• Title/Summary/Keyword: Concept Battle

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A Simulation Framework of Multi-Agent Based Small Engagement Using Cougaar Architecture (Cougaar Architecture 활용 다중 에이전트 기반 소규모 교전 시뮬레이션 Framework)

  • Hwam, Won-K.;Chung, Yong-Ho;Park, Sang-C.
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.101-109
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    • 2011
  • M&S in the field of national defense is a battle system has been highly spotlighted for obtaining weapon systems, analyzing and experimentation of battle effects to reduce costs, time, and risks. It is classified as Campaign, Mission, Engagement, and Engineering levels by detail of description. In engagements, many situations on the battle field which are really unpredictable are required to be considered on the view of diverse tactics. Thus, engagement simulation is in demand to use for forecasting real-world battle situations by inserting various components which consists of real engaging situations into virtual local battle field. While developing the engagement simulation, adopting the concept of agent-based simulation gives it benefits which are improved autonomy, composability, and reusability of entities. It means reducing the time, cost and effort to develop the simulations. This paper concentrates on the framework of multi-agent based engagement simulation using Cougaar Architecture.

A Comparative Study of Technological Forecasting Methods with the Case of Main Battle Tank by Ranking Efficient Units in DEA (DEA기반 순위선정 절차를 활용한 주력전차의 기술예측방법 비교연구)

  • Kim, Jae-Oh;Kim, Jae-Hee;Kim, Sheung-Kown
    • Journal of the military operations research society of Korea
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    • v.33 no.2
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    • pp.61-73
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    • 2007
  • We examined technological forecasting of extended TFDEA(Technological Forecasting with Data Envelopment Analysis) and thereby apply the extended method to the technological forecasting problem of main battle tank. The TFDEA has the possibility of using comparatively inefficient DMUs(Decision Making Units) because it is based on DEA(Data Envelopment Analysis), which usually leads to multiple efficient DMUs. Therefore, TFDEA may result in incorrect technological forecasting. Instead of using the simple DEA, we incorporated the concept of Super-efficiency, Cross-efficiency, and CCCA(Constrained Canonical Correlation Analysis) into the TFDEA respectively, and applied each method to the case study of main battle tank using verifiable practical data sets. The comparative analysis shows that the use of CCCA with TFDEA results in very comparable prediction accuracies with respect to MAE(Mean Absolute Error), MSE(Mean Squared Error), and RMSE(Root Mean Squared Error) than using the concept of Super-efficiency and Cross-efficiency.

Battle Damage Analysis of Aircraft Wing Fuel Tanks by Hydrodynamic Ram Effect (항공기 날개 연료탱크의 수압램 전투손상 해석연구)

  • Kim, Jong-Heon;Jeon, Seung-Mun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.34 no.4
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    • pp.17-24
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    • 2006
  • Hydrodynamic ram of aircraft fuel tanks is one of main ballistic battle damages of an aircraft and has great importance to airframe survivability design. Basic concept, physics and research history of hydrodynamic ram are investigated. The penetration and internal detonation of a simple fuel tank and ICW(Intermediate Complexity Wing) are analyzed by computational method. Structural rupture and fluid burst are analytically realized using general coupling and coupling surface interaction. The results such as fluid pressure, tank stress and displacement are shown and future research chances are suggested based on the study.

A Study on The Standard Process of Battle Experiment of the Maritime Weapon Systems Based on the M&S (모의실험 기반의 해양무기체계 전투실험 프로세스 표준화 방안연구)

  • Baek, Sang-Hoon;Hur, Jung-Haeng;Lee, Dong-Hoon;Choi, Bong-Wan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.5
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    • pp.577-585
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    • 2012
  • Modeling & simulation-based battle experiments(BEx) is being used extensively as an efficient, scientific and rational verification methodology for maritime weapon system acquisition. However, research of definition and concept of BEx and standardized rules and process for the BEx are insufficient in recent military field of BEx. In this study, we discussed the definition and process of BEx based on the role of MND(including JCS), Navy and ADD and proposed the standardized process of BEx for maritime weapon system. Secondly suggested a evaluation methods of modeling and simulation-based BEx with MOP, MOF, MOE in linkage of engineering, engagement, mission and constructive model. Finally presented validate result that applied to the Torpedo using standardized process based on our proposed methodology.

Logistic Supportability Improvement Program for the Future Main Battle Tank (고장진단체계 구축을 통한 미래전차의 군수지원성 향상 방안 연구)

  • Jung, ChangMo;Lee, MyungChun
    • Journal of the Korean Society of Systems Engineering
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    • v.1 no.2
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    • pp.34-42
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    • 2005
  • Logistic Support Analysis(LSA) and Logistic Supportability Review must be carried out as soon as possible in development stage in order to minimize operation/maintenance cost that head the list of weapon cost and improve logistic supportability of the weapon system. And the result must be used for hardware designs to set up to be able to input to the system design and logistic support elements. Therefore Logistic Support Elements must be planed/developed/supplied with the main combat system concurrently and performance and logistic supportability of the comabat system had better be improved mutually. This report describes maintenance concept changes of weapon systems, fault diagnosis function and test equipment state on the domestic MBT(main battle tank). And then it presents application and intensification of itself fault diagnosis system for a domestic future MBT considering connection with IETM(Interactive Electronic Technical Manual) and TE(Test Equipment).

