• Title/Summary/Keyword: Content Object

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Women's Image and Fashion Expressed in Popular Park Hyewon Weekly Magazine 'Sunday-Seoul' -From First Issue, 1968 to 168 Issue, 1971- (통속 주간지 『선데이 서울』 화보와 기사에 나타난 여성이미지와 패션 -1968년 창간호부터 1971년 168호까지-)

  • Park, Hyewon
    • Journal of Fashion Business
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    • v.23 no.5
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    • pp.31-47
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    • 2019
  • This study focuses on women and fashion in Korea between the 1960s and 1970s, when the government regulated the socio-cultural aspects of individuals while achieving remarkable economic industrialization, particularly through the representative popular weekly magazine 'Sunday-Seoul'. The scope of this study included 168 issues from September 22, 1968 to December 26, 1971. Two research methods were applied, literature research and content analysis research. First, the literature on Korean society, culture, women's fashion, the sociological, feminine and popular cultural studies were reviewed. Thereafter, the contents, cover, articles, pictorials were collected and analyzed for classification and identification of the women's images and women's fashion. In the case of fashion articles, the contents of vocabulary and description texts were highlighted, and in the case of pictorials, the visual elements such as images, silhouettes of clothes, details of features, and patterns of materials were assessed. The images of women in Sunday Seoul's articles and pictorials exhibited extreme opposite, presenting the most important purpose of marriage, 'wise mother and good wife' and 'image of sexual object' for men. The two images of women differed; however, there was one more female image 'industrial laborer' which was placed in the blind spot of interest. The characteristics of fashion which appeared in 'Sunday-Seoul' were 'uniform modern elegance' based on neat mini-style, and 'sexual image of exposure fashion' which endeavored to selectively borrow from overseas pictorials and trend-oriented articles. This could be viewed as a 'transformation of traditional Hanbok', 'avant-garde trend' and 'de-sexualization & indifference of fashion'.

SMIL Authoring System for Multi-media synchronization and representation (멀티미디어 동기화 및 표현을 위한 SMIL 저작 시스템)

  • Ham, Jong-Wan;Jin, Du-Seok;Choi, Bong-Kyu;Cao, Ke-Rang;Park, Man-Seob;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.653-656
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    • 2009
  • Currently with development of development and the hardware of the superhigh speed network about increase is spreading out at the rapid pace the many multimedia contents quite from internet. The production environment is growing about the multimedia contents because of such as circumstance, as well as multimedia contents will increase. However, Numerous voice, the picture, with text etc. the time of the same multimedia contents and problem of spatial synchronization occur, started. W3C(World Wide Web Consortium) solves like this problem point presented the method for. Does so, SMIL(Synchronized Multimedia Integration Language) where puts a base in XML(Extensible Markup Language) will be able to compose the expression of the multimedia contents which is various standard was proposed. SMIL the individual multimedia object of chain with time will be able to integrate with the multimedia presentation which is synchronized spatial in order. In this paper a variety of multimedia content and synchronization of the time and space, to be represented by integrating the design and implementation of SMIL authoring system.

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Studies on the Ozone Resistance and Physical Properties of SBR/EPDM Blend Compound due to EPDM Content Variation (EPDM 함량 변화에 따른 SBR/EPDM 블렌드 혼합물의 내오존성과 물리적 성질에 관한 연구)

  • Ha, Ki-Ryong;Lee, Jong-Cheol;Kim, Tae-Geun;Hwang, Ki-Seob
    • Elastomers and Composites
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    • v.43 no.1
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    • pp.8-17
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    • 2008
  • Styrene-butadiene rubber(SBR) has good abrasion resistance, miscibility, and anti-vibration property. however, it is easily damaged by ozone and swelled by hydrocarbon fluids because of unsaturation part in main chain, that causes loss of visco-elasticity and reduction of product's life cycle. Therefore, object of this study is to cope with this problem. SBR is blended with various proportion of ethylene-propylene-diene terpolymer(EPDM), which has excellent ozone and oxygen resistance, to improve physical properties and ozone resistance, and diverse analytical techniques are used to measure morphology, glass transition temperature$(T_g)$, ozone-resistance, degradation temperature, static spring constant, hardness for considering a suitability for anti-vibration industrial product. We found that the blend consisting of SBR 70% and EPDM 30% showed no crack after ozone test and good miscibility between SBR and EPDM from this study.

