• 제목/요약/키워드: Computer Science Research Ideas

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Towards Integrating the Knowledge Management Mechanisms to Employ Innovation Factors within Universities: Critical Appraisal Study

  • Alsereihy, Hassan Awad M.;Harasani, Meshal Hesham
    • International Journal of Computer Science & Network Security
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    • 제21권8호
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    • pp.327-341
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    • 2021
  • The knowledge management was considered as the inevitable result of the rule of knowledge in this era, and its importance became clear in being the main source for achieving success, the need to consider and manage knowledge as an independent field that must be addressed with a clear scientific methodology has become intangible - they are very valuable and a strategic asset. On the other hand, the innovation process relates to all parts of the organization, and helps to improve the behavioral patterns of individuals and their attitudes towards adopting modern and innovative ideas, it is a purposeful process adopted by the senior management and works to provide the capabilities and requirements for embodying the innovative behavior in it. In the field of dealing with the market, it is a product of the organization's innovative approach, which aims at advancement, change, and intended and organized renewal. The main objective of this article is to determine the most appropriate ways to integrate knowledge management mechanisms to employ innovation factors within universities based on the role of universities in supporting innovation. This was achieved through reviewing many relevant research and listing the most prominent concepts of knowledge management, its importance, objectives, and processes determining the stages of knowledge management application, the requirements for applying knowledge management, and the obstacles that impede its application; Then the statement "Innovation in universities, through which it addressed the concept of innovation, its importance, stages, and requirements for its application, as well as identifying the most prominent models of innovation, and obstacles to innovation, in addition to that the role of universities in supporting innovation will be identified. From the surveyed study done in this article, we concluded that the relationship among organizational culture, knowledge management and innovation capability can provide useful insights for managers regarding developing a strong culture, promote knowledge management practices effectively and eventually enhance the whole organization's innovation capability. Also, we found that different components of Knowledge Management as Knowledge activities, Knowledge types, transformation of knowledge and technology have a significant positive effect in bringing innovation through transformation of knowledge into knowledge assets in universities.

Automated Supervision of Data Production - Managing the Creation of Statistical Reports on Periodic Data

  • Schanzenberger, Anja;Lawrence, D.R.
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2004년도 International Conference on Digital Policy & Management
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    • pp.39-53
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    • 2004
  • Data production systems are generally very large, distributed and complex systems used for creating advanced (mainly statistical) reports. Typically, data is gathered periodically and then subsequently aggregated and separated during numerous production steps. These production steps are arranged in a specific sequence (workflow or production chain), and can be located worldwide. Today, a need for improving and automating methods of supervision for data production systems has been recognized. Supervision in this context entails planning, monitoring and controlling data production. Two significant approaches are introduced here for improving this supervision. The first is a 'closely-coupledd' approach (meaning direct communication between production jobs and supervisory tool, informing the supervisory tod immediately about delays in production) - based upon traditional production planning methods typically used for manufacturing (goods) and adopted for working with data production. The second is a 'loosely-coupled' approach (meaning no direct communication between supervisory tool and production jobs is used) - having its origins in proven traditional project management. The supervisory tool just enquires continuously the progress of production. In both cases, dates, costs, resources, and system health information is made available to management. production operators and administrators to support a timely and smooth production of periodic data. Both approaches are theoretically described and compared. The main finding is that, both are useful, but in different cases. The main advantages of the closely coupled approach are the large production optimisation potential and a production overview in form of a job execution plan, whereas the loosely coupled method mainly supports unhindered job execution and offers a sophisticated production overview in form of a milestone schedule. Ideas for further research include investigation of other potential approaches and theoretical and practical comparison.

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시스템분석 설계를 위한 그래픽 모델링 능력 측정 (The Measurement of Graphical Modeling Ability in Systems Analysis and Design)

