• Title/Summary/Keyword: Connected car

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The Design, Implementation, Demonstration of the Architecture, Service Framework, and Applications for a Connected Car

  • Kook, Joongjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.637-657
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    • 2021
  • While the conventional vehicle's Head-Units played relatively simple roles (e.g., control of heating ventilation and air conditioning, the radio reception), they have been evolving into vehicle-driver interface with the advent of the concept of Connected Car on top of a rapid development of ICT technology. The Head-Unit is now successfully extended as an IVI (In Vehicle Infotainment) that can operate various functions on multimedia, navigation, information with regards to vehicle's parts (e.g. air pressure, oil gauge, etc.). In this paper, we propose a platform architecture for IVI devices required to achieve the goal as a connected car. Connected car platform (CoCaP) consists of vehicle selective gateway (VSG) for receiving and controlling data from major components of a vehicle, application framework including native and web APIs required to request VSG functionality from outside, and service framework for driver assistance. CoCaP is implemented using Tizen IVI and Android on hardware platforms manufactured for IVI such as Nexcom's VTC1010 and Freescale's i.MX6q/dl, respectively. For more practical verification, CoCaP platform was applied to an real-world finished vehicle. And it was confirmed the vehicle's main components could be controlled using various devices. In addition, by deriving several services for driver assistance and developing them based on CoCaP, this platform is expected to be available in various ways in connected car and ITS environments.

Design and Implementation of a Connected Car Platform Architecture for New ICT Convergence Services

  • Kook, Joongjin
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.10
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    • pp.47-54
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    • 2017
  • In this paper, we propose a connected car platform architecture called Mobile Second for developing of verity convergence services. A Mobile Second platform architecture is designed to provide more powerful and diverse convergence services for vehicles and drivers by applying technologies of Connected Car and ICT Convergence in various ways. The Mobile Second platform is implemented by applying Tizen IVI and Android to hardware platforms for IVI, Nexcom's VTC1010 and Freescale's i.MX6q/dl respectively. The Mobile Second platform provides the driver with the vehicle's information via IVI devices, mobile devices and PCs, etc., and provides Vehicle Selective Gateway(VSG) and Vehicle Control Framework for the driver to control his/her vehicle, and also provides a web framework to enable the use of VSG's APIs for the monitoring and controlling the vehicle information in various mobile environments as well as IVI devices. Since the Mobile Second platform aims to create new variety of services for Connected Car, it includes service frameworks for Smart Care / Self diagonostics, Mood & Entertainment services, and Runtime, libraries and APIs needed for the development of related applications. The libraries given by the Mobile Second Platform provides both a native library for native application support and a Java Script-based library for web application support, minimizing the dependency on the platform and contributing the convenience of developers at the same time.

Analysis and Design of Connected Car Infotainment System (커넥티드카 인포테인먼트 시스템의 분석 및 설계)

  • Cho, Byung-Ho;Ahn, Heui-Hak
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.17-23
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    • 2017
  • A connected car's major factor is connectivity and it can be applied for new concept smart PC hardware and software design method of digital virtual assistance using voice recognition engine at server when infotainment functions are implemented because internet connecting LTE or 5G wireless mobile communication is always is possible. In this paper, a hardware architecture of smart auto-PC and software architecture based on GENIVI platform, and necessary functions are proposed. Also an effective analysis and design method of connected car infotainment system will be presented by showing user requirement analysis using object-oriented method, flowchart and screen design.

A Mechanism to configure for Connected Car Service Environment using Mobile Virtual Fence (모바일 가상 펜스를 이용한 커넥티드 카 서비스 환경 구성 메커니즘)

  • Eom, Young-Hyun;Choi, Young-Keun;Kim, Inhwan;Yoo, Hyunmi;Cho, Sungkuk;Jeon, Byungkook
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.227-233
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    • 2018
  • In recent years, connected car, which has sensors and computers attached to vehicles used to detect the surrounding environment, has been actively studied. However, in order to configure the connected car environment, various sensors and roadside equipments are required to detect the surrounding environment of the vehicle, and also communication techniques for transmitting the collected data are in demands. Therefore, in this paper, the mobile virtual fence that collects and communicates the data of the surrounding environment through the sensor mounted on the mobile device is applied to the vehicles that were released before the connected car service environment was constructed, We propose a mechanism to receive the service and show the possibility through experiment.

The Design and Implementation of a Driver's Emotion Estimation based Application/Service Framework for Connected Cars (커넥티드 카를 위한 운전자 감성추론 기반의 차량 제어 및 애플리케이션/서비스 프레임워크)

  • Kook, Joongjin
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.67 no.2
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    • pp.100-105
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    • 2018
  • In this paper, we determined the driver's stress and fatigue level through physiological signals of a driver in the connected car environment, accordingly designing and implementing the architecture of the connected cars' platforms needed to provide services to make the driving environments comfortable and reduce the driver's fatigue level. It includes a gateway between AVN and ECU for the vehicle control, a framework for native applications and web applications based on AVN, and a sensing device and an emotion estimation engine for application services. This paper will provide the element technologies for the connected car-based convergence services and their implementation methods, and reference models for the service design.

