• Title/Summary/Keyword: Computer software fields

Search Result 259, Processing Time 0.034 seconds

A Design on Web Application Framework of J2EE Enterprise System (J2EE Enterprise System의 웹 애플리케이션 프레임워크 설계)

  • Lee, Se-Hwan;Nam, Taek-Jin;Kim, Bong-Hyun
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.11a
    • /
    • pp.580-583
    • /
    • 2006
  • Web application is more plentifully used as the platform based on business software which is complicated and online services. Initially to JSP fields of appears two architecture design terms called model 1 and model 2. These two term are not referred currently to JSP fields of documents but, current be applicable to extensively in architecture design of the web application. In this paper, definition of web application framework and framework pattern, design then design framework the component which it spreads out is executed composition based on consideration facts.

  • PDF

A Study on the Status of 3Dimension Character Animation Industry (3차원 캐릭터 애니메이션 산업현황에 관한 연구)

  • 백승만
    • Archives of design research
    • /
    • v.14 no.2
    • /
    • pp.87-94
    • /
    • 2001
  • 3D character animation grow rapidly with the development of computer graphic technology and software. Nowadays 3D character animation holds a important position in the various industry fields including movie, advertisement, animation, and game. With the rapid growth of computer graphic, real time animation of complex characters as well as high quality rendering, which was impossible before, are now prevailing. What is remarkable in this growth is the appearance of virtual idol. The virtual idol plays a leading role in 3D character animation and has a synergy effect in the field of fancy and theme park industry. The aim of this inquiry is to examine the status of computer graphic skill and media related to the 3D character animation to search out the problems in the fields and to propose the solution of the problems

  • PDF

An Enhanced Neural Network Approach for Numeral Recognition

  • Venugopal, Anita;Ali, Ashraf
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.3
    • /
    • pp.61-66
    • /
    • 2022
  • Object classification is one of the main fields in neural networks and has attracted the interest of many researchers. Although there have been vast advancements in this area, still there are many challenges that are faced even in the current era due to its inefficiency in handling large data, linguistic and dimensional complexities. Powerful hardware and software approaches in Neural Networks such as Deep Neural Networks present efficient mechanisms and contribute a lot to the field of object recognition as well as to handle time series classification. Due to the high rate of accuracy in terms of prediction rate, a neural network is often preferred in applications that require identification, segmentation, and detection based on features. Neural networks self-learning ability has revolutionized computing power and has its application in numerous fields such as powering unmanned self-driving vehicles, speech recognition, etc. In this paper, the experiment is conducted to implement a neural approach to identify numbers in different formats without human intervention. Measures are taken to improve the efficiency of the machines to classify and identify numbers. Experimental results show the importance of having training sets to achieve better recognition accuracy.

Estimation of the effective dose of dental cone-beam computed tomography using personal computer-based Monte Carlo software

  • Kim, Eun-Kyung;Han, Won-Jeong;Choi, Jin-Woo;Battulga, Bulgan
    • Imaging Science in Dentistry
    • /
    • v.48 no.1
    • /
    • pp.21-30
    • /
    • 2018
  • Purpose: To calculate the effective doses of cone-beam computed tomography (CBCT) using personal computer-based Monte Carlo (PCXMC) software (Radiation and Nuclear Safety Authority, Helsinki, Finland) and to compare the calculated effective doses with those measured using thermoluminescent dosimeters (TLDs) and an anthropomorphic phantom. Materials and Methods: An Alphard VEGA CBCT scanner (Asahi Roentgen Ind. Co., Kyoto, Japan) with multiple fields of view (FOVs) was used for this study. The effective doses of the scout and main projections of CBCT using 1 large and 2 medium FOVs with a height >10 cm were calculated using PCXMC and PCXMCRotation software and then were compared with the doses obtained using TLD-100 LiF and an anthropomorphic adult human male phantom. Furthermore, it was described how to determine the reference points on the Y- and Z-axes in PCXMC, the important dose-determining factors in this software. Results: The effective doses at CBCT for 1 large ($20.0cm{\times}17.9cm$) and 2 medium FOVs ($15.4cm{\times}15.4cm$ and $10.2cm{\times}10.2cm$) calculated by the PCXMC software were 181, 300, and $158{\mu}Sv$, respectively. These values were comparable (16%-18% smaller) to those obtained through TLD measurements in each mode. Conclusion: The use of PCXMC software could be an alternative to the TLD measurement method for effective dose estimation in CBCT with large and medium FOVs.

Social Network Analysis of author's interest area in Journals about Computer (컴퓨터 분야 논문지에서 저자의 관심분야에 대한 소셜 네트워크 분석)

  • Lee, Ju-Yeon;Park, Yoo-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.20 no.1
    • /
    • pp.193-199
    • /
    • 2016
  • Recently there are many researches about analyzing the interaction between entities by social network analysis in various fields. In this paper, we are going to analyze the author's interests area at the biography section in Journal of the Korea Institute of Information and Communication Engineering by social network analysis. The results show that many authors in that journal are mainly focusing on embedded, security, image processing, wireless network, big data, USN, network, RFID.

