• Title/Summary/Keyword: Content Object

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Hybrid Video Information System Supporting Content-based Retrieval and Similarity Retrieval (비디오의 의미검색과 유사성검색을 위한 통합비디오정보시스템)

  • Yun, Mi-Hui;Yun, Yong-Ik;Kim, Gyo-Jeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.8
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    • pp.2031-2041
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    • 1999
  • In this paper, we present the HVIS (Hybrid Video Information System) which bolsters up meaning retrieval of all the various users by integrating feature-based retrieval and annotation-based retrieval of unformatted formed and massive video data. HVIS divides a set of video into video document, sequence, scene and object to model the metadata and suggests the Two layered Hybrid Object-oriented Metadata Model(THOMM) which is composed of raw-data layer for physical video stream, metadata layer to support annotation-based retrieval, content-based retrieval, and similarity retrieval. Grounded on this model, we presents the video query language which make the annotation-based query, content-based query and similar query possible and Video Query Processor to process the query and query processing algorithm. Specially, We present the similarity expression to appear degree of similarity which considers interesting of user. The proposed system is implemented with Visual C++, ActiveX and ORACLE.

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Design and Implementation of MDA-based Teaching and Learning Support System (MDA기반 교수-학습지원 시스템 설계 및 구현)

  • Kim, Haeng-Kon
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.931-938
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    • 2006
  • It is important to operate an education resources which could be integrated to an system. But most of existing education information system was not developed with standardization. It is need the core education asset and reusable education service to make a good education system. Consequently, it is needed to use Sharable Content Object Reference Model(SCORM) based contents managing in order to reuse the contents of education. And it needs assembling and producing method with reusable core asset of education system to develop the application program for education. In this thesis, we study the Teaching-Learning supporting system to support systematic education resources. Teaching-Learning support system is developed of educational domain assess through development process based on Model Driven Architecture(MDA) and core asset on each stage. Application program of education is developed using MDA automatic tool through analyzing and designing for contents storage which is based on contents meta model. We finally can develop the application software of education with low cost and high productivity by raising the reusability of education contents and by using the core asset to the whole development process.

Content-based Image Retrieval using Variable Region Color (가변 영역 색상을 이용한 내용기반 영상검색)

  • Kim Dong-Woo;Song Young-Jun;Kwon Dong-Jin;Ahn Jae-Hyeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.6 no.5
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    • pp.367-372
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    • 2005
  • In this paper, we proposed a method of content-based image retrieval using variable region. Content-based image retrieval uses color histogram for the most part. But the existing color histogram methods have a disadvantage that it reduces accuracy because of quantization error and absence of spatial information. In order to overcome this, we convert color information to HSV space, quantize hue factor being pure color information, and calculate histogram of the factor. On the other hand, to solve the problem of the absence of spatial information, we select object region in consideration of color feature and region correlation. It maintains the size of region in the selected object region. But non-object region is integrated in one region. After of selection variable region, we retrieve using color feature. As the result of experimentation, the proposed method improves 10$\%$ in average of precision.

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Movement Search in Video Stream Using Shape Sequence (동영상에서 모양 시퀀스를 이용한 동작 검색 방법)

  • Choi, Min-Seok
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.492-501
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    • 2009
  • Information on movement of objects in videos can be used as an important part in categorizing and separating the contents of a scene. This paper is proposing a shape-based movement-matching algorithm to effectively find the movement of an object in video streams. Information on object movement is extracted from the object boundaries from the input video frames becoming expressed in continuous 2D shape information while individual 2D shape information is converted into a lD shape feature using the shape descriptor. Object movement in video can be found as simply as searching for a word in a text without a separate movement segmentation process using the sequence of the shape descriptor listed according to order. The performance comparison results with the MPEG-7 shape variation descriptor showed that the proposed method can effectively express the movement information of the object and can be applied to movement search and analysis applications.

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Transforming Objects and a Scene Tree of MPEG-4 Contents for Mobile Devices (모바일 장치를 위한 MPEG-4 콘텐츠의 객체 및 장면 트리 변환)

  • Kim Sangwook;Kim Kyungdeok;Lee Sookyoung
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.2
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    • pp.124-132
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    • 2005
  • We propose a method using a transformation of an object and a scene tree in order to author MPEG-4 contents for mobile devices in this paper. The method transforms media objects in the scene into geometry objects in order to reduce initial loading time of the contents, and reduces an external form of each object in a scene of the content for presenting it efficiently on the small interface of mobile devices. Therefore, the contents for mobile devices are reconstructed by the method. An original object in the scene is presented on a mobile device when a user clicks a related geometry object. The method was applied to a conventional authoring tool, so we could find that the method showed an efficient presentation of MPEG-4 contents on mobile devices.

