• Title/Summary/Keyword: Computer workstation design

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Analytical Design Methodology for Recommending VDT Workstation Settings and Computer Accessories Layout

  • Rurkhamet, Busagarin;Nanthavanij, Suebsak
    • Industrial Engineering and Management Systems
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    • v.3 no.2
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    • pp.140-150
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    • 2004
  • Repetitive stress injury at the wrist has been reported as a common injury among visual display terminal (VDT) users (i.e., computer users). Adjusting a VDT workstation (computer table and chair) to maintain a correct seated posture while operating a keyboard is perhaps the most frequently recommended preventive solution. This paper proposes an analytical design methodology based on ergonomic design principles for recommending appropriate VDT workstation settings and layout of individual computer accessories on the computer table. The proposed design methodology consists of two interrelated phases: (1) determination of VDT workstation settings, and (2) design of computer accessories layout. Based on the information about the VDT user, dominant task to be performed, typing skill, and degrees of physical and visual interactions between the user and computer accessories, adjustment and layout solutions are recommended to allow having a correct seated posture while minimizing both physical and visual movements. The results from an experiment show that when adjusting the workstation and locating the computer accessories according to the recommendations given by the proposed design methodology, the user's hand movements can be significantly reduced.

An Anthropometric Product Design Approach Using Design Structure Matrix (DSM): Application to Computer Workstation Design (Design Structure Matrix를 활용한 인체측정학적 제품설계 방법: 컴퓨터 워크스테이션 설계 적용)

  • Jung, Ki-Hyo;Kwon, O-Chae;You, Hee-Cheon
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.3
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    • pp.111-115
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    • 2007
  • Design equations for anthropometric product design are developed by considering the geometrical relationships of design dimensions and anthropometric dimensions. The present study applied the design structure matrix (DSM) method to the development of design equations for a computer workstation, and compared design values from the design equations with corresponding design values of ergonomic recommendations and existing products. The relationships between design dimensions (e.g., legroom and worktable) were analyzed by a DSM, and then the application order of design equations (e.g., seatpan, backrest, armrest, legroom, and worktable in descending order) was determined. Next, design equations were developed by analyzing the geometric relationships between computer workstation design dimensions and anthropometric dimensions. Finally, design values for a computer workstation were determined by considering a standard posture defined and representative human models (5th, 50th, 95th %ile). The design values calculated using the design equations were similar with those of ergonomic recommendations found in literature and two commercial products measured in the study; however, some design values (e.g., seatpan height) were different due to discrepancy in standard posture. The DSM method would be utilized to systematically analyze the relationships between design dimensions for anthropometric product design.

Development and Application of an Anthropometric Design Method Considering Physical Human Variabilities (신체적 다양성을 고려한 인체측정학적 설계 방법 개발 및 적용)

  • Jung, Ki-Hyo;Lee, Baek-Hee;You, Hee-Cheon
    • IE interfaces
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    • v.24 no.4
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    • pp.420-427
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    • 2011
  • The present study developed an anthropometric design method accommodating physical human variabilities for user-centered product development. The proposed design method is based on the boundary zone method, a technique to generate a group of humanoids properly representing the body size diversity of thedesign target population. In addition, the anthropometric design method considers the variability of postures in the design process by incorporating the simulation of posture. The effectiveness of the proposed design method was evaluated in terms of multivariate accommodation percentage (MAP) by applying it to designing a computer workstation with 90% of accommodation percentage. The performance evaluation showed that the MAP (89%) of the computer workstation design produced by the proposed method was quite close to the designated accommodation percentage. The proposed design method can be of use to develop an effective anthropometric design for user-centered product development.

