• Title/Summary/Keyword: Constructive Simulation

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Interoperable Middleware Gateway Based on HLA and DDS for L-V-C Simulation Training Systems (L-V-C 훈련체계 연동을 위한 HLA, DDS 기반의 연동 미들웨어 게이트웨이)

  • Jun, Hyung Kook;Eom, Young Ik
    • IEMEK Journal of Embedded Systems and Applications
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    • v.10 no.6
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    • pp.345-352
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    • 2015
  • Recently, by developing many training systems in battle field, the demand for interconnecting and internetworking between Live, Virtual, Constructive training systems has been increased to support efficient data distribution and system control. But, there are lots of problems for them to interwork, because the existing researches only support L-L, V-V, C-C Interoperability. Therefore, we propose L-V-C gateway to provide interoperable simulation environment based on HLA and DDS between them. First, we illustrate FOM Management that parses RPR-FOM XML file to acquire Data information to be shared between them, and generates common data structure and source code used for L-V-C Gateway. L-V-C Gateway created from FOM Management supports Data Conversion and Quality of Service between HLA and DDS. HLA Federate and DDS Domainparticipant in L-V-C Gateway play a role of logical communication channel and relay data from HLA Federation to DDS Domain and vice versa.

Trajectory Controller Design of Mobile Robot based on Back-stepping Procedure

  • Jaewon Kho;Lee, Kicheol;Park, Mignon
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1618-1621
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    • 2002
  • In this paper, the constructive modeling procedure of nonholonomic mobile robot system is carried out with the help of controllability Lie algebra used in differential geometry field, and their geometrical properties are also analyzed. And, a new trajectory controller is suggested to guarantee its convergence to reference trajectory. Design procedure of the suggested trajectory controller is back-stepping scheme which was introduced recently in nonlinear control theory. The performance of the proposed trajectory controller is verified via computer simulation. In the simulation the trajectory controller is applied to differentially driven mobile robot system on the assumption that the trajectory planner be given.

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Trajectory Controller Design of Mobile Robot based on Back-stepping Procedure (백 스테핑을 이용한 이동 로봇의 경로 제어기의 설계)

  • Lee, Ki-Cheol;Kho, Jae-Won;Park, Min-Yong
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2787-2789
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    • 2000
  • In this paper. the constructive modeling procedure of nonholonomic mobile robot system is carried out with the help of controllability Lie algebra used in differential geometry field. and their geometrical properties are also analyzed. And, a new trajectory controller is suggested to guarantee its convergence to reference trajectory. Design procedure of the suggested trajectory controller is back-stepping scheme which was introduced recently in nonlinear control theory. The performance of the proposed trajectory controller is verified via computer simulation. In the simulation the trajectory controller is applied to differentially driven robot system on the assumption that the trajectory planner be given.

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STOW를 적용한 훈련체계

  • 문형곤;장상철
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.05a
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    • pp.126-126
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    • 2001
  • 국방 시뮬레이션 유형은 워게임 모형으로 분류되는 Constructive 시뮬레이션, 실 기동에 의한 Live 시뮬레이션, 그리고 가상현실을 적용한 Virtual 시뮬레이션 등 3가지로 분류될 수 있다. 워게임 시뮬레이션은 일반적으로 대부대 훈련에 적합하지만 많은 가정사항을 내포하게 됨으로써 현실감이 떨어지고 실 기동 시뮬레이션은 실전적인 훈련이 가능하지만 전구급 수준의 대부대 훈련에의 적용이 곤란한 단점이 있다. 또한 이들 시뮬레이션 유형들은 개별적으로 운용됨으로써 각 유형들이 가지고 있는 취약점이 노출되고 있는 현실이다. STOW(합성전장 훈련체계, Synthetic Theater of War)는 실제훈련이 가능한 분야는 실 기동으로, 실 훈련이 불가능한 전장상황은 시뮬레이션 기법을 활용하여 상호결합 시킴으로써 각 시뮬레이션 유형들의 제한사항을 상호 보완하여 실제와 유사한 전장을 조성하여 훈련하는 종합적이고 체계적인 훈련체계로써 21세기에 예상되는 전쟁이외의 작전(OOTW), 비대칭전, 정밀타격 및 C4I를 모의할 수 있는 엔티티 수준의 합성전장이다. 본 고는 STOW의 구성요소(합성부대, 합성환경, 시뮬레이션 네트워크, 지형 DB 개발도구, C4I 인터페이스, 기반체계 등)를 국내기술 능력과 비교, 분석함으로써 우리의 여건에 적합한 STOW 체계 구축방안을 제시하고자 한다.

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Interoperability between Combat 21 and K1 Tank Simulators using a Converter (모델 변환기를 이용한 전투 21과 K1 전차 시뮬레이터의 연동 방안)

  • Ko, Sung-Gil;Lee, Tae-Eog;Kim, Dae-Kyu;Choi, Mi-Seon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.5
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    • pp.841-851
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    • 2010
  • We examine interoperability for integrated training simulation of a mechanized infantry battalion that uses a war game model of Korean army, Combat 21, and virtual simulators of K1 tanks. We discuss issues and problems for integrated simulation of the virtual and constructive models, including differences between the model scopes, model resolutions, engagement algorithms, and data consistency and training audiences of the war game model and virtual simulators. From these, we identify interoperability requirements. We propose ways of resolving the problems using a model converter.

