• Title/Summary/Keyword: Computer Model

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A Study On A Test Automation Design Model Based On V Model (V모델 기반의 테스트 자동화 설계 모델에 대한 연구)

  • Choi, Ji-Hoon;Park, Koo-Rack;Park, Won-Cheol
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.593-594
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    • 2020
  • 본 논문은 급격하게 발전하는 IT기술의 발전과 그로 인한 기업들의 경쟁 속에서 수 많은 프로젝트들이 생성되는 현대 사회에서 이런 프로젝트들이 경쟁에서 이길 수 있도록 프로젝트가 빠르고 완성도 있게 만들어질 필요를 느끼고 기존의 프로젝트 개발 방법론과 테스트 설계 방법론 중 V모델을 연구해서 프로젝트 관리 시스템에 등록된 데이터를 기반으로 테스트가 자동 설계될 수 있게 함으로써 프로젝트 전체 기간을 줄이고 프로젝트 비용을 줄일 수 있는 방법을 제안한다. 이 논문에서 제안하는 모델을 확장시켜서 프로젝트 테스트 관리에 불필요한 설계 시간과 테스트 관리에 수월할 것이라 기대한다.

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A Conditional Randomized Response Model for Detailed Survey

  • Lee, Gi-Sung;Hong, Ki-Hak
    • Communications for Statistical Applications and Methods
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    • v.7 no.3
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    • pp.721-729
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    • 2000
  • In this paper, we propose a new conditional randomized response model that has improved the Carr et al.'s model in view of he variance and the protection of privacy of respondents. We show that he suggested model is more effective and protective than the Loynes' model and Carr et al.' model.

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MIXED INTEGER PROGRAMMING MODELS FOR DISPATCHING VEHICLES AT A CONTAINER TERMINAL

  • ZHANG LI WEI;YE RONG;HUANG SHELL YING;HSU WEN JING
    • Journal of applied mathematics & informatics
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    • v.17 no.1_2_3
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    • pp.145-170
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    • 2005
  • This paper presents scheduling models for dispatching vehicles to accomplish a sequence of container jobs at the container terminal, in which the starting times as well as the order of vehicles for carrying out these jobs need to be determined. To deal with this scheduling problem, three mixed 0-1 integer programming models, Model 1, Model 2 and Model 3 are provided. We present interesting techniques to reformulate the two mixed integer programming models, Model 1 and Model 2, as pure 0-1 integer programming problems with simple constraint sets and present a lower bound for the optimal value of Model 1. Model 3 is a complicated mixed integer programming model because it involves a set of non-smooth constraints, but it can be proved that its solutions may be obtained by the so-called greedy algorithm. We present numerical results showing that Model 3 is the best among these three models and the greedy algorithm is capable of solving large scale problems.

Application of the Neural Network to Predict the Adolescents' Computer Entertainment Behavior (청소년의 컴퓨터 오락추구 행동을 예측하기 위한 신경망 활용)

  • Lee, Hyejoo;Jung, Euihyun
    • The Journal of Korean Association of Computer Education
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    • v.16 no.2
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    • pp.39-48
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    • 2013
  • This study investigates the predictive model of the adolescents' computer entertainment behavior using neural network with the KYPS data (3449 in the junior high school; 1725 boys and 1724 girls). This study compares the results of neural network(model 1) to the logistic regression model and neural network(model 2) with the exact same variables used in logistic regression. The results reveal that the prediction of neural network model 1 is the highest among three models and with gender, computer use time, family income, the number of close friends, the number of misdeed friends, individual study time, self-control, private education time, leisure time, self-belief, stress, adaptation to school, and study related worries, the neural network model 1 predicts the computer entertainment behavior more efficiently. These results suggest that the neural network could be used for diagnosing and adjusting the adolescents' computer entertainment behavior.

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Cache Algorithm in Reverse Connection Setup Protocol(CRCP) for effective Location Management in PCS Network (PCS 네트워크 상에서 효율적인 위치관리를 위한 역방향 호설정 캐쉬 알고리즘(CRCP)에 관한 연구)

  • Ahn, Yun-Shok;An, Seok;Bae, Yun-Jeong;Jo, Jea-Jun;Kim, Jae-Ha;Kim, Byung-Gi
    • Proceedings of the KIEE Conference
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    • 1998.11b
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    • pp.630-632
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    • 1998
  • The basic user location strategies proposed in current PCS(Personal Communication Services) Network are two-level Database strategies. These Databases which exist in the Signalling network always maintain user's current location information, and it is used in call setup process to a mobile user. As the number of PCS users are increasing, this strategies yield some problem such as concentrating signalling traffic on the Database, increasing Call setup Delay, and so on. In this paper, we proposed RCP(Reverse Connection setup Protocol) model, which apply RVC(Reverse Virtual Call setup) algorithm to PCS reference model, and CRCP(Cache algorithm in RCP) model, which adopt Caching strategies in the RCP model. When Cache-miss occur, we found that CRCP model require less miss-penalty than PCS model. Also we show that proposed models are always likely to yield better performance in terms of reduced Location Tracking Delay time.

