• Title/Summary/Keyword: Computer Input Device

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A Serious Game Platform Design for Collaboration Game (협동게임을 위한 기능성 게임 플랫폼 설계)

  • Lee, Kwang-Jae;Lee, Chang-Jo
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.1
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    • pp.72-79
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    • 2007
  • This paper will analysis the Jam-O-Drum developed for collaborative musical experience at first. And we suggest the multi-user interactive game system Kom-O-Drum(Korean Jam-O-Drum) as a Serious Game Platform By combining velocity, direction and touch sensitive input devices like a korea traditional drum "Jang Go" and computer graphics imagery into an LCD or PDP display up to four simultaneous players are able to participate in a collaborative approach to game's mission. Also we introduce the design of detail input device and application fields of Kom-O-Drum for Serious Game.

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An Efficient 5-Input Exclusive-OR Circuit Based on Carbon Nanotube FETs

  • Zarhoun, Ronak;Moaiyeri, Mohammad Hossein;Farahani, Samira Shirinabadi;Navi, Keivan
    • ETRI Journal
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    • v.36 no.1
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    • pp.89-98
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    • 2014
  • The integration of digital circuits has a tight relation with the scaling down of silicon technology. The continuous scaling down of the feature size of CMOS devices enters the nanoscale, which results in such destructive effects as short channel effects. Consequently, efforts to replace silicon technology with efficient substitutes have been made. The carbon nanotube field-effect transistor (CNTFET) is one of the most promising replacements for this purpose because of its essential characteristics. Various digital CNTFET-based circuits, such as standard logic cells, have been designed and the results demonstrate improvements in the delay and energy consumption of these circuits. In this paper, a new CNTFET-based 5-input XOR gate based on a novel design method is proposed and simulated using the HSPICE tool based on the compact SPICE model for the CNTFET at the 32-nm technology node. The proposed method leads to improvements in performance and device count compared to the conventional CMOS-style design.

The Kom-O-Drum(Korean Jam-O-Drum) Design to Promote Collaboration (협동성 증진을 위한 코모드럼(Korean Jam-O-Drum)의 설계)

  • Lee, Kwang-Jae;Lee, Chang-Jo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.215-219
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    • 2006
  • This paper will analysis the Jam-O-Drum developed for collaborative musical experience at first. And we suggest the multi-user interactive game system Kom-O-Drum(Korean Jam-O-Drum). By combining velocity sensitive input devices like a korean drum "Jang Go" and computer graphics imagery into an LCD or PDP display, up to four simultaneous players are able to participate in a collaborative approach to game's mission. Also we introduce the input device specifications and application fields of Kom-O-Drum.

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Implementation of Video Surveillance System with Motion Detection based on Network Camera Facilities (움직임 감지를 이용한 네트워크 카메라 기반 영상보안 시스템 구현)

  • Lee, Kyu-Woong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.169-177
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    • 2014
  • It is essential to support the image and video analysis technology such as motion detection since the DVR and NVR storage were adopted in the real time visual surveillance system. Especially the network camera would be popular as a video input device. The traditional CCTV that supports analog video data get be replaced by the network camera. In this paper, we present the design and implementation of video surveillance system that provides the real time motion detection by the video storage server. The mobile application also has been implemented in order to provides the retrieval functionality of image analysis results. We develop the video analysis server with open source library OpenCV and implement the daemon process for video input processing and real-time image analysis in our video surveillance system.

A Study on Power Conversion System for Photovoltaic Generation (태양광 발전용 전력변환장치에 관한 연구)

  • 박정환;장수형;이성근;안병원;김윤식
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.05a
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    • pp.437-442
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    • 2001
  • Recently, transformerless inverters have been studied to reduce sizes and costs of utility-connected PV systems. This paper presents a transformerless PV inverter using a two-phase boost converter of reduced ripples in input current and output voltage, low voltage stress of semiconductor device and reduced size of input reactor. And new PWM method is introduced, whose on-off time is calculated from simultaneous equation induced by fourier series. To verify a validity of the proposed transformerless inverter, computer simulation has been carried out.

