• Title/Summary/Keyword: Complex Objects

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Trace of Moving Object using Structured Kalman Filter (구조적 칼만 필터를 이용한 이동 물체의 추적)

  • Jang, Dae-Sik;Jang, Seok-Woo;Kim, Gye-young;Choi, Hyung-Il
    • Journal of KIISE:Software and Applications
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    • v.29 no.5
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    • pp.319-325
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    • 2002
  • Tracking moving objects is one of the most important techniques in motion analysis and understanding, and it has many difficult problems to solve. Especially, estimating and identifying moving objects, when the background and moving objects vary dynamically, are very difficult. It is possible under such a complex environment that targets may disappear totally or partially due to occlusion by other objects. The Kalman filter has been used to estimate motion information and use the information in predicting the appearance of targets in succeeding frames. In this paper, we propose another version of the Kalman filter, to be called structured Kalman filter, which can successfully work its role of estimating motion information under a deteriorating condition such as occlusion. Experimental results show that the suggested approach is very effective in estimating and tracking non-rigid moving objects reliably.

An XML Database System for 3-Dimensional Graphic Images (3차원 그래픽 이미지를 위한 XML 데이타베이스 시스템)

  • Hwang, Jong-Ha;Hwang, Su-Chan
    • Journal of KIISE:Databases
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    • v.29 no.2
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    • pp.110-118
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    • 2002
  • This paper presents a 3-D graphic database system based on XML that supports content-based retrievals of 3-D images, Most of graphics application systems are currently centered around the processing of 2-D images and research works on 3-D graphics are mainly concerned about the visualization aspects of 3-D image. They do not support the semantic modeling of 3-D objects and their spatial relations. In our data model, 3-D images are represented as compositions of 3-D graphic objects with associated spatial relations. Complex 3-D objects are mode]ed using a set of primitive 3-D objects rather than the lines and polygons that are found in traditional graphic systems. This model supports content-based retrievals of scenes containing a particular object or those satisfying certain spatial relations among the objects contained in them. 3-D images are stored in the database as XML documents using 3DGML DTD that are developed for modeling 3-D graphic data. Finally, this paper describes some examples of query executed in our Web-based prototype database system.

Robust Detection Technique for Abandoned Objects to Overcome Visual Occlusion (시각적 가려짐을 극복하는 강인한 유기물 탐지 기법)

  • Kim, Won
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.23-29
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    • 2010
  • Nowadays it is required to design intelligent visual surveillance systems which automatically detect abandoned objects in public places to strengthen the social safety. Already recognized abandoned objects can be occluded partially or fully by surrounding people in public places after the first recognition. To improve an essential recognition performance index PAT, the system should overcome the occlusion problems. In this research, a design scheme is newly proposed to construct the robust detection system which is comprised of multiple stages considering the occlusion problem. To show the feasibilities of the proposed system, the evaluation was tried for the prepared image streams including 6 various situations and the experimental results show 96% and 75% in PAT performance for intrusion and abandoning events, respectively. Finally in spite of full occlusions by multiple persons, the proposed system shows the capability to continuously recognize the abandoned object after complex occlusions disappear.

Development of Hazardous Objects Detection Technology based on Metal/Non-Metal Detector (금속/비금속 복합센서기반 위험물 탐지기술 개발)

  • Yoo, Dong-Su;Kim, Seok-Hwan;Lee, Jeong-Yeob;Lee, Seok-Jae
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.2
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    • pp.120-125
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    • 2014
  • Conventional handheld metal detectors use a single induction coil to detect the metallic parts of explosive objects, and the detector generates an acoustic signal from its magnetic response to a metallic object so that an operator can confirm the existence of mines. Though metal detectors have very useful detection mechanisms to find mines, it is easy to cause a high false alarm ratio due to the detection of non-explosive metallic items such as cans, nails and other pieces of metal, etc. Also, because of the physical characteristic of a metal detector it is hard to detect non-metallic objects such as mines made of wood or plastic. Furthermore, the operator must move it to the left and right slowly and repeatedly to attain enough sensor signals to confirm the existence of mines using only a monotonous acoustic signal. To resolve the disadvantages of handheld detectors, many new approaches have been attempted, such as an arrayed detector and a visualization algorithm based on metal/non-metal sensor. In this paper, we introduce a visualization algorithm with a metal/non-metal complex sensor, an arrayed metal/non-metal sensor and the their testing and evaluation.

Automated texture mapping for 3D modeling of objects with complex shapes --- a case study of archaeological ruins

  • Fujiwara, Hidetomo;Nakagawa, Masafumi;Shibasaki, Ryosuke
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1177-1179
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    • 2003
  • Recently, the ground-based laser profiler is used for acquisition of 3D spatial information of a rchaeological objects. However, it is very difficult to measure complicated objects, because of a relatively low-resolution. On the other hand, texture mapping can be a solution to complement the low resolution, and to generate 3D model with higher fidelity. But, a huge cost is required for the construction of textured 3D model, because huge labor is demanded, and the work depends on editor's experiences and skills . Moreover, the accuracy of data would be lost during the editing works. In this research, using the laser profiler and a non-calibrated digital camera, a method is proposed for the automatic generation of 3D model by integrating these data. At first, region segmentation is applied to laser range data to extract geometric features of an object in the laser range data. Various information such as normal vectors of planes, distances from a sensor and a sun-direction are used in this processing. Next, an image segmentation is also applied to the digital camera images, which include the same object. Then, geometrical relations are determined by corresponding the features extracted in the laser range data and digital camera’ images. By projecting digital camera image onto the surface data reconstructed from laser range image, the 3D texture model was generated automatically.

