• Title/Summary/Keyword: Computer Input Device

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Stereo Vision Based 3D Input Device (스테레오 비전을 기반으로 한 3차원 입력 장치)

  • Yoon, Sang-Min;Kim, Ig-Jae;Ahn, Sang-Chul;Ko, Han-Seok;Kim, Hyoung-Gon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.4
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    • pp.429-441
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    • 2002
  • This paper concerns extracting 3D motion information from a 3D input device in real time focused to enabling effective human-computer interaction. In particular, we develop a novel algorithm for extracting 6 degrees-of-freedom motion information from a 3D input device by employing an epipolar geometry of stereo camera, color, motion, and structure information, free from requiring the aid of camera calibration object. To extract 3D motion, we first determine the epipolar geometry of stereo camera by computing the perspective projection matrix and perspective distortion matrix. We then incorporate the proposed Motion Adaptive Weighted Unmatched Pixel Count algorithm performing color transformation, unmatched pixel counting, discrete Kalman filtering, and principal component analysis. The extracted 3D motion information can be applied to controlling virtual objects or aiding the navigation device that controls the viewpoint of a user in virtual reality setting. Since the stereo vision-based 3D input device is wireless, it provides users with a means for more natural and efficient interface, thus effectively realizing a feeling of immersion.

Gesture Input as an Out-of-band Channel

  • Chagnaadorj, Oyuntungalag;Tanaka, Jiro
    • Journal of Information Processing Systems
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    • v.10 no.1
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    • pp.92-102
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    • 2014
  • In recent years, there has been growing interest in secure pairing, which refers to the establishment of a secure communication channel between two mobile devices. There are a number of descriptions of the various types of out-of-band (OOB) channels, through which authentication data can be transferred under a user's control and involvement. However, none have become widely used due to their lack of adaptability to the variety of mobile devices. In this paper, we introduce a new OOB channel, which uses accelerometer-based gesture input. The gesture-based OOB channel is suitable for all kinds of mobile devices, including input/output constraint devices, as the accelerometer is small and incurs only a small computational overhead. We implemented and evaluated the channel using an Apple iPhone handset. The results demonstrate that the channel is viable with completion times and error rates that are comparable with other OOB channels.

Boost Input type High Power Factor Resonant Power Supply for driving Magnetron Device (마그네트론 구동용 고역률 부스트 입력 방식의 공진형 전원장치)

  • Jeong, Jin-Beom;Yeon, Jae-Eui;Kim, Hee-Jun
    • Proceedings of the KIEE Conference
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    • 2003.07b
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    • pp.1078-1080
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    • 2003
  • This paper proposes the boost input type resonant power supply for driving the magnetron device of the high-capacity microwave oven. Circuit topology of the proposed power supply is the boost input type resonant converter which uses the resonance between transformer leakage inductance and resonance capacitance. Proposed power supply obtains high power factor more than 98% through continuous current mode pulse width modulation. To verify the validity of the proposed power supply, operation principle in the steady state is analyzed and experimental results are presented.

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Structural Design of Slope Correction Device (경사 면 보정 장치의 구조 설계에 관한 연구)

  • Kim, Jeong-Hwa;Lee, Do-Yeong
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.20 no.3
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    • pp.33-39
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    • 2021
  • This paper presents an optimized design technique that can satisfy the design input values. Numerical analysis was performed on the slope correction device based on the first design. The stress distribution was confirmed when the load specified as the design input value was applied, and design changes were introduced for parts for which the design safety factor did not meet the standard to ensure rigidity. And the results were verified through FEA.

A Joystick-driven Mouse Controlling Method using Hand Gestures (손 제스쳐를 이용한 조이스틱 방식의 마우스제어 방법)

  • Jung, Jin-Young;Kim, Jung-In
    • Journal of Korea Multimedia Society
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    • v.19 no.1
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    • pp.60-67
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    • 2016
  • PC users have long been controlling their computers using input devices such as mouse and keyboard. To improve inconveniences of these devices, the method of screen-touching has widely been used these days, and devices recognizing human gestures are being developed one after another. Fox example, Kinect, developed and distributed by Microsoft, is a non-contact input device that recognizes human gestures through motion-recognizing sensors, thus replacing the mouse as an input device. However, when controlling the mouse on a large screen, it suffers from the problem of requiring large motions in order to move the mouse pointer to the edges of the screen. In this paper, we propose a joystick-driven mouse-controlling method which enables the user to move the mouse pointer to the corners of the screen with small motions. The experimental results show that movements of the user's palm within the range of 30 cm ensure movements of the mouse pointer to the edges of the screen.

An Implementation of Education Puzzle for Cooperative Learning System Based on SDG(Single Display Groupware) (SDG(Single Display Groupware) 기반의 협동학습 교육퍼즐 시스템 구현에 관한 연구)

  • Kim, Myung-Gwan;Park, Han-Jin
    • The Journal of Korean Association of Computer Education
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    • v.11 no.6
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    • pp.95-102
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    • 2008
  • In this paper through the implementation of cooperative learning using SDG, education puzzle actually applies to computer training. SDG(Single Display Groupware) which one computer display have a multi-input devices can work as a collaborative system. Learners are performing together through SDG-based cooperative learning system. SDG cooperative learning with a multi-input device is superior to traditional learning with individual. We have implementation of the puzzle game with this fact. This system through effective education and raising their children's education participation rate will be able to do.

