• 제목/요약/키워드: Computer Networks

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Design and Simulation of Policy Based Integrated Server System Capable to Provide Real-time Internet Security Service (실시간 인터넷 보안 서비스 제공을 위한 정책기반 통합 서버 설계 및 시뮬레이션)

  • Kim, Gi-Yeong;An, Gae-Il;Jang, Jong-Su;Lee, Sang-Ho
    • The KIPS Transactions:PartC
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    • v.8C no.5
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    • pp.565-572
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    • 2001
  • Recently, due to the open architecture of the internet and wide spread of internet users, the cyber terror threatens to the network\`s weak point are tending grow. Until now, information security solutions are passive on security host and particular security system. This passive information security solution is weak from the attacks through the networks connected worldwide internet systems, and has limitation on the defense against cyber terror attacks. Therefore, network level integrated security function must be provided. In this paper, we consider technology limitations on the information security problems and its environment. Then we present the architecture and functions of policy-based information security services for network level active information security function. This paper also includes design of target system, which provide information security services. Finally, we discuss network level system deployment direction and discuss with Network Security Simulation.

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Design and Implementation of a Video-conference System supporting H.323 and SIP (H.323과 SIP를 지원하는 영상회의 시스템의 설계 및 구현)

  • Seong, Dong-Su
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.521-530
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    • 2003
  • Various multimedia application services have been developed with techniques of high speed networks and computer. Among these services, a video-conference system over internet is useful and important, and its standardization has been shown in ITU-T H.323 and IETF SIP. H.323 standardization is currently used in many products, but two standardizations will coexist for a long time. Since the interoperability is needed between two standardizations, H.323-SIP gateway is developed for it. In audition, a video-conference system supporting two standardizations is necessary to be developed. We have implemented the video-conference terminal supporting both ITU-T H.323 and IETF SIP standardizations over internet. The system implementation has been designed using the common modules of two standardizations maximally, and the interoperability among different systems is satisfied through experiments.

An AODV-Based Two Hops Dynamic Route Maintenance in MANET (MANET에서의 AODV 기반 2홉 동적 경로유지 기법 연구)

  • Moon, Dae-Keun;Kim, Hag-Bae
    • The KIPS Transactions:PartC
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    • v.14C no.2
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    • pp.191-198
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    • 2007
  • A mobile ad-hoc network (MANET) is an autonomous, infrastructure-less system that consists of mobile nodes. In MANET, on demand routing protocols are usually used because network topology changes frequently. AODV, which is a representative on demand routing protocol, operates using the routing table of each node that includes next hop of a route for forwarding packets. It maintains the established route if there is not an expiration of route or any link break. In the paper, we propose a partially adaptive route maintenance scheme (AODV-PA) based on AODV, which provides dynamic route modification of initial route for selecting the effective route using not only next hop but also next-hop of next-hop (i.e. 2-hop next node) acquired through route discovery process. In addition, the proposed scheme additionally manages the routing table for preventing exceptional link breaks by route modification using HELLO messages. We use NS 2 for the computer simulation and validate that the proposed scheme is better than general AODV in terms of packet delivery ratio, latency, routing overhead.

Enhancing Identity Privacy Using Identity-Based Encryption in Access Networks of 3GPP (3GPP 접속 망에서 ID 기반 암호를 이용한 신원 프라이버시 개선 연구)

  • Jung, Yonghyun;Lee, Dong Hoon
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.10
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    • pp.361-372
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    • 2016
  • Identity Privacy issues such as exposures of IMSIs(International Mobile Subscriber Identities) in access network have been consistently raised throughout GSM, UMTS, LTE in 3GPP. The 3GPP specification uses temporary identities instead of IMSI to ensure anonymity of the user. Even if temporary identities are disclosed, Identity Privacy may be maintained at a safe level by security policies such as no linkability and periodic update. But in case of IMSI, it cannot be changed even though it is exposed. There still exist some situations that IMSI is used in clear text for the authentication. Therefore, a protective mechanism for the identity confidentiality is needed. In this paper we propose a protocol based on IBE(Identity-based Encryption) to protect permanent identities in access network. By simplifying the scheme, this protocol has minimized the system impact on current 3GPP environment. And this scheme can be applied to all kind of permanent identities and 3GPP AKA(Authentication and Key Agreement) protocols in access network.

