• Title/Summary/Keyword: Computer Keyboard key

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A Three-Set Type Korean Keyboard Model, 38K, with High Compatibility to the KS Computer Keyboard

  • Kim, Kuk
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.5
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    • pp.355-363
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    • 2014
  • Objective:The purpose of this study is to design a three-set type (Sebulsik) keyboard that is to input Korean text with no shifted keys and also compatible with the standard Korean computer keyboard or ANSI keyboard. Background: The KS computer keyboard is two-set type (Dubulsik). Existing and proposed designs of three-set type of past studies are not compatible with KS or ANSI keyboard and are complex with many redundant letters. Method: The number of Korean letters for 3-set type is analyzed. Then Korean letters are arranged with normality and with spatial compatibility to the KS Korean keyboard, and symbols were arranged to same positions with ANSI keyboard. Results: Initial consonants of 14 numbers and 6 vowels are arranged as exactly same positions of KS keyboard, and other vowels are arranged with spatial compatibility. Symbols are arranged to the same positions with ANSI keyboard, and 10 digits are confirmed and has compatibility to International standard. Conclusion: A 38-key model, 38K, is designed to require minimal keys to input Korean text with no shifted keys, increased the compatibility to the KS Korean computer keyboard. Application: Using the proposed 38-key model, 38K, it can be taken into account for keyboards in industrial production. It is applicable to user group of 3-set type Korean keyboard with more easy than past keyboards.

Design and Implementation of Finger Keyboard with Video Camera (비디오 카메라를 이용한 핑거 키보드의 설계 및 구현)

  • Hwang, Kitae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.157-163
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    • 2016
  • This paper presents Finger Keyboard which detects the user's key types on a keyboard drawn on the paper using a video camera. The Finger Keyboard software was written in standard C/C++ language and thus easy to port to other computing environments. We installed a popular USB-type web camera on a Windows PC and implemented the Finger Keyboard as a Windows application which detects key typing and then injects the key code into the message queue of the Windows operating system. Also we implemented the Finger Keyboard on the Raspberry Pi 2 embedded computer with a dedicated camera and connected it to the Android device as an external keyboard through the Bluetooth. The result of experiments showed that the average ratio of recognition success is around 80% at the typing speed of 120 characters per minute.

Functional Stroke Methods of Korean Keyboards Using Special Feature of Korean Vowels (한글 모음의 특성을 고려한 자판의 기능성 입력 방법)

  • Kim, Kuk
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.167-169
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    • 2009
  • Korean vowels have special feature such that same vowels do not appear sequentially in a syllable. And two vowels appear with consistent rules. Using this feature, functional key stroke methods are available to Korean computer keyboard. Tapping a key makes diphthong easily. This will be used to Korean computer keyboard design.

Implementation of Paper Keyboard Piano with a Kinect (키넥트를 이용한 종이건반 피아노 구현 연구)

  • Lee, Jung-Chul;Kim, Min-Seong
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.219-228
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    • 2012
  • In this paper, we propose a paper keyboard piano implementation using the finger movement detection with the 3D image data from a kinect. Keyboard pattern and keyboard depth information are extracted from the color image and depth image to detect the touch event on the paper keyboard and to identify the touched key. Hand region detection error is unavoidable when using the simple comparison method between input depth image and background depth image, and this error is critical in key touch detection. Skin color is used to minimize the error. And finger tips are detected using contour detection with area limit and convex hull. Finally decision of key touch is carried out with the keyboard pattern information at the finger tip position. The experimental results showed that the proposed method can detect key touch with high accuracy. Paper keyboard piano can be utilized for the easy and convenient interface for the beginner to learn playing piano with the PC-based learning software.

Preliminary Study on Soft Keyboard with Recommendation for Mobile Device (모바일 단말기를 위한 추천 소프트 키보드)

  • Hwang, Kitae;Lee, Jae-Moon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.137-145
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    • 2013
  • Recently most mobile devices have soft keyboards on their LCD touch screens. Because of the tiny size of the touch screen of the soft keyboard, adjacent keys are mistakenly typed. Also utilizing a key for multiple key inputs causes key type errors. In this paper, we proposed an algorithm to recommend proper words to the user while the user continues to type keys, which helps to easily correct key type errors. In addition, we presented a soft keyboard called MissLess which implemented the recommendation algorithm. We evaluated recommendation performance of MissLess keyboard through experiments by using 3 test sets. The test results showed that the success ratio of recommendation reached up to about 90% although there were some differences between results. However it is needed to be considered that we recommended 4 words for an input word in this experiments.

