• Title/Summary/Keyword: Constructed Reality

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Fire Drill on Virtual Reality Using GIS Technology (GIS를 이용한 가상모의 소방훈련)

  • Lee Jae-Bok;Kang Sang-Hyeok;Chung Yeung-Jin
    • Fire Science and Engineering
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    • v.19 no.2 s.58
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    • pp.13-19
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    • 2005
  • The vitual reality technology to assist fire activities has been developed using Geographic Information Systems (GIS). For this, the 3D-geographic information of Nagasaki city, Japan was constructed from tracing the aerial photograph and adding the height information of measured buildings including stairs. And also, with large multi-plane stereo presentation equipment called Immersible Projection Technology (IPT), and the 3D-digital map was presented in actual scale of town. As the result, the observer could obtain three-dimensional information in the various angles as if we can gain our experience at first hand, it will help to assist fire activities.

A Study on Construction of 3D Virtual Space from Digital Map (전자지도를 이용한 3차원 가상공간 구축에 관한 연구)

  • Sung, Won-Suk
    • Journal of the Korean Society of Safety
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    • v.24 no.6
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    • pp.1-6
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    • 2009
  • This study describes a construction procedure of 3D virtual space using the NGIS data and its application to simulation. 3D space topography is modeled by using DEM consisted with triangular regular network. The elevations of nodal points of DEM are calculated through the interpolation with contour line and elevation points from the NGIS. Also, data for 2D roads and their environments, such as trees, lamps, and traffic signals, were extracted from the NGIS and projected on the DEM surfaces to get 3D virtual space. To give a reality to 3D virtual space and accelerate its graphic speed, data were converted into the directX format. It is believed that the virtual space constructed in this work can be applicable to the ubiqutous because DEM data can be converted to the AutoCAD format and ASCII code.

A Framework for VR Effects with Multi-sensory Motional Display (운동감 및 다감각 가상현실 효과 시스템의 구조와 응용)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Journal of the Korea Society for Simulation
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    • v.14 no.3
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    • pp.55-66
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    • 2005
  • Virtual reality (VR) simulators have been extended to transfer knowledge and education, and demands for exhibition systems for science education and cultural experiences has also increased. Existing VR simulators, which are based on the dynamics equations of motion, cannot easily be adapted to changes in simulation contents. In order to effectively transfer knowledge and maintain interests through educational applications, an experiential system that has multi-sensory effects as well as motion effects is required. In this study, we designed and implemented a motion generation that is tailored to experiential exhibition systems and multi-sensory VR effects. Both the sense of motion which is generated from the movement of the viewpoint of the visual image, and motion effects which are constructed in advance, are applied to motion simulation. Motion effects which occur during interaction between the user and the exhibition system can be easily added. Various sensory cues that are appropriate to the exhibition system are also considered.

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Living Reality of Jjok-Bang Residents and Aid Measures -In Focus of Bupyeong-gu, Incheon

  • Youn, Jung-Hye;Kwon, Hyun-Jin
    • International Journal of Contents
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    • v.9 no.2
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    • pp.58-65
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    • 2013
  • The purpose of this study is to investigate the living reality of jjok-bang residents of Sipjeong-dong, Bupyeong-gu, Incheon, and find measures of community social work to support them. Based on the precedent research on jjok-bang's creation, characteristics, and lifestyle of its residents, this study presents the results of an interview survey addressed to 132 residents living in 216 Sipjeong1-dong, Bupyeong-gu, the largest jjok-bang area in Incheon. The research was conducted by ten members of the "Sunshine" Community Center of Sipjeong-dong with constructed questionnaire. Results indicated that 74.2% of the participants were female, and 56.1% aged over 60. Despite the poor living conditions, 77% of them hoped to reside in jjok-bang continually and the most urgent problems to be resolved were housing environment, economic problems such as unemployment and a shortage of welfare facilities. The study emphasizes jjok-bang as a place of home for the residents and advocating both individual and community efforts to ameliorate the local environment of jjok-bang.