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A Learning-Flow Model Supporting Distributed Cognition in IT Education (IT교육에서 분산인지를 지원하는 학습몰입모형)

  • Kim, Sung-Ki;Bae, Ji-Hye
    • Convergence Security Journal
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    • v.12 no.6
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    • pp.51-59
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    • 2012
  • This paper presents a new learning model, "BoX(Battle of X)", which is based on a concept from the culture of B-Boys who enjoy the race of "distributed cognition" to win in their contests. The "battle" means a contest and "X" means a course to which our learning model can be applied. The goal of this paper is to present a learning model that allow students to be in a state of learning-flow and provides them with the ability of creative problem solving simultaneously. The key of the "BoX" implementation is to design a principle that controls contests between students to maximize distributed cognitive activities for reducing individual's cognitive load. This paper also presents how-to of "BoX" implementation and its effects. Through the analysis on learning achievement of students during one year course of IT education, we have confirmed that the "BoX" model provides students with higher learning achievement and learning-flow level in comparison with traditional learning model.

A study on the characteristics of the movement image in the experimental short animation film : Centering on 'Snack and Drink' & 'The Battle of Kerzhenets' (실험적 단편 애니메이션에서 운동 이미지의 특성 연구 : 'Snack and Drink'와 'The Battle of Kerzhenets' 를 중심으로)

  • Oh, Jin-Hee;Kim, Jea-Woong
    • Cartoon and Animation Studies
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    • s.14
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    • pp.101-114
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    • 2008
  • This article studied that the characteristics of the movement image shows clearly through the controlled movement which the experimental short animation film shows. Animation makes the short edit like live action film. In addition animation shows the movement image positively by redefining the relationship between the frames. By using the concept of the movement image, this article says the movement in animation is not only the technique but also the essential factor which makes the audiences recognize animation and causes emotion in them and the important factor which reveals the meanings of each animation.

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A Study on the AoA Based Defense Decision Making

  • Lee, Kyoung Haeng;Kwon, Yong Soo
    • Journal of the Korean Society of Systems Engineering
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    • v.7 no.1
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    • pp.1-7
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    • 2011
  • This work describes a study on the Analysis of Alternatives (AoA) based defense decision making. Future battle-space is transformed into a System of Systems (SoS) concept which is accomplished missions and their functions through network based battle management systems under forming their grids of various sensors and shooters in a single theater. The acquisition process is, therefore, changing over from single system requirements to capabilities based acquisition of SoS. AoA help to justify the need for starting, stopping, or continuing an acquisition program. AoA identify potentially viable solutions and provide comparative cost, effectiveness, and risk assessments of each solution to a baseline. The decision making must consider not only cost-effectiveness, risk, and military worth, but also domestic policy, foreign policy, technological maturity of the solution, the environment, the budget, treaties, and a host of additional factors. In this point of view, this paper analyzes AoA template which are critical elements of the defense decision making. From results of this analysis of AoA template for Korean acquisition environment are presented.

A Study of Building a Model for Tactical C4I System (전술 C4I체계 모델 구축에 관한 연구)

  • Kim, Ho-Jin;Lee, Sang-Kook;Kwon, Young-Sik
    • IE interfaces
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    • v.12 no.2
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    • pp.193-204
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    • 1999
  • Development of high technology especially in telecommunication and precise weapon systems will impact the future battle field environment. So it is not difficult to anticipate the environment of military command and control system will be changed rapidly. Considering these future battle field environment, military needs automated C4I (Command, Control, Communication, Computer and Intelligence) system, namely real time decision support system which is combined high technologies. Most of advanced countries have been studied and developed these kinds of systems and already applied these systems in real military operations. In order to take a military initiative in Korea peninsula it is essential to catch up with this trend and procure C4I system. The purpose of this research is to present the method and the direction of optimal C4I system development model. First we survey the related theory about C4I systems. Second we present the conceptual framework for C4I system concept development. Third we model the system using Timed Petri-Net and perform simulation. Finally we analyze the through-put time and suggest alternatives. If we model using the real organization structure, operational tasks and various situations then optimal C4I system would be developed.

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Derivation of Functional Architecture of Cooperative Engagement for a Theater Ballistic Missile Defense (TBMD를 위한 협동교전 기능아키텍처 도출)

  • Kwon, Yong-Soo;Eom, Jin-Wook;Jung, So-Yeon;Lee, Yong-Ook;Choi, Kwan-Seon
    • Journal of Information Technology and Architecture
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    • v.9 no.4
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    • pp.391-400
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    • 2012
  • This work describes a derivation of functional architecture of Cooperative Engagement (CE) for a Theater Ballistic Missile Defense (TBMD). The TBMD is composed of multi-layered defense systems as system of systems which includes network-based sensors, shooters and battle management. The Cooperative Engagement Capability (CEC) is a typical real-time battle management system, and the key function of the CEC is CE. The CE is a warfighting concept designed to defeat threats through the synergistic integration of distributed resources among two or more units. In this point of view, this paper proposed functional architecture through analyzing the CE concept, and was conducted as a pre-study to develop a CE based combat system of TBMD.