Virtual Assets as the Newest Object of Property Rights

  • Davydova, Iryna;Zhurylo, Serhii;Tserkovna, Olena;Herasymchuk, Lidiia;Tokareva, Vira
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.115-120
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    • 2022
  • New realities of social relations are changing the understanding of certain phenomena, including the emergence of new concepts among the objects of property rights, such as: virtual assets, and the circulation of virtual assets. The rapid development of the virtual assets market involves the legislative consolidation of the status of such assets, changes in taxation, their circulation, and so on. These circumstances increase the interest in the study of virtual assets as the latest object of property rights and necessitate the study of this topic. The work aims to explore the theoretical developments and regulations on virtual assets in the modern world, as well as to summarize the conclusions about virtual assets as the latest object of property rights. The object of research is the content of the concept of "virtual asset" and its legal status. The methodology of work is represented by a set of methods and techniques that were used to achieve this goal, namely: hermeneutic, historical, extrapolation, comparative law, generalization, analysis, synthesis, and deduction. The study analyzed different approaches to understanding virtual assets, analyzed the characteristics of virtual assets, and concluded that in today's conditions there is no single unified legal regulation of virtual assets, although many countries are moving towards consolidating the status of virtual assets.

3D Content Model Hashing Based on Object Feature Vector (객체별 특징 벡터 기반 3D 콘텐츠 모델 해싱)

  • Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.6
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    • pp.75-85
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    • 2010
  • This paper presents a robust 3D model hashing based on object feature vector for 3D content authentication. The proposed 3D model hashing selects the feature objects with highest area in a 3D model with various objects and groups the distances of the normalized vertices in the feature objects. Then we permute groups in each objects by using a permutation key and generate the final binary hash through the binary process with the group coefficients and a random key. Therefore, the hash robustness can be improved by the group coefficient from the distance distribution of vertices in each object group and th hash uniqueness can be improved by the binary process with a permutation key and a random key. From experimental results, we verified that the proposed hashing has both the robustness against various mesh and geometric editing and the uniqueness.

Object Image Classification Using Hierarchical Neural Network (계층적 신경망을 이용한 객체 영상 분류)

  • Kim Jong-Ho;Kim Sang-Kyoon;Shin Bum-Joo
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.1
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    • pp.77-85
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    • 2006
  • In this paper, we propose a hierarchical classifier of object images using neural networks for content-based image classification. The images for classification are object images that can be divided into foreground and background. In the preprocessing step, we extract the object region and shape-based texture features extracted from wavelet transformed images. We group the image classes into clusters which have similar texture features using Principal Component Analysis(PCA) and K-means. The hierarchical classifier has five layes which combine the clusters. The hierarchical classifier consists of 59 neural network classifiers learned with the back propagation algorithm. Among the various texture features, the diagonal moment was the most effective. A test with 1000 training data and 1000 test data composed of 10 images from each of 100 classes shows classification rates of 81.5% and 75.1% correct, respectively.

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CUDA-based Object Oriented Programming Techniques for Efficient Parallel Visualization of 3D Content (3차원 콘텐츠의 효율적인 병렬 시각화를 위한 CUDA 환경 기반 객체 지향 프로그래밍 기법)

  • Park, Tae-Jung
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.169-176
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    • 2012
  • This paper presents a parallel object-oriented programming (OOP) platform for efficient visualization of three-dimensional content in CUDA environments. For this purpose, this paper discusses the features and limitations in implementing C++ object-oriented codes using CUDA and proposes the solutions. Also, it presents how to implement a 3D parallel visualization platform based on the MVC (Model/View/Controller) design pattern. Also, it provides sample implementations for integral MLS (iMLS) and signed distance fields (SDFs) based on the Marching Cubes and Raytracing. The proposed approach enables GPU parallel processing only by implementing simple interfaces. Based on this, developers can expect general benefits that are common in general OOP techniques including abstractization and inheritance. Though I implemented only two specific samples in this paper, I expect my approach can be widely applied to general computer graphics problems.

Effective segmentation of non-rigid object in a still picture and video sequences (정지영상/동영상에서 non-rigid object의 효율적인 영역 분할 방식에 관한 연구)

  • Lee, In-Jae;Kim, Yong-Ho;Kim, Jung-Gyu;Lee, Myeong-Ho;An, Chi-Deuk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.1
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    • pp.17-31
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    • 2002
  • The new MPEG-4 video coding standard enables content-based functionalities. Image segmentation is an indispensable process for it. This paper addresses an effective segmentation of non-rigid objects. Non-rigid objects are deformable objects with fuzzy, blurred and indefinite boundaries. So it is difficult to segment deformable objects precisely. In order to solve this problem, we propose an effective segmentation of non-rigid objects using watershed algorithms in still pictures. And we propose an automatic segmentation through intra-frame and inter-frame segmentation process in video sequences. Automatic segmentation preforms boundary-based and region-based segmentation to extract precise object boundaries.