  • 헤타라더 낸시;강신철;이재광
    • 한국정보통신학회논문지
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    • 제19권1호
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    • pp.221-229
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    • 2015
  • 시스템 분석가 또는 정보시스템 설계자들의 역할은 경영자와 정보기술자 간의 간극을 메우는 것이다. 이들은 사물을 인식하여 개념화하고 추상화하여 정신모델을 형성한 다음, 다양한 그래픽 모델링 도구를 이용하여 표현함으로써 데이터모델이나 프로세스 모델과 같은 현행 모델(ASIS model)을 구축한다. 이들은 자신의 경험과 지식을 바탕으로 현행모델에서 문제점을 발견하고 개선안을 구상하여, 다시 그래픽 도구를 이용하여 미래모델(TOBE model)을 설계한다. 이와 같이 시스템분석 및 설계 전공자들에게 그래픽 모델링 능력은 매우 중요함에도 불구하고, 그래픽모델링 능력을 측정하기 위한 연구는 매우 미흡한 실정이다. 본 연구에서는 시스템분석가와 정보시스템 설계자들에게 가장 핵심적인 능력이라고 할 수 있는 그래픽모델링능력을 측정하기 위한 도구를 개발하였다. 언어학, 수학, 경영과학, 통계학 등 다양한 학문 분야에서 모델링 능력을 측정하기 위한 연구들을 참고하여 그래픽 모델링 능력 설문 문항을 개발하고, 이를 92명의 필리핀과 한국의 정보시스템 관련 전공 학생들에게 시험을 보게 하여 그 결과를 바탕으로 측정도구의 신뢰성과 타당성을 검증하였다. 학계에서는 학생들의 모델링 학습효과를 측정하는 도구로 활용할 수 있고, 기업에서는 시스템분석가와 정보시스템 개발자를 채용할 때 적성검사 도구로 이용할 수 있을 것으로 기대된다.

Development of a Power Plant Simulation Tool with GUI based on General Purpose Design Software

  • Kim Dong Wook;Youn Cheong;Cho Byung-Hak;Son Gihun
    • International Journal of Control, Automation, and Systems
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    • 제3권3호
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    • pp.493-501
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    • 2005
  • A power plant simulation tool ('PowerSim') has been developed with 10 years experience from the development of a plant simulator for efficient modeling of a power plant. PowerSim is the first developed tool in Korea for plant simulation with various plant component models, instructor station function and the Graphic Model Builder (GMB). PowerSim is composed of a graphic editor using general purpose design software, a netlist converter, component models, the scheduler, Instructor Station and an executive. The graphic editor generates a netlist that shows the connection status of the various plant components from the Simdiagram, which is drawn by Icon Drag method supported by GUI environment of the PowerSim. Netlist Converter normalizes the connection status of the components. Scheduler makes scheduling for the execution of the device models according to the netlist. Therefore, the user makes Simdiagram based on the plant Pipe and Instrument Drawing (P&ID) and inputs the plant data for automatic simulating execution. This paper introduces Graphic Model Builder (GMB), instructor station, executive and the detailed introduction of thermal-hydraulic modeling. This paper will also introduce basic ideas on how the simulation Diagram, based on netlist generated from general purpose design software, is made and how the system is organized. The developed tool has been verified through the simulation of a real power plant.

라반의 공간조화이론 "코레우틱스(Choreutics)"를 활용한 움직임의 추상적 시각화 연구 (A Study on the Abstraction of Movements Based on Laban's Space Theory "Choreutics")

  • 김혜란;이상욱
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제7권3호
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    • pp.371-381
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    • 2017
  • 본 논문에서는 인간 움직임에 관한 이론들 중 현대무용 이론가인 루돌프 폰 라반(Rudolf von Laban)의 움직임 분석(Laban Movement Analysis)을 중심으로 추상 애니메이션의 제작 방법론을 소개한다. 라반의 이론은 다양한 인간의 움직임들을 묘사하고 시각화하고 해석하고 문서화하기 위한 도구와 언어를 모두 포함하며 그 중 공간조화이론인 코레우틱스(Choreutics)는 고대로부터 정의된 자연의 보편적인 패턴과 자연의 일부인 인간의 보편적 디자인에 기반하고 있다. 라반은 근본적으로 움직임의 공간을 이원론적 방식으로 정의하였는데 외형적으로는 점, 선, 면, 다각형, 그리고 선형, 비선형 움직임과 같은 기하학과 모션 프리미티브의 관점에서의 객관적이고 과학적인 정의를 통해 컴퓨터 그래픽스에서 인간의 움직임을 생성하기 위한 구체적인 기반을 제공하였다. 또 한편으로는 움직임의 내적인 의도와 관련하여 나타나는 역동적 운동성의 미묘한 특징들을 이해할 수 있는 시스템을 제공하였다. 라반의 해석은 다양한 시각적 분석방식을 통해 조형예술과 컴퓨터 아트 양쪽 분야에서 활용될 수 있는 잠재적인 가치를 지니고 있다. 본 연구는 움직임에 대한 신체적, 심리적 분석에서 영감을 얻었으며 추상 애니메이션을 제작하기 위해 컴퓨터 알고리즘을 개발하였다. "코레오그래피(Choreography)"라고 명명된 일련의 컴퓨터 애니메이션 작품들은 문화체육관광부와 한국공예·디자인문화진흥원이 주최·주관한 "2015 공예트렌드페어(Craft Trend Fair)"의 주제관 <손에 담긴 미래>와 2016년 주영한국문화원의 "움직임을 만드는 사물(Make Your Movements: Korean Contemporary Objects)"등 다수의 전시에 소개되었다. 본 논문에서는 라반의 움직임에 관한 표현을 기초로 추상적 조형요소들의 움직임을 제작하기 위한 아이디어와 방법들을 설명한다.