Baroplastic Properties of Core-double Shell Type Nanoparticles Consisting of Crosslinked PS as a Core and PBA and PS as Shells (가교된 PS 코어와 PBA 및 PS 셸로 이루어진 코어-더블셸형 나노입자의 압력가소성)

  • Park, Ji-Young;Ryu, Sang-Woog
    • Polymer(Korea)
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    • v.38 no.1
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    • pp.80-84
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    • 2014
  • Polymer nanoparticles with cross-linked core and PBA/PS double-shell were synthesized and their baroplastic properties were characterized. PBA/PS, the inner and outer shell with cross-linked core consisting of St and DVB were synthesized by three-stage emulsion polymerization. The obtained materials exhibited pressure-induced mixing of their components and could be processed at $25^{\circ}C$ by compression molding which means there was no effect of the presence of cross-linked core. Interestingly, the Young's modulus of molded objects has found to be affected strongly by the size of double-shell nanoparticles. Furthermore, the molded object of higher PBA content was successfully recycled 5 times at $25^{\circ}C$ and showed 0.55 MPa of modulus and 1.81 MPa of strength at break.

A Study on the Method of Creating Realistic Content in Audience-participating Performances using Artificial Intelligence Sentiment Analysis Technology (인공지능 감정분석 기술을 이용한 관객 참여형 공연에서의 실감형 콘텐츠 생성 방식에 관한 연구)

  • Kim, Jihee;Oh, Jinhee;Kim, Myeungjin;Lim, Yangkyu
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.533-542
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    • 2021
  • In this study, a process of re-creating Jindo Buk Chum, one of the traditional Korean arts, into digital art using various artificial intelligence technologies was proposed. The audience's emotional data, quantified through artificial intelligence language analysis technology, intervenes in various object forms in the projection mapping performance and affects the big story without changing it. If most interactive arts express communication between the performer and the video, this performance becomes a new type of responsive performance that allows the audience to directly communicate with the work, centering on artificial intelligence emotion analysis technology. This starts with 'Chuimsae', a performance that is common only in Korean traditional art, where the audience directly or indirectly intervenes and influences the performance. Based on the emotional information contained in the performer's 'prologue', it is combined with the audience's emotional information and converted into the form of images and particles used in the performance to indirectly participate and change the performance.

Design of Mobile-based Security Agent for Contents Networking in Mixed Reality (융합현실에서 콘텐츠 네트워킹을 위한 모바일 기반 보안 중계 설계)

  • Kim, Donghyun;Lim, Jaehyun;Kim, Seoksoo
    • Journal of Convergence for Information Technology
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    • v.9 no.3
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    • pp.22-29
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    • 2019
  • Due to the development of ICT technology, convergence reality contents are utilized as technology for providing services in various industrial fields by visualizing various information such as sensor information and shared information in a service platform showing only simple three-dimensional contents. Research is underway to reduce the weight of applications by transmitting the resources of the object to be enhanced to the network as the information and the contents to be provided increase. In order to provide resources through the network, servers for processing various information such as pattern information, content information, and sensor information must be constructed in a cloud environment. However, in order to authenticate data transmitted and received in real-time in a cloud environment, there is a problem in that the processing is delayed and a delay phenomenon occurs in the rendering process and QoS is lowered. In this paper, we propose a system to distribute cloud server which provides augmented contents of convergent reality service that provides various contents such as sensor information and three - dimensional model, and shorten the processing time of reliable data through distributed relay between servers Respectively.