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A Novel GPU Power Model for Accurate Smartphone Power Breakdown

  • Kim, Young Geun;Kim, Minyong;Kim, Jae Min;Sung, Minyoung;Chung, Sung Woo
    • ETRI Journal
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    • v.37 no.1
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    • pp.157-164
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    • 2015
  • As GPU power consumption in smartphones increases with more advanced graphic performance, it becomes essential to estimate GPU power consumption accurately. The conventional GPU power model assumes, simply, that a GPU consumes constant power when turned on; however, this is no longer true for recent smartphone GPUs. In this paper, we propose an accurate GPU power model for smartphones, considering newly adopted dynamic voltage and frequency scaling. For the proposed GPU power model, our evaluation results show that the error rate for system power estimation is as low as 2.9%, on average, and 4.6% in the worst case.

Legorization from silhouette-fitted voxelization

  • Min, Kyungha;Park, Cheolseong;Yang, Heekyung;Yun, Grim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.6
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    • pp.2782-2805
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    • 2018
  • We present a legorization framework that produces a LEGO model from user-specified 3D mesh model. Our framework is composed of two stages: voxelization and legorization. In the voxelization, input 3D mesh is converted to a voxel model. To preserve the shape of the 3D mesh, we devise a silhouette fitting process for the initial voxel model. For legorization, we propose three objectives: stability, aesthetics and efficiency. These objectives are expressed in a tiling equation, which builds a LEGO model using layer-by-layer approach. We legorize five models including characters and buildings to prove the excellence of our framework.

Performance Analysis of Distribution-based and Replication-based Model for High Performance Grid Information Service

  • Quan, Cheng-Hao;Kim, Hie-Cheol;Lee, Kang-Woo;Lee, Yong-Doo
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1621-1624
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    • 2003
  • As the entities participating Grid become larger, performance requirement for the LDAP-based GIS(Grid Information Service) goes beyond that provided by a stand-alone single LDAP server. This entails the exploration of distributed LDAP systems. This paper presents the performance evaluation respectively for a distribution-based and a replication-based LDAP model. The analysis is based on an analytic performance model for each distributed system which is obtained by applying the M/M/1 queuing model. The performance evaluation made to these analytic models reveals that the distribution-based and the replication-based model show a significant tradeoff in their performance with respect to the system size as well as the amount of system load.

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Camera Focal Length Measuring Method and 3-Dimension Image Correspondence of the Axial Motion Model on Stereo Computer Vision (3-Dimension 영상을 이용한 카메라 초점측정 및 동일축 이동 모델의 영상 정합)

  • 정기룡
    • Journal of the Korean Institute of Navigation
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    • v.16 no.3
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    • pp.77-85
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    • 1992
  • Camera arrangement for depth and image correspondence is very important to the computer vision. Two conventional comera arrangements for stereo computer vision are lateral model and axial motion model. In this paper, using the axial motion stereo camera model, the algorithm for camera focal length measurement and the surface smoothness with the radiance-irradiance is proposed fro 3-dimensional image correspondence on stereo computer vision. By adapting the above algorithm, camera focal length can be measured precisely and the resolution of 3-dimensional image correspondence has been improved comparing to that of the axial motion model without the radiance-irradiance relation.

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A Computational Model for Lexical Acquisition in Korean (한국어 어휘습득의 계산주의적 모델)

  • Yo, Won-Hee;Park, Ki-Nam;Lyu, Ki-Gon;Lim, Heui-Seok;Nam, Ki-Chun
    • Proceedings of the KSPS conference
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    • 2007.05a
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    • pp.135-137
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    • 2007
  • This study has experimented and materialized a computational lexical processing model which hybridizes full model and decomposition model as applying lexical acquisition, one of early stages of human lexical processes, to Korean. As the result of the study, we could simulate the lexical acquisition process of linguistic input through experiments and studying, and suggest a theoretical foundation for the order of acquitting certain grammatical categories. Also, the model of this study has shown proofs with which we can infer the type of the mental lexicon of the human cerebrum through fu1l-list dictionary and decomposition dictionary which were automatically produced in the study.

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