A Study on Software algorithm for Processing n-key roll-over at Matrix Keyboard (매트릭스 구성 키보드의 n-키 롤-오버 처리를 위한 소프트웨어 알고리즘에 관한 연구)

  • Jun, Ho-Ik;Lee, Hyun-Chang
    • Journal of Software Assessment and Valuation
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    • v.16 no.1
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    • pp.89-94
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    • 2020
  • In this paper, we propose a software algorithm that can configure n-key roll-over that detects all keys without limitation on the number of pressed keys in the dynamic scanning detection of a keyboard composed of a matrix. The proposed algorithm uses the timer interrupt of the microcontroller for computer keyboard control, so that a constant and accurate detection interval can be obtained, and an accurate debounce time can be provided. In order to confirm the effectiveness of the proposed algorithm, a microcontroller was connected to a toy keyboard constructed in the form of a clavier and experiments were conducted. As a result of the experiment, it was confirmed that detection of all keys was performed accurately regardless of the number of keys pressed.

An Authoring Tool for Hangul Soft Keyboard in Android (안드로이드 한글 소프트 키보드 저작 도구 구현)

  • Hwang, Kitae;Jung, In-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.225-234
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    • 2015
  • Most mobile devices such as smartphones and tablets have a soft keyboard implemented on the LCD touch screen to receive text inputs from the user. Because the size of the LCD screen is small, many efforts are going on to develop efficient soft keyboard with less key buttons. Especially, Hangul soft keyboard needs much time, effort, and deep software technology in developing an Hangul automata program module. This paper introduces design and implementation details of our authoring tool for Hangul soft keyboard running in Android. The tool supports the user to build an unique soft keyboard easily. The authoring tool downloads the soft keyboard app to the user's smartphone and makes it run immediately.

Realistic Keyboard Typing Motion Generation Based on Physics Simulation (물리 시뮬레이션에 기반한 사실적인 키보드 타이핑 모션 생성)

  • Jang, Yongho;Eom, Haegwang;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.29-36
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    • 2015
  • Human fingers are essential parts of the body that perform complex and detailed motion. Expression of natural finger motion is one of the most important issues in character animation research. Especially, keyboard typing animation is hard to create through the existing animation pipeline because the keyboard typing typically requires a high level of dexterous motion that involves the movement of various joints in a natural way. In this paper, we suggest a method for the generation of realistic keyboard typing motion based on physics simulation. To generate typing motion properly using physics-based simulation, the hand and the keyboard models should be positioned in an allowed range of simulation space, and the typing has to occur at a precise key location according to the input signal. Based on the observation, we incorporate natural tendency that accompanies actual keyboard typing. For example, we found out that the positions of the hands and fingers always assume the default pose, and the idle fingers tend to minimize their motion. We handle these various constraints in one solver to achieve the results of real-time natural keyboard typing simulation. These results can be employed in various animation and virtual reality applications.

Analysis of Isomorphic Keyboard Layouts (동형 건반 배치의 분석)

  • Jho, Cheung Woon
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.167-174
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    • 2018
  • The homogeneous key arrangement is a method of consistently arranging notes in a tile-shaped keyboard musical instrument, and arranging them in the same direction in the same direction on the neighboring keys in the same direction to enable a consistent musical arrangement. It has been used for a long time, but recently it has attracted attention by applying it to various modern musical instrument design and software instrument interface. There have been many different methods of deployment, but there are few studies on the existence of some or none of them. In this paper, we propose a classification method for such a key arrangement and analyze the relationship between them. This shows that there are far fewer types of homologous key arrangement than the known ones, and provided the basis of the study on the homogeneous key arrangement by providing a classification framework. Based on this, it is expected that more systematic analysis and research will be done and it will be used to develop various music interfaces. These studies will play a very important role in training students to understand the basic elements of pitch, harmony, harmony, and scales in music education games.