• 제목/요약/키워드: Concurrent Approach

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A SYSTMATIC APPROACH FOR APPORTIONING CONCURRENT DELAY

  • Nie-Jia Yau;Chia-Chi Chang
    • 국제학술발표논문집
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    • The 2th International Conference on Construction Engineering and Project Management
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    • pp.520-529
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    • 2007
  • Apportioning responsibilities of concurrent delay to the owner and the contractor is a difficult task, due to the sophisticate nature both in the schedule and in the factors that cause the delay. This research attempts to develop a simplified yet systematic approach that can be used for a fair apportionment of concurrent delay. A concurrent delay is defined herein as when the contractor and the owner have both caused independent critical path delays during the same approximate time period. Incorporating the concepts of windows analysis and critical path method (CPM), the developed approach has three "windowing of delay" steps to quickly apportion the delay in each of these windows, and a fourth step to sum up those apportioned delays to obtain each party's final responsibilities. This developed approach is found to be simple and effective at this stage; it will be tested against real cases in the near future.

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동시개발 방법을 적용한 단일화된 프로세스 (Applying The Concurrent Development Approach To Unified Process)

  • 최명복;이상운
    • 한국인터넷방송통신학회논문지
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    • 제12권4호
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    • pp.119-130
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    • 2012
  • 최근 들어 소프트웨어 시스템은 점차적으로 복잡해지고 있으며, 고객(customer)은 보다 빠른 개발을 요구하고 있다. 전통적인(traditional) 순차적 접근법 (Sequential Approach)으로는 이러한 압력에 효과적으로 대처할 수 없어 대안으로 반복적 접근법 (Iterative Approach)이 적용되고 있다. 대표적인 반복적 접근법으로는 래쇼날의 단일화된 프로세스 (Rational Unified Process, RUP)가 있다. 그러나 RUP의 표준화된 수행방법은 단계, 반복과 활동들을 모두 순차적으로 수행하는 형태이다. 그 결과, 하나의 반복에서 수행된 하나의 활동은 다음 반복의 해당 활동이 수행될 때까지 기다려야 하는 인력낭비 현상이 발생한다. RUP를 수행하는 방법으로는 선형 접근법, 순차적 접근법, 중첩된 반복 접근법과 Time-boxed 반복 접근법이 제안되었다. 그러나 이들 방법은 인력낭비 현상 또는 적용시 프로젝트 관리의 어려움이라는 문제점을 갖고 있다. 본 논문은 활동들을 동시에 수행하는 방법을 제안하였다. 동시개발 접근법은 인력 낭비 현상을 방지할 수 있으며, 프로젝트 관리의 어려움도 해결할 수 있는 장점을 갖고 있다.

동시공학 환경에서 자원제약이 있는 프로세스 모델의 성능분석에 관한 연구 (A Study on the Performance Analysis of Process Model with Resource Constraints in Concurrent Engineering Environment)

  • 강동진;이상용;유왕진;정용식
    • 산업경영시스템학회지
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    • 제22권51호
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    • pp.231-240
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    • 1999
  • A major concern in Concurrent Engineering is the control and management of workload in a period of process. As a general rule, leveling the peak of workload in certain period is difficult because concurrent processing is comprised of various processes, including overlapping, paralleling looping and so on. Therefore, the workload management with resource constraints is so beneficial that effective methods to analyze design process are momentous. This study presents the Timed Petri Nets approach of precedence logic networks, and provides an alternative for users to analyze constraint processes to resolve conflicts of resources. Another approach to Continuous Time Markov Chain using Stochastic Petri Nets is also proposed. These approaches are expected to facilitate resolving resource constrained scheduling problems more systematically in Concurrent Engineering environment.

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동시공학에 의한 제품개발의 체계와 성공요인 (Product Development using Concurrent Engineering)

  • 이성호
    • 산업경영시스템학회지
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    • 제19권38호
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    • pp.207-215
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    • 1996
  • Concurrent Engineering is a concept to aim at product development lead-time in order to satisfy customer's changing tastes in n timely manner. This approach is concurrently integrating all participants and aspects of product design, development and manufacture. In this paper the concepts, framework, and success factor-teamwork- of concurrent engineering is presented.

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Network-centric CAD

  • Lee, Jae-Yeol;Kim, Hyun;Lee, Joo-Haeng;Do, Nam-Chul;Kim, Hyung-Sun
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2001년도 International Conference CALS/EC KOREA
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    • pp.615-624
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    • 2001
  • Internet technology opens up another domain for building future CAD/CAM environment. The environment will be global, network-centric, and spatially distributed. In this paper, we present a new approach to network-centric virtual prototyping (NetVP) in a distributed design environment. The presented approach combines the current virtual assembly modeling and analysis technique with distributed computing and communication technology fur supporting virtual prototyping activities over the network. This paper focuses on interoperability, shape representation, and geometric processing for distributed virtual prototyping. STEP standard and CORBA-based interfaces allow the bi-directional communication between the CAD model and virtual prototyping model, which makes it possible to solve the problems of interoperability, heterogeneity of platforms, and data sharing. STEP AP203 and AP214 are utilized as a means of transferring and sharing product models. In addition, Attributed Abstracted B-rep (AAB) is introduced as 3D shape abstraction for transparent and efficient transmission of 3D models and for the maintenance of naming consistency between CAD models and virtual prototyping models over the network.

