• Title/Summary/Keyword: Computing devices

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Trends in Edge Computing Technology (엣지 컴퓨팅 기술 동향)

  • Hong, J.H.;Lee, K.C.;Lee, S.Y.
    • Electronics and Telecommunications Trends
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    • v.35 no.6
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    • pp.78-87
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    • 2020
  • With the evolution of the Internet of Things (IoT), a computing paradigm shift from cloud to edge computing is rapidly taking place to effectively manage the rapidly increasing volume of data generated by various IoT devices. Edge computing is computing that occurs at or near the physical location of a user or data source. Placing computing services closer to these locations allows users to benefit from faster and more reliable services, and enterprises can take advantage of the flexibility of hybrid cloud computing. This paper describes the concept and main benefits of edge computing and presents the trends and future prospects for edge computing technology.

Extraction of Optimal Moving Patterns of Edge Devices Using Frequencies and Weights (빈발도와 가중치를 적용한 엣지 디바이스의 최적 이동패턴 추출)

  • Lee, YonSik;Jang, MinSeok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.5
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    • pp.786-792
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    • 2022
  • In the cloud computing environment, there has been a lot of research into the Fog/Edge Computing (FEC) paradigm for securing user proximity of application services and computation offloading to alleviate service delay difficulties. The method of predicting dynamic location change patterns of edge devices (moving objects) requesting application services is critical in this FEC environment for efficient computing resource distribution and deployment. This paper proposes an optimal moving pattern extraction algorithm in which variable weights (distance, time, congestion) are applied to selected paths in addition to a support factor threshold for frequency patterns (moving objects) of edge devices. The proposed algorithm is compared to the OPE_freq [8] algorithm, which just applies frequency, as well as the A* and Dijkstra algorithms, and it can be shown that the execution time and number of nodes accessed are reduced, and a more accurate path is extracted through experiments.

A Study on the Image/Video Data Processing Methods for Edge Computing-Based Object Detection Service (에지 컴퓨팅 기반 객체탐지 서비스를 위한 이미지/동영상 데이터 처리 기법에 관한 연구)

  • Jang Shin Won;Yong-Geun Hong
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.11
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    • pp.319-328
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    • 2023
  • Unlike cloud computing, edge computing technology analyzes and judges data close to devices and users, providing advantages such as real-time service, sensitive data protection, and reduced network traffic. EdgeX Foundry, a representative open source of edge computing platforms, is an open source-based edge middleware platform that provides services between various devices and IT systems in the real world. EdgeX Foundry provides a service for handling camera devices, along with a service for handling existing sensed data, which only supports simple streaming and camera device management and does not store or process image data obtained from the device inside EdgeX. This paper presents a technique that can store and process image data inside EdgeX by applying some of the services provided by EdgeX Foundry. Based on the proposed technique, a service pipeline for object detection services used core in the field of autonomous driving was created for experiments and performance evaluation, and then compared and analyzed with existing methods.

An Implementation of Cyber View schema tool for Ubiquitous Data Integration and Management (유비쿼터스 데이터 관리를 위한 Cyber View 명세화 도구개발)

  • Park, Sang-Hyun;Min, Soo-Young;Ko, Jae-Jin;Ju, Hyun-Tae
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.763-764
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    • 2006
  • The rapid growth of Hardware technologies and Network fitted to us Ubiquitous Computing Life[1]. Ubiquitous Computing integrates computation into the environment, rather than having computers which are distinct objects. There are many computational things like a Sensor Network, RFID, GPS, Mobile devices, and so on. Ubiquitous Data Integration and Management are new paradigms. The goals of UDI Service Platform are data protection for the distributed data on pervasive computing devices and data distribution to appropriate users with best distribution policies. To implement the idea we evaluate the logical schema Cyber View that is a management tool.

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Secret Key and Tag Generation for IIoT Systems Based on Edge Computing

  • Koh, Giheon;Yu, Heungsik;Kim, Sungun
    • Journal of Multimedia Information System
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    • v.8 no.1
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    • pp.57-60
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    • 2021
  • Industry 4.0 is continuous automation by applying the latest smart technologies to traditional manufacturing industries. It means that large-scale M2M (Machine-to-Machine) communication and IoT (Internet of Things) technologies are well integrated to build efficient production systems by analyzing and diagnosing various issues without human intervention. Edge computing is widely used for M2M services that handle real-time interactions between devices at industrial machinery tool sites. Here, secure data transmission is required while interacting. Thus, this paper focused on a method of creating and maintaining secret key and security tag used for message authentication between end-devices and edge-device.

