• 제목/요약/키워드: Computer Language

검색결과 3,802건 처리시간 0.039초

대규모 시스템의 실시간 컴퓨터 제어를 위한 전문가 시스템 (An Expert System for the Real-Time Computer Control of the Large-Scale System)

  • 고윤석
    • 대한전기학회논문지:전력기술부문A
    • /
    • 제48권6호
    • /
    • pp.781-788
    • /
    • 1999
  • In this paper, an expert system is proposed, which can be effectively applied to the large-scale systems with the diversity time constraints, the objectives and the unfixed system structure. The inference scheme of the expert system have the integrated structure composed of the intuitive inference module and logical inference module in order to support effectively the operating constraints of system. The intuitive inference module is designed using the pattern matching or pattern recognition method in order to search a same or similar pattern under the fixed system structure. On the other hand, the logical inference module is designed as the structure with the multiple inference mode based on the heuristic search method in order to determine the optimal or near optimal control strategies satisfing the time constraints for system events under the unfixed system structure, and in order to use as knowledge generator. Here, inference mode consists of the best-first, the local-minimum tree, the breadth-iterative, the limited search width/time method. Finally, the application results for large-scale distribution SCADA system proves that the inference scheme of the expert system is very effective for the large-scale system. The expert system is implemented in C language for the dynamic mamory allocation method, database interface, compatability.

  • PDF

The Impacts of Media Symbol Variety on Performance in Virtual Teams

  • Shim, Sang-Min;Suh, Kil-Soo;Im, Kun-Shin
    • Journal of Information Technology Applications and Management
    • /
    • 제17권3호
    • /
    • pp.83-97
    • /
    • 2010
  • The purpose of this study is to examine the impacts of media symbol variety on group performance in virtual teams. Symbol variety is defined as the number of ways in which information can be communicated and includes Daft and Lengel [1986]'s multiplicity of cues and language variety. According to media richness theory and media synchronicity theory, the use of media with high symbol variety is assumed to facilitate and promote communications among virtual team members. Therefore, it is expected that the media symbol variety is positively associated with group performance in virtual teams. Furthermore, online relationship building is expected to mediate the impacts of symbol variety on the performance. To confirm the suppositions, a controlled lab experiment was conducted with 60 undergraduate students as subjects. In the experimental virtual teams, subjects were allowed to communicate with other members using text-based messenger with emoticons. Subjects in the control virtual teams were allowed to communicate using only text-based messenger. The direct impact of symbol variety on group performance in virtual teams was found insignificant. However, the online relationship was found to completely mediate the positive impact of symbol variety on group performance. The implications and limitations of this study are also discussed for future research.

  • PDF

MMORPG를 활용한 영어교수 방법 제시: 군주 글로벌을 중심으로 (Suggesting an English Teaching Method by Utilizing the MMORPG: Focused on Goonzu Global)

  • 정동빈;원은석;김현정
    • 한국게임학회 논문지
    • /
    • 제8권4호
    • /
    • pp.3-16
    • /
    • 2008
  • 본 연구는 온라인 MMOPRG가 지니고 있는 다양한 언어적 환경을 살펴보고, 이를 영어 교수 활동에 효과적으로 활용할 수 있는 교수방법을 제시하고자 한다. 이를 위해, 지금까지 외국어교육에서 활용되어 왔던 다양한 CALL(Computer Assisted Language Learning) 어플리케이션의 특징을 고찰하고 MMORPG가 기존의 CALL 기술의 흐름에서 어떤 위치를 차지하고 있는지 살펴보았다. 이후, ‘군주 글로벌’을 대상으로 MMORPG가 가지고 있는 언어적 환경을 살펴보았다. 그리고 영어교육에서 활용되는 교수방법인 협동학습, 과제중심학습, 문제해결학습을 중심으로 이 특성들을 어떻게 활용될 수 있는지 살펴보았다.

