• Title/Summary/Keyword: Compiler Education

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Development of a Compiler Teaching Model Using the Compiler Developing Environment Edu-IDEC (컴파일러 개발환경 Edu-IDEC를 이용한 컴파일러 수업모형 개발)

  • Kwon, Jung-Hoon;Park, Eun-Kyoung;Sung, Woo-Kyung;Kim, Hyun-Ju;Bae, Jong-Min
    • The Journal of Korean Association of Computer Education
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    • v.16 no.6
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    • pp.33-43
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    • 2013
  • Compiler and language implementation courses have long been recognized as an important subject in Computer Science curricula. It is because not only the knowledge for a compiler plays important roles in understanding programming languages and systems but compiler technologies can be used in many applications. However it requires much effort to teach effectively it due to limited resources and time restriction. We present a compiler teaching model using Edu-IDEC which is a development environment of educational compilers. Edu-IDEC is a tool on the robot platform. It uses the Eclipse plug-ins and has functions like compiler developing tools, a reference compiler, visualization tool of syntax tree, visualization tool of object language, NXT robot controllers, and its simulator. We also present the evaluation results for our model by applying it to an actual class.

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Development of an Eclipse-based IDE for Educational Compilers (이클립스 기반의 교육용 컴파일러 통합개발환경)

  • Sung, U-Kyung;Kang, Hyun-Syug;Bae, Jong-Min
    • The Journal of Korean Association of Computer Education
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    • v.14 no.5
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    • pp.9-18
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    • 2011
  • Compiler development projects, which are designed and taught in compiler course, allow students to practice and absorb valuable amount of experience and techniques in developing compilers. However, both instructors and students face difficulties as they are often limited by insufficient hands-on time during course of an academic year along with a relatively high level of technologies involved when dealing with compilers. As well, most compiler's target systems use interpreter-based technologies which are rather limited in drawing student's attention. As a result compiler courses often end up being more of a theoretical course than practical. This paper presents a new integrated development environment (IDE) that will help overcome aforementioned difficulties and allow students to obtain both theoretical and practical knowledge more efficiently. The development environment includes a reference compiler with $Mindstorms^{(R)}$ NXT Robots as the target system, compiler development tool, target language test tool, and code generation visualizer. It is developed as a plug-in for the popular Eclipse IDE which enables easy access and great expandability. This integrated development environment allows students to understand compilers better and start their development faster.

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Reconsidering the Approach to (<황조가>에 대한 접근 방식 재고 - 편찬자의 의도를 중심으로 -)

  • Cho, Ha-youn
    • Journal of Korean Classical Literature and Education
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    • no.37
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    • pp.47-73
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    • 2018
  • This thesis aims to find out the purpose of recording . I tried to understand the reason that the compiler of included this song in the record of King Yuri. The result of tracking the intention of the compiler in this thesis is as follows. I think that was chosen as a symbol of King Yuri's character, especially connected with his inner side. By introducing a hobby that contained the inner side of King Yuri, the compiler implied that his failures and mistakes in subsequent governments stem from human limitations that did not adequately refine his qualities. I think that the compiler who showed the character of King Yuri through only one short song also showed the highest level of enjoying poetry. The enjoyment of literature is a pleasure in understanding the life of someone through literature and bring it back into their lives. In this respect, by pursuing the intend of the compiler, we will be close to the value of the song, .

Compiler technology training through a virtual e-learning content programming language (가상 컴파일러 기술을 통한 실습 형 프로그래밍언어 e-learning 콘텐츠)

  • Lee, Ho-Jin;Kang, Hee-Su;Youn, Jun-Su;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.867-870
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    • 2014
  • Currently a number of universities and other educational institutions in the e-learning education system being implemented. Also that there is a demand. However, existing e-learning system has many problems. First, the theory of how the university -centered education and training institutions to adopt e-learning system has become the biggest obstacle. In addition, students can not engage the problem of a one-way lecture. In this paper, the theory -oriented and practice to overcome the one-way river systems programming language will develop e-learning content. Using socket communication and multi-threaded server-side Web browser on the client side through the compiler without installing a separate application installation and environmental learning environment can be unrestricted. Hands- content programming language allows the learner to direct the client-side source code in a web browser by entering the lecture is leading the way. For learners to enter the source code compiled to run on the server side, the compiler provides the learner results. Hands- because the future e-learning content development in e-learning systems will be a major contribution to.

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A Study on the Web-based Cost-Effective Education System for C Programming

  • Park, Kwan-Sun;Jun, Heung-Goo;Kim, Dongsik;Lee, Sunheum
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.250-253
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    • 2002
  • We have implemented an interactive multimedia education system for C programming. The system consists of two pars. One is multimedia contents to help students better understand C language syntax, programming style, and program logic and the other is a web-based compilation support system that compiles C programs at the server side which are submitted trough Web by students and returns their execution results to the students' PC. Although there are currently some restrictions that students should replace the inputs functions such as scanf(), getc() and getch() with assignment statements or fscanf(fp, , ), since the system has been implemented using general web technologies and shareware C compiler, the education system could be one solution that education institutions seek to reduce annual immense expenditure of money on C complier.