A Study on the Practice of Engineering Education through the Design and Production of Drones for Detecting Objects in Disaster Area (재난 지역의 물체를 탐지하기 위한 소형 무인기 설계와 제작을 통한 공학 교육의 실천에 관한 연구)

  • Kang, Byeong-Ju;Lee, Dae-Hee;Chang, Eun-Young
    • Journal of Practical Engineering Education
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    • v.9 no.1
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    • pp.15-21
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    • 2017
  • In order to satisfy the graduation requirements, the graduation work should be presented as an engineering dissertation system of the produced work and an outline of the procedure made by the major unit in accordance with the graduation thesis submission rules, and suggests necessary matters for improvement. The design content relates to a small unmanned aerial vehicle configuration for detecting personnel or objects in a disaster area. It is equipped with an infrared sensor and a GPS in the drone, the drone is control by using Blutooth communications. The drones detect the target and use the GPS to determine the location. As a result of the experiment, it was possible to detect the structure object within the range of 3~4 m, confirm the transmission of the position value in real time, and increase the communication distance by using RF communication.

A Study on the Automated Payment System for Artificial Intelligence-Based Product Recognition in the Age of Contactless Services

  • Kim, Heeyoung;Hong, Hotak;Ryu, Gihwan;Kim, Dongmin
    • International Journal of Advanced Culture Technology
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    • v.9 no.2
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    • pp.100-105
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    • 2021
  • Contactless service is rapidly emerging as a new growth strategy due to consumers who are reluctant to the face-to-face situation in the global pandemic of coronavirus disease 2019 (COVID-19), and various technologies are being developed to support the fast-growing contactless service market. In particular, the restaurant industry is one of the most desperate industrial fields requiring technologies for contactless service, and the representative technical case should be a kiosk, which has the advantage of reducing labor costs for the restaurant owners and provides psychological relaxation and satisfaction to the customer. In this paper, we propose a solution to the restaurant's store operation through the unmanned kiosk using a state-of-the-art artificial intelligence (AI) technology of image recognition. Especially, for the products that do not have barcodes in bakeries, fresh foods (fruits, vegetables, etc.), and autonomous restaurants on highways, which cause increased labor costs and many hassles, our proposed system should be very useful. The proposed system recognizes products without barcodes on the ground of image-based AI algorithm technology and makes automatic payments. To test the proposed system feasibility, we established an AI vision system using a commercial camera and conducted an image recognition test by training object detection AI models using donut images. The proposed system has a self-learning system with mismatched information in operation. The self-learning AI technology allows us to upgrade the recognition performance continuously. We proposed a fully automated payment system with AI vision technology and showed system feasibility by the performance test. The system realizes contactless service for self-checkout in the restaurant business area and improves the cost-saving in managing human resources.

Design and Development of XR Contents Authoring Framework for IT Convergence Education (융합영상콘텐츠 교육을 위한 XR 콘텐츠저작 프레임워크 설계 및 제작)

  • Leem, Eek-Su
    • Journal of Advanced Navigation Technology
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    • v.24 no.6
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    • pp.633-639
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    • 2020
  • Despite the growing educational demand for the extended reality (XR) convergence content creation for non-IT students, fewer studies have attempted to education material development. In this paper, non-IT students' requirement to create XR convergence contents was analyzed and designed framework system specification. The object-oriented application framework (OOAF) was developed for non-IT students to create XR convergence contents through simple interaction methods such as drag and drop in-game engines. To evaluate the developed framework XR contents development course was operated with 26 industrial design majors sophomore in university. More than 90% of students succeeded in working on prototype XR contents in Oculus Rift. This result will be expected to improve the quality of XR contents creation education for non-IT students and contribute to the growth of the future convergence contents industry.

Development of augmented reality based IoT control platform using marker (마커를 이용한 증강현실 기반 사물인터넷 제어 플랫폼 개발)

  • Shin, Kwang-Seong;Youm, Sungkwan;Park, YoungJoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.8
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    • pp.1053-1059
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    • 2021
  • In order to realize a smart home, a new type of service that converges the two technologies is required as a method to overcome the respective limitations of augmented reality and IoT technologies. Augmented reality recognizes objects and projects augmented content with the recognized objects on the screen. This technology mainly uses image processing methods such as markers as a method for recognizing objects. In this paper, an augmented reality-based IoT control platform using markers was developed. By defining a marker unique to the object, a unique identifier displayed on the camera was distinguished. A smart home system was implemented by calling a controller to control things. The proposed system receives state information of objects through symptom reality and transmits control commands. The proposed platform was verified by manipulating household lights.