PMS: Probability-based Multi Successor Prefetch Algorithm for Software Streaming Services of Mobile Embedded Devices (PMS: 모바일 임베디드 시스템의 소프트웨어 스트리밍 서비스를 위한 확률 기반 다중 접근 블록 선인출 알고리즘)

  • Lee, Young-Jae;Park, Seon-Yeong;Pak, Eun-Jj;Lee, Dae-Woo;Jung, Wook;Kim, Jin-Soo
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.5_6
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    • pp.238-248
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    • 2007
  • As the demand of employing various PC software on mobile embedded devices which have limited storages has been increased, software streaming services are needed. However it takes too much time to launch software on them because it is transferred through wireless networks. To address this problem, prefetch algorithms are needed. We examined 'Last successor (LS)' algorithm and PPM-based prefetch algorithm as prefetch algorithms for software streaming services. We present 'Probability-base Multi Successor (PMS)' algorithm which is contrived through analyzing evaluations of previous algorithms and characteristics of software streaming services. While LS has one successor per each block, PMS has N successors based on probability which is calculated by PPM-based prefetch algorithm. The hit rate of PMS is similar to that of PPM-base prefetch algorithm and the space overhead is similar to that of LS. We can get good efficiency at the point of memory usage when PMS is applied to software streaming services.

Effects of Imagery Tennis Training on Cerebral Activity

  • Jung, Seokwon;Choi, Min-sun;Kim, Min-uk;An, Hye-jin;Shin, Min-gyeong;Kwon, Oh-Young
    • Korean Journal of Clinical Laboratory Science
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    • v.47 no.1
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    • pp.46-50
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    • 2015
  • The previous studies showed that the visual imagery activated the occipital and posterior inferior temporal area of the brain, and the damage to the occipital cortex impaired the visual mental imagery. We studied current-source distribution of electroencephalography (EEG) to observe neuronal activity during imagery tennis playing. Eleven healthy volunteers were enrolled. All volunteers were right-handed males and novices for tennis playing. The mean age of them was 24.9 years. The EEGs were recorded on the scalp electrodes located according to the International 10~20 System. The number of electrodes was 25 channels including subtemporal electrodes. The EEG recording session was 13 min including 5 segments: resting-I, scenery-slide show, resting-II, watching tennis-game video, and imagery-tennis playing. The recoding durations were 3, 2, 3, 2, and 3 min respectively. Five 'artifact free 3-sec segments' were selected in each segment of 'imagery-tennis playing' and 'resting-II'. We did the frequency domain analysis with the EEG segments using a distributed model of current-source analysis. The statistical-nonparametric maps (SnPMs) were obtained between the segments of 'imagery-tennis playing' and the segments of 'resting-II' (p<0.01). The significant change of current-source density was observed only in alpha-2 frequency band (10~12 Hz). The current-sourcedensity was increased in the hippocampus, parahippocampus, and occipital fusiform gyrus in the right cerebral hemisphere (p<0.01). Imaginary-tennis playing may activate the hippocampal-occipital alpha networks of nondominant hemisphere.

Energy-efficient Relay MAC with Dynamic Power Control in Wireless Body Area Networks

  • Cai, Xuelian;Yuan, Jingjing;Yuan, Xiaoming;Zhu, Wu;Li, Jiandong;Li, Changle;Ullah, Sana
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.7
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    • pp.1547-1568
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    • 2013
  • Wireless body area network (WBAN) is an emerging short-range wireless communication network with sensor nodes located on, in or around the human body for healthcare, entertainment and ubiquitous computing. In WBANs, energy is severely constrained which is the prime consideration in the medium access control (MAC) protocol design. In this paper, we propose a novel MAC protocol named Energy-efficient Relay MAC with dynamic Power Control (ERPC-MAC) to save energy consumption. Without relying on the additional devices, ERPC-MAC employs relaying nodes to provide relay service for nodes which consume energy fast. Accordingly the superframe adjustment is performed and then the network topology can be smoothly switched from single-hop to multi-hop. Moreover, for further energy saving and reliability improvement, the dynamic power control is introduced to adjust the power level whenever a node transmits its packets to the coordinator or the relaying node. To the best of the authors' knowledge, this is the first effort to integrate relay, topology adjustment and power control to improve the network performance in a WBAN. Comprehensive simulations are conducted to evaluate the performance. The results show that the ERPC-MAC is more superior to the existing standard and significantly prolongs the network lifetime.