Ergonomic Design of Computer Workstation (컴퓨터 워크스테이션의 인간공학적 디자인)

  • 정석길;이상도
    • Archives of design research
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    • v.12 no.1
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    • pp.157-166
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    • 1999
  • With the increase in use of the computer, the VCT syndrome has occured as a new socialJhea/health problem. ErgonomicaI design standards are a for the users to reduce stress and poor physical posture in the human body. In this study. we have suggested design dimensions recommended from previous studies. We also have reviewed users' preference dimenision, and analyzed differences between users' preference dimenision. and the previous design aiteria to verify physical appropriateness. We analyzed how each design dimension was reached and affected the tunan body by objective EMG evaluation. and subjective evaluation of physical discomfort and oorrIort. We have found that keyboard height is very important in a workstation. If the elbow's height is lower than the keyboard's height. it effedS the hand and wrist. If higher, it brings fatigue to the shoulder and neck. As a result of this experiment. we suggested that the height of a keyboard desk for Koreans be 660mm for the fixed type and 540-774mm for the adjustable type. Also other design reoommendations were suggested in the thesis. In ooncIusion, our research will be very important in the database because it provides adjustable ranges to fit user's body types in the various design flekIs.

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Design of a New-Concept VDT Workstation Chair for Improving Work Safety (작업안전성 향상을 위한 신개념 VDT 작업용 의자의 인간공학적 설계)

  • Shin, Jong-Hyun;Park, Min-Yong;Kim, Jung-Yong
    • Journal of Korean Institute of Industrial Engineers
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    • v.25 no.4
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    • pp.459-465
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    • 1999
  • A new-concept VDT workstation chair with adjustable keyboard/mouse support was proposed to minimize physical discomfort and the risk of cumulative trauma disorders (CTDs) at work sites in this study. First, a three-dimensional human modeling tool $(SAFEWORK^{(R)})$ was used to design the new chair satisfying the anthropometric specifications of Korean population. Second, based upon the result of 3-D graphical simulation, a mock-up chair was constructed with an adjustable keyboard/mouse support directly attached to the chair body. Third, muscle fatigue and subjective discomfort were measured to evaluate the newly developed chair. An experiment was conducted to compare the new workstation chair to the traditional computer chair without keyboard/mouse support. Six volunteer subjects participated in six one-hour word-processing sessions with two different chairs and three different postures. Statistical results indicate that the new-concept VDT chair generally improved subjective comfort level and reduced fatigue in finger flexor/extensor and low back muscle. In conclusion, this new VDT workstation chair is expected to reduce physical discomfort and prevent occupational CTD problems in the long run. Implications of the new design and suggestions for the further development are also addressed.

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A Study on the Application Method of 3-Dimensional Modeling Data (3차원 모델 링 데이터의 활용방법에 관한 연구)

  • 김현성;김낙권
    • Archives of design research
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    • v.14
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    • pp.109-119
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    • 1996
  • One of the most important factors in the work environment of the industrial design is the design process which can systematically synthesize the informations of related fields. Because the computer technology is being radically developed, industrial should not only positively be able to cope with new technologies, but also should positively be able to take part in the development of the integrated system for the process by the new technologies. Recently in the industrial design field, designers are often using the computer~applied-3D modeling techniques in the development process of industrial design products, especially in the visualization level of the design development. In this paper, we studied the workstation modeling process to understand the computer~applied-3D modeling and presented the methods of transfer of the 3D-modeling data of a workstation(SGI) to the AutoCAD data of a personal computer which is generally being used as a drawing tool in mechanism parts. Through the development process of an electronic taxi meter as a practical case study, we check the possibility whether the 3D-modeling data transferred from an industrial design part to a mechanism part can directly be used as the mechanism data. For this, we transferred the 3D-modeling data of an electronic taxi meter created with a workstation(SGI) to the AutoCAD data of a personal computer and checked the usefulness of data transferred from an industrial design part to a mechanism part. Through these processes of data transfer, we aimed to find out the basic principles which can be rationally applied to a mechanism part or a production part.