2차원 회화작품이 3차원 영상으로 구현되어 창작된 참여예술에 대한 연구 (A Study on the Interactive Art Created by Embodiment of 2-D Paintings Into 3-D Imaging)

  • 김진희
    • 디자인학연구
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    • 제14권3호
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    • pp.127-134
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    • 2001
  • 이 연구는 2차원 회화를 관객과 상호작용하는 3차원영상애니메이션으로 구현한 참여예술(Interactive Art) 형태의 실험적 시각작품연구사례이다. 대상으로 하는 정지된 회화가 가진 시각적 요소들로부터 유추된 애니메이션의 시각적 아이디어에 따라서 대상회화는 컴퓨터3차원영상의 애니메이션으로 구현되고 사용자의 반응에 따라 전개되도록 멀티미디어프로그래밍 되었다. 작품의 형식과 기법은 본 연구자에 의하여 연구된 내용을 기반으로 하였으며 연구의 대상(Material)으로는 전 세계적으로 유명한 벨기에 화가인 르네 마그리트의 초현실주의 구상회화들로 설정하였다. 본 논고에서는 정지된 회화를 상호작용이라는 요소가 개입된 애니메이션으로 구현할 때에 발상 될 수 있는 다양한 시각사례의 연구, 2차원 회화를 3차원 영상으로 구현하기 위한 3차원영상 및 이미지프로세싱 기법연구, 상호작용을 위한 애니메이션의 설정기법 및 전체적인 작품구성 기법연구, 그리고 멀티미디어 설정 및 사용자 인터페이스에 이르기까지의 연구내용을 중심으로 기술하였다.

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Use of Digital Educational Resources in the Training of Future Specialists in the EU Countries

  • Plakhotnik, Olga;Zlatnikov, Valentyn;Matviienko, Olena;Bezliudnyi, Oleksandr;Havrylenko, Anna;Yashchuk, Olena;Andrusyk, Pavlo
    • International Journal of Computer Science & Network Security
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    • 제22권10호
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    • pp.17-24
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    • 2022
  • The article proves that the main goal of informatization of higher education institutions in the EU countries is to improve the quality of education of future specialists by introducing digital educational resources into the education process. The main tasks of informatization of education are defined. Digital educational resources are interpreted as a set of data in digital form that is applicable for use in the learning process; it is an information source containing graphic, text, digital, speech, music, video, photo and other information aimed at implementing the goals and objectives of modern education; educational resources on the Internet, electronic textbooks, educational programs, electronic libraries, etc. The creation of digital educational resources is defined as one of the main directions of informatization of all forms and levels of Education. Types of digital educational resources by educational functions are considered. The factors that determine the effectiveness of using digital educational resources in the educational process are identified. The use of digital educational resources in the training of future specialists in the EU countries is considered in detail. European countries note that digital educational resources in professional use allow you to implement a fundamentally new approach to teaching and education, which is based on broad communication, free exchange of opinions, ideas, information of participants in a joint project, on a completely natural desire to learn new things, expand their horizons; is based on real research methods (scientific or creative laboratories), allowing you to learn the laws of nature, the basics of techniques, technology, social phenomena in their dynamics, in the process of solving vital problems, features of various types of creativity in the process of joint activities of a group of participants; promotes the acquisition by teachers of various related skills that can be very useful in their professional activities, including the skills of using computer equipment and various digital technologies.

Digital Barrier-Free and Psychosocial Support for Students with Disabilities in Distance Learning Environments

