• Title/Summary/Keyword: Computer Use

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Designing Intuitive Spatial Game using Brain Computer Interface (뇌-컴퓨터 인터페이스를 사용한 공간 기반 게임 설계)

  • Kim, Na-Young;Yoo, Won-Dae;Lee, Yong-Il;Chung, Seung-Eun;Han, Moo-Kyoung;Yeo, Woon-Seung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1160-1165
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    • 2009
  • User interface design environment has been known to be part of important elements in user experience and play, and its significance of functionalities are growing bigger each year. In present day, use of intuitive user interface design are on demand. Player can expect to get a new experience that they can not get from other exiting or similar form of games. For the better user experience, essential use of intuitive game play is necessary along with its perceptive user interface. This paper describes intuitive game environment design which will enhance user experience with use of brainwave signal for Brain Computer Interface.

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A Study on Teachers' Use of Applications in Teaching-Learning Activities (교수학습활동에서 교사들의 앱 활용에 관한 연구)

  • Jang, Seji;Chun, Seokju
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.1-12
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    • 2016
  • The purpose of this study is to investigate and analyze the elementary teachers' use of smart-phone applications (apps) in teaching-learning activities. The range of study includes the current usage patterns of apps in teaching-learning activities, elementary school teachers' understanding about apps usage in their classroom and providing the guideline about how to use apps for each subject in the classroom. We surveyed 100 elementary school teachers who are interested in smart education in Seoul. These teachers have an experience of working in a smart research school or have a computer-related master's degree. We expect that the result of the study will helpful for the elementary school teachers to design teaching materials using apps.

The effect of purposeful computer activity using alternative input devices on the performance and satisfaction of patients with cerebral palsy (대체입력기기를 이용한 목적 있는 컴퓨터 작업 활동이 뇌성마비 환자의 수행도 만족도에 미치는 영향)

  • Lee, DongGeon
    • Journal of Korean Physical Therapy Science
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    • v.27 no.2
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    • pp.80-87
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    • 2020
  • Background: The purpose of this study was to investigate the effect of the use of an alternative input device on the patient's work performance and satisfaction in patients with cerebral palsy who cannot use computers. Design: Case Series Description. Methods: The participant was one adult cerebral palsy. The three tasks were applied with an alternative input device (Quick-Glance), 1 session an hour, 3 times a week, a total of 12 times for 4 weeks. The assessment was using the Canadian Occupational Performance Measure (COPM). The evaluation was performed pre-test before the intervention, post-test after the last intervention, and follow-up after one month. Results: The COPM(Satisfaction and performance scores) showed 3 points for pre-test, 7 points for post-test, and 7 points for follow-up. Conclusion: Purposeful computer work activity, which is an alternative input device, has a positive effect on work performance and satisfaction of cerebral palsy patients who are difficult to use computer.

Design and Implementation of a Mobile Application in Post-Disaster (재난 후 상황에서의 모바일 응용 설계 및 구현)

  • Yoo, DaeHun;Choi, WoongChul
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.3
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    • pp.97-105
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    • 2013
  • All means of communication using base stations are interrupted if the scorched earth environment happens because of a disaster. In order to use the systems of the public protection and disaster relief standards, users have to use the special equipments and need the expertise of the operation. Also, it needs the enormous investment for building an infrastructure. The systems is inadequate for the quick and efficient disaster communication, and the people can be in the chaos before the national resources are committed. For solving this problem, this paper presents the design of the mobile application that general people can use immediately, and implements the android phone's application for the proof of concept.

Block Unit Mapping Technique of NAND Flash Memory Using Variable Offset

  • Lee, Seung-Woo;Ryu, Kwan-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.8
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    • pp.9-17
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    • 2019
  • In this paper, we propose a block mapping technique applicable to NAND flash memory. In order to use the NAND flash memory with the operating system and the file system developed on the basis of the hard disk which is mainly used in the general PC field, it is necessary to use the system software known as the FTL (Flash Translation Layer). FTL overcomes the disadvantage of not being able to overwrite data by using the address mapping table and solves the additional features caused by the physical structure of NAND flash memory. In this paper, we propose a new mapping method based on the block mapping method for efficient use of the NAND flash memory. In the case of the proposed technique, the data modification operation is processed by using a blank page in the existing block without using an additional block for the data modification operation, thereby minimizing the block unit deletion operation in the merging operation. Also, the frequency of occurrence of the sequential write request and random write request Accordingly, by optimally adjusting the ratio of pages for recording data in a block and pages for recording data requested for modification, it is possible to optimize sequential writing and random writing by maximizing the utilization of pages in a block.

International Comparative Study of the Use of ICT by Middle School Teachers (중학교 과학 교사의 ICT 활용 실태 국제 비교)

  • Lee, Jaebong
    • Journal of The Korean Association For Science Education
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    • v.35 no.5
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    • pp.885-893
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    • 2015
  • In this study, we compared the use of information and communications technology (ICT) by middle school teachers in Korea and other countries utilizing the teacher survey data of the IEA International Computer and Information Literacy Study (ICILS) 2013. The ICILS target population consisted of all students in the eighth grade. We compared Korea with Australia, the Czech Republic, Norway, and Poland, which are nations showing the highest achievements in computer and information literacy. We selected nine questions from the teacher questionnaire and divided them into the categories of computer use, use of ICT for teaching and learning, and the ICT support environment in school. In comparison to their counterparts in other countries, Korean middle school science teachers used computers frequently and also had high ICT self-efficacy. They were confident in their ability to use computers for general tasks, but not in their ability to use computers for teaching and learning. The Korean teachers also had a high percentage of utilization of presentation and graphics software. Also, the proportion of activities concerning the information provided and teacher-led tasks was high, but the proportion of activities for student collaboration or peer interaction was low. In Korea, middle school science teachers had more negative than positive views of using ICT in teaching and learning. The teachers thought that computer-related resource support and digital learning materials were insufficient and that the computer model was outdated in schools. Therefore, we propose to build an ICT infrastructure and to develop and disseminate ICT teaching and learning methods for student activities.

