• 제목/요약/키워드: Computer engineering education

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Leading Characters Determation Based on Centrality in Movie Characters' Social Networks (영화 등장인물의 사회관계망에서 중요도를 기반으로 하는 주연 등장인물 검출 기법)

  • Heo, Jooseong;Seo, Jangwon;Kim, Taehyeong;Lee, Yeyoung;Han, Youn-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.716-719
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    • 2015
  • '영화 속에 등장하는 주연들은 어떤 기준으로 선정되는가'에서 본 논문에서는 두 가지 방법을 활용하여 주연들을 추출해보았다. 그 결과 가중치 연결 중심도를 이용한 검출 방법이 공식적인 주연급 등장인물과 일치한다는 것을 도출해냄.

A Study on computer engineering graduates' perception of CAC(Computing Accreditation Committee) evaluation (컴퓨터·정보(공)학 분야 졸업생의 CAC 인증성과 인식에 관한 연구)

  • Han, Jiyoung;Kang, So Yeon;Jeon, Ju Hyun
    • Journal of Engineering Education Research
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    • v.19 no.4
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    • pp.24-34
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    • 2016
  • There's been few research to study the effects of CAC(Computing Accreditation Committee) evaluation, since start of CAC accreditation 10 years ago. The purpose of this paper is to find what computer engineering graduates perceive the effects of CAC accreditation and to suggest how CAC accreditation process can be improved. The research findings through survey are followings; First, computer engineering graduates' undergraduate education satisfaction is not high enough(3.28). Second, the computer engineering graduates don't recognize CAC accreditation necessary. Third, graduates who work in company chose design courses as the most helpful, while graduates who study in graduate school pursuing further career in master or doctor program chose major subjects. Lastly, graduates from accredited program do not think their completion of accreditation program influence their employment. Strategic approaches to make higher effectiveness of CAC accreditation system are suggested. First, improvement of curriculum and instruction method in CAC accredited program is required to satisfy the needs of students and industry. Second, efforts to inform students of understandings and necessity of accreditation are highly recommended. Third, industrial sector needs to understand CAC accreditation and give graduates from accredited program more incentives. Lastly, government support like Seoul Accord Activation Project should last for a while.

Engineering Experiments and Practices on Measurement and Control using Graphical Program (그래피칼 프로그램을 이용한 계측 및 제어 공학 실험실습)

  • Ghaly, Mikhail;Choi, Seong-Joo
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.1
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    • pp.65-71
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    • 2012
  • This paper introduces computer based practice for engineering education through using NI-ELVIS and virtual instruments of LabVIEW as application software. Different laboratory experiments "Labs" will be presented as convenient paradigms of adopting computer based practice for the efficacy of engineering education. Remote labs as web/internet or network-enabled controlled by remote server computer have been extensively used by a number of universities, national laboratories and companies for different kind of application around the globe. Overtime, as technology proceed in its progress, more developed techniques are being used particularly in the field of engineering education.

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The Scheme of Education for Gender Diversity in Computer Engineering Education (컴퓨터공학 교육에서 젠더 다양성을 위한 교육 방안)

  • Cho, Jungrae;Lim, Sukja
    • The Journal of Korean Association of Computer Education
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    • v.18 no.1
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    • pp.13-20
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    • 2015
  • The new plan for the current computer engineering involved in education and research in the values of the major and one of the female students, and you can improve your major satisfaction and retention training and development assessment process is the point of need. in computer engineering majors can be linked to the process of targeted quantitative and qualitative research conducted by the results of major and career choices of students turned out to be a mismatch could result in the phenomenon of female engineering escape. How to study ICT in education for female students to computer engineering major regional, historical and social context should be re-designed to suit the characteristics and analysis of exposed female students majoring computer engineering from anxiety and weak organization that has a sense of belonging, and to offer the first and is the appropriate teaching methods seems to be.

Analysis and Improvement on the College Convergence Education with Game Departments (국내대학 게임학과의 융합교육 현황과 개선방안)

  • Park, Jin-Won;Baek, Hyun-Deok
    • Journal of Engineering Education Research
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    • v.17 no.2
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    • pp.68-74
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    • 2014
  • Game industry demands for talented workers from game scenario writing, graphic design and computer game programming areas, which are the three heterogeneous parts of computer game making. This paper deals with the analysis on the college convergence education, surveying the curriculums of game departments in Korean universities and with how to proceed for game programmers to the direction of convergence education for computer game making. Most of the game departments are focusing on game programming area, whereas only 2 departments among 14 surveyed are teaching the game graphic design topics. Observing the curriculum changes for sampled game departments reveals that around 30% of the majoring classes are directly game related. Game programmers are to be advised to fulfill their programming skill first and later expand their ability to game graphic design skill.