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Implementation of System Retrieving Multi-Object Image Using Property of Moments (모멘트 특성을 이용한 다중 객체 이미지 검색 시스템 구현)

  • 안광일;안재형
    • Journal of Korea Multimedia Society
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    • v.3 no.5
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    • pp.454-460
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    • 2000
  • To retrieve complex data such as images, the content-based retrieval method rather than keyword based method is required. In this paper, we implemented a content-based image retrieval system which retrieves object of user query effectively using invariant moments which have invariant properties about linear transformation like position transition, rotation and scaling. To extract the shape feature of objects in an image, we propose a labeling algorithm that extracts objects from an image and apply invariant moments to each object. Hashing method is also applied to reduce a retrieval time and index images effectively. The experimental results demonstrate the high retrieval efficiency i.e precision 85%, recall 23%. Consequently, our retrieval system shows better performance than the conventional system that cannot express the shale of objects exactly.

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Object-Oriented Mission Modeling for Multiple Transport Aircraft

  • Zang, Jing;Liu, Hu;Liu, Tianping;Ni, Xianping
    • International Journal of Aeronautical and Space Sciences
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    • v.14 no.3
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    • pp.264-271
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    • 2013
  • A method of multiple transport-aircraft mission modeling is proposed in order to improve the efficiency of evaluating and optimizing pre-mission plans. To deal with the challenge of multiple transport-aircraft missions, the object-oriented modeling method is utilized. The elements of the mission are decomposed into objects and businesses, And the major mission objects and their important properties are summarized. A complex mission can be broken down into basic business modules such as the ground section and flight section. The business models of loading and fueling services in the ground section are described. The business model of the flight section is composed of an air route and flight profile with the flight equation and the fuel consumption model. The logical relationship of objects and business modules is introduced. The architecture of the simulation system, which includes a database, computation module, graphical user interface (GUI) module, and a result analysis module, is established. A sample case that includes two different plans is provided to verify the model's ability to achieve multi-aircraft composite mission simulation.

VLSI Architecture for Video Object Boundary Enhancement (비디오객체의 경계향상을 위한 VLSI 구조)

  • Kim, Jinsang-
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.11A
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    • pp.1098-1103
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    • 2005
  • The edge and contour information are very much appreciated by the human visual systems and are responsible for our perceptions and recognitions. Therefore, if edge information is integrated during extracting video objects, we can generate boundaries of oects closer to human visual systems for multimedia applications such as interaction between video objects, object-based coding, and representation. Most of object extraction methods are difficult to implement real-time systems due to their iterative and complex arithmetic operations. In this paper, we propose a VLSI architecture integrating edge information to extract video objects for precisely located object boundaries. The proposed architecture can be easily implemented into hardware due to simple arithmetic operations. Also, it can be applied to real-time object extraction for object-oriented multimedia applications.

Object of Interest Extraction Using Gabor Filters (가버 필터에 기반한 관심 객체 검출)

  • Kim, Sung-Young
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.2
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    • pp.87-94
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    • 2008
  • In this paper, an extraction method of objects of interest in the color images is proposed. It is possible to extract objects of interest from a complex background without any prior-knowledge based on the proposed method. For object extraction, Gator images that contain information of object location, are created by using Gator filter. Based on the images the initial location of attention windows is determined, from which image features are selected to extract objects. To extract object, I modify the previous method partially and apply the modified method. To evaluate the performance of propsed method, precision, recall and F-measure are calculated between the extraction results from propsed method and manually extracted results. I verify the performance of the proposed methods based on these accuracies. Also through comparison of the results with the existing method, I verily the superiority of the proposed method over the existing method.

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A Study on the Efficient Occlusion Culling Using Z-Buffer and Simplified Model (Z-Buffer와 간략화된 모델을 이용한 효율적인 가려지는 물체 제거 기법(Occlusion Culling)에 관한 연구)

  • 정성준;이규열;최항순;성우제;조두연
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.2
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    • pp.65-74
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    • 2003
  • For virtual reality, virtual manufacturing system, or simulation based design, we need to visualize very large and complex 3D models which are comprising of very large number of polygons. To overcome the limited hardware performance and to attain smooth realtime visualization, there have been many researches about algorithms which reduce the number of polygons to be processed by graphics hardware. One of these algorithms, occlusion culling is a method of rejecting the objects which are not visible because they are occluded by other objects, and then passing only the visible objects to graphics hardware. Existing occlusion culling algorithms have some shortcomings such as the required long preprocessing time, the limitation of occluder shape, or the need for special hardware implementation. In this study, an efficient occlusion culling algorithm is proposed. The proposed algorithm reads and analyzes Z-buffer of graphics hardware using Microsoft DirectX, and then determines each object's visibility. This proposed algorithm can speed up visualization by reading Z-buffer using DirectX which can access hardware directly compared to OpenGL, by reading only the region to which each object is projected instead of reading the whole Z-Buffer, and the proposed algorithm can perform more exact visibility test by using simplified model instead of using bounding box. For evaluation, the proposed algorithm was applied to very large polygonal models. And smooth realtime visualization was attained.