• Title/Summary/Keyword: Concurrent simulation

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Effects of Pressure Ratio on Population Inversion in a DF Chemical Laser with Concurrent Lasing

  • Park, Jun-Sung;Baek, Seung-Wook
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2004.03a
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    • pp.287-293
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    • 2004
  • A numerical simulation is presented for investigating the effects of pressure ratio of $D_2$ injector to supersonic nozzle on the population inversion in the DF chemical laser cavity, while a lasing concurrently takes place. The laser beam is generated between the mirrors in the cavity and it is important to obtain stronger population inversion and more uniform distribution of the excited molecules in the laser cavity in order to produce high power laser beam with good quality. In this study, these phenomena are investigated by means of analyzing the distributions of the DF excited molecules and the F atom used as an oxidant, while simultaneously estimating the maximum small signal and saturated gains and power in the DF chemical laser cavity. For the numerical solution, an 11-species (including DF molecules in various excited states of energies), 32-step chemistry model is adopted for the chemical reaction of the DF chemical laser system. The results are discussed by comparison with two $D_2$injector pressure cases; 192 torr and 388.64 torr. Major results reveal that in the resonator, stronger population inversions occur in the all transitions except DF(1)-DF(0), when the $D_2$injection pressure is lower. But, the higher $D_2$injection pressure provides a favorable condition for DF(1)-DF(0) transition to generate the higher power laser beam. In other words, as the pressure of $D_2$injector increases, the maximum small signal gain in the $V_{1-0}$ transition, which is in charge of generating most of laser power, becomes higher. Therefore, the total laser beam power becomes higher.r.

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Shear behavior of non-persistent joints in concrete and gypsum specimens using combined experimental and numerical approaches

  • Haeri, Hadi;Sarfarazi, V.;Zhu, Zheming;Hokmabadi, N. Nohekhan;Moshrefifar, MR.;Hedayat, A.
    • Structural Engineering and Mechanics
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    • v.69 no.2
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    • pp.221-230
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    • 2019
  • In this paper, shear behavior of non-persistent joint surrounded in concrete and gypsum layers has been investigated using experimental test and numerical simulation. Two types of mixture were prepared for this study. The first type consists of water and gypsum that were mixed with a ratio of water/gypsum of 0.6. The second type of mixture, water, sand and cement were mixed with a ratio of 27%, 33% and 40% by weight. Shear behavior of a non-persistent joint embedded in these specimens is studied. Physical models consisting of two edge concrete layers with dimensions of 160 mm by 130 mm by 60 mm and one internal gypsum layer with the dimension of 16 mm by 13 mm by 6 mm were made. Two horizontal edge joints were embedded in concrete beams and one angled joint was created in gypsum layer. Several analyses with joints with angles of $0^{\circ}$, $30^{\circ}$, and $60^{\circ}$ degree were conducted. The central fault places in 3 different positions. Along the edge joints, 1.5 cm vertically far from the edge joint face and 3 cm vertically far from the edge joint face. All samples were tested in compression using a universal loading machine and the shear load was induced because of the specimen geometry. Concurrent with the experiments, the extended finite element method (XFEM) was employed to analyze the fracture processes occurring in a non-persistent joint embedded in concrete and gypsum layers using Abaqus, a finite element software platform. The failure pattern of non-persistent cracks (faults) was found to be affected mostly by the central crack and its configuration and the shear strength was found to be related to the failure pattern. Comparison between experimental and corresponding numerical results showed a great agreement. XFEM was found as a capable tool for investigating the fracturing mechanism of rock specimens with non-persistent joint.