Blockchain Technology and Network Structure for Real-time Intelligence Transport System (실시간 지능형 교통 시스템에 적합한 블록체인 기술 및 네트워크 구조)

  • Kim, Moonseong;Na, Eunchan;Lee, Janghoon;Lee, Woochan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.4
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    • pp.17-26
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    • 2018
  • Connected car plays an important role on Intelligent Transport System (ITS). ITS is able to secure drivers' convenience and safety, however, the overall system can be threatened by hacking attempt. Blockchain is one strong candidate of the remedy to promote the security of the ITS network. However, there will be many challenges to adopt previously proposed blockchain technologies to ITS. This work presents a new ITS structure based on blockchain technology. Proposed scheme includes three major layers. The first layer is central manager which is initiated once to register a certain connected car. The third layer is RSU (Road Side Unit) layer which exploits PoS (Proof of Stake) for consortium blockchains and retains real-time information. In addition, this layer performs block expiration based on timers to maintain manageable block length. In the second layer, the generated blocks of the third layer without expiration are housed as private blockchains. We finally demonstrate possible merits of newly proposed scheme.

A Study on The Connected Car's Sensor Technology and Vehicle Network (커넥티드 카의 센서기술과 차량 네트워크의 연구)

  • Kwon, Byung Wook;Park, Jong Hyuk
    • Proceedings of the Korea Information Processing Society Conference
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    • pp.358-361
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    • 2017
  • 사물인터넷은 각종 사물에 센서와 통신 기능을 가능한 매개체를 부착하여 실시간으로 데이터를 인터넷으로 주고받는 환경이나 기술을 의미한다. 인터넷으로 연결된 사물들이 데이터를 주고받아 스스로 분석하고 학습한 정보를 사용자에게 제공하거나 사용자가 이를 원격 조정할 수 있는 기술융합의 한 패러다임이다. 오늘날의 자동차 업계에서도 이를 적용하기위한 연구가 활발히 진행되고 있다. 이러한 네트워크 기술들이 융합 및 적용될 자동차를 커넥티드 카(Connected Car)라 하고, 커넥티드 카란 즉 인터넷과 모바일 기기, 그리고 나아가 운전자와 연결된 자동차를 의미 한다. 본 논문에서는 커넥티드 카의 개념과 주요 센서 기술 등을 설명하고 차후 발전 가능성이 높은 차량 네트워크 기술들에 대해 서술한다.

A Study on Evaluation System of Connected Car Service User Experience (커넥티드 카 서비스의 사용자경험 평가방안 연구)

  • Cho, Yun-Sung
    • Proceedings of the Korean Society of Computer Information Conference
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    • pp.305-306
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    • 2017
  • 본 논문에서는 커넥티드 카 서비스의 사용자경험 디자인을 위한 평가 요인을 제안한다. 모바일 및 IoT기술의 발전과 더불어 자율주행 자동차에 대한 관심이 증가하고 있는 가운데 네트워크와의 연결을 통한 다양한 디지털서비스 제공 플랫폼 경쟁이 가속화되고 있다. 플랫폼 개발을 위한 기술적 연구는 빠르게 진행되고 있으나 실재 서비스 소비의 주체인 사용자 관점에서의 연구는 아직 미비하다. 경쟁이 가속화 될수록 커넥티드 카 구현 기술은 평중화될 것으로 예상되어 결국 커넥티드 카 서비스의 핵심 쟁점은 주행 중 서비스 사용자의 긍정적 경험이 될 것으로 예측된다. 따라서 본 논문에서는 커넥티드 카에서 제공되는 기능과 이에 따른 주요 서비스 요인들을 살펴보고 자동차 구매에 영향을 미치는 사용자경험 요인을 도출하여 둘의 상관관계를 실증적으로 분석함으로써 앞으로 등장할 차세대 커넥티드 카 서비스 및 플랫폼의 사용자 경험평가 요인을 도출하고자 한다.

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A Study of Mobile Edge Computing System Architecture for Connected Car Media Services on Highway

  • Lee, Sangyub;Lee, Jaekyu;Cho, Hyeonjoong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.5669-5684
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    • 2018
  • The new mobile edge network architecture has been required for an increasing amount of traffic, quality requirements, advanced driver assistance system for autonomous driving and new cloud computing demands on highway. This article proposes a hierarchical cloud computing architecture to enhance performance by using adaptive data load distribution for buses that play the role of edge computing server. A vehicular dynamic cloud is based on wireless architecture including Wireless Local Area Network and Long Term Evolution Advanced communication is used for data transmission between moving buses and cars. The main advantages of the proposed architecture include both a reduction of data loading for top layer cloud server and effective data distribution on traffic jam highway where moving vehicles require video on demand (VOD) services from server. Through the description of real environment based on NS-2 network simulation, we conducted experiments to validate the proposed new architecture. Moreover, we show the feasibility and effectiveness for the connected car media service on highway.