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수정된 CODARTS 벙법론에서의 실시간 병렬 태스크 자동 구성 (Automation of the Concurrent Real-Time Task Structuring in the modified CDOARTS Methodology)

  • 김규년;정민포;이종구
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제26권1호
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    • pp.106-106
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    • 1999
  • When we design real-time software target system is analyzed and then we structure sequential executive modules into concurrent tasks. As a result of the analysis, control flow and dataflow diagram based on the RTSA notation is produced. This diagram is structured into concurrenttasks under the condition that performance problem is not serious. The criteria structuring concurrenttasks are introduced as Concurrent Design Approach for Real-Time System(CODARTS) by Gomaa.But structuring concurrent tasks using the criteria of CODARTS is somewhat difficult because thecriteria are dependent on designer's experience. CODARTS is an wide-range and abstractmethodology. As a result, the design can be inconsistent and peoples can understand it differently Inthis paper, we restructure the CODARTS methodology, propose a revised CODARTS structure andrepresent the task structuring steps for this new framework to overcome the understanding andinconsistency problems. The revised CODARTS framework and task structuring steps can be used toautomate the design of real time concurrent software systems. Finally, we show an example of taskstructuring in revised CODARTS framework.

Evaluation of concurrent vaccinations with recombinant canarypox equine influenza virus and inactivated equine herpesvirus vaccines

  • Dong-Ha, Lee;Eun-bee, Lee;Jong-pil, Seo;Eun-Ju, Ko
    • Journal of Animal Science and Technology
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    • 제64권3호
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    • pp.588-598
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    • 2022
  • Despite vaccination, equine influenza virus (EIV) and equine herpesvirus (EHV) infections still cause highly contagious respiratory diseases in horses. Recently, concurrent vaccination with EIV and EHV was suggested as a new approach; however, there have been no reports of concurrent vaccination with recombinant canarypox EIV and inactivated EHV vaccines. In this study, we aimed to compare the EIV-specific immune responses induced by concurrent administrations of a recombinant canarypox EIV vaccine and an inactivated bivalent EHV vaccine with those induced by a single recombinant canarypox EIV vaccine in experimental horse and mouse models. Serum and peripheral blood mononuclear cells (PBMCs) were collected from immunized animals after vaccination. EIV-specific serum antibody levels, serum hemagglutinin inhibition (HI) titers, and interferon-gamma (IFN-γ) levels were measured by enzyme-linked immunosorbent assay, HI assay, and quantitative polymerase chain reaction, respectively. Concurrent EIV and EHV vaccine administration significantly increased IFN-γ production, without compromising humoral responses. Our data demonstrate that concurrent vaccination with EIV and EHV vaccines can enhance EIV-specific cellular responses in horses.

산업디자인 프로세스상의 실체화 단계를 위한 동시공학 개념 도입에 관한 연구 - 디자인 프로토 타입 제작을 중심으로 (A Study on The Application Concurrent Engineering Concept in Industrial Design Practice - With emphasis on The Building of Design Prototype-)

  • 김관명;임창영
    • 디자인학연구
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    • 제13권
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    • pp.27-42
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    • 1996
  • With the rapid development of nowadays technologies, the environment of product development is experiencing structural changes than ever. Manufacturers are put under never-experienced pressures to launch their products in the market both faster and less expensively than their competitors while continuously improving product quality These pressures have given birth to so-called, Concurrent Engineering which is a systematic approach to the integrated, concurrent design of products and their related processes, including manufacture and support. Most manufactiring companies now recognize the importance of concurrent engineering and put heavy emphasis on the research and impementation of concurrent engineering. However, with this fundamental change in the process of product development, designers rarely pay attention to this newly demanding process. Designers still stay in the middle of process, satisfying their roles in dealing with aesthetic points of product. Designers badly need to incorporate the concept of concurrent engineering to design to design process and to adapt to this new environment. With these backgrounds, the study sets the objective to understand the nature of concurrent engineering and explore the possibility of it's application to industrial design. Particularly this study focuses on how the concept of concurrent engineering can be applied from the stage of form development to prototyping. At first, background, objectives, and scope of the study are discussed as an introductory part. It is followed by reviewing theories of concurrent engineering such as definition, history, technologies, examples, state of art and so on. Subsequently industrial design is viewed in terms of concurrent engineering and problems in industrial design are identified. Base on the findinss of precedent part of study, new process of industrial design incorporating concurrent engineering is developed. For the demonstration of new process, a case study of design of palm-top printer is introduced. Case study shows how the sketch, and forms can be transformed into prototyping with the simultaneous cooperation with engineering and other related specialists. Finally the study in summarized and future studies are prospected.

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동시공학에 의한 Full Logic Deck Mechanism 개발 연구 (A study for the Development of the Full Logic Deck Mechanism using Concurrent Engineering for the shortening of Product Development Period)

  • 이해진;곽영만;박영현
    • 품질경영학회지
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    • 제29권3호
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    • pp.138-150
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    • 2001
  • Recently, industrial environments have been drastically changed. Customers require cheaper, better, stronger products more than ever. Thus companies have to satisfy the requirements of customers to be survived in this kind of industrial environments. To cope with these requirements from customers, engineers in industries must accept new paradigm and use some special tools for developing new product. This study has applied a Concurrent Engineering which would be good for shortening of product development period in developing of Full Logic Deck mechanism using in car audio. In this paper, a real case of systematic approach and successful story of Concurrent Engineering application in developing Full Logic Deck mechanism is illustrated.

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Multi-Thread based Synchronization of Locomotion Control in Snake Robots

  • Rai, Laxmisha;Kang, Soon-Ju
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.947-950
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    • 2005
  • In this paper, we present an approach to control the locomotion of snake robot with concurrent programming model constructed using threads and semaphores. The multi-thread based concurrent programming model adds the flexibility to design and synchronize the movement of snake robots as compared with microcontroller and mechanical based approaches. We have designed a physical snake robot using LEGO sensors and actuator blocks and the wave motion of the snake robot is generated by multi-thread based concurrent programming under RT-Linux. The different robot movements in a desired direction along with different types of snake movements are achieved using angle sensors.

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