A Study on Gamers Segmentation based upon Uses and Gratifications of Mobile games (모바일게임 이용 충족이론을 기반으로 한 모바일 게이머 유형 분석에 관한 연구)

  • Han, Kwang-Hyun;Kim, Tae-Ung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.10a
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    • pp.133-164
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    • 2005
  • Mobile games have emerged as the most innovative entertainment technology, adding new revenue streams, taking advantage of the potential of wireless applications and service offerings. Mobile games, like any other types of computer game, offer a unique value for users in providing an exciting digital experience in virtual worlds. Players can become empowered through the development of new characters and strategies within games to achieve rewarding successes against the computers and other players. The overall trend for mobile games is towards bigger, more colorful, more involving and exciting contents, which will build upon the developing capabilities of mobile phones and networks in order to bring new styles, concepts and experiences of game play to the users. In this paper, we attempt to investigate the demographic factors which play critical roles in determining the level of playing times; classify mobile gamers based on their motives for playing games; and empirically test differences in their demographic factors and mobile game usage. Statistical results show that significant differences in playing times exist, depending upon their age, gender, mobile device, mobile phone usage, mobile game experiences, and preferred games genres. Applying Factor analysis, we have identified Escape, Social interaction, Challenge and Competition, Fantasy, Diversion and Relaxation, Ease of Accessibility as key motivators for playing mobile games. Additional cluster analysis shows that the categorization of gamers, according to their usage habits and the key motivators for playing, can be made as follows: M-gamers, Multi-gamers and Communication-focused gamers. Further correlation of these grouping with socio-economic data shows the significant differences in gaming habits and patterns of mobile phone use.

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The Construction of Superconcentrator Based on Linear Expander Bounds (선형 팽창기 영역에 기초한 초집중기의 구성)

  • Cho Tae-Kyung;Park Byoung-Soo
    • The Journal of the Korea Contents Association
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    • v.5 no.1
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    • pp.179-187
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    • 2005
  • Linear order Concentrators and Superconcentrators have been studied extensively for their ability to interconnect large numbers of devices in parallel, whether in communication systems or in parallel computers. One major limitation on the efficiency of parallel computer designs has been the prohibitively high cost of parallel communication between processors and memories. Linear order concentrators, O(n), can be used to construct theoretically optimal interconnection network schemes. Existing explicitly the defined constructions are based on expanders, which have large constant factors, thereby rendering them impractical lot reasonable sized networks. It demands the construction of concentrator which uses the expander with the smaller expansion constant. This paper introduces an improvement on the method of constructing concentrators using expanders, which reduce the size of resulting concentrator built from any given expander by a constant factor.

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A Study on Road Network Modeling over POI for Pedestrian Navigation Services in Smart Phones (스마트폰에서 보행자 길안내 서비스를 위한 관심지점 기반 도로 네트워크 모델링 연구)

  • Chung, Weon-Il;Kim, Sang-Ki
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.1
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    • pp.396-404
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    • 2011
  • Recently, the wide spread popularity of smart phones causes the advent of various mobile applications base on the location information. Since previous pedestrian navigations are applied by extending car navigations, these are not only difficult to provide the appropriate route information, but also raise limitations in the efficient query processing by data structures of car road networks. In addition, these increase the power consumption caused by the growth of I/O frequency. In this paper, we propose a pedestrian road network model for the accurate route information and a storage structure for the pedestrian road network based on POI to reduce the I/O frequency. The proposed method enables efficient route searches over POI reflecting the characteristics and requirements of pedestrian roads. Also, a reduction of query processing costs for the route searching by a data structure considered with POI can save the power consumption more than previous approaches.