A Study on the multimedia settings in Kindergarten (멀티미디어 활용(活用)을 위한 유아교육(幼兒敎育) 환경(環境))

  • Joo, Young-Ju;Kwak, Eun-Soon
    • Journal of the Korean Institute of Educational Facilities
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    • v.9 no.2
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    • pp.37-50
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    • 2002
  • Computers have become an indispensable part of everyday lives in 21st century. This is particularly true in early childhood education; multimedia use in kindergarten has rapidly grown in the last decade. Although ample research had been done on the issues of teachers' role in multimedia settings and selecting quality materials, few studies have been done on the proper environment for multimedia use in early childhood education. In this regard, this research examines the current status of multimedia use-animated illustration films, CD-ROM titles, and internet-in kindergarten. In addition, computer environment in kindergarten is investigated in order to provide guidelines for appropriate facilities and equipments. For smooth integration of computer activities into a school system, computers are located in ordinary classrooms in more than half of kindergarten in Seoul. Computers are used in independent lab settings in the last of the kindergarten in Seoul and there are four different types of lab settings. Among them computer at perimeter style is preferred for the ease of student-teacher, and student-student interactions. The importance of environment for early childhood education cannot be overestimated. It is so critical for early childhood education that the people in this field regard the environment as 'the third teacher' next to parents and teachers. Therefore the multimedia environment should also be considered seriously for the maximum use in early childhood institutions.

A Survey on Present Level and Expectation Level of IT Literacy in Korean School Teachers (${\cdot}$중등교원 정보기술소양의 현수준과 기대수준에 관한 연구)

  • Shin Hoe-kyun;Han Ill-Jo
    • The Journal of Information Systems
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    • v.12 no.2
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    • pp.189-208
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    • 2003
  • The purpose of this study was to survey current status of information technology literacy in Korean teachers and to give some suggestions for the preparation of prospective teachers in Korea. To achieve the purpose, data were collected using on- and off-line surveys containing questionnaires developed by the researchers. The survey items were categorized into 11 groups such as operation capability, computer use and communication, word processing, ethics, computer fundamentals, understanding of educational IT, information instruments use, application s/w use, work processing with computer, and internet use capability. Major findings were as follows: (1) Female teachers rated their IT literacy level higher than male teachers. (2) Teachers with longer teaching experience rated their IT literacy level lower than those of shorter experience. (3) There were no signigicant differences among sex, school, job grade of teachers at the present level of literacy, but there were significant differences among sex, age, carreer, job grade, and subject matter at the expectation level except for school grade.

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The use of eccentric beam elements in the analysis of slab-on-girder bridges

  • Chan, Tommy H.T.;Chan, Jeffrey H.F.
    • Structural Engineering and Mechanics
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    • v.8 no.1
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    • pp.85-102
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    • 1999
  • With the advent of computer, the finite element method has become a most powerful numerical method for structural analysis. However, bridge designers are reluctant to use it in their designs because of its complex nature and its being time consuming in the preparation of the input data and analyzing the results. This paper describes the development of a computer based finite element model using the idea of eccentric beam elements for the analysis of slab-on-girder bridges. The proposed method is supported by a laboratory test using a reinforced concrete bridge model. Other bridge analytical schemes are also introduced and compared with the proposed method. The main aim of the comparison is to prove the effectiveness of the shell and eccentric beam modelling in the studies of lateral load distribution of slab-on-girder bridges. It is concluded that the proposed finite element method gives a closer to real idealization and its developed computer program, SHECAN, is also very simple to use. It is highly recommended to use it as an analytical tool for the design of slab-on-girder bridges.

Use of Innovation and Information Technologies In Music Lessons

  • Potapchuk, Tetiana;Fabryka-Protska, Olga;Gunder, Liubov;Dutchak, Violetta;Osypenko, Yaroslav;Fomin, Kateryna;Shvets, Nataliia
    • International Journal of Computer Science & Network Security
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    • v.21 no.12
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    • pp.300-308
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    • 2021
  • The processes of informatization of the modern educational space are inextricably linked with the active introduction of innovative information technologies, which diversify the forms of education and upbringing. The use of these technologies in education due to their specific properties significantly enhances the clarity of learning, emotional impact on students, helps to deepen interdisciplinary links, intensifies students' work, and improves the organization of educational activities. Innovative information technologies offer new opportunities for the use of text, audio, graphic, and video information in lessons, enriching the methodological possibilities of the lesson. Today, the use of these technologies is becoming an integral part of the study of any subject. Using multimedia presentations, publications, and websites created by students in the learning process, they can develop learning skills. According to researchers, there are many multimedia programs for working with a computer in a music lesson, namely: a music player, a program for singing karaoke, a music constructor, music encyclopedias, and training programs. The introduction of innovative information technologies in the system of music education allows expanding learning opportunities.