• Title/Summary/Keyword: Computer Language

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Design and Implementation of XML-RPC Interface for Relational Database on Distributed Environments (분산 환경에서의 관계형 데이터베이스를 위한 XML-RPC 인터페이스 설계 및 구현)

  • Shin, Sung-Wook;Lee, Young-Wook
    • The KIPS Transactions:PartD
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    • v.10D no.4
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    • pp.613-620
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    • 2003
  • The RPC Is one of the most used communication mechanisms in the distributed system. This study Is to design the simple interface for making use of database under the distributed environments by using XML-RPC among the RPC protocols. The access to any database of the current RDB programs is needed for a programming format of the special API according to the programming language, fiat form and the class of the used database but simplification of database access shows that various different database accesses and manipulation are easier and more convenient in the special computer languages and environments by the middleware implemented using a XML-RPC protocol.

Text Detection in Scene Images using spatial frequency (공간주파수를 이용한 장면영상에서 텍스트 검출)

  • Sin, Bong-Kee;Kim, Seon-Kyu
    • Journal of KIISE:Software and Applications
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    • v.30 no.1_2
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    • pp.31-39
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    • 2003
  • It is often assumed that text regions in images are characterized by some distinctive or characteristic spatial frequencies. This feature is highly intuitive, and thus appealing as much. We propose a method of detecting horizontal texts in natural scene images. It is based on the use of two features that can be employed separately or in succession: the frequency of edge pixels across vertical and horizontal scan lines, and the fundamental frequency in the Fourier domain. We confirmed that the frequency features are language independent. Also addressed is the detection of quadrilaterals or approximate rectangles using Hough transform. Since texts that is meaningful to many viewers usually appear within rectangles with colors in high contrast to the background. Hence it is natural to assume the detection rectangles may be helpful for locating desired texts correctly in natural outdoor scene images.

Interactive Design System for Automatic Generation of Procedural Patterns (절차적 패턴의 자동 생성을 위한 인터랙티브 디자인 시스템)

  • 강재구;황용호;홍현기
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.10
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    • pp.603-609
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    • 2004
  • Procedural texture has many advantages that its representation is extremely compact and unfixed in resolution. However, it can be difficult for an end-user having no programming skill to build and debug. This paper presents a new interactive design system for procedural texture generation. The user's interactive design process based on multi-layer operations is represented with a graph structure, which consists of the data node, the operation and the output. Since our system generates automatically a shading language, a user who is not acquainted with implicit concepts can make procedural texturing by using an intuitive and flexible interface. Simulation results showed that the proposed method can make a variety of texture patterns efficiently.

Irregular Pronunciation Detection for Korean Point-of-Interest Data Using Prosodic Word

  • Kim Sun-Hee;Jeon Je-Hun;Na Min-Soo;Chung Min-Hwa
    • MALSORI
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    • no.57
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    • pp.123-137
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    • 2006
  • This paper aims to propose a method of detecting irregular pronunciations for Korean POI data adopting the notion of the Prosodic Word based on the Prosodic Phonology (Selkirk 1984, Nespor and Vogel 1986) and Intonational Phonology (Jun 1996). In order to show the performance of the proposed method, the detection experiment was conducted on the 250,000 POI data. When all the data were trained, 99.99% of the exceptional prosodic words were detected, which shows the stability of the system. The results show that similar ratio of exceptional prosodic words (22.4% on average) were detected on each stage where a certain amount of the training data were added. Being intended to be an example of an interdisciplinary study of linguistics and computer science, this study will, on the one hand, provide an understanding of Korean language from the phonological point of view, and, on the other hand, enable a systematic development of a multiple pronunciation lexicon for Korean TTS or ASR systems of high performance.

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Natural language processing techniques for bioinformatics

  • Tsujii, Jun-ichi
    • Proceedings of the Korean Society for Bioinformatics Conference
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    • 2003.10a
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    • pp.3-3
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    • 2003
  • With biomedical literature expanding so rapidly, there is an urgent need to discover and organize knowledge extracted from texts. Although factual databases contain crucial information the overwhelming amount of new knowledge remains in textual form (e.g. MEDLINE). In addition, new terms are constantly coined as the relationships linking new genes, drugs, proteins etc. As the size of biomedical literature is expanding, more systems are applying a variety of methods to automate the process of knowledge acquisition and management. In my talk, I focus on the project, GENIA, of our group at the University of Tokyo, the objective of which is to construct an information extraction system of protein - protein interaction from abstracts of MEDLINE. The talk includes (1) Techniques we use fDr named entity recognition (1-a) SOHMM (Self-organized HMM) (1-b) Maximum Entropy Model (1-c) Lexicon-based Recognizer (2) Treatment of term variants and acronym finders (3) Event extraction using a full parser (4) Linguistic resources for text mining (GENIA corpus) (4-a) Semantic Tags (4-b) Structural Annotations (4-c) Co-reference tags (4-d) GENIA ontology I will also talk about possible extension of our work that links the findings of molecular biology with clinical findings, and claim that textual based or conceptual based biology would be a viable alternative to system biology that tends to emphasize the role of simulation models in bioinformatics.

