• Title/Summary/Keyword: Computational study

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A Study on Computational Practices of Elementary School Students in Physical Computing Lessons (피지컬 컴퓨팅 수업에서 나타난 초등학생의 컴퓨팅 실천(Computational Practices)에 관한 연구)

  • Min, Sun Hee;Kim, Min Kyeong
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.1-13
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    • 2019
  • This purpose of this study is to develop and apply the physical computing lessons based on the software guidelines from the Ministry of Education (2015). In this study, I research how computational thinking occurs in class by applying the physical computing lessons to elementary students based on computational practices. The physical computing lessons and analytic methods for computational thinking in this study can be used as a sample and case-study to develop the lessons in the educational field.

An Analysis of the Factors Affecting User Satisfaction in Computational Science and Engineering Platforms: A Case Study of EDISON (계산과학공학플랫폼 품질 특성이 사용자 만족도에 영향을 미치는 요인에 관한 연구)

  • On, Noori;Kim, Nam-Gyu;Ru, Kimyoung;Jang, Hanbichnale;Lee, Jongsuk Ruth
    • Journal of Internet Computing and Services
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    • v.20 no.6
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    • pp.85-93
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    • 2019
  • Computational Science and Engineering is a convergence study that understands and solves complex problems such as science, engineering, and social phenomena through modeling using computing resources. Computational science and engineering combines algorithms, computational and informatics, and infrastructure. The importance of computational science is increasing with the improvement of computer performance and the development of large data processing technology. In Korea, Korea Institute of Science and Technology Information (KISTI) has been developing national computational science engineering software and utilization technology by combining basic science and computing technology through EDISON project. The EDISON project builds an open EDISON platform and integrates and services information systems in seven areas of computational science and engineering (computational thermal fluids, nanophysics, computational chemistry, structural dynamics, computational design, and computational medicine). Using this, we have established a web-based curriculum to lay the groundwork for fostering scientific talent and commercializing computational science and engineering software. The purpose of this study is to derive the quality characteristic factors of computational science platform and to empirically examine the effect on user satisfaction. This paper examines how the quality characteristics of information systems, the computational science engineering platform, affect the user satisfaction by modifying the research questions according to the propensity of the computational science platform by referring to the success factors of DeLone and McLean's information system. Based on the results of this study, we will suggest strategic implications for platform improvement by searching the priority of quality characteristics of computational science platform.

An Analysis of 'Informatics' Curriculum from the Perspective of $21^{st}$ Century Skills and Computational Thinking ($21^{st}$ Century Skills와 Computational Thinking 관점에서의 '정보' 교육과정 분석)

  • Choi, Sook-Young
    • The Journal of Korean Association of Computer Education
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    • v.14 no.6
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    • pp.19-30
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    • 2011
  • This study analyzed characteristics of computer education from the perspective of $21^{st}$ Century Skills and Computational thinking. $21^{st}$ Century Skills are essential skills for success in today's world. They include critical thinking, problem solving, communication and collaboration. Computational thinking is a necessary ability in the age of convergence and a core concept of computer science education. This study first examined characteristics of $21^{st}$ Century Skills and Computational thinking. Then, it analyzed the relationship between these two skills and 'Informatics' curriculum. 'Informatics' is an elective course in K-12. The results of this study emphasized the importance and the necessity of computer education in the K-12 level.

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A Study on the Development and Implementation of Computational Thinking Education Framework

  • Choe, Hyun-Jong;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.9
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    • pp.177-182
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    • 2016
  • In this paper, we propose the computational thinking education framework which provides three steps of computational thinking process and three kind of activities about computational thinking learning in class. The key idea of this framework is to provide the guidelines of designing activity steps of teaching and learning computational thinking in class using three axles of framework such as problem area, process of learning, and steps of computational thinking process. After designing a framework, we show that sample course of programming education program containing contents of Informatics subject in middle school by implementing our framework. Proposed framework and programming education program in middle school will be the good case study and guide to implement computational thinking concerned education programs in elementary, secondary, and universities.

The study of potentiality and constraints of the one board computer to teach computational thinking in school (Computational Thinking의 학교 현장 적용을 고려한 원보드컴퓨터의 가능성과 제한점에 관한 연구)

  • Kim, SugHee;Yu, HeonChang
    • The Journal of Korean Association of Computer Education
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    • v.17 no.6
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    • pp.9-20
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    • 2014
  • With the change of global awareness of Computing education and introspection about Computer education focused on ICT literacy, efforts are being made to reflect computational thinking in the new curriculum. But if computational thinking would be possible at school, it require tremendous cost to prepare computers for school. In this study, we investigate potentiality and constraints of the one board computer to teach computational thinking in school. We study fundamental performance, application of physical computing and programming education, maintenance of the computers, power consumption of the one board computers which is raspberry pi, beagle bone black, and pcduino3. The result of the study show that one board computer can substitute desktop of the school unless tasks related to require massive data storage and processing. We draw a conclusion that Pcduino3 is well-suited for computational thinking education.

