수 있는 방안을 제안한다. 또한, 기존 기술과의 성능 비교 분석을 통하여 개선안의 성능을 평가한다.

건삼류 생약의 인삼사포닌 성분 비교 (The Comparison of Ginseng Saponin Composition and Contents in Dried Ginseng Radices)

  • 이재범;김민영;조순현;고성권
    • 생약학회지
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    • 제48권3호
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    • pp.255-259
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    • 2017
  • This study was conducted to provide basic information on ginseng saponin of dried ginseng radices. In order to achieve the proposed objective ginsenoside compositions of dried ginseng radices extract with 70% ethyl alcohol were examined by HPLC. The total saponin content, the sum of all ginsenosides, showed that Wild simulated ginseng (WSG), White fine ginseng (WFG), Skin White ginseng (SWG), and White ginseng (WG) stood at 2.510%, 1.643%, 0.587, and 0.429%, respectively. WSG in PPD/PPT ratio was highest at 3.190, WFG (1.934), WG (1.600), SWG (1.386) in order. In the content of ginsenoside Rb1, one of the marker compounds of ginseng, WSG (1.095%) showed the highest content, and WFG (0.527%), SWG (0.246%), WG (0.133%) in this order. The content of ginsenoside Rb1 of WSG (1.095%) was 4.5 times higher than SWG (0.246%). WSG (0.230%) showed the highest content in ginsenoside Rg1, a marker compounds of ginseng, followed by WFG (0.180%), SWG (0.141%) and WG (0.086%). The content of ginsenoside Rg1 of WSG (0.230%) was 1.6 times higher than SWG (0.141%).

Intonational Pattern Frequency of Seoul Korean and Its Implication to Word Segmentation

  • Kim, Sa-Hyang
    • 음성과학
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    • 제15권2호
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    • pp.21-30
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    • 2008
  • The current study investigated distributional properties of the Korean Accentual Phrase and their implication to word segmentation. The properties examined were the frequency of various AP tonal patterns, the types of tonal patterns that are imposed upon content words, and the average number and temporal location of content words within the AP. A total of 414 sentences from the Read speech corpus and the Radio corpus were used for the data analysis. The results showed that the 84% of the APs contained one content word, and that almost 90% of the content words are located in AP-initial position. When the AP-initial onset was not an aspirated or tense consonant, the most common AP patterns were LH, LHH, and LHLH (78%), and 88% of the multisyllabic content words start with a rising tone in AP-initial position. When the AP-initial onset was an aspirated or tense consonant, the most common AP patterns were HH, HHLH, and HHL (72%), and 74% of the multisyllabic content words start with a level H tone in AP-initial position. The data further showed that 84.1% of APs end with the final H tone. The findings provide valuable information about the prosodic pattern and structure of Korean APs, and account for the results of a previous study which showed that Korean listeners are sensitive to AP-initial rising and AP-final high tones (Kim, 2007). This is in line with other cross-linguistic research which has revealed the correlation between prosodic probability and speech processing strategy.

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MPEG-4 기반 대화형 복수시점 영상콘텐츠 저작 시스템 (Interactive Multiview Contents Authoring System based on MPEG-4)

  • 이인재;기명석;김욱중;김규헌
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2005년도 학술대회
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    • pp.209-212
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    • 2005
  • This paper introduces interactive multi-view contents authoring system based on MPEG-4. The MPEG-4 standard, which aims to provide an object based audiovisual coding tool, has been developed to address the emerging needs from communications, interactive broadcasting as well as from mixed service models resulting from technological convergence. Due to the feature of object based coding, it has been considered that MPEG-4 is the most suitable for interactive broadcasting content production. This feature is suitable for creation of the content which provides multiple views of object or scene in interactive manner. In this paper, we categorize the multi-view visual content into two types: panoramic multi-view content and object multi-view content. And design and implementation of the authoring system for interactive multi-view contents is presented. We believe that the proposed method can be effectively used for further deployment of MPEG-4 content to various interactive applications.