A Study on the Development for 3D Audio Generation Machine

  • Kim Sung-Eun;Kim Myong-Hee;Park Man-Gon
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.6
    • /
    • pp.807-813
    • /
    • 2005
  • The production and authoring of digital multimedia contents are most important fields in multimedia technology. Nowadays web-based technology and related multimedia software technology are growing in the IT industry and these technologies are evolving most rapidly in our life. The technology of digital audio and video processing is utilizing rapidly to improve quality of our life, Also we are more interested in high sense and artistic feeling in the music and entertainment areas by use of three dimensional (3D) digital sound technology continuously as well as 3D digital video technology. The service field of digital audio contents is increasing rapidly through the Internet. And the society of Internet users wants the audio contents service with better quality. Recently Internet users are not satisfying the sound quality with 2 channels stereo but seeking the high quality of sound with 5,] channels such as 3D audio of the movie films. But it might be needed proper hardware equipments for the service of 3D sound to satisfy this demand. In this paper, we expand the simple 3D audio generator developed and propose a web-based music bank by the software development of 3D audio generation player in 3D sound environment with two speakers minimizing hardware equipments, Also we believe that this study would contribute greatly to digital 3D sound service of high quality for music and entertainment mania.

  • PDF

Similarity Evaluation between Graphs: A Formal Concept Analysis Approach

  • Hao, Fei;Sim, Dae-Soo;Park, Doo-Soon;Seo, Hyung-Seok
    • Journal of Information Processing Systems
    • /
    • v.13 no.5
    • /
    • pp.1158-1167
    • /
    • 2017
  • Many real-world applications information are organized and represented with graph structure which is often used for representing various ubiquitous networks, such as World Wide Web, social networks, and protein-protein interactive networks. In particular, similarity evaluation between graphs is a challenging issue in many fields such as graph searching, pattern discovery, neuroscience, chemical compounds exploration and so forth. There exist some algorithms which are based on vertices or edges properties, are proposed for addressing this issue. However, these algorithms do not take both vertices and edges similarities into account. Towards this end, this paper pioneers a novel approach for similarity evaluation between graphs based on formal concept analysis. The feature of this approach is able to characterize the relationships between nodes and further reveal the similarity between graphs. Therefore, the highlight of our approach is to take vertices and edges into account simultaneously. The proposed algorithm is evaluated using a case study for validating the effectiveness of the proposed approach on detecting and measuring the similarity between graphs.

A Cost-Effective Land Surveying System for Engineering Applications

  • El-Ashmawy, Khalid L.A.
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.11
    • /
    • pp.373-380
    • /
    • 2022
  • The field of land surveying is changing dramatically due to the way data is processed, analyzed and presented. Also, there is a growing demand for digital spatial information, coming primarily from the GIS (Geographical Information System) user community. Such a demand has created a strong development potential for a new land surveying software. An overview of the development and capabilities of a land surveying software platform based on the Windows system, SurveyingMap, is presented. Among its many features, SurveyingMap provides a lot of adaptability for networks adjustment, geodetic and plane coordinates transformation, contouring, sectioning, DTM (Digital Terrain Model) generation, and large scale mapping applications. The system output is compatible with well known computer aided drafting (CAD) /GIS packages to expand its scope of applications. SurveyingMap is also suitable for non-technical users due to the user-friendly graphic user interface. The system could be used in engineering, architecture, GIS, and academic teaching and research, among other fields. Two applications of SurveyingMap, extension of field control and large scale mapping, for the case study area are established. The results demonstrate that the system is adaptable and reasonably priced for use by college and university students.

Analysis on the Current Status of the Fourth Industrial Revolution-Oriented Curriculum of the Computer and Software-Related Majors Based on the Standard Classification (표준분류에 기준한 컴퓨터 및 소프트웨어 관련 전공의 제4차 산업혁명중심 교육과정 운영 현황 분석)

  • Choi, Jin-Il;Choi, Chul-Jae
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.15 no.3
    • /
    • pp.587-592
    • /
    • 2020
  • This paper analyzed the curriculum of computer and software-related majors educating the core IT-related skills needed for the 4th Industrial Revolution. The analysis was conducted on 158 majors classified as applied software, computer science and computer engineering according to the standard classification of university education units by the Standard Classification Committee of the Korean Council of University Education. The current status of introduction of curricular divided into the fields of Internet of Things(IoT) & mobile, cloud & big data, artificial intelligence(AI), and information security was analyzed among the contents of education in the relevant departments. According to the analysis, an average of 81.6% of the majors for each group of curricular organized related subjects into the curriculum. The Curriculum Response Index for the 4th industrial revolution(CRI4th) by major, calculated by weighting track operations by education sector, averaged 27.5 point out of 100 point. And the IoT & mobile sector had the highest score of 42.3 points.

Implementation of Metaverse Based Realistic Education Platform

  • Sukyong, Jung;HyungSoo, Park;HwanSoo, Kang;Jinhyung, Cho;Larry S, Kim
    • Journal of the Korea Society of Computer and Information
    • /
    • v.28 no.2
    • /
    • pp.77-87
    • /
    • 2023
  • Currently, due to Covid-19, non-face-to-face activities are underway in various fields, and non-face-to-face education is also necessary in the education field. In this paper, we develop and utilize a metaverse-based realistic education platform that combines the latest realistic 3D technology and XR interactive technology to enhance students' understanding of the latest technology and strengthen their educational capabilities. To this end, we understand the main technologies of metaverse in terms of education, investigate contents and application cases of education using metaverse, and compare them with the proposed realistic educational platform. In the future, non-face-to-face education is expected to account for an important portion, and more effective learning is expected through the metaverse-based realistic educational platform developed in this paper when instructor lectures the MZ generation in a virtual world called metaverse.