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STUDY ON 3-D VIRTUAL REALITY FOR STEREOSCOPIC VISUALIZATION ON THE WEB (웹 환경에서의 입체적 가시화를 위한 3-D 가상현실 기법의 적용)

  • Lee, J.H.;Park, Y.C.;Kim, J.H.;Kim, B.S.
    • Journal of computational fluids engineering
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    • v.16 no.1
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    • pp.30-35
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    • 2011
  • In this paper, our effort to apply 3-D Virtual Reality system for stereoscopic visualization of mesh data on the web is briefly described. This study is an extension of our previous and on-going research efforts to develop an automatic grid generation program specialized for wing mesh, named as eGWing. The program is developed by using JAVA programming language, and it can be used either as an application program on a local computer or as an applet in the network environment. In this research advancing layer method(ALM) augmented by elliptic smoothing method is used for the structured grid generation. And to achieve a stereoscopic viewing capability, two graphic windows are used to render its own viewing image for the left and right eye respectively. These two windows are merged into one image using 3D monitor and the viewers can see the mesh data visualization results with stereoscopic depth effects by using polarizing glasses. In this paper three dimensional mesh data visualization with stereoscopic technique combined with 3D monitor is demonstrated, and the current achievement would be a good start-up for further development of low-cost high-quality stereoscopic mesh data visualization system which can be shared by many users through the web.

A Study on the Reform-Curriculum of Interior-Architecture in a Junior College (전문대학 실내건축과 교과과정개편에 관한 연구)

  • 신정진
    • Korean Institute of Interior Design Journal
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    • no.7
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    • pp.38-44
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    • 1996
  • To improve and replete many problems which are discovered the present condition and cases of interior architecture education previously, 1) Adopted the sixth semester, the ninth semester of 3 -year course of study as a reform of the school system. 2) Building up Design -basic understandings of design , Design Resources -layout course, factor course and Design Communication three -steps of systematic -educational course of methodical course fro transmitting and 3) Classifying interior space designer , interior factor designer, interior decorator, special -space designer as practical parts. 4) Divided three fields : layout, construction work, factor design , related to interior design works. 5) Also, divided like (Table-2), job-analysis and formation of relating course into layout and construction work. 6) Analyzed and (Table-3) the present condition of four domestic Junior college (Seoul and kyong -ki areas) as a case study. 7) Analyzed and surveyed (Table-4) three American colleges, sixth semester and ninth semester of three year course of study and 8) Have to solidify practical computer education, foreign language education as the terms desired keeping pace with internationalization and the changes of opening periods. 9) As above-mentioned, reenforcing the fundamental education of lower grades and needs fractionizing special education of higher grades. Finally, needs to be prepared the environments which enable to develop the marked educational goals & contents and then be exeucted, which make one do his responsibility after setting out in the world, satisfying a periods wishies : many competent experts that can be produced.

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An Automated CAD System for Press Die Design in Cold Forging of Axisymmetric Parts (축대칭 제품을 위한 프레스 냉간단조 금형의 자동설계 기술)

  • Kim, Jong-Ho;Ryu, Ho-Yeun;Hong, Ki-Gon
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.2 s.95
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    • pp.87-94
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    • 1999
  • The automated die design program is developed for cold forging of axisymmetric parts which are mainly produced by forward extrusion, backward extrusion, composite extrusion and upsetting. For this study, firstly classification of forged parts and investigation of die construction type usually employed in forging industry are carried out and the most proper type from several kinds of die construction is proposed as a standardized one. Based on the die design rules summarized in the references such as handbooks, technical papers, monthly journals, etc. the automated die design program was made using AutoLISP language available in AutoCAD software of personal computer. This program interactively runs for only input data, for example, forging process, shape of forged parts, type of punch, split of die insert and design of shrinkage rings and then displays details of drawings necessary to make a forging die. When a variety of forging processes and forged parts are tested to examine the validity of this program, it was confirmed to give good results applicable to the forging die design in press shop.

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Development of symbol generator software (심볼 생성기용 소프트웨어 개발)

  • Park,Deok-Bae;Lee,Jae-Eok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.31 no.9
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    • pp.94-102
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    • 2003
  • This paper describes the development and implementation for the SYMBOLGEN(SYMBOL GENerator) software. The SYMBOL-GEN software is for improving graphic processing speed and decreasing data communication load in ASC by genera ting and downloading off-line symbol file for HUD and MFD , which are the main display equipments in military aircraft. The SYMBOL-GEN is developed on PC using C++ language and MS Visual Studio 6.0 development tool. It is also designed to be modified and extended easily by introducing object-oriented software development technique.

IoT Compliant HD Digital Signage Controller Design using Raspberry Pi

  • Yang, Seungyoun;Shin, Jaekwon;Lee, Sunghwa;Kim, Jintae
    • Journal of Satellite, Information and Communications
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    • v.12 no.1
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    • pp.18-21
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    • 2017
  • In this paper we present IoT compliant HD Digital Signage Controller design using Raspberry Pi. Nowadays, the digital signage system have gained increasing popularity and rapidly growing communications medium that offers a wide range of exciting ways with customers, enhance brand awareness, increase sales and margin uplift by replacing the traditional static signage system. This paper presents a cost-effective IoT based HD Digital Signage Controller (DSC) using R-Pi computer that can use various kinds of displays in order to make the system as efficient and affordable as possible to provide advertisement or other relevant information to people in public areas. The system is designed in such way the information about surrounding related place is taken through sensors and directly uploaded to the internet, and thus can be accessed anytime and displayed on screens by using Raspberry Pi that serves as controller in the system. The design and implementation of the system developed by using python programming language and its hardware consists of sensors, Arduino, Raspberry Pi 3 model B board and the displays. The main targets of this study are build a cost effective Digital Signage system as well as broadcasting information at display contents in public areas and control those digital signs.