• Title/Summary/Keyword: Computer Training

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Development of English Stress and Intonation Training System and Program for the Korean Learners of English Using Personal Computer (P.C.) (퍼스컴을 이용한 영어 강세 및 억양 교육 프로그램의 개발 연구)

  • Jeon, B.M.;Pae, D.B.;Lee, C.H.;Yu, C.K.
    • Speech Sciences
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    • v.5 no.2
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    • pp.57-75
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    • 1999
  • The purpose of this paper is to develop an English prosody training system using PC for Korean learners of English. The program is called Intonation Training Tool (ITT). It operates on DOS 5.0. The hardware for this program requires over IBM PC 386 with 4 MBytes main memory, SVGA (1 MByte or more) for graphic, soundblaster 16 and over 14 inch monitor size. The ITT program operates this way: the learners can listen as well as see the English teacher's stress and intonation patterns on the monitor. The learner practices the same patterns with a microphone. This program facilitates the learner's stress and intonation patterns to overlap the teacher's patterns. The learner can find his/her stress and intonation errors and correct these independently. This program is expected to be a highly efficient learning tool for Korean learners of English in their English prosody training in the English class without the aid of a native English speaker in the classroom.

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The effects of virtual reality-based physical therapy in stroke patients

  • Kim, Charyong;Min, Won-Kyu
    • Physical Therapy Rehabilitation Science
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    • v.2 no.1
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    • pp.7-11
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    • 2013
  • Objective: Final goal of nerve advancement therapy is to provide maximum ability to function independently in life to patients. This paper appraises and describes basic concepts of the virtual reality (VR) based exercise program to improve functional movement for neurologically impaired patients. Design: Review article. Methods: Stroke patients from the physical therapy department while wearing comfortable clothing receive therapy and also VR based motion therapy administered by the therapist in charge. After evaluation of stroke patients, therapy includes an exercise program that is suitable for use with stroke patients; stroke patients wear head-mounted display while in front of the computer, where the camera is located; they follow the action on the screen and the computer perceives the operation of the stroke patients according to subject accomplishment. Results: According to obstacle condition of stroke patients using the method, which is various environments after setting, in stroke patients, there is a possibility of presenting suitable therapeutic environments. The display presentation of the method, which is identical, causes difficulty for all stroke patients. According to subject accomplishment; stroke patients result in execution of repetition training and deepening study, which leads to mobility. Conclusions: The VR based rehabilitation training programs is a difference of the existing video training program, is immediate feedback and compensation method. It will provide rehabilitation training services for the family of the patient whose condition could be improved with rehabilitative therapy where it is a continuous circumstance as a matter of the social welfare facility therapy.

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Robust Online Object Tracking via Convolutional Neural Network (합성곱 신경망을 통한 강건한 온라인 객체 추적)

  • Gil, Jong In;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.23 no.2
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    • pp.186-196
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    • 2018
  • In this paper, we propose an on-line tracking method using convolutional neural network (CNN) for tracking object. It is well known that a large number of training samples are needed to train the model offline. To solve this problem, we use an untrained model and update the model by collecting training samples online directly from the test sequences. While conventional methods have been used to learn models by training samples offline, we demonstrate that a small group of samples are sufficient for online object tracking. In addition, we define a loss function containing color information, and prevent the model from being trained by wrong training samples. Experiments validate that tracking performance is equivalent to four comparative methods or outperforms them.

Experience in Using Peer-to-Peer Platforms and Immersive Technologies in the Training of Future Masters of Pharmacy in Medical Lyceum

  • Volodymyrovych, Tsekhmister Yaroslav;Tetiana, Konovalova;Yaroslavovych, Tsekhmister Bogdan
    • International Journal of Computer Science & Network Security
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    • v.22 no.2
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    • pp.23-28
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    • 2022
  • The present study has been conducted to evaluate the experience in using peer-to-peer platforms and immersive technologies in the training of future masters of pharmacy from the Pharmaceutical Faculty of Bogomolets National Medical University, Ukraine. The selected participants were given the pre- and post-test containing multiple choice questions to assess the effectiveness of immersive technologies. Further, a self-designed structured questionnaire contained 10 questions with 5 options was delivered to consented participants through email and WhatsApp. The results of test presented that students attained an average of 26% in their pre-test while the average attained score post-test was 74% that showed a significant improvement with peer-to-peer platforms and virtual reality technology. The results of survey questions also showed an overall 86.73% satisfaction for the use of peer-to-peer platforms and virtual reality technology in the training of future masters of pharmacy. These results demonstrated that 90.81% showed agreement that they gained a high level of confidence through peer-to-peer platforms and virtual reality to handle patients in clinical practice. It can be concluded that participants of this study showed a strong agreement with positive experience in using peer-to-peer platforms and virtual reality technology in the training of future masters of pharmacy in medical lyceum.

Study of Pedagogical Practice and Teaching Experience in European Countries

  • Poplavskyi, Mykhailo
    • International Journal of Computer Science & Network Security
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    • v.22 no.3
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    • pp.252-258
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    • 2022
  • Globalization, development of the information society, intensification of migration processes, and internationalization of education in recent years have significantly affected the international labour market and increased competition between professionals in various fields. Academic, research and teaching staff are currently facing rapid changes and growing demand for quality educational services. Under such conditions, educational institutions around the world pay particular attention to improving the quality of the educational process in order for their graduates to be able to compete in the international labour market. The study of the experience of teachers' professional training in advanced countries opens new opportunities for improving the system of pedagogical training in Ukraine in order to adapt it to the requirements of the European educational space. The progressive achievements of countries demonstrating a high level of teachers' professional training in accordance with international standards, having rich historical educational traditions are of considerable scientific interest; consequently, this contributes to their leadership in science and education at the regional and global levels. The purpose of the present academic paper lies in analysing the latest trends in exploring teaching experience in the European countries and performance review of passing by students and teachers of the program on studying of pedagogical practice and experience of teaching in the countries of Europe. Methodology. Analytical and empirical (questionnaire) methods were used in the research process. Results. According to the obtained results of the research, the advantages, the most common areas of educational programs and the wishes of the participants regarding the practical implementation of the experience were identified.