Distributed Data Processing for Bigdata Analysis in War Game Simulation Environment (워게임 시뮬레이션 환경에 맞는 빅데이터 분석을 위한 분산처리기술)

  • Bae, Minsu
    • The Journal of Bigdata
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    • v.4 no.2
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    • pp.73-83
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    • 2019
  • Since the emergence of the fourth industrial revolution, data analysis is being conducted in various fields. Distributed data processing has already become essential for the fast processing of large amounts of data. However, in the defense sector, simulation used cannot fully utilize the unstructured data which are prevailing at real environments. In this study, we propose a distributed data processing platform that can be applied to battalion level simulation models to provide visualized data for command decisions during training. 500,000 data points of strategic game were analyzed. Considering the winning factors in the data, variance processing was conducted to analyze the data for the top 10% teams. With the increase in the number of nodes, the model becomes scalable.

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An implementation of CSG modeling technique on Machining Simulation using C++ and Open GL

  • Le, Duy;Kim, Su-Jin;Lee, Jong-Min;Nguyen, Anh-Thi;Ha, Vy-Thoai
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.1053-1056
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    • 2008
  • An application of CSG (Constructive Solid Geometry) modeling technique in Machining Simulation is introduced in this paper. The current CSG model is based on z-buffer CSG Rendering Algorithm. In order to build a CSG model, frame buffers of VGA (Video Graphic Accelerator) should be used in term of color buffer, depth buffer, and stencil buffer. In addition to using CSG model in machine simulation Stock and Cutter Swept Surface (CSS) should be solid. Method to create a solid Cuboid stock and Ball-end mill CSS are included in the present paper. Boolean operations are used to produce the after-cut part, especially the Difference operation between Stock and CSS as the cutter remove materials form stock. Finally, a small program called MaSim which simulates one simple cut using this method was created.

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Uncertainty of Evaluating Design Flood and Mitigation Plan at Downstream of Imjin River (감조하천 홍수위 계산의 불확실성과 저감 대안 - 임진강 하류를 대상으로)

  • Baek, Kyong Oh;Kwon, Hyek Won
    • Journal of the Korean Society of Safety
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    • v.33 no.2
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    • pp.132-137
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    • 2018
  • Compared with general rivers, fluctuations of the water level and the river bed are severe in the tidal river. In hydro-dynamic aspect, such fluctuation gives different river-bed data to us according to observing period. The time-dependent river-bed data and pre-estimation of the Manning's roughness coefficient which is the key factor of numerical modelling induces uncertainty of evaluating the design flood level. Thus it is necessary to pay more attention to calculate the flood level at tidal rivers than at general rivers. In this study, downstream of the Imjin River where is affected by tide of the West Sea selected as a study site. From the numerical modelling, it was shown that the unsteady simulation gave considerable mitigation of the water level from the starting point to 15 km upstream compared to the steady simulation. Either making a detention pond or optional dredging was not effective to mitigate the flood level at Gugok - Majung region where is located in the downstream of the Imjin River. Therefore, a more sophisticated approach is required to evaluate the design flood level estimation before constructive measures adopted in general rivers when establishing the flood control plan in a tidal river.

Use of MonteCarlo Simulation for More Effective Teaching of Business Statistics (효과적인 경영통계 교육을 위한 시뮬레이션 활용)

  • 김영일;안철환
    • The Korean Journal of Applied Statistics
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    • v.15 no.1
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    • pp.153-163
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    • 2002
  • There seems to be a little trouble in delivering an effective teaching of statistics at the school of Business. Students attitude toward the understanding of mathematics appears to be one of the hindrances encountered to the wide spread use of statistics. Nevertheless, the usefulness of statistics is notably appreciated these days although students may not be aware of it. It is true that many processes of decision-making are based on various future uncertainties, however, decisions must be made at the present. In this synopsis, we would like to solve simple business problems, thereby, suggest more constructive ways to match the statistics with the interest of management. We, in the mean time, will talk about the understanding of business, method of teaching, and Monte Carlo education.

A Study of the UML modeling and simulation for an analysis and design of the reconnaissance UAV system (정찰용 무인기 체계 분석/설계를 위한 UML 모델링 및 시뮬레이션 연구)

  • Kim, Cheong-Young;Park, Young-Keun;Lee, Jun-Kyu;Kim, Myun-Yeol;Reu, Tae-Kyu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.11
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    • pp.1112-1120
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    • 2008
  • The real-time distributed simulation at the present age concentrates on the construction of a system development environment in order to accomplish a synthetic battlefield environment connected with Live-Virtual-Constructive simulation and to realize the Simulation Based Acquisition which supports the life cycle of weapon system. Accordingly this paper describes the development environment of the UML modeling and simulation which integrates the system analysis and design methods performed during the conceptual design phase of the reconnaissance UAV system development. An integrated framework linked with the UML simulation and X-plane visualization is suggested to efficiently perform the system analysis and design, and finally the implementation contents, the analysis of experiment results and concluding remarks are described.