Comparison of flood inundation simulation between one- and two-dimensional numerical models for an emergency action plan of agricultural reservoirs

  • Kim, Jae Young;Jung, Sung Ho;Yeon, Min Ho;Lee, Gi Ha;Lee, Dae Eop
    • Korean Journal of Agricultural Science
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    • v.48 no.3
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    • pp.515-526
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    • 2021
  • The frequency of typhoons and torrential rainfalls has increased due to climate change, and the concurrent risk of breakage of dams and reservoirs has increased due to structural aging. To cope with the risk of dam breakage, a more accurate emergency action plan (EAP) must be established, and more advanced technology must be developed for the prediction of flooding. Hence, the present study proposes a method for establishing a more effective EAP by performing flood and inundation analyses using one- and two-dimensional models. The probable maximum flood (PMF) under the condition of probable maximum precipitation (PMP) was calculated for the target area, namely the Gyeong-cheon reservoir watershed. The breakage scenario of the Gyeong-cheon reservoir was then built up, and breakage simulations were conducted using the dam-break flood forecasting (DAMBRK) model. The results of the outflow analysis at the main locations were used as the basis for the one-dimensional (1D) and two-dimensional (2D) flood inundation analyses using the watershed modeling system (WMS) and the FLUvial Modeling ENgine (FLUMEN), respectively. The maximum inundation area between the Daehari-cheon confluence and the Naeseong-cheon location was compared for each model. The 1D flood inundation analysis gave an area of 21.3 km2, and the 2D flood inundation analysis gave an area of 21.9 km2. Although these results indicate an insignificant difference of 0.6 km2 in the inundation area between the two models, it should be noted that one of the main locations (namely, the Yonggung-myeon Administrative and Welfare Center) was not inundated in the 1D (WMS) model but inundated in the 2D (FLUMEN) model.

Multi-Channel Pipelining for Energy Efficiency and Delay Reduction in Wireless Sensor Network (무선 센서 네트워크에서 에너지 효율성과 지연 감소를 위한 다중 채널 파리프라인 기법)

  • Lee, Yoh-Han;Kim, Daeyoung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.11
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    • pp.11-18
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    • 2014
  • Most of the energy efficient MAC protocols for wireless sensor networks (WSNs) are based on duty cycling in a single channel and show competitive performances in a small number of traffic flows; however, under concurrent multiple flows, they result in significant performance degradation due to contention and collision. We propose a multi-channel pipelining (MCP) method for convergecast WSN in order to address these problems. In MCP, a staggered dynamic phase shift (SDPS) algorithms devised to minimize end-to-end latency by dynamically staggering wake-up schedule of nodes on a multi-hop path. Also, a phase-locking identification (PLI) algorithm is proposed to optimize energy efficiency. Based on these algorithms, multiple flows can be dynamically pipelined in one of multiple channels and successively handled by sink switched to each channel. We present an analytical model to compute the duty cycle and the latency of MCP and validate the model by simulation. Simulation evaluation shows that our proposal is superior to existing protocols: X-MAC and DPS-MAC in terms of duty cycle, end-to-end latency, delivery ratio, and aggregate throughput.

Access Frequency Based Selective Buffer Cache Management Strategy For Multimedia News Data (접근 요청 빈도에 기반한 멀티미디어 뉴스 데이터의 선별적 버퍼 캐쉬 관리 전략)

  • Park, Yong-Un;Seo, Won-Il;Jeong, Gi-Dong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.9
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    • pp.2524-2532
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    • 1999
  • In this paper, we present a new buffer pool management scheme designed for video type news objects to build a cost-effective News On Demand storage server for serving users requests beyond the limitation of disk bandwidth. In a News On Demand Server where many of users request for video type news objects have to be serviced keeping their playback deadline, the maximum numbers of concurrent users are limited by the maximum disk bandwidth the server provides. With our proposed buffer cache management scheme, a requested data is checked to see whether or not it is worthy of caching by checking its average arrival interval and current disk traffic density. Subsequently, only granted news objects are permitted to get into the buffer pool, where buffer allocation is made not on the block basis but on the object basis. We evaluated the performance of our proposed caching algorithm through simulation. As a result of the simulation, we show that by using this caching scheme to support users requests for real time news data, compared with serving those requests only by disks, 30% of extra requests are served without additional cost increase.