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A Study on the Renovation of Ordinary Classroom into Computer Laboratory (보통교실(普通敎室)을 개조(改造)한 컴퓨터실(室) 계획(計劃)에 관한 연구(硏究))

  • Joo, Young-Ju
    • Journal of the Korean Institute of Educational Facilities
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    • v.1 no.1
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    • pp.21-32
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    • 1994
  • It is time to put our top priority on the computer education to cope with rapid chage in technology and expansion of information. With 6th educational reform plan, from 1995 computer courses will be offered as elective subjects in the most of middle schools. However, detail planning for training of computer courses will be offered as elective subjects in the most of middle schools. However, detail planning for training of computer teachers and providing facilicles for computer education hasn't been adequately prepared yet, This will bring about confusion in computer education. The purpose of this study is to propose how to renovate the ordinary classroom into computer classroom. Followings are the suggestions for the educational specification for the renovated computer classroom for middle school in the urban area. 1) Purpose of computer classroom, 2) Size of computer classroom, 3) Curriculum design and class hour, 4) Facilities, 5) Environments, 6) Equipment and media(lighting and electric system, acoustical treatment, cooling/heating and ventilation system), 7) Activity area(Teacher workstation, Student workstation, Support area, Display surface). For the promotion of computer education, the legal, financial and administrative supports by concerned authorities should be established ahead of discussing the contents of computer education.

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Expert System for the Design of the Preloading Method (선행재하 공법 설계를 위한 전문가 시스템)

  • 김병일;김명모
    • Geotechnical Engineering
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    • v.10 no.1
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    • pp.83-102
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    • 1994
  • Design practice of the preloading method, which is one of the most used ground improvement methods, includes quite complicated problems, especially when the draining facilities such as rand drain piles are to be considered. But, such complicated problems can be easily handled once an expert system is developed. The expert system is an interactive computer program which has just succeeded in commercial application. It is a new field of CAE(computer aided engineering), which has developed on application of geotechnical problems in recent years In this study, the expert system which gives practical assistance to engineers is developed by building the knowledge base for the preloading method with vertical drains. In this study, an expert system is built by using CLIPS as a development tool. And the expert system is developed under the workstation environment using UNIX OS.

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A musculotendon model for supporting design and analysis of tendon transfers in the hand

  • Yoon, I.M.
    • Proceedings of the ESK Conference
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    • 1992.10a
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    • pp.54-62
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    • 1992
  • This work has been directed at studying and developing a prototype Computer Aided Design(CAD) tool to be used for planning tendon paths in hand reconstructive surgery. The application of CAD to rehabilitative surgery of the hand is a new field of endeavor. There are currently no existing systems designed to assist the orthopedic surgeon in planning these complex peocedures. Additionally, orthopedic surgeons are not trained in mechanics, kinematics, math modeling, or the use of computers. It was also our intent to study the mechanisms and the efficacy of the application of CAD techniques to this important aspect of hand surgery. The following advances are reported here: Interactive 3D tendon path definition tools., Software to calculate tendon excursion from an arbitrary tendon path crossing any number of joints., A model to interactively compute and display the foirces in muscle and tendon., A workstation environment to help surgeons evaluate the consequences of a simulated tendon transfer operation when a tendon is lengthened, rerouted, or reattached in a mew location., It also has been one of the primary concerns in this work that an interactive graphical surgical workstation must present a natural, user-friendly environment to the orthopedic durgeon user. The surgical workstation must ultimately aid the surgeon in helping his patient or in doing his work more efficiently or more reliably.

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Embedded Operating Systems;Windows CE, Embedded Linux, pSOS, uC/OS

  • Park, Kwang-Hyun;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1976-1981
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    • 2003
  • Except a desktop computer and workstation, an embedded system is a system containing microprocessors. While a desktop computer and a workstation are designed for a general purpose, an embedded system is designed for a dedicated purpose. Thus, an embedded system must meet some constraints such as low power consumption, low cost, small size, real-time, or user-defined ones. A simple and low cost embedded system may be able to be designed without using embedded operating systems (OS). However, considered design time and effort, some embedded system had better be designed with using embedded OS. Under given constraints and purpose of some embedded systems, one embedded OS can save more time, cost, and effort in designing those embedded systems than others. This paper compares four embedded OSs, Windows CE, Embedded Linux, pSOS, and uC/OS. It analyzes several issues of embedded OS such as process scheduling, inter-process communication (IPC), memory management, and network support. Also, it describes the product of each embedded OS.

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