• 제목/요약/키워드: Computer-supported collaborative learning

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디지털 교과서에서 협력 학습 지원을 위한 지식 인식 시스템의 적용 방안 (Application Prospects of Knowledge Awareness System for Supporting Collaborative Learning in Digital Textbook)

  • 권숙진;심현애;권선화
    • 디지털산업정보학회논문지
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    • 제6권2호
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    • pp.169-182
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    • 2010
  • The purpose of the study is to prospect the application of knowledge awareness system in the use of the digital textbook which is one of the main educational political projects based on the exploration of the awareness theory for the computer-supported collaborative learning. To do this, first, knowledge awareness theory for computer-supported collaborative learning (CSCL) as a rationale for digital textbook which supports the collaborative learning was introduced. Second, three functionalities of knowledge awareness systems were extracted by analyzing the representative knowledge awareness tools of CSCL environment. Third, application prospects of knowledge awareness system toward the development and utilization of digital textbook were presented. The paper suggested the need of more researches such as the prototype development of digital textbook which applies the knowledge awareness system's functionalities and empirical researches which examine their effectiveness and efficiency.

컴퓨터기반 협력학습을 위한 개념도작성도구의 비교 분석 및 고찰 (A comparative analysis on concept mapping tools for computer-supported collaborative learning)

  • 이효진;정승희;양선영;은지혜;김경진;김동식
    • 컴퓨터교육학회논문지
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    • 제18권3호
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    • pp.37-47
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    • 2015
  • 본 연구의 목적은 사용목적 및 지원양식 등이 상이한 개념도 작성도구들을 비교 분석하고, 단점을 보완하여 컴퓨터기반 협력학습을 적절히 지원할 수 있도록 새로운 지원도구를 개발하는데 필요한 시사점을 제시하는 데 있다. 이를 위해 대표적인 개념도작성도구(Convince Me, Knowledge Forum, Cmaptools, Mindmeister, Belvedere)를 선정하고, 도구의 사용목적 및 설계원리에 대한 선행문헌 분석을 실시하였다. 이후 휴리스틱 평가와 F.G.I.를 통해 전문가들의 다양한 의견을 수렴하여 효과적인 컴퓨터기반 협력학습을 지원하기 위한 개념도 작성도구 설계 원리에 대해 논의하였다. 분석결과, 대부분의 개념도 작성 도구는 커뮤니케이션 기능은 지원하고 있었으나 조정과 협동차원의 지원은 미비하였다.

Individual, Cooperative and Collaborative Works with Educational Games of Mathematics for Computers

  • Cannone, Giacomo;Hernandez, Josefa;Palarea, Maria Mercedes;Socas, Martin M.
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제11권2호
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    • pp.101-126
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    • 2007
  • We analyze the possibilities of using Information and Communication Technologies as a resource in the teaching/learning of Mathematics and we show the results of concrete experiments carried out with the games: "Adibu", "La ciudad perdida" and "Drood en el planeta siete", with fourteen students and two primary school teachers in a school in Santa Cruz de Tenerife (Spain). Our analysis of the games is made within a global framework in which individual, cooperative and collaborative learning are considered, taking as reference the theoretical frameworks set out by Piaget, Vygotsky, and the principles of collaborative learning (Computer Supported Collaborative Learning).

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Exploration to Model CSCL Scripts based on the Mode of Group Interaction

  • SONG, Mi-Young;YOU, Yeong-Mahn
    • Educational Technology International
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    • 제9권2호
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    • pp.79-95
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    • 2008
  • This paper aims to investigate modeling scripts based on the mode of group interaction in a computer-supported collaborative learning environment. Based on a literature review, this paper assumes that group interaction and its mode would have strong influence on the online collaborative learning process, and furthermore lead learners to create and share significant knowledge within a group. This paper deals with two different modes of group interaction- distributed and shared interaction. Distributed interaction depends on the external representation of individual knowledge, while shared interaction is concerned with sharing knowledge in group action. In order to facilitate these group interactions, this paper emphasizes the utilization of appropriate CSCL scripts, and then proposes the conceptual framework of CSCL scripts which integrate the existing scripts such as implicit, explicit, internal and external scripts. By means of the model regarding CSCL scripts based on the mode of group interaction, the implications for research on the design of CSCL scripts are explored.