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Design and Implementation of a Virtual Robot Education System (가상 로봇 교육 시스템 설계 및 구현)

  • Hongyu, Xiong;So, Won-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.108-115
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    • 2011
  • Virtual Robot Education System (VRES), which is for programming education with a Lego Mindstorm NXT robot, is designed and implemented. Through this system, program learners can edit source code, compile, download it into the robot, and run their executive program. In order to observe it, the system includes web cameras and provide monitoring services. Thus, students are able to verify the operation of robot into which they download their program in detail and to debug if necessary. In addition, we design a new simple user-friendly programming language and a corresponding compiler for it. With those tools, learner can more easily create programs for NXT robot and test them than Java language. A educator can control and manage the robot for the subject of a class with direct control mode of our system. Therefore, the proposed system is able to support students to learn robot programming during or after regular classes with web browsers through Internet.

Extracting Maximum Parallelism for Parallel Computing (병렬 계산을 위한 최대 병렬성 추출 방법)

  • Park, Doo-Soon
    • The Journal of Korean Association of Computer Education
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    • v.8 no.1
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    • pp.93-103
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    • 2005
  • Since the most program execution time is consumed in a loop structure, extracting parallelism from sequential loop programs is critical for the faster program execution. Conventional studies for extracting the parallelism are focused mostly on a uniform data dependence distance. In this paper, we proposed data dependency elimination method for a nested loop and extended data dependency elimination method to extract parallelism from the loop with procedure calls. The data dependency elimination method and the extended data dependency elimination method can be applied to uniform and non-uniform data dependency distance. We compared our method with conventional methods using CRAY-T3E for the performance evaluation. The results show that the proposed algorithms are very effective.

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Performance Evaluation of Scheduling Algorithms Using a Grid Toolkit(GridTool2) (그리드 툴킷인 GridTool2를 사용한 스케줄링 알고리즘의 성능 평가)

  • Kang, Oh-Han
    • The Journal of Korean Association of Computer Education
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    • v.18 no.3
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    • pp.115-124
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    • 2015
  • In this paper, we introduce a web-based scheduling toolkit(GridTool2), which can run simulation of scheduling algorithm in grid system. And we suggest new algorithms which apply additional communication costs to the existing MinMin and Suffrage scheduling algorithms. Since GridTool2 runs in web environment using server and database, it does not require a separate compiler or runtime environment. The GridTool2 allows variables such as communication costs on the web for performance evaluation, and shows simulation results on the web page. The new algorithm with communication costs was tested using GridTool2 to check for performance improvements. The results revealed that the new algorithm showed better performance as more workloads were incorporated to the system.

An Internet-based Self-Learning Education System For Efficient Learning Process of Java Language (효율적인 자바언어 학습을 위한 인터넷기반 자율학습시스템의 구현)

  • Kim, Dong-Sik;Lee, Dong-Yeop;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2540-2542
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    • 2003
  • This paper presents an internet-based self-learning educational system which can be enhancing efficiency in the learning process of Java language. The proposed self-learning educational system is called Java Web Player(JWP), which is a Java application program and is executable through Java Web Start technologies. In this paper, three important sequential learning processes : concept learning process, programming practice process and assessment process are integrated in the proposed JWP using Java Web Start technologies. This JWP enables the learners to achieve efficient and interesting self-learning since the learning process is designed to enhance the multimedia capabilities on the basis of educational technologies. Also, online voice presentation and its related texts together with moving images are synchronized for efficient language learning process. Furthermore, a simple/useful compiler is included in the JWP for providing language practice environment such as coding, editing, executing and debugging Java source files. Finally repeated practice can make the learners to understand easily the key concepts of Java language. Simple multiple choices are given suddenly to the learners while they are studying through the JWP and the test results are displayed on the message box.

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A Study on Development of H8 MCU IDB(Integrated development board) for Embedded Education (임베디드 기술 교육용 H8 MCU 통합개발보드 개발에 관한 연구)

  • Huh, Hyun;Lee, Jaehak
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.1
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    • pp.53-59
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    • 2009
  • By the use of open source and 16bit Microcomputer, IDB(Integrated Development Board) for embedded technical education was designed and developed. Based on 16bit MCU H8/300H, LED, LED Matrix, motors, sensors and various I/O circuitry, and the connection to a computer via the SCI, and $16{\times}2$ character LCD was designed and implemented on IDB. In addition, the software development environment was build by the assembler and H8 C compiler which is provided to the open-source software. And memory expansion was considered to include TRON(Real time OS) and uClinux. To verify the developed board, IDB was fabricated by PCB machine, and the fuction was confirmed by the basic I/O control program.

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