A study on the influence of customer perceived value on purchase intention of Chinese traditional music training institutions

  • Jin, Mei-Lin
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.7
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    • pp.195-202
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    • 2022
  • The purpose of this study is to study the perceived value of consumers of traditional Chinese music training institutions, and the resulting research on the impact of customers' purchase intentions. This research refers to relevant literature on customer perceived value and customer purchase intention, and divides customer perceived value into five value dimensions: emotion, quality, experience, price and reputation. Questionnaire survey method, using SPSS analysis AMOS tool to conduct empirical research, the research results show that customer perceived value has an important positive impact on purchase intention in five value dimensions of emotion, quality, price, experience and reputation, which is a traditional music training institution. Provide reference and suggestions for improvement.

Towards a UTAUT Model for Acceptance of MOOCs

  • Sara Jeza Alotaibi
    • International Journal of Computer Science & Network Security
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    • v.23 no.11
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    • pp.117-127
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    • 2023
  • In many training institutions, the major advancement of Information Technology is having a profound impact on the way in which instructors teach and students learn, as well as how the two interact. The training process is continuing with the goal of enhancing the calibre of instruction and engagement. Top colleges and institutions have more recently developed a variety of Massive Open Online Courses (MOOC) systems centred on the development of new educational offering ways. These have not only captured the interest of students and scholars in the field of higher education, but also that of staff members in the private and public sectors. This study uses a Unified Theory of Acceptance and Use of Technology (UTAUT) model to assess the top MOOC providers and pinpoint the key elements influencing learner acceptance of MOOCs in Saudi Arabian training. A total of 382 government trainees in Saudi Arabia participated in an online survey, the results of which underwent analysis using structural equation modelling. This study identifies the key elements influencing Saudi government employee trainees' intentions to use MOOCs, with the findings indicating that the suggested model can account for 86.2% of user behaviour and 88.5% of user intentions.

Development of a Training Game Using Kinect (키넥트를 이용한 트레이닝 게임 개발)

  • Kim, Jae Hong;Nam, Min Sik;Yoon, Sung Chul;Son, Su Gil;Jo, Gyu Sung;Kim, Taek Min;Hwang, Young Sup
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.1113-1115
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    • 2014
  • 본 프로젝트팀에서 개발한 'VTK'(Virtual Training by Kinect)는 아이부터 노인까지 모든 연령이 이용 가능한 기능성 게임으로써 동작인식 컨트롤러인 키넥트를 이용하여 불필요한 장비가 없이 동작인식을 통해 인터페이스가 가능하게 했다. 주요기능은 평가와 트레이닝, 통계분석 세 가지로 이루어져 있다. 사용자는 6분 걷기와 폐안시 외발서기를 통해 개인별 심폐지구력과 평형감각 수준을 알 수 있으며 조깅과 인라인 스케이트를 통해 기능 향상을 위한 트레이닝을 할 수 있다. 통계분석은 별도의 용용프로그램을 통해 확인 할 수 있다. 성장하고 있는 기능성 게임 시장에 새로운 방향성 제시를 목표로 하였다.

Video Object Segmentation with Weakly Temporal Information

  • Zhang, Yikun;Yao, Rui;Jiang, Qingnan;Zhang, Changbin;Wang, Shi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.3
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    • pp.1434-1449
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    • 2019
  • Video object segmentation is a significant task in computer vision, but its performance is not very satisfactory. A method of video object segmentation using weakly temporal information is presented in this paper. Motivated by the phenomenon in reality that the motion of the object is a continuous and smooth process and the appearance of the object does not change much between adjacent frames in the video sequences, we use a feed-forward architecture with motion estimation to predict the mask of the current frame. We extend an additional mask channel for the previous frame segmentation result. The mask of the previous frame is treated as the input of the expanded channel after processing, and then we extract the temporal feature of the object and fuse it with other feature maps to generate the final mask. In addition, we introduce multi-mask guidance to improve the stability of the model. Moreover, we enhance segmentation performance by further training with the masks already obtained. Experiments show that our method achieves competitive results on DAVIS-2016 on single object segmentation compared to some state-of-the-art algorithms.

DeepPTP: A Deep Pedestrian Trajectory Prediction Model for Traffic Intersection

  • Lv, Zhiqiang;Li, Jianbo;Dong, Chuanhao;Wang, Yue;Li, Haoran;Xu, Zhihao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.7
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    • pp.2321-2338
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    • 2021
  • Compared with vehicle trajectories, pedestrian trajectories have stronger degrees of freedom and complexity, which poses a higher challenge to trajectory prediction tasks. This paper designs a mode to divide the trajectory of pedestrians at a traffic intersection, which converts the trajectory regression problem into a trajectory classification problem. This paper builds a deep model for pedestrian trajectory prediction at intersections for the task of pedestrian short-term trajectory prediction. The model calculates the spatial correlation and temporal dependence of the trajectory. More importantly, it captures the interactive features among pedestrians through the Attention mechanism. In order to improve the training speed, the model is composed of pure convolutional networks. This design overcomes the single-step calculation mode of the traditional recurrent neural network. The experiment uses Vulnerable Road Users trajectory dataset for related modeling and evaluation work. Compared with the existing models of pedestrian trajectory prediction, the model proposed in this paper has advantages in terms of evaluation indicators, training speed and the number of model parameters.