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Efficient Interference Cancellation Scheme for Wireless Body Area Network

  • Bae, Jung-Nam;Choi, Young-Hoon;Kim, Jin-Young;Kwon, Jang-Woo;Kim, Dong-In
    • Journal of Communications and Networks
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    • v.13 no.2
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    • pp.167-174
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    • 2011
  • In this paper, we propose and simulate an efficient interference cancellation scheme with an optimal ordering successive interference cancellation (SIC) algorithm for ultra wideband (UWB)/multiple-input-multiple-output (MIMO) systems in a wireless body area network (WBAN). When there are several wireless communication devices on a human body, multiple access interference (MAI) usually occurs. To mitigate the effect of MAI and achieve additional diversity gain, we utilize SIC with an optimal ordering algorithm. A zero correlation duration (ZCD) code with robust MAI capability is employed as a spread code for UWB systems in a multi-device WBAN environment. The performance of the proposed scheme is evaluated in terms of the bit error rate (BER). Simulation results confirm that the BER performance can be improved significantly if the proposed interference cancellation scheme and the ZCD code are jointly employed.

A Study on the SmartPhone GPS based Graphical Password Approach (스마트폰 GPS 기반 그래피컬 패스워드 기법에 관한 연구)

  • Kim, Tae Eun;Kim, Hyeon Hong;Jun, Moon Seog
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.12
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    • pp.525-532
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    • 2013
  • Recently smartphones, tablet, etc. Various types of smart terminal is due to the increased security in mobile devices are becoming an issue. How to enter the password in this environment is a very important issue. Difficult to have a secure password input device on various types of mobile devices. In addition you enter on the touch screen the password of character, uncomfortable and it is vulnerable to SSA attack. Therefore, in this paper provide for defense the SSA(Shoulder Surfing Attacks) and useful password input mechanism is proposed with Smartphone GPS uses a value generated via a graphical password techniques.

Research and development of haptic simulator for Dental education using Virtual reality and User motion

  • Lee, Sang-Hyun
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.52-57
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    • 2018
  • The purpose of this paper is to develop simulations that can be used for virtual education in dentistry. The virtual education to be developed will be developed with clinical training and actual case data of tooth extraction. This development goal is to allow dental students to learn the necessary surgical techniques at the point of their choice, not going into the operating room, away from time, space, and physical limits. I want to develop content using VR. Oculus Rift HMD, Optical Based Outside-in Tracking System, Oculus Touch Motion Controller, and Headset as Input / Output Device. In this configuration, the optimization method is applied convergent, and when the operation of the VR contents is performed, the content data is extracted from the interaction analysis formed in the VR engine, and the data is processed by the content algorithm. It also computes events and dental operations generated within the 3D engine programming and generates corresponding events through data processing according to the input signal. The visualization information is output to the HMD using the rendering information. In addition, the operating room environment was constructed by studying lighting and material for actual operating room environment. We applied the ratio of actual space to virtual space and the ratio between character and actual person to create a spatial composition at a similar rate to actual space.

3-Dimensional Numerical Analysis of Deep Depletion Buried Channel MOSFETs and CCDs

  • Kim Man-Ho
    • Journal of Electrical Engineering and Technology
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    • v.1 no.3
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    • pp.396-405
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    • 2006
  • The visual analysis of buried channel (Be) devices such as buried channel MOSFETs and CCDs (Charge Coupled Devices) is investigated to give better understanding and insight for their electrical behaviours using a 3-dimensional (3-D) numerical simulation. This paper clearly demonstrates the capability of the numerical simulation of 'EVEREST' for characterising the analysis of a depletion mode MOSFET and BC CCD, which is a simulation software package of the semiconductor device. The inverse threshold and punch-through voltages obtained from the simulations showed an excellent agreement with those from the measurement involving errors of within approximately 1.8% and 6%, respectively, leading to the channel implanted doping profile of only approximately $4{\sim}5%$ error. For simulation of a buried channel CCD an advanced adaptive discretising technique was used to provide more accurate analysis for the potential barrier height between two channels and depletion depth of a deep depletion CCD, thereby reducing the CPU running time and computer storage requirements. The simulated result for the depletion depth also showed good agreement with the measurement. Thus, the results obtained from this simulation can be employed as the input data of a circuit simulator.

Korean Character processing: Part I. Theoretical Foundation (한글문자의 컴퓨터 처리: I. 이론)

  • 정원량
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.16 no.3
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    • pp.1-8
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    • 1979
  • This is Part I of a two-part article on Korean character processing by a computer. In part I, the problems in Korean character processing are identified and the theoretical foundation is laid out as a viable solution to them. The one-and two-dimensional syntactic structures of Korean characters are formally defined by means of BNF and " Patternal structure " respectively. Formal discussion of lexical and syntactic algorithms is given for character conversion. This character conversion algorithm is applicable to both input and output. For device-independence and implementation-independence, the concept of " cardinal symbol set " is introduced. We will present a historical survey of Korean character processing and discussion of implementation problems for the above algorithm In Part II.lgorithm In Part II.

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