  • PDF

자바 애플릿을 이용한 3차원 날개 격자 자동 생성 프로그램의 개발과 적용 (DEVELOPMENT AND APPLICATION OF AUTOMATIC GRID GENERATION PROGRAM FOR 3-D WING USING JAVA APPLET)

  • 이장훈;조혁수;김병수
    • 한국전산유체공학회:학술대회논문집
    • /
    • 한국전산유체공학회 2010년 춘계학술대회논문집
    • /
    • pp.335-340
    • /
    • 2010
  • In this paper development of an automatic grid generation program for flow field calculation around 3D wing is described and its application is also introduced. The program is developed by using JAVA programming language and a graphic library, JOGL, and it can be usee either as an application program on a local computer or as a applet in the network environment. Currently, The program provides NACA series 4-digit airfoils as the wing cross-section shape and it offers a non-complicated GUI program which can easily generate structured grids for wings based on user's parameter input. Grid generated by the program can be selected as one of two types; O-type and C-type. In this research advancing layer method(ALM) augmented by elliptic smoothing method is used for the FLUENT. It is shown that by using current program high-quality structured grids around 3D wings can be easily generated, and typical grid generation results and flow solutions are demonstrated. Study on effects of geometric parameters on flow field is also tried by changing major wing parameters such as incidence angle type of wing-tip and sweepback angle.

  • PDF

PC에서 운용되는 스카라형 로보트의 오프-라인 프로그래밍 시스템 (A PC Operated Off-Line Programming System for SCARA Robots)

  • 박민조;손권;안두성
    • 대한기계학회논문집
    • /
    • 제19권2호
    • /
    • pp.568-579
    • /
    • 1995
  • An off-line programming (OLP) system was proposed and developed in order to save cost and time in adjusting a robot to new workcells or applying new algorithms to actual trajectory planning. The developed OLP system was especially designed to be operated in a PC level host computer. A SCARA robot with four axes was selected as an objective robot. The OLP system developed in this study consisted of such modules as data base, three-dimensional graphics, kinematics, trajectory planning, dynamics, control, and commands. Each module was constructed to form an independent unit so that it can be easily modified or improved. The OLP system was programmed for a graphic user interface in Borland $C^{++}$ language. Some of system operating commands and an interpreter were devised and used for more convenient programming of robot simulations.s.

STEP을 이용한 CAE/CAO 정보교환 (STEP-Based CAE/CAO Information Exchange)

  • 백주환;민승재
    • 대한기계학회:학술대회논문집
    • /
    • 대한기계학회 2003년도 춘계학술대회
    • /
    • pp.1234-1239
    • /
    • 2003
  • In the product design process computer-aided engineering and optimization tools are widely utilized in order to reduce the total development time and cost. Since several simulation tools are involved in the process, information losses, omissions, or errors are common and the importance of seamless information exchange among the tools has been increased. In this study ISO STEP standards are adopted to represent the neutral format for CAE/CAO information exchange. The schema of AP209 is used to define the information of finite element analysis and the new schema is proposed to describe the information of structural optimization based on the STEP methodology. The schema is implemented by EXPRESS, information modeling language, and ST-Developer is employed to generate C++ classes and STEP Rose Library by using the schema denoted. To substantiate the proposed approach, the information access interfaces of the finite element modeling software (FEMAP), structural optimization software (GENESIS) and in-house topology optimization program are developed. Examples of the size optimization of a three-bar truss and topology optimization of a MBB beam are shown to validate the information exchange of finite element analysis and structural optimization using STEP standards.

  • PDF

Automatic Hand Measurement System from 2D Hand Image for Customized Glove Production

  • Han, Hyun Sook;Park, Chang Kyu
    • 한국의류산업학회지
    • /
    • 제18권4호
    • /
    • pp.468-476
    • /
    • 2016
  • Recent advancements in optics technology enable us to realize fast scans of hands using two-dimensional (2D) image scanners. In this paper, we propose an automatic hand measurement system using 2D image scanners for customized glove production. To develop the automatic hand measurement system, firstly hand scanning devices has been constructed. The devices are designed to block external lights and have user interface to guide hand posture during scanning. After hands are scanned, hand contour is extracted using binary image processing, noise elimination and outline tracing. And then, 19 hand landmarks are automatically detected using an automatic hand landmark detection algorithm based on geometric feature analysis. Then, automatic hand measurement program is executed based on the automatically extracted landmarks and measurement algorithms. The automatic hand measurement algorithms have been developed for 18 hand measurements required for custom-made glove pattern making. The program has been coded using the C++ programming language. We have implemented experiments to demonstrate the validity of the system using 11 subjects (8 males, 3 females) by comparing automatic 2D scan measurements with manual measurements. The result shows that the automatic 2D scan measurements are acceptable in the customized glove making industry. Our evaluation results confirm its effectiveness and robustness.