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Examining the relationship between educational effectiveness and computational thinking in smart learning environment

  • Han, Oakyoung;Kim, Jaehyoun
    • Journal of Internet Computing and Services
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    • v.19 no.2
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    • pp.57-67
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    • 2018
  • The $4^{th}$ industrial revolution has brought innovation in the educational environment. The purpose of this study is to verify the educational effectiveness of smart learning environment especially with the computational thinking. A big data analysis was performed to confirm that computational thinking is the one to prepare the 4th industrial revolution. To teach computational thinking at university, educational design should be careful. This study verified the relationship between improvement of computational thinking ability and major of students with coding education. There was difference in effectiveness of the coding education depending on the major of students, it means students must be guaranteed to be educated by the differentiated coding education for different major. This study extracted factors of computational thinking through literature review. Thirteen research hypotheses were applied for the statistical analysis in R language. It was proved that expectation of class and improvement of abstraction ability and algorithmic thinking ability had mediation effect to the relationship between knowledge acquisition and problem-solving abilities. Based on this study, effectiveness of education can be improved, and it will lead to produce a lot of distinguished students who are ready for the 4th industrial revolution.

Study on the Development of a General-Purpose Computational Thinking Scale for Programming Education on Problem Solving (문제해결 프로그래밍 교육을 위한 범용 컴퓨팅 사고력 척도 개발 연구)

  • Lee, Min-Woo;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.22 no.5
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    • pp.67-77
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    • 2019
  • The purpose of this study is to develop and validate a general-purpose evaluation tool and to analyze their applicability in problem solving programming education for college students of teacher training college. For this purpose, we have redefined the area of computational thinking and detail elements from the viewpoint of problem solving programming, and developed general-purpose computational thinking scale to evaluate them. The reliability and validity were analyzed by applying the evaluation tool developed for the actual college students of teacher training college. Through this study, it was confirmed that the a general-purpose evaluation tool developed in this study can be used as a tool to computational thinking assessment and can be generalized.

Study on Learning Model for Improving Computational Thinking of Early Childhood Education in Domestic Setting

  • Ha, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.133-139
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    • 2018
  • This paper draws attention on the importance of computational thinking, which is being utilized more and more in recent educational environment. Also, it suggests a teaching and learning model for improving computational thinking within early childhood education. With the advent of the Fourth Industrial Revolution, this era demands people to possess integrative thinking and problem-solving skills. As a result, education on computational thinking is done beginning from the early childhood, enabling children to take the leading part in the future digital generation. However, despite the appearance of many education services and products regarding computational thinking, the field lacks evaluation and academic verification. Thus, this study will complement the methodological aspect of computational thinking.

Evaluation of Computational Thinking through Code Analysis of Elementary School Students' Scratch Projects (초등학생의 스크래치 프로젝트 코드 분석을 통한 컴퓨팅 사고력 평가)

  • Park, Juyeon
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.207-217
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    • 2019
  • In order to improve computational thinking, elementary schools have been using 'Scratch' to provide basic programming education. However, the study on evaluation of computational thinking is at an early stage. Therefore, this study evaluated the conceptual level of computational thinking using the scratch code analyzing. For this, Dr. Scratch was used to analyze 179 scratch projects. The results showed that the conceptual level of computational thinking of most elementary students was at the developing level, and that it varied according to gender and production style, showed the lowest level of logic and abstraction, and improved computational thinking during programming. This study is meaningful in that it provides implications for the improvement of teaching methods and self-directed evaluation in learning.

Design-Based Learning for Computational Thinking (Computational Thinking 향상을 위한 디자인기반 학습)

  • Kim, Soohwan;Han, Seonkwan
    • Journal of The Korean Association of Information Education
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    • v.16 no.3
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    • pp.319-326
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    • 2012
  • In this paper, we studied a design-based learning for Computational Thinking in Computational Literacy. The design-based learning for computational thinking in computational literacy education started from a MIT media laboratory in 2011. We revised the design-based learning and applied it to educational field. We considered educational strategies and derived the implications, after teaching fourth grade gifted students. Moreover we conducted and analyzed a questionnaire survey, observations and interviews. As the result, the design-based learning in computational literacy is effective for creative computational thinking that students create their ideas and make a meaningful artifacts from it. We expect that this study provides the basic data to apply a design-based learning for computational thinking to Computer education.

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