Trend of Edge Machine Learning as-a-Service (서비스형 엣지 머신러닝 기술 동향)

  • Na, J.C.;Jeon, S.H.
    • Electronics and Telecommunications Trends
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    • v.37 no.5
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    • pp.44-53
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    • 2022
  • The Internet of Things (IoT) is growing exponentially, with the number of IoT devices multiplying annually. Accordingly, the paradigm is changing from cloud computing to edge computing and even tiny edge computing because of the low latency and cost reduction. Machine learning is also shifting its role from the cloud to edge or tiny edge according to the paradigm shift. However, the fragmented and resource-constrained features of IoT devices have limited the development of artificial intelligence applications. Edge MLaaS (Machine Learning as-a-Service) has been studied to easily and quickly adopt machine learning to products and overcome the device limitations. This paper briefly summarizes what Edge MLaaS is and what element of research it requires.

Dynamic Computation Offloading Based on Q-Learning for UAV-Based Mobile Edge Computing

  • Shreya Khisa;Sangman Moh
    • Smart Media Journal
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    • v.12 no.3
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    • pp.68-76
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    • 2023
  • Emerging mobile edge computing (MEC) can be used in battery-constrained Internet of things (IoT). The execution latency of IoT applications can be improved by offloading computation-intensive tasks to an MEC server. Recently, the popularity of unmanned aerial vehicles (UAVs) has increased rapidly, and UAV-based MEC systems are receiving considerable attention. In this paper, we propose a dynamic computation offloading paradigm for UAV-based MEC systems, in which a UAV flies over an urban environment and provides edge services to IoT devices on the ground. Since most IoT devices are energy-constrained, we formulate our problem as a Markov decision process considering the energy level of the battery of each IoT device. We also use model-free Q-learning for time-critical tasks to maximize the system utility. According to our performance study, the proposed scheme can achieve desirable convergence properties and make intelligent offloading decisions.

Goal-Based Knowledge Agent Approach for Ubiquitous Healthcare Services (유비퀴터스 헬스케어서비스를 위한 목표기반 지식에이젼트 접근법)

  • Kim, Ji-Hong;Ha, Byung-Hyun;Kang, Suk-Ho;Lee, Woo-Key;Kim, Cheol-Yeong;Heo, Won-Chang
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.287-293
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    • 2005
  • Ubiquitous Computing has introduced one of the most innovative international research contributions on the design and evaluation of new generations of handheld and mobile information appliances. New devices are being invented and existing devices are being improved with smaller size and increased mobility. These changes of computing paradigm are enabling the enterprises' legacy services to be automated and value-added all the more. We suggest a service framework and algorithms of provisioning healthcare services in a ubiquitous computing environment. We construct domain ontology that is related to diabetes and minimum common sense ontology for service composition. The results of this research enable integration and interconnection of devices, applications, and functions of enterprises within the healthcare services.

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Ubiscript: A Script Language for Ubiquitous Environment

  • Lee, Min-Kyu;Han, Dong-Soo
    • Journal of Computing Science and Engineering
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    • v.5 no.2
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    • pp.141-149
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    • 2011
  • Many distributed and heterogeneous services and devices are accessible in ubiquitous computing environment, so interoperating those services and devices is one of the key tasks in implementing ubiquitous applications. We used to use script languages in integrating such interoperating components and services. However currently available most script languages are not suitable for ubiquitous environment because there are so diverse forms of interoperation targets such as service objects, web, legacy objects and programmable devices. So it is worthwhile designing a new script language well-suited to ubiquitous environment. In this paper, we propose a new script language, called Ubiscript, for the ubiquitous environment. We develop and adopt several unique language features such as remote scope, multiple contexts, web and legacy objects, remote exception handling, etc. in Ubiscript to overcome the limitations of conventional script languages. In this paper, we also describe the implementation of Ubiscript and its runtime system. A couple of ubiquitous applications were developed in Ubiscript, and the applications are tested on the runtime system. According to our experiences and evaluation, Ubiscript turned out to have a high potential in its expression power and contribution to improving ubiquitous application developers' productivity.

Cubic Tangible User Interface Development for Mobile Environment (모바일 환경을 위한 큐빅형 텐저블 사용자 인터페이스 개발)

  • Ok, Soo-Yol
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.10
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    • pp.32-39
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    • 2009
  • Most mobile devices provide limited input interfaces in order to maximize the mobility and the portability. In this paper, the author proposes a small cubic-shaped tangible input interface which tracks the location, the direction, and the velocity using MEMS sensor technology to overcome the physical limitations of the poor input devices in mobile computing environments. As the preliminary phase for implementing the proposed tangible input interface, the prototype design and implementation methods are described in this paper. Various experiments such as menu manipulation, 3-dimensional contents control, and sensor data visualization have been performed in order to verify the validity of the proposed interface. The proposed tangible device enables direct and intuitive manipulation. It is obvious that the mobile computing will be more widespread and various kinds of new contents will emerge in near future. The proposed interface can be successfully employed for the new contents services that cannot be easily implemented because of the limitation of current input devices. It is also obvious that this kind of interface will be a critical component for future mobile communication environments. The proposed tangible interface will be further improved to be applied to various contents manipulation including 2D/3D games.