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Volume Control using Gesture Recognition System

  • Shreyansh Gupta;Samyak Barnwal
    • International Journal of Computer Science & Network Security
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    • v.24 no.6
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    • pp.161-170
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    • 2024
  • With the technological advances, the humans have made so much progress in the ease of living and now incorporating the use of sight, motion, sound, speech etc. for various application and software controls. In this paper, we have explored the project in which gestures plays a very significant role in the project. The topic of gesture control which has been researched a lot and is just getting evolved every day. We see the usage of computer vision in this project. The main objective that we achieved in this project is controlling the computer settings with hand gestures using computer vision. In this project we are creating a module which acts a volume controlling program in which we use hand gestures to control the computer system volume. We have included the use of OpenCV. This module is used in the implementation of hand gestures in computer controls. The module in execution uses the web camera of the computer to record the images or videos and then processes them to find the needed information and then based on the input, performs the action on the volume settings if that computer. The program has the functionality of increasing and decreasing the volume of the computer. The setup needed for the program execution is a web camera to record the input images and videos which will be given by the user. The program will perform gesture recognition with the help of OpenCV and python and its libraries and them it will recognize or identify the specified human gestures and use them to perform or carry out the changes in the device setting. The objective is to adjust the volume of a computer device without the need for physical interaction using a mouse or keyboard. OpenCV, a widely utilized tool for image processing and computer vision applications in this domain, enjoys extensive popularity. The OpenCV community consists of over 47,000 individuals, and as of a survey conducted in 2020, the estimated number of downloads exceeds 18 million.

A Customized Device Recommender System based on Context-Aware in Ubiquitous Environments (유비쿼터스 환경에서 상황인지 기반 사용자 맞춤형 장치 추천 시스템)

  • Park, Jong-Hyun;Park, Won-Ik;Kim, Young-Kuk;Kang, Ji-Hoon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.3
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    • pp.15-23
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    • 2009
  • In ubiquitous environments, invisible devices and software are connected to one another to provide convenient services to users. In this environments, users want to get a variety of customized services by using only an individual mobile device which has limitations such as tiny display screens, limited input, and less powerful processors. Therefore, The device sharing for solving these limitation problems and its efficient processing is one of the new research topics. This paper proposes a device recommender system which searches and recommends devices for composing user requested services. The device recommender system infers devices based on environmental context of a user. However, customized devices for each user are different because of a variety of user preference even if users want to get the same service in the same space, Therefore the paper considers the user preference for device recommendation. Our device recommender system is implemented and tested on the real mobile object developed for device sharing in ubiquitous environments. Therefore we can expect that the system will be adaptable in real device sharing environments.

An Optical Graphene-silicon Resonator Phase Shifter Suitable for Universal Linear Circuits

  • Liu, Changling;Wang, Jianping;Chen, Hongyao;Li, Zizheng
    • Current Optics and Photonics
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    • v.6 no.1
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    • pp.15-22
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    • 2022
  • This paper describes the construction of a phase shifter with low loss and small volume. To construct it, we use the two graphene layers that are separated by a hexagonal boron nitride (hBN) and embedded in a silicon waveguide. The refractive index of the waveguide is adjusted by applying a bias voltage to the graphene sheet to create an optical phase shift. This waveguide is a compact device that only has a radius of 5 ㎛. It has a phase shift of 6π. In addition, the extinction ratio (ER) is 11.6 dB and the insertion loss (IL) is 0.031 dB. Due to its unique characteristics, this device has great potential in silicon on-chip optical interconnection and all-optical multiple-input multiple-output processing.

Man-Machine Interface Device for Dismantling Factory

  • Yi, Hwa-Cho;Park, Jung-Whan;Park, Myon Woong;Nam, Taek-Jun
    • Clean Technology
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    • v.23 no.3
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    • pp.248-255
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    • 2017
  • In dismantling factories for recycling, it is important to input actual working data to a personal computer (PC) in order to monitor the work results and related recycling rate of the inputs. This should be performed with a keyboard, a mouse, or other devices. But when a worker is working in the factory, it could be bothersome or time consuming to go to the PC. Especially, workers who works at dismantling factories have a generally low education level are scared to use a PC, which could be used as a pretext for not using the PC. In some cases, data input is performed by a worker after the day's job. In this case, it could take additional time, the worker can make more mistakes, and the data could be unreliable. In this study, we developed a man-machine interface (MMI) device using a safety helmet. A joystick-like device, pushbuttons, and a radio frequency (RF) device for wireless communication is equipped in a safety helmet. This MMI device has functions similar to a PC mouse, and it has a long communication distance. RF is used because it consumes less battery power than Bluetooth. With this MMI device, workers need not go to a PC to input data or to control the PC, and they can control the PC from a long distance. The efficiency of PCs in a factory could be increased by using the developed MMI system, and workers at the dismantling factories could have less reluctance in using the PC.