Collaboration Scripts for Argumentation Based on Activity Theory

  • KIM, Hyosook;KWON, Sungho;KIM, Dongsik
    • Educational Technology International
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    • 제13권1호
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    • pp.145-173
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    • 2012
  • The purpose of this study is to develop collaboration scripts as an instructional means to facilitate argumentation in computer-supported collaborative learning, and to analyze their effects. To develop collaboration scripts for argumentation, researchers used activity theory as a conceptual framework and refined the design principles by design-based research. Using LAMS, collaboration scripts for argumentation were developed based on the ArgueGraph. To examine their effects, 72 participants were divided into two groups by internal scripts and randomly allocated to one of three external scripts. Applying mixed methods, researchers analyzed argumentation competence related to the cognitive aspect, examined self-efficacy related to the motivational aspect, and identified the factors influencing collaborative learning processes and outcomes. Researchers found that the internal script is a critical factor to determine the dimensions, degrees, and duration of improvement in argumentation competence. That is, learners with higher internal scripts improved highly in the quality of single arguments, while learners with lower internal scripts improved continuously in the quality of argumentation sequences. The effects of the external scripts varied with the internal script levels and supporting periods. Besides, collaboration scripts for argumentation had positive effects on learners' self-efficacy, and learners with higher internal scripts had better self-efficacy. The factors influencing collaborative learning processes and outcomes showed different results depending on the learning context. Therefore, when scripting learner's interaction in CSCL, researchers should design the scripts adaptable to a natural context of activities.

네트웍 기반 학습에서 협력적 성찰지원 도구 설계 전략 탐색 (Review on design strategies for reflection-scaffolding tools in the computer supported collaborative learning)

  • 김동식;이승희;김지일
    • 컴퓨터교육학회논문지
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    • 제5권3호
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    • pp.89-106
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    • 2002
  • 본 연구의 목적은 네트웍 기반 협력학습(CSCL)에서 학습자의 성찰을 지원하는 인지적 도구를 설계하는 주요전략과 도구의 구성요소를 탐색해 보는데 있다. CSCL에서는 실세계에서 직면하는 복잡한 문제를 해결하기 위한 방안으로 학습자가 다양한 관점에서 의견을 교환하고 협력하는 활동을 강조한다. 학습경험을 유의미한 의미생성과 지식구성으로 확장하기 위해서는 학습자의 성찰이 필수적이며, 따라서 학습자가 자신 또는 그룹의 학습과정과 결과를 지속적으로 모니터링할 수 있는 기제가 제공될 필요가 있다. 이에 본 연구에서는 학습자 성찰의 중요성을 이론적으로 탐색하고 네트웍 기반 성찰지원 도구에 대한 선행연구들을 분석하여 시사점을 도출하였다. 나아가 사회문화적 인지 이론을 토대로, 협력학습과정을 지원하고 그룹인지를 확장시킬 수 있도록 협력적 성찰지원 도구를 설계하였다. 구체적으로는 (1)학습자의 협력적 인식, (2)사고의 시각화, (3)대화(협상) 촉진, (4)메타타인지적 단서로 세분화하였으며, 성찰지원 도구의 구성요소로서 추석달기, 협력노트 및 메타인지 프롬프트 등의 적용을 제안하였다.

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The Effects of Motivational Scaffolding on the Learning Process and Outcome in CSCL: Based on the Flow Theory

  • JUNG, Hyojung;JUNG, Jaewon;KIM, Dongsik
    • Educational Technology International
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    • 제12권2호
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    • pp.1-18
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    • 2011
  • This study intends to examine the effects of motivational scaffolding in Computer-Supported Collaborative Learning (CSCL). This study was focused on the following two questions. Do motivational scaffolding lead to positive effects on the process in CSCL? Do motivational scaffolding lead to positive effects on the outcome in CSCL? In order to identify strategies for motivational scaffolding, we reviewed the "Flow Theory." Based on literature reviews, principles and strategies were drawn for the motivational scaffolding. An experimental study was conducted in order to investigate the effects of motivational scaffolding on process and outcome. In this study, 87 undergraduate students were divided into two different groups (control group, experimental group). Motivational scaffolding was provided to experimental group. The process was analyzed by examining learners' satisfaction in process. The outcome was analyzed by examining learners' satisfaction in product, group coherence, and quality of product. The difference between the two groups was statistically significant. From these results, we concluded that motivational scaffolding led to positive effects on process and outcome in CSCL environment.