  • Kravchenko, Oksana;Koliada, Natalia;Berezivska, Larysa;Dikhtyarenko, Svitlana;Baida, Svitlana;Danylevych, Larysa
    • International Journal of Computer Science & Network Security
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    • 제22권8호
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    • pp.15-24
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    • 2022
  • The article clarifies the conditions for information, digital and educational accessibility for higher education seekers with disabilities in terms of distance learning caused by quarantine restrictions. It is established that such conditions are regulated by international and Ukrainian legal documents (The Standard Rules on the Equalization of Opportunities for Persons with Disabilities, Convention on the Rights of Persons with Disabilities, Sustainable Development Goals, Law of Ukraine "On Education", Law of Ukraine "On Higher Education", Strategy for the Development of Higher Education in Ukraine 2021-2031, Development Strategy areas of innovation for the period up to 2030, Development strategy of the sphere of innovation activity for the period up to 2030). As a part of information barrierlessness, Higher Education Institutions (HEI) should provide access to information in various formats and using technologies, in particular Braille script, large-type printing, audio description (audio descriptive commenting), sign language interpretation, subtitling, a format suitable for reading by screen access programs, formats of simple speech, easy-to-read formats, means of alternative communication. The experience of Pavlo Tychyna Uman State Pedagogical University is described. In particular, special attention is paid to the study of sign language: in view of this, the initiative group implemented the project "Learning to hear and overcome social isolation together" with the financial support of the British Council in Ukraine. Within the framework of digital accessibility, the official website of the Faculty of Social and Psychological Education has been adapted for the visually impaired in accordance with WCAG 2.0 World Standards. In 2021, Pavlo Tychyna Uman State Pedagogical University implemented the project "Cultural, Recreational and Tourist Cherkasy Region: Inclusive Social 3D Map" funded by the Ukrainian Cultural Foundation; a site with available content for online travel in the region to provide barrier-free access to the historical and cultural heritage of Cherkasy region was created. Educational accessibility is achieved by increasing the number of people with special educational needs, receiving education in inclusive groups; activities of the Center for Social and Educational Integration and Inclusive Rehabilitation Social Tourism "Bez barieriv" ("Without barriers"); implementation of a research topic for financing the Ministry of Education and Science of Ukraine: "Social and psychological rehabilitation of children and youth with special educational needs by means of inclusive tourism"; implementation of the project "Social inclusion of distance educational process"; development of information campaigns to popularize the ideas of accessibility, the need for its implementation, ongoing training programs and competitions, etc.

Using ICT in the HEIs in the Study of the Philological Sciences

  • Iryna, Kominiarska;Roman, Dubrovskyi;Inna, Volianiuk;Natalya, Yanus;Oleksandr, Hryshchenko
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.31-38
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    • 2022
  • The article highlights the educational potential of information and communication technologies in the study of philological disciplines in higher education institutions. The study aims to analyze the didactic potential of ICT in the study of philological disciplines, as well as to check the scientific hypothesis that the use of ICT in HEIs in the study of philological disciplines will intensify and enhance the effectiveness of the learning process. To confirm the validity of the hypothesis, experimental testing was carried out and the results are illustrated in the article. The above-mentioned goal of the study determined the use of theoretical and empirical methods: analysis, synthesis, generalization, and systematization of pedagogical and scientific-methodological literature to clarify the state of research problem development and to identify pedagogical foundations on which the process of ICT use is based, comparison and prediction; questioning and testing of educational process participants to understand the effectiveness of ICT use in their training in HEIs. The research results showed positive changes in all analyzed criteria in the experimental group, which is due to the introduction of additional ICT tools into the educational process of the mentioned group. The scientific novelty of the study consists in highlighting the main characteristics and didactic functions of ICT in the learning process of philological students; in covering the classification of ICT, ICT tools, and typology of training sessions using ICT in the study of philological disciplines. In the conclusion it is summarized that the introduction of modern ICT in the educational process allows intensifying the learning process, implementation of a variety of ideas, increases the pace of classes and material assimilation, influencing the motivation for learning, increases the amount of independent work of students.

임베디드 컴퓨팅 환경에서 은닉 에이전트를 이용한 불법복사 방지 모델에 관한 연구 (A Study on a Illegal Copy Protection model using Hidden Agent in Embedded Computing Environment)

  • 이덕규;김태훈;여상수;김석수;박길철;조성언
    • 한국항행학회논문지
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    • 제12권2호
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    • pp.180-190
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    • 2008
  • 최근 디지털 콘텐츠의 지적 재산권 보호를 위한 디지털 워터마킹 기술 및 핑거프린팅의 연구가 활발히 진행되고 있다. DRM(Digital Rights Management)는 디지털 콘텐츠 지적 재산권 보호뿐만 아니라 콘텐츠에 대한 출판, 유통 및 사용에 필요한 관리와 보호체계이다. 본 논문에서는 콘텐츠 유통과정에서 발생할 수 있는 불법 복사와 같은 불법 행동에 대해 콘텐츠를 안전하게 보호하며 사용자에게 편의성을 제공 할 수 있는 프로토콜을 제시할 것이다. 이를 위해 콘텐츠 불법복사 및 불법사용을 방지할 수 있도록 은닉 에이전트(Hidden Agent)를 이용한다. 이 은닉 에이전트는 특별한 설치가 필요 없이 콘텐츠 내에 내포되어 있어 불법복사 및 불법사용에 대해 체크함으로써 불법복사의 사용을 차단할 수 있도록 한다. 또한 사용자들에게 숨겨져 있기 때문에 워터마킹의 역할 또한 대신할 수 있다.

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