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UCC 서비스를 위한 맞춤형 콘텐츠 저작 및 소비 시스템 (Customized Content Creation and Consumption System for UCC Service)

  • 김창수;이상조;김광용;홍진우;정회경
    • 한국정보통신학회논문지
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    • 제11권8호
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    • pp.1434-1441
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    • 2007
  • 최근 디지털 콘텐츠는 네트워크와 디지털 기술의 발달로 빠르게 생산, 가공, 유통되고 있고 디지털 콘텐츠를 소비하는 사용자들의 개성이나 사용되는 환경 역시 다양해지고 있다. 이런 디지털 콘텐츠가 사용자의 요구에 충족되기 위해서는 사용자의 특성, 환경, 개성에 따른 맞춤형 디지털 콘텐츠가 제공될 수 있어야 한다. 이에 본 논문에서는 MPEG(Moving Picture Experts Group)에서 표준화를 진행하고 있는 MPEG-21 프레임워크의 DID(Digital Item Declaration)를 사용하여, 사용자의 선택에 따라 표준문서를 작성하고 리소스를 패키징하여 맞춤형 콘텐츠를 서비스하기 위한 콘텐츠 저작 및 소비 시스템을 설계 및 구현하였다.

Enrichment of poultry manure with biomass ash to produce organomineral fertiliser

  • Dede, Omer Hulusi;Ozer, Hasan
    • Environmental Engineering Research
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    • 제23권4호
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    • pp.449-455
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    • 2018
  • In this study, the contribution of hot biomass ash to enrichment of the mineral content and to reducing the moisture content of broiler poultry manure was investigated. For this purpose, the mixtures have been prepared by adding biomass ash at varying rates (10%, 20%, 30%, 40% and 50%) and at different temperatures ($100^{\circ}C$, $150^{\circ}C$, $200^{\circ}C$ and $250^{\circ}C$) according to the dry matter content (74.77%) of the poultry manure. The results showed that incorporation of biomass ash into poultry manure at 50% at $250^{\circ}C$ reduced the moisture content from 25.23% to 9.82%. Regarding the maximum N in the final product, the ideal temperature of biomass ash has been obtained at $150^{\circ}C$. The highest nutrient contents were obtained at 50% biomass ash incorporation. The highest dose of biomass ash application had significantly increased nutrients, such as Ca (19.34%), K (4.03%), Fe (1,545 mg/kg), Mn (812 mg/kg) and Zn (479 mg/kg) in the final organomineral fertiliser formulation. Overall, it was concluded that the addition of hot biomass ash can dramatically decrease the moisture content of poultry manure and therefore provide odour and pathogen removal and increase its plant nutrient content.

휴먼 케어를 위한 초실감 감성 상호작용 기술 (Affective Interaction Technologies for Human Care)

  • 김진서;박창준;이기석;김명규;유원영;지형근;정일권
    • 전자통신동향분석
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    • 제36권1호
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    • pp.43-53
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    • 2021
  • Super-realistic content technology has recently attracted attention as a core of the "new normal" that can overcome the spatial constraints caused by pandemics. It is moreover the core that allows users in remote locations to meet and engage in various social, cultural, and economic activities based on a network. Content technology is rapidly spreading beyond the existing entertainment area to various industries as an innovative tool that can be used to overcome space-time constraints and improve the productivity of industrial sites, because reality and virtual reality are now super-connected with ultra-low latency. However, existing services such as teleconferencing and tele-collaboration do not provide a level of realism that replaces face-to-face services, and various technical requirements have been proposed to overcome this. The trends in core technologies such as XR twins, hyper-realistic reproduction, sensory interaction, and emotional recognition technology, which are necessary for interactive realistic content that leads to feelings, from reproduction to experience and emotion, are explained. In this article, our aim is to present the future of realistic content that enables human care and can even overcome psychological difficulties such as the "Corona blues".