Re-engineering Adult Education Programme-an Online Learning Curricular Perspective

  • Mathai, K.J.;Karaulia, D.S.
    • 한국멀티미디어학회논문지
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    • 제6권4호
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    • pp.685-697
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    • 2003
  • The Web based multimedia programmes/courses are becoming widely available in recent years. Most of these courses focus on Behaviorist way of learning, which does not promote deep learning in any way. For Adults this approach further incapacitated, as it does not satisfy Andragogical needs. The search for Constructivist way of learning through the web applied to Indian conditions led to need for developing a curriculum development approach that would promote construction of knowledge through web based collaboration. This paper attempts to reengineer existing curriculum development processes and lays out a framework of‘Problem Based Online Learning (PBOL)’curriculum design. In this context, entire curriculum development life cycle is evolved and explained. This is a part of doctoral work (Ph.D), which is in progress and being undertaken by K.James Mathai, and guided of Dr.D.S.Karaulia.

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Collaboration Scaffolding in Computer-supported Collaborative Learning Environment

  • Lee, Jihyun;Rha, Ilju
    • Educational Technology International
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    • 제7권1호
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    • pp.39-57
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    • 2006
  • Supporting individual or group learners through designing effective learning environment has been major concern for instructional technologists. In CSCL environment, the effectiveness of learning depends not only on the design of the learning incidences but also on that of psychological environment because in CSCL the learners encounter virtually a new environment deviate from the ordinary physical world. CSCL is one of the most demanding environment for learners and thus it requires a highly refined learner support mechanisms. The purpose of the research was to devise conceptual tools for supporting learners in CSCL environment. Especially, the researchers tried to develop special kinds of scaffolding that directly support the collaborative practice in the social and psychological dimension of the learner. Body of literature on scaffolding has been reviewed and effective CSCL environments were observed and analyzed. As a result of the study, the research proposes a new type of scaffolding, named as "collaboration scaffolding" as a conceptual tool for supporting learners in CSCL environment. Also the research suggests three subtypes of scaffolds as the most typical collaboration scaffolding; emotional scaffolds, facilitative scaffolds, and exploratory scaffolds.

퍼스널 스토리텔링의 온라인 협력 학습을 위한 인터페이스에 대한 연구 - CSCL을 통한 디지털 미디어 디자인의 학습 측면에서 - (Interface Design of Online Collaborative Learning Environment for Person Storytelling - From CSCL point of view for digital media design -)

  • 송지원
    • 디자인학연구
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    • 제20권1호
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    • pp.155-166
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    • 2007
  • 퍼스널 스토리텔링은 창의적 사고와 디지털 미디어를 학습하는 기회를 제공할 수 있는 디지털 미디어 디자인의 한 방법이다. 본 연구에서는 퍼스널 스토리텔링을 제작하는 일반인들이 동료 스토리텔러들이나 전문가들과 상호작용을 통하여 스토리텔링을 발전시켜 나갈 수 있는 온라인 사이트를 제안하고 이의 인터페이스를 디지털 미디어 디자인에 대한 협력학습의 관점에서 연구하였다. 협력학습 이론들에 대한 고찰을 바탕으로 미디어 디자인의 협력학습을 지원하기 위한 요소들을 추출하고, 기존의 사진 및 필름 포럼(forum) 사이트들을 분석하여 디지털 미디어에 대한 온라인 상호작용의 문제점을 파악하였다. 이를 바탕으로 디지털 미디어 디자인의 협력학습을 위한 인터페이스 디자인의 방향을 추출하여 퍼스널 스토리텔링을 위한 상호작용 사이트의 인터페이스에 적용하고 모의 평가를 실시하였다. 퍼스널 스토리텔러들의 협력학습을 돕기 위해서 인터페이스는 스토리텔러들 간의 관찰과 발전적인 상호작용을 촉진하고, 상호 주관성의 형성을 지원하며, 미디어에 대한 용이한 접근을 제공하도록 제시되었다.

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