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Artificial Intelligence-Based Identification of Normal Chest Radiographs: A Simulation Study in a Multicenter Health Screening Cohort

  • Hyunsuk Yoo;Eun Young Kim;Hyungjin Kim;Ye Ra Choi;Moon Young Kim;Sung Ho Hwang;Young Joong Kim;Young Jun Cho;Kwang Nam Jin
    • Korean Journal of Radiology
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    • v.23 no.10
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    • pp.1009-1018
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    • 2022
  • Objective: This study aimed to investigate the feasibility of using artificial intelligence (AI) to identify normal chest radiography (CXR) from the worklist of radiologists in a health-screening environment. Materials and Methods: This retrospective simulation study was conducted using the CXRs of 5887 adults (mean age ± standard deviation, 55.4 ± 11.8 years; male, 4329) from three health screening centers in South Korea using a commercial AI (Lunit INSIGHT CXR3, version 3.5.8.8). Three board-certified thoracic radiologists reviewed CXR images for referable thoracic abnormalities and grouped the images into those with visible referable abnormalities (identified as abnormal by at least one reader) and those with clearly visible referable abnormalities (identified as abnormal by at least two readers). With AI-based simulated exclusion of normal CXR images, the percentages of normal images sorted and abnormal images erroneously removed were analyzed. Additionally, in a random subsample of 480 patients, the ability to identify visible referable abnormalities was compared among AI-unassisted reading (i.e., all images read by human readers without AI), AI-assisted reading (i.e., all images read by human readers with AI assistance as concurrent readers), and reading with AI triage (i.e., human reading of only those rendered abnormal by AI). Results: Of 5887 CXR images, 405 (6.9%) and 227 (3.9%) contained visible and clearly visible abnormalities, respectively. With AI-based triage, 42.9% (2354/5482) of normal CXR images were removed at the cost of erroneous removal of 3.5% (14/405) and 1.8% (4/227) of CXR images with visible and clearly visible abnormalities, respectively. In the diagnostic performance study, AI triage removed 41.6% (188/452) of normal images from the worklist without missing visible abnormalities and increased the specificity for some readers without decreasing sensitivity. Conclusion: This study suggests the feasibility of sorting and removing normal CXRs using AI with a tailored cut-off to increase efficiency and reduce the workload of radiologists.

A Study on a Quantified Structure Simulation Technique for Product Design Based on Augmented Reality (제품 디자인을 위한 증강현실 기반 정량구조 시뮬레이션 기법에 대한 연구)

  • Lee, Woo-Hun
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.85-94
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    • 2005
  • Most of product designers use 3D CAD system as a inevitable design tool nowadays and many new products are developed through a concurrent engineering process. However, it is very difficult for novice designers to get the sense of reality from modeling objects shown in the computer screens. Such a intangibility problem comes from the lack of haptic interactions and contextual information about the real space because designers tend to do 3D modeling works only in a virtual space of 3D CAD system. To address this problem, this research investigate the possibility of a interactive quantified structure simulation for product design using AR(augmented reality) which can register a 3D CAD modeling object on the real space. We built a quantified structure simulation system based on AR and conducted a series of experiments to measure how accurately human perceive and adjust the size of virtual objects under varied experimental conditions in the AR environment. The experiment participants adjusted a virtual cube to a reference real cube within 1.3% relative error(5.3% relative StDev). The results gave the strong evidence that the participants can perceive the size of a virtual object very accurately. Furthermore, we found that it is easier to perceive the size of a virtual object in the condition of presenting plenty of real reference objects than few reference objects, and using LCD panel than HMD. We tried to apply the simulation system to identify preference characteristics for the appearance design of a home-service robot as a case study which explores the potential application of the system. There were significant variances in participants' preferred characteristics about robot appearance and that was supposed to come from the lack of typicality of robot image. Then, several characteristic groups were segmented by duster analysis. On the other hand, it was interesting finding that participants have significantly different preference characteristics between robot with arm and armless robot and there was a very strong correlation between the height of robot and arm length as a human body.