Making multimedia contents of a cyber sermon hall (멀티미디어 사이버법당 컨텐츠 제작)

  • 이강호;김태은
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.3
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    • pp.9-15
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    • 2002
  • The endeavors to construct the virtual reality in internet and in image-embodiment media are increasing in these days. Such a endeavor is much affecting not only in research and in education but also in actual life. In present work. the cyber sermon hall, in view of the fact that our traditional cultures are preserved and informed, is developed and constructed using the 3-D animations, 3-D images, and virtual reality software.

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Assessment of Pilot Training Effectiveness of VR HMD based Flight Training Device (VR HMD 기반 모의 비행 훈련 장치의 조종사 훈련 효과 평가)

  • Jeong, Gu Moon;LEE, YOUNGJAE;Lee, Chi ho;Kim, Mu Kyeom;Lee, Jae-Woo
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.26 no.4
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    • pp.129-141
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    • 2018
  • In this paper, two different flight training devices were constructed to verify the effectiveness of a pilot training system based on a Virtual Reality Head Mount Display. VFR Flight Procedure and IFR Flight Procedure were conducted by high level pilots with Commercial Pilot Licence. Flight data and pilot's visual data for each flight procedure were extracted, compared and analyzed with two training systems. Finally, the effectiveness of the training systems based on the VR HMD was demonstrated by assessing the given mission and the flight results.

Selection of Optimal Route Applied Virtual Reality (가상현실기법을 적용한 최적노선 선정)

  • Son, Choong-Min;Choi, Hyun;Hong, Sun-Heun;Kang, In-Jon
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.10a
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    • pp.263-268
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    • 2003
  • Presently, research is hard to see design lot construction on actuality three-dimensional route although it applied three-dimensional techniques using constructed already two-dimensional plane design. Therefore, this research wishes to study about efficient decision-making at the public problem and design change that can happen during construction designing three-dimensional road and construction at actuality route location using VGIS.

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The Production-Distribution Problem with Multiple Objectives (다수목표(多數目標)를 고려(考慮)한 생산(生産)-수송문제(輸送問題)에 관한 연구(硏究))

  • Gang, In-Seon;Yun, Deok-Gyun
    • Journal of Korean Society for Quality Management
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    • v.19 no.1
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    • pp.95-102
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    • 1991
  • This paper is concerned with the production-distribution problem with multiple conflicting objectives. In reality business firms should take account not only of the profit maximization but of various environmental criteria, namely customer services, in order to improve the business logistics. A production-distribution model of goal porgramming type considering the lead time and distribution cost by products is constructed, the solution algorithm is developed, which is based on the Ignizio's method. A numerical example is given to demonstrate the applicability of goal programming for production-distribution problem.

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An Implementation of Markerless Augmented Reality Using Efficient Reference Data Sets (효율적인 레퍼런스 데이터 그룹의 활용에 의한 마커리스 증강현실의 구현)

  • Koo, Ja-Myoung;Cho, Tai-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2335-2340
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    • 2009
  • This paper presents how to implement Markerless Augmented Reality and how to create and apply reference data sets. There are three parts related with implementation: setting camera, creation of reference data set, and tracking. To create effective reference data sets, we need a 3D model such as CAD model. It is also required to create reference data sets from various viewpoints. We extract the feature points from the mode1 image and then extract 3D positions corresponding to the feature points using ray tracking. These 2D/3D correspondence point sets constitute a reference data set of the model. Reference data sets are constructed for various viewpoints of the model. Fast tracking can be done using a reference data set the most frequently matched with feature points of the present frame and model data near the reference data set.

Study on Virtual Reality (VR) Operating System Prototype (가상환경(VR) 운영체제 프로토타입 연구)

  • Kim, Eunsol;Kim, Jiyeon;Yoo, Eunjin;Park, Taejung
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.87-94
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    • 2017
  • This paper presents a prototype for virtual reality operating system (VR OS) concept with head mount display (HMD) and hand gesture recognition technology based on game engine (Unity3D). We have designed and implemented simple multitasking thread mechanism constructed on the realtime environment provided by Unity3D game engine. Our virtual reality operating system receives user input from the hand gesture recognition device (Leap Motion) to simulate mouse and keyboard and provides output via head mount display (Oculus Rift DK2). As a result, our system provides users with more broad and immersive work environment by implementing 360 degree work space.