An Analysis of the Elementary School Curriculum for Novel Engineering-based Maker Education (Novel Engineering 기반 메이커 교육을 위한 초등 교육과정 분석)

  • Kim, Ji-Yun;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.239-242
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    • 2020
  • 본 논문에서는 Novel Engineering(NE) 기반 메이커 교육이 우리나라 초등 교육과정의 성취기준을 달성하기에 적합한 방법인지를 분석하여 확인한다. NE는 공학과 문해력의 융합교육으로 책 속에서 문제 상황을 찾아 이를 해결하기 위해 공학적 산출물을 만드는 문제 해결 교육 방법이다. 국내에서는 초등학생을 대상으로 NE의 적용에 대한 연구가 점점 늘고 있으나, 교육과정 적합성과 관련된 연구는 매우 부족하다. 본 논문에서는 2015 개정 실과 및 국어 교육과정의 분석을 통하여 NE와 초등 교육과정 간의 연관성을 확인하였다.

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A Study on the Development of Novel-Engineering-based Maker Education Course (예비 교사를 위한 Novel Engineering 기반 메이커 교육 강의 개발)

  • Kim, Ji-Yun;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.121-124
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    • 2020
  • 본 논문에서는 다양한 전공의 예비 교사를 위한 Novel Engineering(NE) 기반의 메이커 교육 강의를 개발하였다. NE는 선정하는 도서의 내용에 따라 다양한 교과목에서 활용이 가능하다는 장점이 있는 교수·학습방법으로 다양한 전공을 가진 예비교사들이 자신의 전공에 메이커 교육을 접목하기에 용이하다. 강의의 개발은 교수설계모형인 ADDIE 모형의 절차에 따라 이루어졌으며 메이커 교육 이론→기술 습득→메이킹 프로젝트 1→메이킹 프로젝트 2의 단계로 구성된 강의를 개발하였다. 개발된 강의를 다양한 전공의 예비교사 20명에게 적용한 결과 높은 수준의 수업 만족도를 보였다.

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Analysis of Successful Adaptation Factors of Computer Science Freshmen Students (컴퓨터 전공 신입생의 성공적 적응 요인 분석)

  • Park, Uchang
    • Journal of Engineering Education Research
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    • v.17 no.4
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    • pp.95-101
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    • 2014
  • As other major, students have difficulties to be successfully adapted to computer science major without some interest and skill to computer programming. In this paper, we try to find successful factors for computer science major freshmen students to computer programming. The factors we focused are programming experience before college entrance, taking liberal arts/natural science courses at high school, application motivations to computer major, existence of mentors, satisfaction to his/her computer department, student's holland job aptitude code. After analysis, taking liberal arts/natural science courses at high school, satisfaction to computer department, some holland job aptitude code are significant to their successful adaptation to computer major. Also, we found the holland job apptitude code is closely related to student's satisfaction to their major for engineering students including computer science students. Our analysis results will be a suggestion for designing computer science education program with students who enters college without some aptitude or preparation to his major.

Development of Criteria for Evaluating Projects through Running of Basic Projet Courses in Computer Science & Information Engineering (기초프로젝트 과목 운영을 통한 컴퓨터.정보공학 분야의 프로젝트 평가 기준 개발)

  • Cho, Soosun
    • Journal of Engineering Education Research
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    • v.17 no.6
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    • pp.77-83
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    • 2014
  • This paper deals with the practical experience and lessons to develop the criteria for evaluating projects in Computer Science & Information Engineering. In engineering education, project-based learning is different from problem-based learning. Project tasks are closer to professional reality. And self-direction is stronger in project work. In this paper, the development of project evaluation criteria is introduced with consideration of these differences. It is explained through running examples of basic project courses in Computer Science & Information Engineering.

A Study on the Practice for Computer Architecture Course and its Learning Performance (컴퓨터 구조 교과목의 실습과 학습 성과에 관한 연구)

  • Ro, Soonghwan;Park, Seonggyoon;Ki, Jang-Geun;Choe, Jin Kyu;Sung, Young Whee;Kim, Young-Chon;Lee, Kyou Ho;Kim, Eun Jeong
    • Journal of Engineering Education Research
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    • v.16 no.3
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    • pp.3-9
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    • 2013
  • It is very difficult for students to understand "Computer System Architecture" written by M. Morris Mano only through theoretical education. This study has developed DigCom as a computer architecture practice kit to make it easier for students to understand computer operations. The practice kit operates in the same manner as the "simple computer" described in Computer System Architecture. The purpose of this study is to examine whether using DigCom is effective in improving learning outcomes. For the purpose, t-test and two-way ANOVA were used to determine if there is any difference in learning outcomes between the experimental group of students who used DigCom and the control group who took the course in a traditional setting without using DigCom. The main conclusions of the study are as follows: Students understand computer operations better when DigCom is used in class.