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Exploring the Temporal Relationship Between Traffic Information Web/Mobile Application Access and Actual Traffic Volume on Expressways (웹/모바일-어플리케이션 접속 지표와 TCS 교통량의 상관관계 연구)

  • RYU, Ingon;LEE, Jaeyoung;CHOI, Keechoo;KIM, Junghwa;AHN, Soonwook
    • Journal of Korean Society of Transportation
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    • v.34 no.1
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    • pp.1-14
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    • 2016
  • In the recent years, the internet has become accessible without limitation of time and location to anyone with smartphones. It resulted in more convenient travel information access both on the pre-trip and en-route phase. The main objective of this study is to conduct a stationary test for traffic information web/mobile application access indexes from TCS (Toll Collection System); and analyzing the relationship between the web/mobile application access indexes and actual traffic volume on expressways, in order to analyze searching behavior of expressway related travel information. The key findings of this study are as follows: first, the results of ADF-test and PP-test confirm that the web/mobile application access indexes by time periods satisfy stationary conditions even without log or differential transformation. Second, the Pearson correlation test showed that there is a strong and positive correlation between the web/mobile application access indexes and expressway entry and exit traffic volume. In contrast, truck entry traffic volume from TCS has no significant correlation with the web/mobile application access indexes. Third, the time gap relationship between time-series variables (i.e., concurrent, leading and lagging) was analyzed by cross-correlation tests. The results indicated that the mobile application access leads web access, and the number of mobile application execution is concurrent with all web access indexes. Lastly, there was no web/mobile application access indexes leading expressway entry traffic volumes on expressways, and the highest correlation was observed between webpage view/visitor/new visitor/repeat visitor/application execution counts and expressway entry volume with a lag of one hour. It is expected that specific individual travel behavior can be predicted such as route conversion time and ratio if the data are subdivided by time periods and areas and utilizing traffic information users' location.

A Sliding Mode Control of an Underwater Robotic Vehicle under the Influence of Thrust Dynamics (추진기의 동역학을 고려한 무인잠수정의 슬라이딩 모드 제어)

  • Choi, Hyeung-Sik;Park, Han-Il;Roh, Min-Shik;So, Myung-Ok
    • Journal of Advanced Marine Engineering and Technology
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    • v.33 no.8
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    • pp.1203-1211
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    • 2009
  • The dynamics of underwater vehicles can be greatly influenced by the dynamics of the vehicle thrusters. The control of the state of the hovering or very slow motion of the underwater vehicle is most important for automatic docking or control of the manipulator of the vehicle. The dynamics of the thruster based on the electric motor is nonlinear and has uncertain parameters. Since the dynamics of the vehicle coupled with the dynamics of the thruster is nonlinear and has uncertain parameters, a robust control is very effective for a desired motion tracking of the uncertain and nonlinear vehicle. In this paper a study was performed on the robust control scheme of the very slow motion or hovering motion of the underwater vehicle actuated by the electric motor. Also, a concurrent control on the state of the vehicle with nonlinearity and uncertain parameters was performed. A sliding mode control algorithm out of robust controllers was designed and applied, which compensates the nonlinear forces and uncertain parameters of the vehicle and actuator. Through a computer simulation, the proposed control scheme was compared with a linear PD controller and its superior performance was validated.

Gameplay Experience as A Problem Solving - Towards The New Rule Spaces - (문제해결로서의 게임플레이 경험 - 새로운 법칙공간을 중심으로 -)

  • Song, Seung-Keun
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.25-41
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    • 2009
  • The objective of this study is to develop an analytic framework to code systematically the gamer's behaviour in MMO(Massively Multi-player Online) gameplay experience, to explore their gameplay as a problem solving procedure empirically. Previous studies about model human processor, content based protocol, and procedure based protocol are reviewed in order to build the outline of the analytic framework related to MMO gameplay. The specific gameplay actions and contents were derived by using concurrent protocol analysis method through the empirical experiment executed in MMORPG gameplay. Consequently, gameplay are divided into six actions : kinematics, perception, function, representation, simulation, and rule (heuristics, following, and transcedence). The analytic framework suitable for MMO gameplay was built. As a result of this study, we found three rule spaces in the problem solving domain of gameplay that are an heuristics, a following of the rule, and a transcendence of the rule. 'Heuristics' denotes the rule action that discovers the rule of game through trial-and-error. 'Following' indicates the rule action that follows the rule of game embedded in game by game designers. 'Transcendence' presents the rule action that transcends that. The new discovered rule spaces where 'Following' and 'Transcendence' actions occur and the gameplay pattern in them is provided with the key basis to determine the level design elements of MMO game, such as terrain feature, monster attribute, item, and skill et cetera. Therefore, this study is concludes with key implications to support game design to improve the quality of MMO game product.

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