Apache 웹서버와 Android 앱 기반의 동호회 관리 시스템 (Group Management System based on Apache Web Server and Android App)

  • 은종민;오재곤;김정준
    • 한국인터넷방송통신학회논문지
    • /
    • 제18권2호
    • /
    • pp.141-147
    • /
    • 2018
  • 동호회는 오늘날 취미 등의 생활 모임 중 하나로, 단체에 포함된 개개인이 모임에 직접 참석하여 소속된 동호회의 주제에 맞게 활동한다. 본 논문에서는 동호회를 포함한 유사 집단에서의 필요한 기능인 투표, 공지사항, 설문조사, 건의사항 등을 구현하였으며, 안드로이드 스마트폰의 어플리케이션과, 안드로이드를 제외한 OS들의 편의를 위한 아파치 웹 서버 기반 웹 사이트와, 동아리 관리 면에서 전체적인 관리를 담당 할 수 있는 관리자용 웹 사이트를 사용하여 동호회 관리를 가능하도록 한다. 아파치 웹 서버를 비롯하여 웹 통신 언어인 PHP와, MySQL 데이터베이스, 안드로이드로 구성하여 설계하였으며, 구성된 설계에 대해서 설명한다.

ERX : 개체 관계 모델로부터 XML 스키마 생성 도구 (ERX : A Generation Tool of XML Schema based on Entity-Relationship Model)

  • 김영웅
    • 한국인터넷방송통신학회논문지
    • /
    • 제13권2호
    • /
    • pp.149-155
    • /
    • 2013
  • 오늘날 대표적인 데이터베이스 설계 도구로 개체 관계 모델을 사용하고 있으며, 데이터를 표현하고 교환하는 표준 언어로 XML을 사용하고 있다. 그러나 많은 개체 관계 모델 제품들은 각각 서로 다른 표현형식을 사용하기 때문에 이들 제품들 사이에 호환성에 어려운 점이 있으며, XML은 언어가 갖는 복잡성으로 인해 XML을 이용하여 현실세계를 직접 설계하기에는 어려운 점이 있다. 본 논문은 이질적인 제품들 사이의 호환성을 제공하기 위해 개체 관계 모델을 XML 스키마로 변환하는 도구인 ERX(Entity-Relationship model to Xml)를 제안한다. ERX는 입력으로 개체 관계 다이어그램을 받아 이를 변환 규칙을 통해 XML 스키마를 출력한다. 변환 규칙에는 개체집합, 관계집합, 매핑 대응수(mapping cardinality), 일반화(generalization) 개념 등을 포함한다.

Discourse Markers in EFL Learners' Turn-Taking through Computer-Mediated Communication (CMC)

  • Hahn, Hye-Ryeong
    • 영어어문교육
    • /
    • 제13권4호
    • /
    • pp.33-58
    • /
    • 2007
  • The present paper aims at comparing the two modes of CMC - synchronous and asynchronous - in terms of discourse markers used in turn-initial positions. It further attempts to examine the viability and limitations of these two modes of CMC in fostering EFL learners' face-to-face conversation skills. For these purposes, the present study analyzed 33 Korean EFL learners' Web chat and E-mail exchange data. Discourse markers in the participants' Web chat transcripts and those in their E-mail transcripts were identified and then compared in terms of their frequency and functions. The analysis revealed that the participants show difference in their preference for discourse markers depending on the modes of CMC. Also, the functions of discourse markers used for Web chat showed were strikingly different from those for e-mail. Especially, e-mail discourse markers revealed greater discrepancy from the markers in face-to-face conversation. The differences were found to be attributable to the time factor involved with the turn-taking systems of the two modes of CMC, especially the degree of instantaneousness in their turn-taking. Findings suggest that the turn taking skills and discourse marker use in CMC is not applicable to face-to-face conversation contexts. Pedagogical implications are discussed.

  • PDF